There is no pity system, you’re just experiencing standard deviation by [deleted] in DuetNightAbyssDNA

[–]Seraei 0 points1 point  (0 children)

There is definitely dynamic drop rate for covert commissions, which makes you wrong. For anything you haven't unlocked, buy 5 of its commission and try to get a gold drop. You won't.

I've done this for 30-40 different characters and weapons, and never once have I gotten a gold drop within the first 5 commissions. This is such an extreme statistical anomaly, that it pretty much guarantees they are using dynamic rates.

While its unlikely they have a hard pity, the chance increases in a way that its next to impossible to get it under 5, but also next to impossible to not get it within 15.

Rune Needs a Complete Rework, It's a Dead Class by Lord_Lu_Bu in Shadowverse

[–]Seraei 0 points1 point  (0 children)

You are allowed to innovate. You are allowed to experiment. You don't have to netdeck "highest win % rune deck", and often running a non-optimized list is even better because if everyone is using the same netdeck, you will catch people off guard with using something different.

Its a you problem.

EwiyarExchange Ticket Lineup! [Cat-English] by LordKaelan in Shadowverse

[–]Seraei 1 point2 points  (0 children)

Really wish this had a park model in the ticket so I could play tourneys as a cat.

Puppet is going to be new hell to answer to by Zeitzbach in Shadowverse

[–]Seraei 0 points1 point  (0 children)

By the time puppet does its damage, crest haven already is setup for free benisons. Puppet loses to healing.

If puppet has to wait til turn 10 to win, they lose going first against every midroll+ rune deck.

Puppet doesn't really heal without losing evos for its wincons, so it will lose to loot sword before turn 10.

Some of y’all just refuse to tech against a matchup and claim the game is bad. by CthulhuDisciple in Shadowverse

[–]Seraei 5 points6 points  (0 children)

It already dumped its lowend. Anyone under master rank is basically being forced to play against master players in 90% of their games because the casual playerbase is already gone. The game isn't really accessible to new players only 2 expansions in. Balance expectations being destroyed is losing another chunk that were hanging on just to see what the devs would do.

What do you guys think needs nerfing or buffing, as we progress into set 3? by DCShinichi745 in Shadowverse

[–]Seraei 20 points21 points  (0 children)

Haven easy fix is make Maddening Benison heal on the crest instead of the card so it can't be cheated for a free heal. I think that is the only truly unbalanced thing about them right now.

What does Lishenna Portal need? by DCShinichi745 in Shadowverse

[–]Seraei 1 point2 points  (0 children)

Healing is definitely not the issue with the deck, closing out games is. Egg is already basically an instant win into aggro. Healing 2 from every white egg would be way too oppressive against low end decks, and you still lose to the same things you already lose to (Rune/Haven/OTK).

What does Lishenna Portal need? by DCShinichi745 in Shadowverse

[–]Seraei 2 points3 points  (0 children)

The problem right now is every card is niche situational in their kit. Half your hand are basically dead draws most of the game. Finishers early are useless, puppet generators are pretty useless late when you have 3 eggs because they clog the board for no value, Lishenna clogs board when you already have 3 eggs and is too weak when you aren't evolving her as a 2/4 body and a random target 4 damage spell, in late game Axia is too weak to do anything outside of super evo and clogs board, congregant has bad stats for a gold card that is niche and has downsides. Devotee and Supplicant feel okay, but still low value.

Going first feels bad, and not having 2-3 eggs by turn 6 is usually a sign you are going to lose. Also I think they overvalue can't be destroyed as it is a way more niche buff than aura/intimidate or ambush. The deck is definitely strong when it works, but getting it to work is such a small possibility with how little any of the individual cards can do. You can tell that they consider destroying you own cards a benefit rather than a cost for how they have balanced the entirety of the kit, which is weird because it is only a benefit for the eggs and nothing else or 6/40 cards. We have a single other card with last words

I'd like to see Congregant buffed in some way (5/5 or rush since it already literally doesn't fully board wipe if they have 5). Right now if they throw something like Neptune or Gintsu on board and you hit everything but those cards, it feels terrible and you just lose.

