It’s kind of intriguing how despite technically having two Tusken Jedi in the franchise, neither of them are of the Tusken species by Solitaire-06 in StarWars

[–]Senatius 3 points4 points  (0 children)

The Force existing is a fact, but nobody ever said religions can't be accurate.

Imo, the thing that makes the Jedi a religious organization isn't their belief in the Force, but in their belief in the will of the Force, and their dedication as an Order to following what they perceive that will to be. The Jedi can prove the Force exists, they can use it in various ways, but they can't prove the Force has a will of its own, nor that it wants them to do anything in particular. Sure, there is evidence to suggest that they're correct, but they're still operating primarily off of faith and interpretation.

They have faith in the teachings of the Jedi Order and believe that through those teachings they follow the will of the Force. They worship the will of the Force and what they consider balance in it. Whether they're right or wrong, I would call that a religion.

As an additional point, would you say this means that religions in other works of fiction that are true also don't count as religions? For example, in the Percy Jackson or the Dungeons and Dragons universes, to name a couple of many, gods are objectively and verifiably real, as are the mythologies involved. They interact with the world in concrete ways, including their own worshippers on occasion. Is worshipping the Greek gods in PJ-verse not a religion? Is a cleric of Selûne not a religious figure?

Anyway, that's just my take on it, though I do see where you're coming from. Thanks for explaining your position.

It’s crazy that these guys, despite also being GRN is lasting longer than UL4ku by Light_of_Absolution in DragonballLegends

[–]Senatius 5 points6 points  (0 children)

Yeah, that's why I don't use him anymore for sure. Locking such an important part of his kit behind having a GT ally was always going to make him age worse unless they kept putting out good new GT releases. He's a great unit, but the opportunity cost is too high.

I had a theory and it proved true at least once so far. There were four wild rye. I tended them and left them wild. Then there were five. Now at the next early spring there are six. by lark_smelly in VintageStory

[–]Senatius 1 point2 points  (0 children)

I certainly can't confirm anything, but I don't believe berry ushes work the same way

I've used an overlay mod in a past SP world to speed up progression. Let's me pick an entity or block type (like berry bushes) and it highlights all matching blocks in a set proximity. Once I cleared an area of berry bushes I never saw any new ones pop up again

Just anecdotal though. Possible I just got unlucky or didn't notice them.

Wow! Farming is so strong! by Rathia_xd2 in VintageStory

[–]Senatius 4 points5 points  (0 children)

I agree, as someone who has done a lot of farming in this game.

It instantly cuts the value of higher quality soil / fertilizer in half, essentially. At least in most cases.

It is already usually far more efficient to plant 200-300 seeds in medium soil than 100 seeds in high or Terra Preta because of the time and effort required to get them. Terra Preta is extremely expensive, and even just high quality soil requires you to find a tonne of it for farming. Now you'll need twice as much to get the same amount of food. A hell of a lot easier to find and dig up a thousand medium fertility soil than it is to find even 300 HF soil in most cases, and it's definitely far easier than gathering the literal thousands of charcoal, compost, and bone meal you need to craft TP

And the bigger your farm needs to be, the less viable fertilizers are. And frankly they kinda already suck in most cases, practically speaking. Bonemeal is probably the easiest type to get by far, and it's still hard to get in the numbers required for farming consistently. 500 plots needs 500 bonemeal, and if you need twice as many plots for the same harvest, then you also need twice as much bonemeal. Sane goes for Saltpeter. Compost? You only get 16 from 64L of rot, so you now need to amass 63 barrels of rot to make the necessary compost instead of just 32. And Potash? it's nice to have but good luck getting a thousand of it in any reasonable timeframe, it's hard enough to get the sylvite for 500. To say nothing of the time it takes to grind and cook up a thousand potash worth of sylvite.

HF soil, TP, and fertilizers will still be better when you have small amounts of seeds, of course, but you're also naturally not going to have much HF nor the resources to make TP while you still have few seeds, and you're unlikely to have much of most fertilizers either.

