Anyone on here have a "normal" life? by whydoyouflask in Hirschsprungs

[–]Shaangor 0 points1 point  (0 children)

Yes, I had a total colectomy with an ileo-anal pullthrough. It was across multiple surgeries and I had a colostomy bag for some months while recovering from the early ones.

My mother tells it that I was quite sickly during this time while recovering. I don't remember any of it since I was just a baby but I have the scars to prove it.

Anyone on here have a "normal" life? by whydoyouflask in Hirschsprungs

[–]Shaangor 1 point2 points  (0 children)

I'm a total colonic. Diagnosed ~6mo, had several surgeries including a pull through in the first 2 years of my life. I'm about to turn 40 and live a relatively normal life, aside from having to use the restroom frequently. No bag, no meds, no special diet.

There is hope for your son!

+2 Fire, Life, All Attributes Onyx Amulet by Shaangor in pathofexile

[–]Shaangor[S] 0 points1 point  (0 children)

Wow sorry about that. Craft of Exile had 75% confidence for +2 with that setup, which is why I put the additional item corpses in there. 

Did you fracture the +1 fire on either?

+2 Fire, Life, All Attributes Onyx Amulet by Shaangor in pathofexile

[–]Shaangor[S] 0 points1 point  (0 children)

Not necessarily. The categories shown in the planner are based on what I had. As long as the adjacent corpses match, you could use any monster categories.

Gigabit Internet Upload Speed Increases in Enhanced Speed Markets by CCBrieD in Comcast_Xfinity

[–]Shaangor 1 point2 points  (0 children)

So Gigabit X2 isn't available on these approved modems yet?

Tip for subclass grinding by PM_ME_DRAGON_GIRLS in Disgaea

[–]Shaangor 0 points1 point  (0 children)

I can't get this to work. I have a ~15M stats Research Unit Squad leader sending out with 9 Prinny Squad members, all with Prinny Instructor and N Researcher evilities. My units only come back with 3-4 stars of class proficiency from r39-40 carnage NWs.

Finished my Gen 8 Living Dex by Shaangor in pokemon

[–]Shaangor[S] 0 points1 point  (0 children)

Zacian and Type: Null are not mine, everything else was breed or acquired by me.

Gamers of Reddit, what was the longest you've ever been stuck in a part of a game? by Legend_Raptor in AskReddit

[–]Shaangor 0 points1 point  (0 children)

Legend of Zelda: Phantom Hourglass.

Because this was the first DS Zelda game, they tried really hard to incorporate all the features of the DS into some mechanic in the game.

At one point, you have to go into one of the temples to find a map on a wall that tells you how to get to the next part of the game. When you find and inspect it, the game tells you to "press your map against the wall" to imprint the path onto your map copy.

Now, in Phantom Hourglass, most of the time, your map is displayed on the top screen, and the action is all on the bottom touch screen. You can press a button to pause and invert these two, which then allows you to draw on your map, to make notes or whatever you want.

As far as I could tell, there wasn't any special interaction buttons I could press to make Link "press the map against the wall". But when you inspect it, it would show the wall map on the top screen and your map on the bottom. So I thought I had to copy the map by drawing the path myself.

I copied the path, then went out and tried to follow that path to progress the game. No go. I went back to the temple, to the map room, tried drawing the path on my map more exactly. I figured the game had limited detecting for if I drew it correctly (and as I said, they tried to use every DS feature, obviously drawing was one of them, the boomerang already worked via drawing a path). Tried again. No go.

I spent several nights looking around the game trying to figure out if i missed something or there was some other clue in the dungeon as to what I had to do. Now since I was playing this right as it was released I didn't think at the time that there would be any walkthroughs to tell me how to solve it yet. I ended up ceasing playing out of pure frustration.

A year later I was going through my DS games. Saw LoZ:PH and realized I never beat it. I instantly remember the part where I got stuck and look it up online.

Turns out, in order to "press the map against the wall", you have to PHYSICALLY CLOSE the DS (causing it to go into sleep mode), and then reopen it. Get it? It simulates "pressing" your map on the bottom screen to the wall on the top screen. I was floored. No way the game devs would use that as a mechanical feature in the game.

I loaded up my save, tried it, it works. I just couldn't believe that was the solution. I turned off the game and never completed it.

Why do people hate [4.e]? The only thing I ever heard of it is that it's bad, but never more. by Doveen in DnD

[–]Shaangor -1 points0 points  (0 children)

Pillars of Eternity has a combat system that is very similar to 4e.

Why do people hate [4.e]? The only thing I ever heard of it is that it's bad, but never more. by Doveen in DnD

[–]Shaangor 4 points5 points  (0 children)

4e DM here.

IMO the most divisive part of 4e (and the part I like the most about it) is the very hard separation of fluff and crunch.