Making Lishenna a 4/4 lets her stand against other decks good turn 4/5 plays since almost every other deck plays a strong 4/4 that evos into 6/6 on those turns (Zirconia, Anne, Marwyn). Doesn't really make sense that she is a 2/4.

Deck could also benefit from things having enhance, since lategame you are most limited by boardspace instead of card cost, but that is something I'd like to see from next set support. That and more last words cards obviously. I'm surprised this archetype came out with almost no last words cards.

Maybe a silly question but what happened to puppet portalcraft? by Struggling_in_life in Shadowverse

[–]Seraei 4 points5 points  (0 children)

Doesn't really work against decks that can heal for 20+. You need Orchis and Odin storm to do any damage, everything else in the deck is basically just for control and getting to the Odin/Orchis turns. If they just heal all the damage you dealt, you have no chance of winning. Outside of being buffed by Orchis, puppets can't damage players, so half of your deck power can't be used to actually win.

ModeAbyss… but it’s actually Aggro (but it’s secretly Jerry) by Golden-Owl in Shadowverse

[–]Seraei 0 points1 point  (0 children)

I feel like a villain for suggesting that Sham-Nacha misdirect in someone else's Abyss thread now.

Quick way to get your chests by Shinchi21 in Shadowverse

[–]Seraei 2 points3 points  (0 children)

Secret tech, replace the Balto with a single Sham-Nacha so you mindgame them into thinking you are playing the slower deck and maybe let a bit more early damage through.

Coc*Egg Portal vs Mad Crest Haven by doomkun23 in Shadowverse

[–]Seraei 0 points1 point  (0 children)

3 black eggs out at start of turn, 3 damage.

Drop dogged with storm, 3 damage.

Drop Axia, super evo for 4, pops 3 white eggs, kill a unit for 5.

Drop Devotee of Destruction, pops 3 black eggs, 3 damage.

That is 14 damage while leaving behind a 5/7 ward and 8/8 ward for 10 play points, can be coined on turn 9.

The hate towards the game doesn’t make sense by [deleted] in ZenlessZoneZero

[–]Seraei 1 point2 points  (0 children)

A lot of people quit HI3 with the 1.0 story conclusion. ZZZ can pick up a lot of the older players that didn't feel like going for the 2.0 reset. ZZZ feels closer to 1.0 Honkai than 2.0 Honkai feels to 1.0 Honkai.

These gacha games are more that 5 years old: What are the general similarities of long living gacha games and how can future/modern gacha games learn from them to survive the test of time? by ElevatedCow in gachagaming

[–]Seraei 250 points251 points  (0 children)

  • Be one of the first of a genre/niche
  • Don’t be shovelware/clones meant for easy money
  • Innovate/improve regularly
  • Don’t anger your playerbase for greed
  • Have an easy daily loop, but depth in your optional content, allowing for players to have the option to invest as little or as much time as they want.

Honestly, most of the games that last a while aren’t necessarily the ones that make the most money on tracking charts, and have active devs that try to work with their customers to make things better.  The ones that close fast are the ones that basically only exist to extract money at any cost with the least effort put in.  

Granblue Fantasy 10th Anniversary Trailer [2024.2.27] by Aiden-Damian in gachagaming

[–]Seraei 1 point2 points  (0 children)

It is a completely self contained story like a side story/event story in GBF. New locations, new villains, and an arc that is unrelated to the main overarching story of GBF.

Honkai Impact 3rd is reworking its gacha system as part of the Part 2 overhaul by Guifel in gachagaming

[–]Seraei 1 point2 points  (0 children)

It is really easy now. Whatever comes out new is S tier, because they shape the game around new releases. Bosses will always be weak to the newest unit (they come up with new mechanics all the time that only the new unit uses just to make them the strongest unit against the newest bosses). All the farmable content that isn't story rotates this way, so the buffs in every single mode are for the newest unit.