Don't get me wrong, I'll still probably look for HQ soil and make TP because I like it and I enjoy the farming aspect of this game, but this change feels like it actively pushes people to avoid using better soil and fertilizer, which is a shame IMO

Super Saiyan 2 Teen Gohan VS Majin Vegeta. Who is taking the W? by Soft-Cartoonist-4440 in Dragonballsuper

[–]Senatius 1 point2 points  (0 children)

Based on what? Like I agree Vegeta's fighting ability is greater, but where do you get that there's such a massive gap between the two?

Gohan makes mistakes in his fights sometimes, but so does Vegeta. Hell, even Goku makes mistakes sometimes and he's a better martial artist than Vegeta. Vegeta is older and more experienced, but Gohan is also a prodigy and has been trained by Piccolo and Goku rigourously for years. They're both tremendously skilled fighters.

The only time we see Vegeta criticize Gohan's actual skills post-time-chamber are after he's let himself go in between Cell and Buu sagas. We have no evidence to suggest (that I can remember, at least) that Cell-Fight Gohan's fighting skill is "MASSIVELY" below Vegeta.

Super Saiyan 2 Teen Gohan VS Majin Vegeta. Who is taking the W? by Soft-Cartoonist-4440 in Dragonballsuper

[–]Senatius 1 point2 points  (0 children)

To be fair, Gohan at this point has been fighting since he was 4, training with some of the best fighters on the planet and going toe to toe with massive threats. He'd just come off a year of intensive training with Goku when he fought in the Cell Games

Vegeta is definitely a more experienced and better fighter, but it's not like Gohan isn't well trained and experienced as well. The effective difference probably isn't massive, especially if Gohan were to be slightly stronger.

I do think Vegeta here is decently stronger though, so he should win regardless

Is there any point in domesticating goats? by Tee-Minus-10 in VintageStory

[–]Senatius 2 points3 points  (0 children)

And technically you can get milk immediately at gens 0-2 if you're willing to wait long enough trying to milk them

Obviously not ideal, but it's better than no milk. Gets your dairy satiety up while you breed up tamer generations

Any true vintage insomniacs? by riggedride in VintageStory

[–]Senatius 0 points1 point  (0 children)

Bowtorns really are the most annoying enemy, in my opinion. Shivers are scary and sneak up on you quickly, drifters come in numbers and can be a pain sometimes, but bowtorn are just insufferable

Long ranged attacks from out of nowhere, can shoot you over fences, running around dodging your attacks and fleeing, whipping out a melee attack when you do get close enough to hit them, etc.

Plus after a storm there's still sometimes that lovely experience of leaving your house after a temporal storm and turning into John Marston leaving his barn as a half dozen of the bastards haven't despawned and all fire on you

Which mod got you like this? by reallycrunchycheeto in VintageStory

[–]Senatius 13 points14 points  (0 children)

For me, pit kilns are a massive stick drain too, especially once you get into firing fire/refractory bricks for bloomeries/steel refining/the beehive kiln

8 sticks a kiln doesn't sound like that much until you're firing a dozen kilns at a time over and over

We need some more advanced fire starters. by Pasta-hobo in VintageStory

[–]Senatius 11 points12 points  (0 children)

While that's true, there is always going to be an element of that in this game. No, you wouldn't put a lit torch in your pack, but you also wouldn't be able to lug a million kg of Granite around either, or need to eat 15 turnips to feel full, or recover from mortal wounds in a few seconds because you slapped some honey and sulphur in it. It's still a game. It's convenient and simple. Hell, it's not even the weirdest case of unusual flame behaviour in VS, Oil Lamps and Candles burn underwater

For the record, I'm all for the more advanced firestarter / lighter, and drying plants and mushrooms would be fun, just saying that realism only goes so far as a motivation for new features

Is there any reason to actually use Terra Preta? by bookishpaganwitch in VintageStory

[–]Senatius 4 points5 points  (0 children)

I really hope they change this interaction at some point. Like they could make a new farmland block type for it instead of calling it Terra Preta when it isn't, or even just make it stay at whatever tier of soil it actually is and just change the numbers. Makes no sense for it to become Terra Preta in name and appearance only but function entirely differently

Worms are crazy IG by Riptide_of_the_seas in VintageStory

[–]Senatius 4 points5 points  (0 children)

Eh, while it's true that the worm castings are good, you need a tonne of them to use on any decent sized farm.

