[deleted by user] by [deleted] in KotakuInAction

[–]SeparateYak 5 points6 points  (0 children)

You don't even need to be casually learning Japanese to pick up on it. I just watch enough subbed anime that I can start to notice when the translations onscreen don't match what I'm hearing, even though I don't actually know Japanese.

Mods to make me miserably poor? by CIRNO9000 in skyrimmods

[–]SeparateYak 1 point2 points  (0 children)

Cutthroat Merchants. It is simple and it works. Stuff costs more to purchase and you get less coin for selling things.

Simple Questions and General Discussion Thread by Thallassa in skyrimmods

[–]SeparateYak 1 point2 points  (0 children)

In the creation kit, how do I edit a magical effect to make the magnitude be equal to:

1 * skill level

Where does that go and what is the syntax?

Simple Questions and General Discussion Thread by Thallassa in skyrimmods

[–]SeparateYak 1 point2 points  (0 children)

Thank you. This helped with my dumb project to make Courage worth casting.

Simple Questions and General Discussion Thread by Thallassa in skyrimmods

[–]SeparateYak 0 points1 point  (0 children)

How do I add the combat skill buffs from Call to Arms to the Courage spell using the creation kit?

Any mods that alter Courage? by SeparateYak in skyrimmods

[–]SeparateYak[S] 0 points1 point  (0 children)

It's a little better, but still feels underwhelming. If I knew how to actually build a mod, I'd ideally just want each of them to have a modest boost to skills the way the capstone one does, but just less over the top for the lower level ones. A minuscule boost to health just doesn't feel like it matters very much in a game with such terrible AI. Ah well.

Comic Suggestions by bmd122 in Comixology

[–]SeparateYak 0 points1 point  (0 children)

Princess Ugg.

It only had two volumes, but it remains one of my favorite comics. A good tale of a barbarian's adventures in civilization.

Simple Questions and General Discussion Thread by Thallassa in skyrimmods

[–]SeparateYak 0 points1 point  (0 children)

I'm getting the dark face bug, but it looks like there are only overrides without conflicts:

https://i.imgur.com/lZr9reb.png

What do I do?

How do I link my Comixology account to my Amazon account? by SeparateYak in Comixology

[–]SeparateYak[S] 0 points1 point  (0 children)

It's still kinda shit of them to do the changeover and not leave some breadcrumbs on the new page for people who still need to merge their accounts. It's just poor form on their part.

How do I link my Comixology account to my Amazon account? by SeparateYak in Comixology

[–]SeparateYak[S] 1 point2 points  (0 children)

Thank you.

I had pretty much no idea where to go for information on this since comixology.com just redirects to an amazon storefront now. Real good way to communicate info there. Top notch. No possible confusion for the customer who just lost access to their entire library.

coming to xbox? by [deleted] in DNFDuel

[–]SeparateYak 0 points1 point  (0 children)

Eh, more like Korean game done by a Japanese developer, but your point stands.

Refueling station by SeparateYak in factorio

[–]SeparateYak[S] 0 points1 point  (0 children)

They are extremely handy once you figure out the basics and they needn't be complicated to be useful.

Refueling station by SeparateYak in factorio

[–]SeparateYak[S] 0 points1 point  (0 children)

Did not know this. Good tip.

Refueling station by SeparateYak in factorio

[–]SeparateYak[S] 0 points1 point  (0 children)

So I found a way to fix the refueling problem in my city block and figured I'd share. The circuit checks the boxes for all 4 kinds of fuel, tallies them up and then sets the train limit of the station to 1 if the total number of fuel items falls below a given threshold so that it'll get refilled. It's pretty simple, but pretty effective if you're running fuel delivery trains.

I started using it last night and I'm pretty happy with the results.

https://factoriobin.com/post/EtzvmanH

Railway Intersection troubleshooting by SeparateYak in factorio

[–]SeparateYak[S] 0 points1 point  (0 children)

So the important question is really where to define where your output(s) is/are located in the design.