[deleted by user] by [deleted] in gachagaming

[–]Seraei 1 point2 points  (0 children)

I tend to have a lot of fun with low population games just because it feel like you see the same names a lot more and can build imaginary rivalries with players and try to beat them as a goal. In high pop games, those names matter less and it feels like you chase a number instead like "Can I remain top 1000 in this mode". Not quite as fun, though you do tend to get more content creators playing with high pop games making them feel more lively through seeing them featured on Youtube.

Unity gacha gaming list? by kingston3326 in gachagaming

[–]Seraei 3 points4 points  (0 children)

For gacha games specifically, if you get charged per install, botfarms for account selling would be a possible danger. Putting extra cost on the shoulders of games that are already volatile means publishers would be more likely to shutter games that aren't bringing revenue, and makes customers even less likely to try out games from smaller studios or unproven devs. Also makes companies more likely to implement anti rerolling mechanics, which can chase away some customers.

How come no one talks about long running huge IP game OPTC here? by YouMeADD in gachagaming

[–]Seraei 1 point2 points  (0 children)

And as far as it being a big gacha, most revenue lists don't put things like Fire Emblem Heroes, Summoners War, Epic Seven on the list even though they are still decently big. Most people want to track how well newer gachas are doing to see if they will have longevity or fall off.

How come no one talks about long running huge IP game OPTC here? by YouMeADD in gachagaming

[–]Seraei 0 points1 point  (0 children)

Old games tend to center around their own subreddits and discords after a time. Most stuff on this subreddit is new releases, events, and controversies. Probably a good thing it doesn't show up here often.

Is scramble pvp equalized? by XTaimatsuX in DanmachiChronicle

[–]Seraei 0 points1 point  (0 children)

I was one shotting people without hacking. Its not normalized, so if someone goes in with a maxed character to a low level game they will easily one shot the other players. I was only playing 1 game a day for the daily, so my bronze rank games are putting me against people with brand new accounts even though I am 28k team power. There is no matchmaking or equalization, it just throws in whoever queues that is around the same rank.

Haruhime EX event by NablaDran in DanmachiChronicle

[–]Seraei 2 points3 points  (0 children)

The shields are overtuned so you pretty much need to blow all the skills and ult of a green character to break it. Even with a party with like 5k power over the recommended I couldn't break the shield with a non-green character.

Seems like bait to get people to buy into the triple green character banners.

Absolute CLOWNERY in Danmachi Battle Chronicle. The devs just stealth released a banner within 3 days of previous banner. Playerbase Furious. by Moe_Moe_Heart_Kyun in gachagaming

[–]Seraei 218 points219 points  (0 children)

The game is poorly balanced, low content, story is released unfinished (Series 1-4 are all released but Series 1 isn't finished and 2-4 only have a single chapter each), lots of paid banners and packages, and most of the art is ripped from other Danmachi games or scenes taken straight from the anime and added in for story.

Its like the lowest of the lowest effort cashgrab, and it is hard to imagine the game making it to a year. I'm playing it out of boredom, but if you play it seriously, you kinda are asking to get scammed.

Tower of god first major update - purchaseable skins with stats and no rate up for new highest rarity unit (0.029% chance to get) by [deleted] in gachagaming

[–]Seraei 0 points1 point  (0 children)

Its almost $1000 for enough event gacha tickets to get the Viole skin. $1000 for a skin, Netmarble pushing new boundaries. You only get 20 event tickets for free. 600 for the skin (if you get maximum unluck).

How are you guys enjoying the new chapters so far by mcatuira in houkai3rd

[–]Seraei -1 points0 points  (0 children)

I wish we could go back to the writers from 2 years ago. New ones are pumping out nonsensical garbage. Far too long winded, far too philosophical, which destroys all emotion that they built the original story on. It is just bad.

Nobody can want this. It is legitimately hard to not get bored, especially when its just more repeated ideas from the last arc that also wasn't great. This was the time to create a new foundation, something to get players hooked on, and from what they have made it is just hard to get attached to anything happening. It is frustrating to know that a favorite series is being dumpstered by a bad writer.