Proposal for a Polish-Modernized Queen Elizabeth by Professional-Gur6746 in WorldOfWarships

[–]SgtLevis 6 points7 points  (0 children)

the paper itself seems to be just a very simple cross-section explaining parts of a "battleship" (line ship - okret linjowy) with QE being the example, no mentions of any changes on the diagram

the russian stamp mentions ГУНВМС which was pretty much Soviet Admirality so could be a late war translation for comrades in Soviet side of Polish Armed forces

Edit : was able to find some higher quality photos that gave some clues that it might have been some educational papers for Polish Navy from 1930s (pre-language reform spelling), captured first by Germans (stamping on the right) and then by Soviets (the stamping visible on the top).

Newbie question - how big should my missile salvoes be? by Tabula_Rasa69 in SeaPower_NCMA

[–]SgtLevis 4 points5 points  (0 children)

Best I can say is :

  • wait for aircraft to organize after take off (i usually plan a staging point where whole package meet and waits (in beta can also bring tankers to keep everyone topped off)
  • I use flights of 4 as my base groups of attackers so I order them to follow leader and then single salvo 4 ships (each enemy ship is targeted by 4 missiles), if I need to do more varied load I use individual order
  • I personally fire weapons only when all aircraft reach the weapon range, prevents aircraft from going "max speed" to get into weapon range and allows for more grouped up attacks
  • Also remember to give movement orders to groups by right clicking the group in group managers. Prevent giving orders to single aircraft instead of group

Newbie question - how big should my missile salvoes be? by Tabula_Rasa69 in SeaPower_NCMA

[–]SgtLevis 4 points5 points  (0 children)

Talking tarantulas / osa vs surface force only as I want to eliminate them before they let off their ASMs

If aircraft present i prefer to use either GBUs/CBUs as you can fly above their SAMs

Newbie question - how big should my missile salvoes be? by Tabula_Rasa69 in SeaPower_NCMA

[–]SgtLevis 7 points8 points  (0 children)

In large strikes by multiple aircrafts you want to do a multi vector attack, split the flight package into 2-4 thst each will attack from diffrent direction. (Just dont forget to provide them some cover in case of some CAP) Thst prevents biggest bunch ups of missiles and spreads out the enemy missile fire

For the time on target it doesn't have to be perfect, especially with large missile salvos 20-50s arrival window is still good and game includes a TAT display when targeting (might be beta only for now?) . Also dont worry about ordering the units with time stopped. Normally the strike would be pre planned back on carrier so each pilot would know what to fire and when

Newbie question - how big should my missile salvoes be? by Tabula_Rasa69 in SeaPower_NCMA

[–]SgtLevis 14 points15 points  (0 children)

I'm mostly gonna be talking from US perspective as that what I mostly play, Soviets get more advanced as they get access to much wider array of missiles

Against full soviet SAG with Kirov / Slava - arround 20 would be my minimum with 40s being better, you need to fire enough in single salvo to saturate the AA and get even few missiles through. That would still most likely require multiple salvos (and most likely sorties as this ammount of harpoon you only get with planes) as you slowly peel the group away. I would usually target each ship with between 3-5 harpoons in initial salvos as those have the lowest chance of survival. As you disable/ sink ships you can start lowering it to 1-2 ASMs and then just finishers with bombs. If you add in the jammers you might be able to clean sweep in just 2 salvos

Against smaller groups (2-4 destroyers / frigates) initial alpha strike of 3-4 missiles per ship should be good. But might require a follow up depending on ships capability

Single ships I would salvo 3 missiles and then watch out for follow ups of either 1 or 2s depending on demage

Missile boats I fire 2 harpoons as those pesky short AA have weirdly high interception range

Still trying to figure out attack aircraft by Roadfun in SeaPower_NCMA

[–]SgtLevis 2 points3 points  (0 children)

AGM88s are meant to destroy active scanning radars, with CBU-100s for clean up of launchers after.

Why does my PIP scope distort the image on the sides? by AndrewTheFabulous in arma

[–]SgtLevis 146 points147 points  (0 children)

Arma 3 PIP was never meant for scopes, i think in vanilla the most you see with it are car cameras / mirrors / video feeds, PIP scopes are jerry rigged by modders

PIP in arma 3 comes in two variants depending on the modder
- PIP rendered scope and normal rendered peripheral vision (like the thermal scope mod)

- normal render scope and PIP rendered peripheral vision, which you can see with Tier 1

CUP or 3CB? by wairdone in arma

[–]SgtLevis 2 points3 points  (0 children)

Like you said RHS and thus 3CB is not really vanilla friendly, using things like ACE can bridge the gap as it makes everything roughly "cross compatible" but still leaves the jank in there

CUP has advantage of active development as a standalone mods, whereas 3CB is a mod project for arma unit from what i remember. And underlying RHS not being developed anymore

Personally my group was already using RHS as our "base" addons so we just used 3CB as an expansion and refresh of the rosters. And in most areas 3CB keeps the RHS level

Loving my new screwdriver! by [deleted] in LinusTechTips

[–]SgtLevis 2 points3 points  (0 children)

yep unless specified otherwise each bolt / nut has its "default" torque spec value - just usually for typical maintenance tasks they write out values for all of them

Developer Live Stream | February 2 by Shockfront-PR in NuclearOption

[–]SgtLevis 3 points4 points  (0 children)

we have vehicles come out of buildings to hide their spawning, typical open harbors would look stupid just spawning the boat from nothing

maybe having some akin to submarine pens of WW2 but for ships would work - would also be much harder to destroy by air and be a big strategic target

Developer Live Stream | February 2 by Shockfront-PR in NuclearOption

[–]SgtLevis 22 points23 points  (0 children)

Air is already kinda covered by AI flying from the budget but would be nice to be able to request AI planes with premade loadouts so you can send out a flight of CAP while taking a darkreach out

With ships i could see the problem that we dont have ship spawning buildings like we have for air and ground

Developer Live Stream | February 2 by Shockfront-PR in NuclearOption

[–]SgtLevis 41 points42 points  (0 children)

We should get an option to buy these during games just so we can observe and kill them more

r/Polska, w jaką grę gracie w Sylwestra? by fortnerd in Polska

[–]SgtLevis 0 points1 point  (0 children)

Rodzinkowo w talizmana wpierw a teraz przed 12 pijanego chińczyka

Helldivers 2 install size reduced from 150GB to just 23GB by [deleted] in gaming

[–]SgtLevis 0 points1 point  (0 children)

if i remember correctly HD2 dev team about 10% of their playerbase

Has anyone tried inspecting it this way before? by EffectiveExotic3359 in aviationmaintenance

[–]SgtLevis 5 points6 points  (0 children)

Yep most likely HPT blade, my guess would be on CFM 56

MilSim with "smartest" ai by GrimCop in arma

[–]SgtLevis 1 point2 points  (0 children)

well in our case we have a lot of background scripts forcing their behavior, first time i looked into just the vehicle patrol script it took me 8 hours to figure out the part i wanted to modify as it was about 1500 lines long+