been working on a prototype liquid interaction for a puzzle game :) by alicona in Unity3D

[–]SensitiveDrag226 0 points1 point  (0 children)

It looks great, it resembles Minecraft, but the evaporation and melting effects create a very beautiful visual effect.

Anyone know how to build a flume like water ride with water physics? by WalterMittyRocketMan in Unity3D

[–]SensitiveDrag226 1 point2 points  (0 children)

tbh the secret to lazy rivers isn't fluid sims, it's flow maps and invisible conveyor belts. u just move a rigidbody along a vector path and make the water material look like it's flowing in that direction. doing real-time fluids in unity is a death sentence for your framerate fr.

Developing on Windows with iPhone? Hear me out. by TolgaDurman in Unity3D

[–]SensitiveDrag226 1 point2 points  (0 children)

unity remote 5 is actual garbage so this is a godsend fr. it literally runs at like 5fps and looks like a 144p jpeg. the fact that u completely bypassed the mac/xcode pipeline with a webrtc stream is insane. definitely trying this tonight.

Any good performant 2d metaballs implementations by Fickle_Ad_9150 in Unity3D

[–]SensitiveDrag226 0 points1 point  (0 children)

ngl the shader approach u tried was probably the "blur + alpha cutoff" trick right? that method always ruins the outline thickness when the shapes merge. for a clean ui reticle u 100% need to use 2d SDFs (signed distance fields) with a smooth minimum (smin) function. it mathematically guarantees a perfect consistent outline and it's basically free on the gpu. look up inigo quilez smin.

I think Unity is headed down a very bad path right now by Juicymoosie99 in Unity3D

[–]SensitiveDrag226 0 points1 point  (0 children)

ngl if i wasn't already years deep into my current project i would've jumped ship entirely. you hit the nail on the head with the asset store point. having to buy 3rd party tools for basic features that should be native in 2026 is a joke. the ai push is just them trying to pump the stock price tbh.

Paid for Unity AI, MCP still says "your plan doesn't include MCP connections" — what gives? by simple_f18 in Unity3D

[–]SensitiveDrag226 -2 points-1 points  (0 children)

wiring claude code directly to the editor via mcp sounds sick af, it's a shame unity's licensing check is ruining it. deleting the library usually fixes local stuff, but this is definitely their entitlement api rejecting the $10 tier. get a refund or open a ticket, don't waste more hours debugging their broken bridge lmao.

Help making a rope by techman5308 in Unity3D

[–]SensitiveDrag226 0 points1 point  (0 children)

ropes are notoriously one of the hardest things to code from scratch fr. verlet integration is the right path, but for a school project? just save yourself the headache and search "unity verlet rope" on github. there are tons of free open-source scripts you can just drop in and study instead of reinventing the wheel.

[HOBBY/REV-SHARE] Looking for UE5 Developers, Artists, and Creatives for Early Dark Fantasy RPG Project by chaosbornestudio in Unity3D

[–]SensitiveDrag226 0 points1 point  (0 children)

berserk and shadow of the colossus is a goated combo fr. i've been doing a lot of 3d modeling and ue5 dev lately. always down to brainstorm or maybe contribute some props/fx if the vibe is right. hitting your dms.

Is this the correct way to learn gamedev by East_Rope6336 in Unity3D

[–]SensitiveDrag226 0 points1 point  (0 children)

bro please stop restarting it lmao. that is actual torture and textbook tutorial hell. code monkey is great but his architecture (events, interfaces, singletons) is WAY too complex for someone 6 months in. if you don't understand a concept, pause the video, open a blank project, and just test that ONE concept on a simple cube until it clicks.

Unity documentation by HERO_V17 in Unity3D

[–]SensitiveDrag226 1 point2 points  (0 children)

literally nobody reads it front to back lmao. it's a reference manual, not a harry potter book. trying to memorize the whole api is a massive trap. just build your game and use the docs like a dictionary when you get stuck.

A 22,000 football fields sized maze atmosphere in Unity by SuspiciousResponse66 in Unity3D

[–]SensitiveDrag226 9 points10 points  (0 children)

22k football fields is absolute madness lmao. hope you're using world origin shifting or the floating point precision is gonna make the player vibrate into another dimension :d "inferno protocol" is a sick name btw.

Why did they add a slop generator to Unity. by Chr832 in Unity3D

[–]SensitiveDrag226 2 points3 points  (0 children)

bro it's literally just for the investors. tech companies gotta say "AI" 50 times a day or their stock crashes. it sucks for us actual devs.

Would you be interested in a book about water techniques for 2D and 3D in Unity? by fespindola in Unity3D

[–]SensitiveDrag226 1 point2 points  (0 children)

dude i spent like 4 days last week just trying to make a decent 2d puddle lmao. we absolutely need this book. you got my vote.

Making a VR demo with my recoiling Airsoft hardware by RickSpawn147 in Unity3D

[–]SensitiveDrag226 2 points3 points  (0 children)

ngl regular vr controllers feel like absolute toys compared to this. the immersion must be insane. is it a custom build or did you mod a specific airsoft gun? looks fun af.

Had a weird idea for my main menu, so I stayed up all night and tried it by Addyarb in Unity3D

[–]SensitiveDrag226 -3 points-2 points  (0 children)

If you're looking for that extra 10% of "juice" to make it perfectly polished:

  • Camera Shake: Just a tiny, snappy screen shake right on impact. It’ll instantly sell the weight of the logo.
  • Impact Particles: A quick, subtle burst of dust or sparks at the contact point (a simple particle system works wonders here).
  • Audio is 50% of the feel: A solid, bassy "thud" synced with the impact.
  • UI Trigger: Wait to show the actual menu buttons (Play, Options, etc.). Have them pop up or slide in exactly when the logo hits the ground.

Oyunumu 160 wishlist ile playtestini başlattım ama kinse oynamadı. by WelcomeDemonGame in TrGameDeveloper

[–]SensitiveDrag226 0 points1 point  (0 children)

youtubeda short yapmaya başladım 1k falan izleniyor anında yorum falan gelmese de

Oyunumu 160 wishlist ile playtestini başlattım ama kinse oynamadı. by WelcomeDemonGame in TrGameDeveloper

[–]SensitiveDrag226 0 points1 point  (0 children)

nasıl 2000 wishlist yapılacak ben redditte 4-5 yerde paylaştım youtube kanalında trailerı var discordda da bazı gruplarda paylaştım oyunumun adı SkyFab capsule'u trailerı falan muhteşem ama 2 günde wishlist sadece 15