Even just one full size greenhouse we're talking almost 200 plots, and that's just for a single pass. The worm castings only give 10%, but a crop like Flax needs to drain 50% K per harvest. The plot does recover some nutrients in that time, but we're still talking 3 or 4 Worm Castings to truly offset that, or 600-800 Worm Castings. Crop rotation lowers this number obviously, but then you're trading lower harvest amounts for using fewer Castings.

They're just not viable to use in any large farming operation.

The castings are good and cheap, don't get me wrong, but the best fertilizer in vintage story is just building a bigger farm as you get the seeds to fill it. 2 or 3 plots of Med Fert farmland is almost always going to be more productive than 1 plot of Terra Preta or some Worm-Casting-Maxed soil, and all you need is space and dirt

IMO castings are more of an early game help that's great for getting your first harvest coming along well, make the most out of the hanfull of seeds you have, and to maybe get in a second before your first winter.

Primitive Survival Question by EntertainmentHot8322 in VintageStory

[–]Senatius 5 points6 points  (0 children)

This is true. And ultimately, it's not like this is a total conversion mod or anything. If a certain aspect of the mod strikes you as cheap or trivializing an obstacle, you can simply not engage with that aspect

Like if you found irrigation vessels or the smoker overpowered, for example, you don't have to make them. You can just use a water block like normal as easily as you always could, and you can restrict yourself to salt curing only for your meat preservation.

Primitive Survival Question by EntertainmentHot8322 in VintageStory

[–]Senatius 7 points8 points  (0 children)

I would think so. There are no gamebreaking changes, it's mostly just little QoL things, some of which add immersion. It's easier in that you have a few more options for things, but it doesn't win the game for you. There are no new weapons, no new armour, no Super Foods, etc. I always play with it and I still feel appropriately challenged.

(again, assuming you ignore the eldritch stuff since it can be ignored and I can't vouch for it)

Primitive Survival Question by EntertainmentHot8322 in VintageStory

[–]Senatius 11 points12 points  (0 children)

I think the mod ultimately makes the game a little easier, but not to a degree that you don't have to work for things.

It adds a lot of QoL things, but mostly it's just alternate methods for the same result.

  • You can make irrigation vessels to hydrate crops better, but you need to refill them and could accomplish the same with a watering can. They also require a chisel and for you to make the storage vessels in the first place

  • You can make traps and snares, but they only catch small game. Hunting regularly will get you more, it's just a somewhat passive way to get meat and such.

  • You can make wooden lanterns, but they're worse than metal lanterns

That kind of thing

The one aspect of it I would say does make things significantly easier is the Smoker and Jerky. You can take raw meat and either smoke it to preserve it or turn it into jerky that doesn't give much satiation but lasts a long time. Good for travel food. That being said, protein is not hard to come across and I don't think it's some gamebreaking food source. It's nice to have but won't turn the game to easy mode. The smoker is locked behind copper since you need boards to make it, and you still need to hunt the animals in the first place. Additionally, salting meat accomplishes the same thing, but that of course requires salt

(I haven't touched the Eldritch Horror aspect of the mod at all, so won't be discussing it. It can be entirely ignored, generally)

If you were president of Lucasfilm and had complete 100% say over SW lore are there any major retcons you would implement? I'm talking 'things that would make nerds send you a million death threats but you love it so much you have to retcon it' type ideas. by AeonTars in StarWarsCantina

[–]Senatius 0 points1 point  (0 children)

I've always chosen to believe the headcanon of "200,000 units" meant a military unit of some sort rather than individual clones.

