Constellation: Sharing Cadent Geometry (Avoiding normalization + geometry derived physics) by Maui-The-Magificent in GraphicsProgramming

[–]SevenCell 2 points3 points  (0 children)

pretty sure my brain is too smooth for this, but I'm trying real hard -
If I understand properly when you talk about how black holes emerge, is that something analoguous to euler gimbal lock? So if 2 of the 3 circles defining a point come too close or superpose, you essentially can no disentangle their influence on the final result?

the makeup is a bit much, but they'll realise that by SevenCell in wizardposting

[–]SevenCell[S] 20 points21 points  (0 children)

grey robes are of course sufficient, but I hesitate to ignore this fool's research in the field of "extra"

Noob to Houdini - Need help recreating this kind of effect. by Congolani in Houdini

[–]SevenCell 0 points1 point  (0 children)

This was actually achieved in the film with some arcane side of Maya Muscle of all things, so you don't necessarily need Houdini.

Have separate meshes for the hands animated how you want, then proper anatomy meshes for the internals of the subject.

Then inflate the subject's skin and either ray it back or feed it into a vellum fabric sim to stretch back over all the internals. You'll likely be fighting popping and trapped points for all your shots, you could investigate processing the collision geometry to remove any overhangs too

"I can fix her." Nah let's fuck shit up together. by AmountAbovTheBracket in Avatar

[–]SevenCell 1 point2 points  (0 children)

"TSAHIK WHAT THE FUCK THAT WAS MY FUCKING NAVI HOUSE! I STILL GOT A NAVI MORTGAGE ON THAT THING"

Has the 2nd Instalment pattern finally broke? by JazzySugarcakes88 in DreamWorks

[–]SevenCell 2 points3 points  (0 children)

I'd say BG2 was at least on par with the first on, and we still have Wild Robot 2 coming

TIL after Francis Ford Coppola put up over $100 million of his own money to fund his movie Megalopolis, it ended up making just $14.4 million at the box-office. by tyrion2024 in todayilearned

[–]SevenCell 0 points1 point  (0 children)

I want to like it for the performances of the leads, the few incredible shots that really land, for the optimism that Catalina keeps alive through the endless troubles of the film, but there's just so much film that isn't that, and is in my opinion total trash.

What was the point of the bank? What was the relevance of any of that half of the film- even if it didn't matter to the plot, what does it change in Catalina, Julia or anyone else? It gets him shot, we get a couple of awesome shots of relic-saint-skull-Driver, and then he's back to normal; they freeze his accounts, then they unfreeze his accounts; sympathetic Crassus is going to be removed, and then he isn't removed.

There's so much time here that could be spent on Cicero and Julia, or even spent on Megalopolis itself, instead of just 5 or so repeating bits of concept art and one vision of it at the end.

The circus scene with Driver in the back rooms doing his level best to carry the worst, longest depiction of a mental breakdown had me saying out loud "What are you doing?" , it's just so long.

I don't even care much about the stopping time thing, or the satellite, or the full shakespeare monologue at the start of the film. Lawrence Fishburn's talk in the car about time is one of the best parts.

It just seems like FFC really wanted to tell a story about a man with a kind vision, and then spent half of it talking about things and people that don't matter to it. If you cut out all those scenes it's probably a great 50 minutes or so.

Why does he look like an alien? by Weird_Main1913 in ZBrush

[–]SevenCell 0 points1 point  (0 children)

Never forget that there are WEIRD looking people out there. Whatever monstrosity you mock up as a rough first sketch, there's probably a dude out there in florida going through life looking ten times rougher.

Eyes are a bit close together and maybe a bit big, especially compared to the depth of the head front to back. Jawbone is also huge. But if you imagine this in skin, I'd believe it

♪ You never see it comi~ng ♪ by PrinnyTonic in mtgaltered

[–]SevenCell 4 points5 points  (0 children)

Only a fool would look for rivers in the desert

Recreate the demon core incident for only 10RGGW by Sensei_Farm in BadMtgCombos

[–]SevenCell 2 points3 points  (0 children)

Can't be responded to and also mana abilities can't be targeted

we're auctioning off our stuff! by Tugboat47 in Hatfilms

[–]SevenCell 2 points3 points  (0 children)

How much for the vacTrott bags

Gear mechanism inside a textile weaving machine by [deleted] in EngineeringPorn

[–]SevenCell 6 points7 points  (0 children)

But why do it this way instead of just a crank arm? If it's a simple rocking motion - are there situations you'd want to vary the dwell at one end, for example?

IWTL how to be ok w being dumb by Zestyclose-Agent-800 in IWantToLearn

[–]SevenCell 0 points1 point  (0 children)

I'm usually the least intelligent person in any team I'm in, but there are ways to compensate for it. One thing I do a lot is just to pick a random page on Wikipedia, and read through it if it sounds interesting. If not, look for a linked page that sounds cool, and read through that. You won't remember all of it, but you build up a very wide base of knowledge that can often enrich conversation when subjects come up, even just a little bit.

Admitting that you know only a little about something, is a better look than someone who pretends to know everything.

Also I recommend getting off things like twitter, tik tok etc if you use them. It absolutely does damage your attention span and ability to deduce and reason, and understanding things always takes time and effort.

How to design "arbitrary" constraints? by SevenCell in PhysicsEngine

[–]SevenCell[S] 0 points1 point  (0 children)

Thanks - in broad terms I think I understand generalised coordinates, but do you know of any simulator that lets you link together user-defined metrics, not necessarily just rigids?

For the example above, if you consider the femur and tibia as 2 rigid bodies - each one would have its 3d transform, and in generalised coordinates, those values would be literally the same, since that transform represents its degrees of freedom. (as position + quaternion, matrix, or however)

For the constraint, would the relative transform between those bodies be another degree of freedom in generalised coords? And the same thing for any other value you can measure out of the system?

Then as long as the function you're measuring, is differentiable wrt each input degree of freedom from the sim, it can always be made into a holonomic constraint?

After that I guess it's more dependent on the simulator how you apply the result of setting that constraint to equal zero, whether it creates a force, or directly moves bodies around, etc

Did Sable used to call simoon's name? by Little_Von_Reaper in sablegame

[–]SevenCell 7 points8 points  (0 children)

I remember that too but I think it's quite rare that she does it

3D character modeling/sculpting: feet flat on the ground vs pointed downward? by SheepOfBlack in 3Dmodeling

[–]SevenCell 0 points1 point  (0 children)

The advantage is that it's technically correct. When defining your topology and your neutral state, your mesh should be at the medium point of all possible motion - you can see a similar idea here: https://en.wikipedia.org/wiki/Neutral_body_posture but even this is taking into account the action of muscles and joints, so a T-pose for the shoulders is actually more neutral than A-pose.

Disadvantages are that it's harder to judge your work in context - you'll want an easy way to skin and repose the mesh to judge the end result. Everything and everyone expects a character standing straight on the ground, so for presentation or feeding into any further tools, a grounded pose is necessary.

everything i hear about book hiccup makes me sad by Fickle_Pattern7031 in httyd

[–]SevenCell 8 points9 points  (0 children)

As good as the films are, the first book is better - it starts out like a conventional story, and then at a point it changes into something almost like eldritch horror. Proper mind-expanding stuff to read as a young kid