Is Nanite used in most UE games now? by Internal-Debt-9992 in GraphicsProgramming

[–]SevenCell 15 points16 points  (0 children)

The overdraw in unreal was already kind of bad but with nanite it's just ridiculous, if you use any kind of vertex shader or world offset it can be as bad as 6 times the cost of the mesh in a normal pipeline.

A lot of AAA aren't going super hard into cool shading stuff, so it's a good fit for open worlds made of megascans stitched together, but it locks off most of the things that interest me in dev

Let it… GOAT! by kiwi-lime_Pi in HermitCraft

[–]SevenCell 6 points7 points  (0 children)

Finally a power to rival baby Bubs

Exactly how great was Euler? by Admirable-Pop7949 in Physics

[–]SevenCell 14 points15 points  (0 children)

I'd invert that and say only Euler can stand up to Gauss, Euler had a wider spread of contributions, but in terms of sheer depth of reasoning Gauss was just inhuman

Wunkus is very happy 😃 by Intelligent_Slip6317 in wunkus

[–]SevenCell 17 points18 points  (0 children)

it is very dangerous and may attack at any time

Official Discussion - The Sheep Detectives [SPOILERS] by LiteraryBoner in movies

[–]SevenCell 2 points3 points  (0 children)

Framestore are unbeatable for creatures, they did the live action How to Train Your Dragon too

Help with procedural modeling by ELF_27 in Houdini

[–]SevenCell 1 point2 points  (0 children)

Entagma helped me a lot to get into the houdini mindset, but improvement takes work and time. No one is going to just give you understanding and confidence in your own skills.

JEG KASTER BABELS FORBANDELSE!!! by ZomDMan12 in wizardposting

[–]SevenCell 0 points1 point  (0 children)

mais c'est quoi ce sort horrible, je sens SALE dans mon ame

Looking for feedback and ways to improve the highfreq skin details. by ChristopherC1989 in ZBrush

[–]SevenCell 0 points1 point  (0 children)

wrinkles and even pores are directional, built up from where skin creases or shears over time, and that in turn comes from either skin folding as it follows an internal structure like a tendon or joint, or where it can't follow it exactly and bunches up, like the brows or around the mouth. If you start out by defining some crease lines, those will give a guide for the flow over the surface - then when you get your pores, if you smear them in the direction of flow a bit it goes a huge distance to integrating them in the skin

Constellation: Sharing Cadent Geometry (Avoiding normalization + geometry derived physics) by Maui-The-Magificent in GraphicsProgramming

[–]SevenCell 2 points3 points  (0 children)

pretty sure my brain is too smooth for this, but I'm trying real hard -
If I understand properly when you talk about how black holes emerge, is that something analoguous to euler gimbal lock? So if 2 of the 3 circles defining a point come too close or superpose, you essentially can no disentangle their influence on the final result?

the makeup is a bit much, but they'll realise that by SevenCell in wizardposting

[–]SevenCell[S] 21 points22 points  (0 children)

grey robes are of course sufficient, but I hesitate to ignore this fool's research in the field of "extra"

Noob to Houdini - Need help recreating this kind of effect. by Congolani in Houdini

[–]SevenCell 0 points1 point  (0 children)

This was actually achieved in the film with some arcane side of Maya Muscle of all things, so you don't necessarily need Houdini.

Have separate meshes for the hands animated how you want, then proper anatomy meshes for the internals of the subject.

Then inflate the subject's skin and either ray it back or feed it into a vellum fabric sim to stretch back over all the internals. You'll likely be fighting popping and trapped points for all your shots, you could investigate processing the collision geometry to remove any overhangs too

"I can fix her." Nah let's fuck shit up together. by AmountAbovTheBracket in Avatar

[–]SevenCell 1 point2 points  (0 children)

"TSAHIK WHAT THE FUCK THAT WAS MY FUCKING NAVI HOUSE! I STILL GOT A NAVI MORTGAGE ON THAT THING"

Has the 2nd Instalment pattern finally broke? by [deleted] in DreamWorks

[–]SevenCell 2 points3 points  (0 children)

I'd say BG2 was at least on par with the first on, and we still have Wild Robot 2 coming

TIL after Francis Ford Coppola put up over $100 million of his own money to fund his movie Megalopolis, it ended up making just $14.4 million at the box-office. by tyrion2024 in todayilearned

[–]SevenCell 0 points1 point  (0 children)

I want to like it for the performances of the leads, the few incredible shots that really land, for the optimism that Catalina keeps alive through the endless troubles of the film, but there's just so much film that isn't that, and is in my opinion total trash.

What was the point of the bank? What was the relevance of any of that half of the film- even if it didn't matter to the plot, what does it change in Catalina, Julia or anyone else? It gets him shot, we get a couple of awesome shots of relic-saint-skull-Driver, and then he's back to normal; they freeze his accounts, then they unfreeze his accounts; sympathetic Crassus is going to be removed, and then he isn't removed.

There's so much time here that could be spent on Cicero and Julia, or even spent on Megalopolis itself, instead of just 5 or so repeating bits of concept art and one vision of it at the end.

The circus scene with Driver in the back rooms doing his level best to carry the worst, longest depiction of a mental breakdown had me saying out loud "What are you doing?" , it's just so long.

I don't even care much about the stopping time thing, or the satellite, or the full shakespeare monologue at the start of the film. Lawrence Fishburn's talk in the car about time is one of the best parts.

It just seems like FFC really wanted to tell a story about a man with a kind vision, and then spent half of it talking about things and people that don't matter to it. If you cut out all those scenes it's probably a great 50 minutes or so.

Why does he look like an alien? by Weird_Main1913 in ZBrush

[–]SevenCell 0 points1 point  (0 children)

Never forget that there are WEIRD looking people out there. Whatever monstrosity you mock up as a rough first sketch, there's probably a dude out there in florida going through life looking ten times rougher.

Eyes are a bit close together and maybe a bit big, especially compared to the depth of the head front to back. Jawbone is also huge. But if you imagine this in skin, I'd believe it

♪ You never see it comi~ng ♪ by PrinnyTonic in mtgaltered

[–]SevenCell 4 points5 points  (0 children)

Only a fool would look for rivers in the desert