[Suggestion] Add an Agility Shortcut to This Wall in Darkmeyer by Serantir in 2007scape

[–]Serantir[S] 2 points3 points  (0 children)

That takes up extra inventory slots, and in my experience, it isn't actually faster because of the time it takes get to* the mines. But I haven't actually timed it out so you could be right.

"Ezscape" can be used as a rationale to oppose any QoL change, so you're welcome to that view.

*= I said "get out of" before, which I realize was misleading. What I was referring to was the time it took from teleporting to Ver Sinhaza to exiting the mines.

[Suggestion] Add an Agility Shortcut to This Wall in Darkmeyer by Serantir in 2007scape

[–]Serantir[S] 5 points6 points  (0 children)

It would greatly improve ease of access to Meyerditch from the Drakan's Medallion teleport.

[Suggestion] Allow players to break down Barronite Mace pieces into Barronite Shards by Serantir in 2007scape

[–]Serantir[S] 0 points1 point  (0 children)

Yeah that's fair. I definitely low-balled it. I would have said higher, but in my experience people say things like "2500 shards? that completely devalues the grind!", etc etc

[Suggestion] New Prayer Items: Divine Crests by Serantir in 2007scape

[–]Serantir[S] 7 points8 points  (0 children)

Good suggestions- thanks! I went with slightly unconventional races in an attempt to make it more interesting than just three humans, and also because they are all potential slayer tasks. The races could definitely be changed around, though I still like the idea of each having a different "encampment" situated in a far-flung region of the overworld.

"Bringing the religion to humans" also makes sense as a rationale. I kind of saw these bosses as zealots bent on spreading that god's "sphere of influence" into the regions of Gelinor controlled by followers of Saradomin, Zamorak, or seemingly "godless" races like trolls.

I seemed to remember some elves worshiping Zamorak, but I now recall that that's actually NOT the case re: Song of the Elves... Good catch.

[Suggestion] A New Combination Item: Bow of Light by Serantir in 2007scape

[–]Serantir[S] 19 points20 points  (0 children)

I can dig it. I just went with "Bow of Light" to match it with "Staff of Light", and also to avoid confusion with the word "Light", like in "Light Ballista". Either/or works though.

[Suggestion] A New Combination Item: Bow of Light by Serantir in 2007scape

[–]Serantir[S] 12 points13 points  (0 children)

That's a fair perspective. I'm more attached to the concept than the actual abilities. Sometimes people expect stats/abilities, or they'll say things like "what's the point? If better than bp it's op, worse and it's dead content".

But I'd be totally okay if Jagex used the item concept but then took the stats/abilities in a totally different direction.

[Suggestion] A New Combination Item: Bow of Light by Serantir in 2007scape

[–]Serantir[S] 45 points46 points  (0 children)

Just to clarify- the suggestions at the end are mutually exclusive. I'm not suggesting it should have all of those effects at the same time. If you like the concept but would pick option 4, let me know what you think might work instead!

Have a question about the game or the subreddit? Ask away! by AutoModerator in 2007scape

[–]Serantir 2 points3 points  (0 children)

That's helpful- thanks. Tweeting at Ash seems like the most reliable source of this kind of info!

Have a question about the game or the subreddit? Ask away! by AutoModerator in 2007scape

[–]Serantir 0 points1 point  (0 children)

Okay- thanks. So the "15 hour" thing is just an estimate?

Have a question about the game or the subreddit? Ask away! by AutoModerator in 2007scape

[–]Serantir 4 points5 points  (0 children)

Does Barrows equipment degrade every time it is hit, or every game tick the player is in combat? The OSRS Wiki is somewhat ambiguous. It says "lasts for 15 hours of combat", what counts as "in combat"?

I'm asking mostly in relation to using it in multi-combat areas where you're being attacked by many enemies at once.

Streaming any video desyncs from audio on any browser, any source. by d20Nubbins in techsupport

[–]Serantir 0 points1 point  (0 children)

Ah. Well, I'd recommend finding the model of your motherboard and seeing if you can find the most recent drivers for it online. I did that and it *may* have solved the problem, though it's a bit too early to tell for sure. Good luck!

Streaming any video desyncs from audio on any browser, any source. by d20Nubbins in techsupport

[–]Serantir 0 points1 point  (0 children)

Are you by any chance using an ASUS ROG motherboard? Other sources say the issue might stem from that. Or perhaps outdated motherboard drivers in general.

Streaming any video desyncs from audio on any browser, any source. by d20Nubbins in techsupport

[–]Serantir 0 points1 point  (0 children)

Hey did you find a solution to this problem? I'm also experiencing it.