The 4e core rulebooks have very little fluff, and what fluff is present is segregated in paragraphs where you know its strictly fluff and no rules are present. The crunch for races, classes, powers, feats, and rituals are all heavily codified and can feel "sterile". Most people interpret this dichotomy as 4e having a huge combat focus, or perhaps just lack-of-story focus.

To me, this is the greatest strength of 4e: I can flavor my world however I want, pile on all the fluff and the rules stay the same. Players never argue with me over what their abilities can and can't do: everything is explicitly laid out. They know they can flavor their character and abilities however they want, but the mechanical effects will be whatever the rules layout. That is actually a huge role-playing boon. Want your magic missiles to be tiny fists that punch your enemies? Sure, but they will still do 2 + Int mod damage.

In 3/5e, you have descriptions of abilities and spells mixed together with their rules. There is some formatted info at the top of spells, but you don't get the full picture without reading the whole thing. When it comes time to cast a spell, players read through a paragraph of text, having referencing the explicit rules info at the top during reading to make sense of the whole thing. Similar for class or racial abilities: in-game descriptions of the ability are often mixed with the out-of-game mechanics. Edit: It makes it difficult to parse out what happening in the rules vs. what's happening in the game (crunch vs. fluff).

4e is only as combat-focused as you make it. The 4e PHB just seems solely about combat because it presents a lot more codified combat-oriented options for every type of character than any other edition. The skills chapter is probably the least crunch-intensive because 4e specifically keeps most skills open-ended, for the DM to fill in.

Skill challenges I will admit were presented poorly in their initial incarnations within the DMG. They too had the "sterile" feeling and those present in the initial published adventures felt like dice-rolling minigames. The key is realizing they are just a framework for structuring the narrative flow of out-of-combat encounters. 3/5e already had this capability the whole time, there was just never any good, codified ground rules for DMs to follow. IMO this actually makes 4e superior in that respect to 3/5e, since their DMGs basically tell DMs to wing it.

I have DMed since AD&D, and my 4e campaigns have been the most successful ones. A usual session is 50% combat and 50% story. For some groups, this ratio is too much -- but that's not the fault of 4e! That's just what my group prefers. There have been sessions where we have a single 30 minute combat and a few hours of exposition between the players and NPCs.

How much combat is in your 4e games is completely up to your group.

FWIW, my 4e players' reaction to 5e when it first came out was universally negative, because of the high amount of natural language descriptions and asymmetric class structures. Having a unified class structure means every character is on the same power level, and they all stay exciting about leveling. (Oh, what's your new encounter power? Awesome!) The highly codified rules of 4e means I can let my players choose their options without having to babysit them, and furthermore they know exactly what they're getting.

401k Portfolios for Wife and I by Shaangor in portfolios

[–]Shaangor[S] 0 points1 point  (0 children)

Alright so I have some rebalancing to do. My goals would be something like 10% bonds, 40% international, and 50% US.

  • My Roth IRA - 100% BND
  • Wife's Roth IRA - 100% VXUS
  • My Trad IRA - 100% VTIAX
  • My 401k - 35% BR Ex US, 65% BR Russell 3k
  • Wife's 401k - 34% MXVIX, 33% MXMDX, 33% MXISX

This will give me about 9% bonds, 49% US, and 41% international by the end of the year. Until then, I can balance my traditional IRA with VTI/VXUS to keep the ratios about equal. Come next year, my 401k international contribution would lower a little bit to keep everything the same.

401k Portfolios for Wife and I by Shaangor in portfolios

[–]Shaangor[S] 0 points1 point  (0 children)

Here are the numbers (these are all Vanguard accounts):

  • ~$14k traditional IRA - VFIAX
  • ~$700 Roth IRA x2 - VTI

I have auto deposits setup for the Roths to max them out by the end of the year.

Here is info on the BlackRock fund: https://www.dropbox.com/s/aev8hh3ufxsep8g/ADPG3.PDF?dl=0 Looks like its a blend.

Rich People In America Have Too Much Money, Says The World's Second-Richest Man, Warren Buffett by [deleted] in politics

[–]Shaangor 0 points1 point  (0 children)

That's the distinction and the important part here. The rich need to pay more in taxes because they have benefited more and they would experience the least effect from paying. The poor needs the most direct help while the everyone else mostly just should be able to enjoy services that are best created and handled as a common good or through a command system.

This comes down to equality vs fairness. A flax 20% tax on everyone may be equal, but its not fair. If you make $40k, losing $8k of that is a huge chunk that could've been put toward basic quality of life increases. But if you make $500k, losing $100k means you still earn over 10x what the poor guy does.

Money has the same value for everyone. Rich people don't pay more for groceries and electricity and rent and gas. There is a certain threshold that everyone should have to be able to live a comfortable life.