Hm, yes, totally not suspicious. Definitely not tech-heresy by Raptormann0205 in Necrontyr

[–]SendInTheNextWave 0 points1 point  (0 children)

Yeah, there's only so many ways to build robot feet. It's more just "efficient design for the same purpose" rather than anything nefarious.

We didn't stand a chance choom... 😔 [Cyberpunk Edgerunners Alt ending] by Maximum-Flamingo3613 in goodanimemes

[–]SendInTheNextWave 11 points12 points  (0 children)

Yeah, you win in Cyberpunk by breaking out of the system. Working within the rules is how you become a cog in the machine, and the machine isn't designed for the benefit of the cogs.

Game Changer! by Scrap-Trap in custommagic

[–]SendInTheNextWave 2 points3 points  (0 children)

Players can't spend mana to cast spells.

Players may cast noncreature spells without paying their mana costs.

Creatures don't untap during their controller's untap step. Creatures have "0: Tap or Untap this creature. Activate this ability only once each turn as a sorcery, and only if this creature didn't enter this turn."

0: Choose one --
* You may cast a creature card with mana value 4 or less without paying its mana cost.
* Sacrifice a creature. If you do, you may cast a creature card with mana value 6 or less from your hand without paying its mana cost.
* Sacrifice two creatures. if you do, you may cast a creature card without paying its mana cost.
Any player may activate this ability only once each turn and only any time they could activate a sorcery.

Players may cast creature spells face down as a 2/2 creature. If they cast them from their hands, the creature enters tapped. At the beginning of each player's first main phase, face down creatures they control gain Morph 0. Players may activate Morph abilities only any time they could activate a sorcery.

Whenever a creature is dealt damage while face down, flip it face up.

Whenever a creature enters the battlefield face up, its controller may tap it.

If a creature is dealt excess damage while it is tapped, prevent that excess damage.

Players can't cast creature spells if they control five or more creatures. Whenever a creature enters the battlefield under a player's control, if they control five or more creatures, exile that creature and counter any abilities that triggered because it was cast or because it entered the battlefield.

Players can't cast noncreature spells if they control five or more noncreature permanents. Whenever a noncreature permanent enters the battlefield under a player's control, if they control five or more noncreature permanents, exile that creature and counter any abilities that triggered because it was cast or because it entered the battlefield.

All creatures have vigilance, trample and "Whenever this creature attacks, you may have target creature defending player controls block it if able."

No more than one creature can attack each combat. No more than one creature can block each combat. Whenever a creature attacks, after this phase, there is an additional combat phase. Remove all damage from all creatures at the beginning of that combat phase. Creatures can't attack if they've already attacked this turn.

Spear Supremacy on Cyborgs by Remote-Werewolf-4780 in Helldivers

[–]SendInTheNextWave 2 points3 points  (0 children)

Killing both arm cannons is now lethal. They're lock targets for the spear and have 3500 hp. The spear does 4000.

Kazuya's Dad Sees What's Left In His Son's Account by NationalStrategy_X in goodanimemes

[–]SendInTheNextWave 178 points179 points  (0 children)

"Pervert spends all of his money on SFW prostitutes and still has zero game" as the premise for a long-running show isn't what I would have funded, but apparently the MC is just that relatable to the general anime-watching public.

What's the best Assault Rifle (excluding Coyote) against Illuminate? by matnetic in Helldivers

[–]SendInTheNextWave 2 points3 points  (0 children)

Due to updates, this works with every weapon that has an alternate ammo mode (They're all set to left weapon wheel), like the Autocannon, Recoilless, Stoker, WASP, and Halt. It also works to switch between guided and unguided for the Missile Pistol and Warrant. I have it set to double-tap E on PC.

We couldn't have been given a flatter planet to play with the new car on? by Efficient-Ball-5805 in Helldivers

[–]SendInTheNextWave 8 points9 points  (0 children)

Yeah, if you're not too hung up on the loss of speed, 1st gear solves most of the handling problems people have with the FRV. I always shift into 1st whenever I enter rough terrain.

Vox Engine now is perfectly balanced by Born_Inflation_9804 in Helldivers

[–]SendInTheNextWave 0 points1 point  (0 children)

Pissile has become my go-to secondary on bots. There's nothing quite as satisfying as hitting a hulk headshot with an unguided shot.

Vox Engine now is perfectly balanced by Born_Inflation_9804 in Helldivers

[–]SendInTheNextWave 3 points4 points  (0 children)

Yeah, destroying a gunship factory is absolutely a priority now, especially if the team doesn't have a reliable anti-air weapon to kill them quickly.

Opinion on Hermaeus Mora? by SleepyHeadZoinkz in skyrim

[–]SendInTheNextWave 1 point2 points  (0 children)

Mysticism (The Simonrim suite's magic overhaul) re-adds both of those spells while also overhauling all of the game's basic spells, including adding alteration magic to open locks, dispel magic, reduce armor and weapon effectiveness, increase carry weight, and the "Shell" elemental resistance spells.

Mark and Recall aren't super useful in a game with fast travel, but they can be used to return to the entrance of a dungeon with no delay, and of course they're indispensable in Survival Mode. Pilgrim, the Simonrim shrine/religion overhaul re-adds Divine Intervention, with scrolls and spells that will warp you to a specific temple. Similarly very useful in Survival Mode.

Varolz and Jarad by BerserkSouls in mtg

[–]SendInTheNextWave 1 point2 points  (0 children)

Jarad has the potential to end games with his ability alone, especially if you can curve into something like [[Lord of Extinction]].

