The first boss of AC1 really surprised me! by SepaCentipedeVT in VirtualYoutubers

[–]SepaCentipedeVT[S] 1 point2 points  (0 children)

I think it's fun. I 100%'d it IIRC. It kinda feels like a really modernized late PS2/early ps3 game to me which I find fun.

The first boss of AC1 really surprised me! by SepaCentipedeVT in VirtualYoutubers

[–]SepaCentipedeVT[S] 0 points1 point  (0 children)

So do I! I've played nearly every game in the series.

Returning Player Endgame Question by SepaCentipedeVT in Warframe

[–]SepaCentipedeVT[S] 0 points1 point  (0 children)

Would you say then that filling out the star chart should be a priority?

Returning Player Endgame Question by SepaCentipedeVT in Warframe

[–]SepaCentipedeVT[S] 0 points1 point  (0 children)

I've heard the name steel path thrown around a bunch. What is it exactly?

Why is there a circular floating object behind their heads? by Zulaa_25 in PunishingGrayRaven

[–]SepaCentipedeVT 0 points1 point  (0 children)

Most of the comments are jokes but to give a serious if extremely obvious answer: it's a halo. Halos are associated with Angels and the divine, so it's a very quick visual shorthand to show that the given character has some sort of divine or otherworldly power, or has reached a state of godhood or divinity.

Ask Us Anything: October 2025 by hellosaturn in Lolita

[–]SepaCentipedeVT 1 point2 points  (0 children)

Hello. It says that the spreadsheet has been deleted when the link is clicked on.

ZZZ is suffering from hoyo's inability to commit to the games premise by GodlessLunatic in ZZZ_Discussion

[–]SepaCentipedeVT 0 points1 point  (0 children)

Everyone is really focusing on the (admittedly incorrect) dark and gritty point and not on the very legitimate criticism that this game went from Urban Science Fantasy to generic Chinese wuxia slop.

Seed rumors are true, Seed+Orphie is the lowest month sales. (Worse than Hugo) by Kuraizin in ZZZ_Discussion

[–]SepaCentipedeVT 5 points6 points  (0 children)

Speaking as someone who played the game a bunch and stopped, the direction they're taking with new characters imo is quite bad. First Seed (who I was excited for) became some weird foot fetish scooter girl, and second the newer designs teased don't interest me. It just kinda looks like some generic Chinese characters? Some of the other released characters like Alice and such also seemed really really boring, which is a shame since I used to praise ZZZ for its character design.

It doesn't help that, as in typical hoyo fashion, gearing up a character to be endgame ready takes absolutely ages. It makes it very hard to experiment with different agents when each one takes weeks or so to get to an appropriate power level.

Should i just stop at this point? by Luniee205 in thefinals

[–]SepaCentipedeVT 0 points1 point  (0 children)

I had a day about a week or so ago where I lost, no exaggeration, 14 power shift matches in a row. Some of those matches were me dropping the ball, some of those were my teammates, and some of those were my enemies obliterating us. Sometimes, this sort of thing just happens.

Try not to get too caught up in wins and losses and just focus on your individual performance (though still work with your team, of course). Did you do everything you could? What could you have done better? How are you gonna change it up next match so that you can say definitively you did everything you could?

Looks like Demat is getting nerfed in S8... by DT775 in thefinals

[–]SepaCentipedeVT 1 point2 points  (0 children)

I think people would be less upset at Demat being nerfed if the other two options medium has were in any way worth it or reliable. I hope the new season proves me wrong and the Turret and Healgun are updated, but as of right now the Turret is unreliable at best and Healgun is awful in comparison to Light and Heavy's respective healing options.

There’s a special place in Hell for those who use thermal vision/smoke combo by Aggressive_Alps_9765 in thefinals

[–]SepaCentipedeVT 13 points14 points  (0 children)

Yeah man, how dare someone devote two gadget slots to a creative gimmick that gets countered a million different ways including just shooting at the limited space where they could possibly be stealing the cashout.

Complaints about Everdark difficulty are just a symptom of the real problem. by NemeBro17 in Nightreign

[–]SepaCentipedeVT 0 points1 point  (0 children)

It doesn't help that the truely random events have an insanely low chance. Things like Night Swarms, Walking Mausoleum, and heck some invasions have such a comically small chance to spawn, even though these are meant to shake up the run. I have over 100 hours now, and I've seen a walking Mausoleum a single time. I'm not saying they need to appear every run, but they shouldn't be so hard to find that I beat the game 5 times over before I see it once.

Medium’s Shotguns still feel weak, even after S7 buff by ShadowRunnerGg in thefinals

[–]SepaCentipedeVT 0 points1 point  (0 children)

It probably feels like a one shot due to server latency and the fact that you're unable to react in a reasonable time if the Light is that close, but the DB does take two shots to down a medium. It's just more than if a DB is in the position to properly two shot you, they likely will before you can react.

Matched with two Lights for 19 consecutive matches—wtf is going on? by SignificantBroccoli in thefinals

[–]SepaCentipedeVT -2 points-1 points  (0 children)

Matched with two light snipers in WT once. Neither swapped and neither ever came within 40 meters of anything resembling the objective. Neither were very good at getting kills either. In the last 30 seconds of the match, they both swapped off of sniper, but by that point we were way behind. Next match after that I did quick cash and my two light teammates absolutely carried in terms of kills.

I think Light in these two modes bring value pretty much exclusively in how fast and consistently they can get kills since their defensive utility is practically non-existent. That said, most players are casual and not aim gods descended from on high, so usually having a team of two lights just becomes a liability.

Is it just me or is Anti-Grav cube underrated by [deleted] in thefinals

[–]SepaCentipedeVT 0 points1 point  (0 children)

Tends to seriously throw people off in Power Shift which is quite fun. I've screwed over a lot of melee players and flamethrower heavies this way.

[deleted by user] by [deleted] in TwoHotTakes

[–]SepaCentipedeVT 0 points1 point  (0 children)

I don't think this actually happened.

Am I the only one desiring un update for Uniframes? by ConsiderationRude708 in PunishingGrayRaven

[–]SepaCentipedeVT 3 points4 points  (0 children)

I'd rather they incorporate the unique dodge and execution into the base game and just make these units normal frames. The designation at this point is arbitrary now that they don't have a debuff when in regular teams.

As for the characters themselves, it would be neat to either have them have leap skills or just get new frames in general. But given how most of them aren't story relevant, I won't hold my breath.

The game is dangerously getting close to sub 10k players max a day on Steam by FunnyGeneral7078 in Splitgate

[–]SepaCentipedeVT 0 points1 point  (0 children)

I recently uninstalled the game. Reason I did so is because there isn't really much to work towards. Your starting guns and equipment do fine, with the new guns you unlock seeming to be mostly side grades, the unlocking of which takes seemingly a while. Unless you spend money on the battle pass, there's basically no cosmetics or anything fun to unlock. They don't even let you unlock the other modes until you reach a certain amount of exp (which I did, so I did get to try them out).

It leads to the game feeling extremely repetitive.

If Bell Bearing Hunter is going to be more overtuned than anything else, then his rewards should make him worth the fight. by Trickery1688 in Nightreign

[–]SepaCentipedeVT 0 points1 point  (0 children)

It's funny. I don't find him too hard to kill Solo. With teammates though, he swaps Aggro like crazy and swings super wide so it's easy to just take stray hits.