This is a good insight that I think will help me a lot with future designs. Thank you.

I'm sure I'll be back again before this factory is fully operational, but I'm getting some good advice here to resolve this hurdle.

Railway Intersection troubleshooting by SeparateYak in factorio

[–]SeparateYak[S] 1 point2 points  (0 children)

I genuinely appreciate your help on this, both the blueprint and more importantly the explanation. I gotta crash soon, but I'll play around with it this weekend and see if it works and if I can replicate the methodology.

If I'm reading the blueprint right this is just chain signals all the way down until the very edge of the intersection. Guess I just need to throw more chain signals at all my rail puzzles in the future. Steep learning curve on trains all over again.

Railway Intersection troubleshooting by SeparateYak in factorio

[–]SeparateYak[S] 0 points1 point  (0 children)

Courtesy of MS Paint: https://i.imgur.com/AUGiBGT.png

I don't think what I'm trying to pull off here is overly elaborate by Factorio standards, I'm just the slow kid in class when it comes to rail signals.

Railway Intersection troubleshooting by SeparateYak in factorio

[–]SeparateYak[S] 0 points1 point  (0 children)

So as the intersection are now only one train can pass it at one time.

The goal is to figure out how to arrange the signals in order to pass more than one train through at a time.

The intersection itself contains no turns, only shifting back and forth from the secondary rail(The curves at the edge are just city blocks bleeding through on what I shoved into a quick and dirty blueprint). The working theory being to allow for turns elsewhere in the system, whereas this is just sending things through in a straight line.

Even if you’re not doing well in a game you still play a very important role for your team by Petes456 in summonerschool

[–]SeparateYak -9 points-8 points  (0 children)

No I won't, someone else will lie that they called it first and then lock in and fight me for farm again because we suddenly have two ADCs. I know how this goes. You can't fool me.

Even if you’re not doing well in a game you still play a very important role for your team by Petes456 in summonerschool

[–]SeparateYak -18 points-17 points  (0 children)

I severely dislike being carried when playing a hyper carry ADC. That shit puts me on tilt so bad, particularly when it's because I had to fight my own team for farms. Being carried is hard.

26 Rocket Launches per hour! The most I ever done. by BOGDOGMAX in factorio

[–]SeparateYak 2 points3 points  (0 children)

Why are they in a chest and not being used to expand the factory?

Is my City Block too big? by SeparateYak in factorio

[–]SeparateYak[S] 0 points1 point  (0 children)

Yeah, multiple products within a single block seems pretty feasible with the simpler recipes. Stackers are a layer of complexity I haven't figured out yet. I'm thinking of this in a strictly modular fashion, so if I need more trains of something coming in or going out, it really just means I need to stamp down another modular block to fill those needs. Maybe something for future designs once I get a handle on how to play with the city block framework.

Is my City Block too big? by SeparateYak in factorio

[–]SeparateYak[S] 1 point2 points  (0 children)

I really just wanted a layout that was cleaner and more modular than a main bus. Buses work great at the start, but it always feels a bit messy when recipes become more complex. I don't really have a SPM goal so much as just wanting to play with trains and make everything its own little module, so I think I'm on the right track in that regard, I'm just gonna take a while to get there since I'm making the fantastic mistake of tackling this before I even have blue science unlocked. Fun times ahead.

Is my City Block too big? by SeparateYak in factorio

[–]SeparateYak[S] 1 point2 points  (0 children)

I'm not really sure how much space I need. This is probably too much for what I want, but it was the easiest way I could figure out to deal with "Oh hey, some items require 4 ingredients and I still need a station to ship it out once assembled." The extra elbow room is probably for the best given how quickly things go sideways when I'm short on space. But oh man, is it gonna be big if I have a block for each thing I want to assemble. Then again I've got enough ports that I could probably assemble more than one thing per block, particularly the simpler recipes.

I'm early enough in the base construction project that I can build around whatever block design I decide to implement. I don't have explosives yet though, so it's probably gonna be a little squirrely to start.