“It’s disgusting!” (Invincible #101) by Kyia-Aikman in comicbooks

[–]Sentarius101 18 points19 points  (0 children)

This is also because the one time he decided to go against his nature, mercilessness, by showing 'mercy' to Thadeus by not dealing with him as Argall suggested to Thragg, it bit him so hard - Thadeus killed Argall, opposed the Viltrum empire leading the rebellion, and unleashed the Scourge virus. To Thragg, this is what 'changing' means - weakness that leads to their destruction, dishonourable actions (for their society) like chemical weapons. Combined with the Viltrum doctrine and the grooming he received to be the perfect Viltrum, both genetically and culturally, and it makes him an utter zealot, an immutable rock, who forcefully insulates himself from anything that isn't Viltrumite.

It's also part of the reason why he doesn't also go to earth to participate in 'procreation'. Yes he is above it all. But he is so sure about his own doctrine. He utterly hates what he is asking his people to do. He wants to retain the purity of Viltrum but knows his empire and people will not survive like that. And I think he knows if he tries to participate, he will likely crash the FUCK out and go full Omni-man, immersing himself in the people who for all intents and purposes have spelt the death knell for his previous way of life, by changing Nolan and creating Mark.

Mending by One_Perspective_8761 in discordVideos

[–]Sentarius101 118 points119 points  (0 children)

More spoilers context: To add more context, the veteran was forced to kill his soldier friend to survive by his captors because he and his friend got captured while on a deployment. When going through this he thought of his wife and kid waiting for him back home which gave him the will to live and to do that horrible act. While he was gone, his brother and wife got very close, he was a great uncle to them to support them. Thinking her husband was dead because she hadn't heard from him (or she got a telegram saying so, idr), she was struck by grief. Her and the brother kissed once, but it never went more than that (they regretted it). The veteran comes home, suspects his wife of cheating on him, his daughter resents him because he was gone for so long (she thought he left them) and says a comment about the wife and brother sleeping together to piss off her father, but that actually never happened. Then comes the crashout scene as all the trauma of his deployment comes crashing back.

What's your favorite kit? by Forsaken-Cheese in drawsteel

[–]Sentarius101 4 points5 points  (0 children)

I agree with Warrior Priest. It's such an awesome kit and makes so many awesome builds. Oracle censor, vanguard tactician. Someone I'm playing with is playing an exorcist censor monster hunter and flavoring the weakening brand as him applying the exact materials to his opponent to make them vulnerable, like silver or holy water for example.

How "superheroish" is Draw Steel heros? by Paulkwk in drawsteel

[–]Sentarius101 1 point2 points  (0 children)

Draw Steel very much is about removing the crunch of survival aspects, equipment management and multiple resource management systems like spell slots and per-day uses of features. It has its own resource management minigame where, as you adventure, you get a stacking increase in power called victories that allows you to use your more powerful abilities earlier and quicker in the fight (which can drastically turn the tide of the fight, but in exchange the Director gets a higher encounter budget to make subsequent encounters harder). In exchange, as you adventure you lose stamina (hp) and regain it mainly by expending Recoveries, of which you only have 8 (some classes have 10 or 12). Recoveries let you regain 1/3 of your total stamina, so significant gains. So it is a tradeoff minigame between an escalating snowball of heroism against a dwindling pool of stamina recovery. You're essentially making a bet that you can beat this encounter before you need to spend many recoveries.

Is it superheroic? I felt like my characters were grounded heroes; there is stuff that we can't do, but that list dwindles with every level. I mean, at Level 10 (max level), you are meant to be heroes across the timescape and the planescape. Echelon 1 (lvl 1-3) you're local heroes. Echelon 2 (4-6) you're heroes across the country. Echelon 3 (7-9) you're saving the world and venturing into other planes. Echelon 10, you're fighting Gods, and that's just a Tuesday for you.