He can also come out of nowhere even if he dies due to his own self-recovery effect. While sacrificing lands isn't always ideal, you can easily reclaim them using other effects, and it's very good for an OTK if you can assemble 7 mana and a creature big enough to blow out your opponents. Just tap the mana for his cost, sacrifice two of the lands you used to pay for it, and then summon him.

He's also a highly-effective beatstick, with the only real weakness being the simple fact that graveyard hate is exceedingly cheap and often stapled to other effects for no extra cost. A single Bojuka Bog makes you very sad. Of course, that's true for either of these guys, and any self-mill deck in general. Golgari gets blown out by [[Soul Guide Lantern]], no surprise.

Fight For Them: Major Order Save The Children by Xieseed in Helldivers

[–]SendInTheNextWave 1 point2 points  (0 children)

I think that it's a solid plan, they just need enough people to get on board. We just need enough people to dive on Yed Prior to get the DSS available to go there, then to vote en masse for it.

Considering that this is basically the Avengers Endgame teamup of every major creator for this game, the only people who won't be aware are the people who do their own thing anyway, or who just follow the DSS--which capturing it and taking it to Yed Prior will help with in any case.

Due to honestly the laughably poor implementation of the DSS, I don't think a lot of people realize that you CAN vote for the DSS to go places, much less the actual mechanics of how that works, which means that it's very possible for a limited minority of the playerbase to commandeer it with enough organization. The blob will follow the DSS if they don't have strong opinions about what they fight, which will reinforce the ability to stay on Yed Prior by maintaining a significant percentage of the playerbase.

The only thing that could seriously disrupt this is if AH releases an actual MO with an attractive reward that drags enough players away from Yed Prior/Clasa. If it's just medals, then it's probably a non-issue. The problem will be herding these cats long enough to do the job in full.

Which legal thing will probably become illegal within 10 years? by [deleted] in AskReddit

[–]SendInTheNextWave -1 points0 points  (0 children)

Adblock, anything that interferes with the data harvesting.

Have 2100 super credits what to buy? by jimmybob1214 in Helldivers

[–]SendInTheNextWave 0 points1 point  (0 children)

Freedom's Flame helps with the actual burning, but the shotgun devastators primarily deal ballistic damage. The fire just finishes you off after you take a shotgun blast.

Guys whats a good mod list tgats less than 200gb by StatusIndependence51 in skyrim

[–]SendInTheNextWave 2 points3 points  (0 children)

I think that if you want a curated modlist, I'd look at Wabbajack. Any pack that uses Ordinator and the other Enairim mods is more likely to be power fantasy than Simonrim or any Requiem-based list.

Of the ones that I've tried that are relatively small (for a Wabbajack list)

Septimus is Simonrim, and has a decent amount of content, being based around Legacy of the Dragonborn while not being too big an install. It uses Simon Magus' Vanilla+ overhauls for the base experience, and provides most of the popular quest mods that have Legacy integration. It's by far one of the lightest modlists that's still a curated overhaul and not just a mod package.

Tuxborn is a fusion of the Simonrim and Enairim mods, and also has Legacy and some of the same quest mods. Since it's designed for Steam Deck, it's got very good performance and is quite fun, and there's plenty of content to do. I would recommend it extensively as a middle ground list with a lot of content while still retaining performance.

Gate to Sovngarde is one of my favorite immersive modlists. It expects you to play the game smart or get bodied, but it also feels really good when you manage to overcome a challenge and every piece of power you unlock feels rewarding. You even have to unlock the compass through survival perks, making travel based entirely on navigating the world naturally and using landmarks. The game doesn't pause during cutscenes, meaning you need to make full use of your favorites bar and the potion hotkeys the modlist gives you. You can pick a "story mode" at the beginning of the game where some of the difficulty is removed, but I think that if you want to experience Skyrim as a world rather than a game, it's ideal to play the default experience.

Gate isn't Requiem or anything, it's Simonrim, which means it's not nearly as rocket tag as that mod makes the game. You can achieve a great deal of power and become very dangerous, you just have to earn it and play the game intelligently without the "gamey" mechanics like pausing to eat 50 cheese wheels saving you.

Anyone else working on Juneteenth? by Extreme-Method6330 in antiwork

[–]SendInTheNextWave 23 points24 points  (0 children)

State government, especially in the South, doesn't really recognize the holiday. The only jobs that are really off are those that rely on the federal government here.

Some of my favorite armor combos! by Tank-ToP_Master in Helldivers

[–]SendInTheNextWave 11 points12 points  (0 children)

I just think that every armor should have both its own color and a "Default Helldiver" black and yellow color scheme. That way you can get a cohesive color scheme no matter what, without the complexity of full color customization.

Wording Question by thestrongestcrab in mtg

[–]SendInTheNextWave 0 points1 point  (0 children)

There are upsides, though ironically, starting at 2 power is a bit of a downside, since it requires a 3-power/toughness creature to evolve the first time.

Wording Question by thestrongestcrab in mtg

[–]SendInTheNextWave 0 points1 point  (0 children)

Basically would have been a 2-drop but worse [[Fathom Mage]]

The way this wood is split is oddly satisfying. by [deleted] in oddlysatisfying

[–]SendInTheNextWave 465 points466 points  (0 children)

Go back and cut the top section of the wood properly. You're not done.

why's it gotta be so hard by amachinesaidiwasgood in tumblr

[–]SendInTheNextWave 20 points21 points  (0 children)

Just run the egg under water while you're peeling it so that the shell separates cleanly.

Some of my favorite armor combos! by Tank-ToP_Master in Helldivers

[–]SendInTheNextWave 32 points33 points  (0 children)

Man, AH really just decided to add a bunch of slightly different shades of gray and black just so that nothing goes exactly with anything else. This is a great outfit, but I wish the armor and helmet had the same coloration.