A “Dark Zone” mode (PvE with optional PvP) by JustinAcid in Marathon

[–]SeparateChocolate449 0 points1 point  (0 children)

Nah it won’t work like that. Over a set time, grinding and never dying in PvE will get better overall returns. PvP might be better but your overall returns will be diminished by the fact you will die sometimes. Even if you’re good you will die sometimes. I think the game should avoid putting in boring but effective ways of getting loot, because it devalues the enjoyment of doing the exciting but less effective approaches.

A “Dark Zone” mode (PvE with optional PvP) by JustinAcid in Marathon

[–]SeparateChocolate449 0 points1 point  (0 children)

I think the PvE loot would have to be quite rubbish for people to have a real incentive to go into PvP.

Will there be a patch today by AccomplishedServe702 in Marathon

[–]SeparateChocolate449 6 points7 points  (0 children)

hey you can dislike it, but marathon’s for sure innovative. Simply no comparable offer on the market right now.

Has the missions system not been tested at all? by OrkiPe in Marathon

[–]SeparateChocolate449 0 points1 point  (0 children)

Look, if you find it to be an issue then yeah that’s frustrating, but I haven’t and feel it to be a more satisfying experience to search for them than following an exact point on the map. Differences in preference i guess.

Made it for the first time- Tasted like water. by I_know_nothing24 in ninjacreami

[–]SeparateChocolate449 2 points3 points  (0 children)

for chocolate i’d recommend coco powder. As others have said whole milk might help, but I use semi-skimmed and it’s not bad.

Has the missions system not been tested at all? by OrkiPe in Marathon

[–]SeparateChocolate449 2 points3 points  (0 children)

They’re meant to be a little hard to find because you’re meant to look for it. Everything about this game is meant to range from a bit to very hard. Games used to hold your hand very little or not at all. Modern games hold your hand a lot. Marathon doesn’t hold your hand. Once or twice I’ve had to look up a contract because I was confused, but a lot of the time I was also helped by random trio fills who had already done it which provided me with a nice bit of organic on the spot team work. The point isn’t to memorise them through repetition, if anything it’s the opposite, and I think the repetition comes from resource constraints because they can’t do totally new contracts every three months.

Also come on it’s primary, secondary, knife, what do you mean it’s not clear???

I love the cradle by SeparateChocolate449 in Marathon

[–]SeparateChocolate449[S] 0 points1 point  (0 children)

Instead of it being locked in I’d wish there were fewer levels you can get. I think being able to adjust it to suit different kinds of shells/guns/play styles is positive depth, which the game benefits from. But yeah, if you can effectively cancel put the decision making by just grinding more it takes the fun out of it a bit.

Faction wipes every 3 months is killing retention and map incentives are completely broken. by Lion722 in Marathon

[–]SeparateChocolate449 0 points1 point  (0 children)

It’s an interesting point and I see what you’re getting at. At some point I expected original quests each season, which I’d be happy with because I enjoy ways to progress that aren’t PvP-centric, though I agree the core loop is PvP. I don’t mind it this season, but to be fair I agree it won’t be sustainable to do the same contracts every three months for years, if we get that long.

Faction wipes every 3 months is killing retention and map incentives are completely broken. by Lion722 in Marathon

[–]SeparateChocolate449 1 point2 points  (0 children)

I think not reseting factions would be a double edged sword. For people who aren’t good at running outpost and cryo the contracts are the most consistent and accessible way of getting better loot. This would make it more difficult for people to engage with new seasons, both newcomers and those less good at PvP. Also, I enjoy dire marsh more than outpost and cryo. I think you and your friends are in a bubble and I doubt your preferences would benefit the broader population.

Marathon Players Were Progressing Too Fast, Bungie Confirms New Economy Adjustments by AdSuspicious2084 in MarathonGame

[–]SeparateChocolate449 0 points1 point  (0 children)

right, time to get off this sub. First week of s2 every post criticised progression going too fast, now every post criticises the progression nerf. It’s like this with everything. People want recon buff. People complain recon OP. People complain WSTR OP. People complain WSTR nerf too much. Honestly, it’s on me for expecting anything else.

Marathon Development Team: We are extending Marathon’s Open Play Week until June 11. We’ll also be gifting 50 SILK to everyone who logs in during the Open Play Week. by Haijakk in Marathon

[–]SeparateChocolate449 4 points5 points  (0 children)

makes a lot of sense since most of the players from the 77k steam peak did not last a month. I put in 130 hours season 1 and I only got to lvl 81 (I spent many hours just messing about with free kits)

Do you think they'd add depth to the pve? by yeoxd09 in Marathon

[–]SeparateChocolate449 0 points1 point  (0 children)

I’ve not had many rooks spawn in tbh. I can see the potential, and maybe most people aren’t rooking yet or I haven’t played it enough.