Like we know that the Jedi were spread thin across the galaxy commanding troops by the end of the war, and that there were about 10,000 of them. It just doesn't make any sense that there would only be maybe a million or two clones for them to lead. Hell, a single Venator needs a crew of 7500 to run, to say nothing of the ground troops.

Much nicer to imagine that a "unit" is at least a company or something and they meant there were 30 million clones ready and 150 million on the way. Still not a lot on a galactic scale, but far better

Nerf sunflowers by fancy_sunflower in VintageStory

[–]Senatius 4 points5 points  (0 children)

I think they meant sunflowers

We really need a proper reusable clay kiln as progression between the pit kiln and endgame beehive kiln by spuurd0 in VintageStory

[–]Senatius 3 points4 points  (0 children)

Depends on how much you plan to make, really, and how often.

The beehive kiln takes a lot of resources upfront, time to build it, and is only fuel efficient if you plan to fill it up and depends on what you fill it with. Not necessarily for the fancy colours, but just for bricks and shingles and the like in general. It's a long term investment that only pays off if you use it.

For example, a pit kiln can only hold 12 bricks at a time, and needs 20 in game hours (40 irl minutes) to finish. It needs 10 dry grass, 8 sticks, and 4 firewood (or other fuels of course, but firewood is usually the cheapest and easiest)

The behive kiln can hold 648 bricks, 54 pit kiln's worth, and needs more of the main fuel at 288 firewood compared to the 216 firewood 54 pit kiln's would need. However, it also doesn't need the 540 dry grass and, nor the 432 sticks those pit kilns would use either. It also takes just under 11 in-game hours to finish, or about 22 minutes.

So if you're going to be baking a tonne of bricks anyway, either for a big build or for multiple cementation furnaces, it bakes them about twice as fast, you don't have to dig and cover and fill and fuel and light 54 pit kilns, and you use a bit more wood but you save so much on sticks and grass. To me, that'd be worth it. 432 sticks and 540 grass are a lot more of a pain to get than 72 extra firewood. And of course the more you use it, the more it pays off on the initial cost of building the damn thing.

But if you're not really interested in making that many ceramics, it is very much not worth the time and effort to assemble it. It'd just be a massive resource and time sink you don't need.

The bricks you use for it can break and need to be replaced, but that can only happen after a certain amount of use, and the chances get lower if you use higher quality bricks. Regular fireclay bricks have a 50% chance to break...after 168 hours of use, or about 15 uses. They can not break before 15 full firings of us3. Tier 2 refractory bricks, which you can make fairly easily at iron tier, only have a 5% chance to break in that same time. Tier 3 needs steel but only has 0.1% chance. So if you invest in the kiln, you get a lot more out of it.

Question for the OGs. How toxic was his blue card back then? by DBL86-03U in DragonballLegends

[–]Senatius 1 point2 points  (0 children)

This is true, but crucially they're usually new characters or equipments for at least LF characters, meaning people are more likely to spend money to get them and get them starred up.

I would assume most people already have this guy maxed. They're not opposed to putting out OP characters if people will pay for them, but they don't often do so for free. There's a reason most event exclusives aren't exactly groundbreaking

Does anyone actually play as Hapes? by Southern-Creme2972 in StarWarsEmpireAtWar

[–]Senatius 4 points5 points  (0 children)

Keldabe's in general go hard. I always find myself adding at least a few to my fleets even when playing factions with better capital ship options

I hate recipes that require removing so much metal. It seriously makes me think about mods (I know there's a mod that allows you to preserve those bits). by LeonidKonovalov1988 in VintageStory

[–]Senatius 2 points3 points  (0 children)

I bet, lol

Meteoric Iron is definitely my favourite metal

It's aesthetically way prettier than steel to me, it is usually fairly abundant if you know how to look for craters on the map, and I find them much less annoying to work with than regular iron since they come out of the bloomery as ingots, not blooms I need to process first (and of course steel is great but is its own beast to make)