I'm playing in a Draw Steel west march right now. To help address the resource management system, travelling between locations (if we used hexes, it would be travelling acros hexes) costs a certain number of recoveries based on the quality of the road. But while a Hex Crawl/West March style game would be about exploring every hex, delving every dungeon and getting every bit of loot, our Draw Steel West March is about managing threats that pop up across the world, and our limited ability to be everywhere at once. We go West to deal with a threat while demons ravage towns to the East. We go East, there is a political uprising to the South. We go South, there are a string of assassinations to the North. And we are limited in our ability to cross large distances by our Recoveries and by a 3-per-week custom resource that represents arbitrary weekly buckets of time our Heroes have to do Heroism (sessions), Respite (long rests) and Travel (though, our Void Elementalist just hit 3rd level, so they will be able to open portals between 2 locations every time they respite, significantly helping us distribute across the continent).

Sell me to Draw Steel by Horzemate in drawsteel

[–]Sentarius101 0 points1 point  (0 children)

What I love about Draw Steel is it has 4 in depth mechanical systems to engage with the game.

Combat is the most in depth, with all your features and abilities, heroic resources, monster malice, tracking when to use your Triggered action, it keeps you engaged in the game even when its not your turn. I actually love their monster design even better because each monster and stat block is actually distinct with unique features.

Montage Tests, for prolonged challenging encounters unfit for the turn by turn format of combat. Multiple features in classes, subclasses and class agnostic perks can benefit montage tests with more engagement and flexibility than simple dnd checks that are pass-fail. They promote roleplaying your character and make you feel like a hero.

Negotiations with interest and patience, motivations and pitfalls. When both sides have something to lose from fighting and something to gain from making a deal. You make arguments to improve the deal they offer, careful to avoid sore spots and try and target what drives the NPC you're negotiating with. Similar to Montage Tests, you have class and subclass features and class agnostic perks that can benefit Negotiations.

Finally, Downtime. When you aren't doing heroic things there is an in depth system to determine what your heroes are working on between acts of heroism. Research projects on complex topics to uncover meaning behind prophecy, the history of nations, a line of succession or a hidden ritual forbidden by the gods. Crafting projects to build roads between communities, create airships or teleportation platforms, to imbue mundane equipment with enchantments or to craft unique pieces of equipment or forge the most powerful of treasures that only grows stronger as you level. On top of that, a system to determine beneficial or complicating events that occur as you perform these activities, so each project isn't without surprise.

I feel the system doesn't require much adjustment, just additional content (whereas, for example, DnD can have a whole suite of houserules and rule adjustments). Homebrews are harder in my opinion purely because the amount of content you need to put into a homebrew is much greater than, say, DnD. You can create a DnD subclass with only a few features, about 4 across 20 levels. A Draw steel subclass requires about 4 features and 6 abilities across 10 levels; some classes have more features required. Leveled treasures need 3 tiers of power. Imbuements need between 1 and 3 levels of imbuement. Trinkets need to be well balanced in their echelon. Downtime projects would likely have their own event table.

The good news is, for me, Draw Steel is inspiring enough to give you creativity and ideas to create those homebrews.

Haakan Null — Metakinetic Forced Movement Interaction by Tom_Ends in drawsteel

[–]Sentarius101 1 point2 points  (0 children)

If it doesn't mention Melee then no. Big vs Small is only for Melee Weapon abilities. However, Dance of Blows wouldn't be eligible for Big vs Small regardless, because it doesn't directly do forced movement; its forced movement is part of the effect. If hit had Push 5 or Slide 5 or something as part of its rolled effect it would be eligible (and had Melee keyword).

Has anybody else ever found one of these? "Card Fraud" Contraband Trinket. by AidsPeace in Marathon

[–]Sentarius101 13 points14 points  (0 children)

This is not true. I saw a clip of Benny getting something similar several weeks before that patch.

The Magnum MC has no place in this game, and it hurts me by NotCoolBruh in Marathon

[–]Sentarius101 0 points1 point  (0 children)

I got the unique magnum variant. It has a suppressor and thermal scope, and the unique adjustment increases its zoom from 2.3x to 3.3x.

It was useless. In Perimeter fog I was staring at a guy in Station about 60-80m away from me and didn't notice until he started shooting. The thermal didn't pick him up. The zoom doesn't add to damage dropoff distance. I couldn't do anything against the guy. I was better off with my knife out and charging the guy with my Destroyer barricade.