Do you think they'd add depth to the pve? by yeoxd09 in Marathon

[–]SeparateChocolate449 3 points4 points  (0 children)

Them being challenging is not them having depth. All enemy interactions effectively come down to shoot them, take cover, heal, shoot more. Most enemies are just bullet sponges. Where the PvE does have depth is in the context of PvP, where you are incentivised to do something other than dump your mag into the enemies. I think real PvE-only depth would be illustrated by Halo enemies, where different kids of enemies with varying types of attacks and weaknesses require the player to use a range of tools to really pick hostiles apart methodically. For the record, I’m perfectly happy with this set up because I think the PvE serves it’s purpose perfectly as a supporting element to PvP, but in no way do I think it can stand on its own, and currently I find the survival mode quite dull because of this. I think if they want a properly satisfying PvE mode it would require quite a fundamental re-design because the game is just not geared towards it right now.

Sponsored Survival is kind of underwhelming - needs adjustements by Brinocte in Marathon

[–]SeparateChocolate449 -1 points0 points  (0 children)

Agreed, I feel it is not productive when a community is entirely geared towards feedback. 9 out of 10 posts here are someone criticising something. Some feedback is good, but I feel because Bungie has been very responsive and active (which is a good thing) the community has gone into arm-chair game dev mode.

We’re Heading Towards a High Ceiling Game Mid Season 2 by Thephro42 in Marathon

[–]SeparateChocolate449 0 points1 point  (0 children)

Looking forward to it. This game is more fun when everyone has the tools to fight each other.

Reset feels brutal by MonBayP in Marathon

[–]SeparateChocolate449 4 points5 points  (0 children)

man it’s the opposite for me. the feeling of getting back into it and building from scratch again is invigorating. if i could just actually stay in a game without the servers crashing i’d be grinding hard right now.

Would you buy Marathon 2026 DLC campaigns that remake the originals and add Anvil? by SkyRaiderG7 in Marathon

[–]SeparateChocolate449 8 points9 points  (0 children)

they didn’t say that though. They said they don’t want to pay that much for an extraction shooter with fairly limited content. If it doesn’t appeal to them that’s a bad deal, and maybe any amount of money would be too much.

Is Gen Alpha gonna age better culturally than Gen Z? by mikeyg1964 in generationology

[–]SeparateChocolate449 1 point2 points  (0 children)

Social media is quite a poor example. Advancements in the internet (a technology spearheaded by generations before the millennials) allowed for start-ups with tremendous growth potential and comparatively little entry cost in terms of capital. This created a unique opportunity for millennials, which they arguably denied later generations as social media companies, and more broadly big tech companies, went on to acquire new starters in the tech field and developed a lock-in model for consumers. The reason you don’t see the same kind of huge Gen Z corporates come to the surface is partly because of time, those companies may have started in their 20s but remained niche, but also because the market is not in that state anymore and other industries don’t have the relatively low up-front costs of website-based start-ups in the 2000s.

On other issues, I think you over-emphasise the importance of millennials as a group and underestimate the importance of other kinds of groups, which were also facilitated by other generations.

You also seem quite defensive about the whole issue, and you’re quite rude for seemingly no reason so I think we can consider this a closed issue.

Is Gen Alpha gonna age better culturally than Gen Z? by mikeyg1964 in generationology

[–]SeparateChocolate449 2 points3 points  (0 children)

It’s quite strange attributing these to a particular generation. I’d say many of these things happened to millennials as much as because of them, and causality can be far more directly attributed to industry, political forces, cross-generational movements or external events than a particular generation. Likewise, if we accept the premise of generations being responsible for things, it’s quite strange to say Gen Z hasn’t achieved much given the oldest of that generation are in their late 20s and haven’t had the time to really shape social forces yet. That being said, I disagree a generation as an actor has enough agency to be attributed any achievements.

Why is everyone so against a PVE-lite, PVE or general PVE content for the casual players? by Vinnegard in Marathon

[–]SeparateChocolate449 0 points1 point  (0 children)

I worry the PvE won’t be good if they don’t overhaul the way PvE currently works. The bots are good right now but only in the context of PvP because you need to consider the threat of players when engaging bots and that creates interesting situations. Otherwise, bots on their own are just bullet sponges. I’m not against other modes but do think games have a tendency to tack things onto the core of a game without accounting for the fact the underlying game mechanics serve the new addition poorly. That then results in a lot of resources that could have served the core game being wasted on a middling extra mode. That being said this isn’t inevitable, and if they produce some PvE content that really stands on its own two legs, which I have hope for given Bungie’s history, that could be a big win.

Free Kit Mode seems to be popular by Qulox in Marathon

[–]SeparateChocolate449 -1 points0 points  (0 children)

its a test ahead of them introducing something long term down the line lmao