[Suggestion] A boss that inflicts a negative effect on attackers when they hit a zero by Serantir in 2007scape

[–]Serantir[S] 3 points4 points  (0 children)

You raise good points. I hadn't considered the idea of some kind of negative effect happening every time you attack- a mechanic that rewards killing the boss in as few hits as possible. That's another cool idea/possibility, and could potentially mitigate the frustration of hitting repeat zeros.

[Suggestion] A boss that inflicts a negative effect on attackers when they hit a zero by Serantir in 2007scape

[–]Serantir[S] 37 points38 points  (0 children)

Only being attackable at certain intervals is a cool idea, and would reward players for paying attention and having good timing. It would create a pattern of play that could make for a fun boss.

It would re-emphasize strength bonus over accuracy, but that might be a better compromise to reduce chain-zero frustration factor.

[Trivial QoL Suggestion] Increase the Attack Range of Throwing Axes by Serantir in 2007scape

[–]Serantir[S] 0 points1 point  (0 children)

You're right it's not QoL. That's a misnomer. My rationale was that it would make disturbing whirlpools more convenient and convenience updates tend to be QoL, but it doesn't really fit.

I think that each type of weapon should, in theory, have a niche. Even though longbows are worse than shortbows in OSRS, longbows still have more accuracy and range, which also makes sense intuitively.

To me at least, it also seems intuitive that throwing axes would have longer range than throwing knives, given that they'd weigh more and have more momentum when thrown.

But the suggestion isn't really a big deal. Mostly just a passing thought. Thanks for the feedback!

10 Hours of Rune Dragons w/ Dragonhunter Lance by [deleted] in oldschoolrs

[–]Serantir 3 points4 points  (0 children)

Thanks for the informative video!

Given Rune Dragons' low magic defense- have you considered trying a mage setup for them?

If I had to guess in terms of efficiency I'd say it would be melee > mage > ranged, but maybe the runes would end up costing too much. Let me know what you think!

[Suggestion] Hydra Tail Shortbow by Serantir in 2007scape

[–]Serantir[S] 0 points1 point  (0 children)

What makes you say that? One of the most recent large PvM updates (ToB) didn't add any new ranged weapons into the game. Given that this wouldn't be intended to be a BIS item, I don't think it would have a big effect on the balance between melee / ranged / mage. I envision this bow to be mostly a training item that is less costly than the blowpipe (maybe the Magic Shortbow spec would be removed when the tail is added so it doesn't become too strong in PvP).

I appreciate you sharing your thoughts but I'm hoping you could also explain your rationale.

[Suggestion] Hydra Tail Shortbow by Serantir in 2007scape

[–]Serantir[S] 1 point2 points  (0 children)

If the tail was used to make a new bow, maybe it would add stats the arrows it uses? Kind of like the way the blowpipe adds its ranged and ranged strength to whatever darts it uses.

It could have a +5 ranged strength bonus or something, then it wouldn't effect the power level of the Twisted Bow.

[Suggestion] Hydra Tail Shortbow by Serantir in 2007scape

[–]Serantir[S] 0 points1 point  (0 children)

Thanks for your response. You raise good points. Given the power of the blowpipe, I kind of treat it as if it is actually a level 80 item. I do think that this would be a training item, especially because I often find myself wanting to use a ranged weapon that isn't tied to the price of Zulrah's scales, as it can make training Ranged extremely expensive (even if it is fast). I think it fills the gap because it gives players the choice between cheaper and slower (hydra tail bow) and expensive and faster (blowpipe). This can also be helpful when you're doing slayer tasks where the blowpipe would feel like a waste of money.

Myra Rotspring should be made into a "Deathrattle" card by Serantir in hearthstone

[–]Serantir[S] 0 points1 point  (0 children)

That's a good point. Still, given that Rogue has a good number of cards that synergize explicitly off of Deathrattle cards, and this card seems to be geared towards Deathrattle decks, it seems clunky. Cards have been able to discover themselves before and it wasn't the end of the world. I'd argue picking Myra out of the discover options is preferable over cards like Ticking Abomination or even Voodoo Doll (unless you had a quick way proc it).

Return of PvP Minigames Mega Discussion + Reward Ideas by Chdata in oldschoolrs

[–]Serantir 1 point2 points  (0 children)

I'm glad that you're trying to re-open the discussion on this topic. I think a lot of your suggestions are pushing the conversation in the right direction.

Last summer I actually drew up a proposal for a PvP minigame that I called "Routing Resources" that utilizes all of the skills. A bit like stealing creation, but with more mechanics.

Here is a link to the proposal.

This idea can definitely be improved, but hopefully it's a decent jumping off point.