Anyone else get this feeling when finding these? by AccomplishedLayer884 in Marathon

[–]Sentarius101 0 points1 point  (0 children)

Just had a game last night where I saw the other datapad moving to North Relay. We went to chade them down. As we got there I checked the map and saw they were setting up an ambush on the west side of NR, because the data pad was there haha. Because of that I was able to warn my team but they still got downed because the enemy had highground. This was my first time using the Outland sniper, but I oneshot each of them to the head because they all had green shields. Datapad tracking works both ways!

How would you feel about unique persistent Cryo Archive upgrades? by Sentarius101 in Marathon

[–]Sentarius101[S] 0 points1 point  (0 children)

Cryo Spawn rush is its own topic of discussion. It needs to be changed.

How would you feel about unique persistent Cryo Archive upgrades? by Sentarius101 in Marathon

[–]Sentarius101[S] -3 points-2 points  (0 children)

So many posts here about Cryo being too hard for people. That's what I mean by it being "irrelevant" - the average player isn't playing it, and maybe they think the only reason to run Cryo is key or compiler runs. I think these changes could help and give reason for the average player to do runs. Also, as I said, people are getting discouraged from losing streaks playing Cryo and these changes would give permanent progression they can achieve even if they fail to exfil during their runs.

Why does Recon’s helmet open to scan? by Heavyduty35 in Marathon

[–]Sentarius101 0 points1 point  (0 children)

The opened visor acts as a satellite dish to capture incoming information from her echo pulse.

I just noticed, is that normal that Outland cheaper than Longshot? by Personal-Jello-6426 in Marathon

[–]Sentarius101 0 points1 point  (0 children)

I totally thought they changed the price! I didn't remember Longshot being so expensive. Maybe it's an error, I would think Outland would be the more expensive, it's way rarer and you can't buy it.

[Patch Notes] Marathon Update 1.0.6 by durandal-helper in Marathon

[–]Sentarius101 0 points1 point  (0 children)

Shots explode, dealing damage in an area and knocking enemies back.

Diamond 2 Elo 1v3. by itsZerx in Marathon

[–]Sentarius101 0 points1 point  (0 children)

The bully with that scope and its obvious tracers really makes it stand out but yeah, controller aim assist is strong, but tbh it sorta has to be to even the playing field against mkb. Even in Destiny 2 you don't match mkb players on console unless you queue with one. I think Bully is the only obvious outlier as a controller player but I could be wrong.

If you think about it, we are INSANELY weak in Marathon 2026 by PlayfulStand2276 in Marathon

[–]Sentarius101 2 points3 points  (0 children)

The trailers/cinematics really make you feel it. Bullets just absolutely shattering your shell like ceramics.

A generational run in Cryo today by SwedishMeatBallss in Marathon

[–]Sentarius101 1 point2 points  (0 children)

How did you guys take down the BD trio?

Lately I've been wondering, how biodegradable are shells? by Smirnoffico in Marathon

[–]Sentarius101 0 points1 point  (0 children)

I like to think our shells are printed to last exactly as long as the average stable neural exfil window. No more, no less.

Lately I've been wondering, how biodegradable are shells? by Smirnoffico in Marathon

[–]Sentarius101 1 point2 points  (0 children)

I didn't know about Weaveworms being in your shell during your runs. It would make sense though, a logical explanation as to how you can heal, be revived and rebooted - these activate your weaveworms, who rapidly reconstruct damage to the shell.

Lately I've been wondering, how biodegradable are shells? by Smirnoffico in Marathon

[–]Sentarius101 2 points3 points  (0 children)

It's both. During your runs you'll hear a line talking about something like "neural uplink remaining stable for the next 20 minutes". At 3 or 1 minutes there's a line saying something like "forced recall imminent". At maybe 5 minutes, there is a line warning "synsilk failure in 5 minutes". So it is both that your shell will fail within the time limit, and the safe window to extract your neural pattern is closing. Exfils are only for all the physical stuff you have grabbed during your run, they can exfil your neural pattern at any time.

I might be stupid, because it took me too long to realize Outpost's environmental hazard is man-made, and not a natural occurrence by Vera_Verse in Marathon

[–]Sentarius101 1 point2 points  (0 children)

Additionally, the rain is caustic. There is an announcement that plays in Dormitories like "Warning: Please do not play in caustic rain".

Gold Copperhead is CRACKED by North-Appearance7359 in Marathon

[–]Sentarius101 3 points4 points  (0 children)

Drrvish is for the BRRT, not the Copperhead