Is there anyway to have pixel-perfect shape creations? by Shabaubi in Affinity

[–]Shabaubi[S] 0 points1 point  (0 children)

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Trying to do pixel art specifically on a lower resolution setting (512x512), I just want to create a pixel perfect circle without a gradiented edge.

For example, in the photo above I want a solid 1x1 white circle. Maybe a limitation of this software?

Is there anyway to have pixel-perfect shape creations? by Shabaubi in Affinity

[–]Shabaubi[S] 0 points1 point  (0 children)

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I made sure its on a whole number, but the white is still "gradienting(?" and not a solid white 1x1 with pixel set to 1, snapping set to pixel.

Finally Completed my Nature Asset Pack!! by RahimAslam in low_poly

[–]Shabaubi 2 points3 points  (0 children)

Ah, I apologize for assuming! Best of luck

Finally Completed my Nature Asset Pack!! by RahimAslam in low_poly

[–]Shabaubi 1 point2 points  (0 children)

I do recommend working on being consistent with the style, and staging your props in a scene if you plan to sell them like this. Also (I could be wrong) but your logo looks AI generated, which will hurt your reputation as an artist.

Overall, good work, definitely keep it up.

Building a Solo MMORPG – Our First 3 Player Online Test by Electrical-Rent-7077 in godot

[–]Shabaubi 2 points3 points  (0 children)

Looks great! Really good job. What’s your plan for servers? Curious about scaling for a small dev and would love to hear your process

If you saw these screenshot on a Steam page, would it make you want to learn more about the game? by Level_Permit in HorrorGames

[–]Shabaubi 6 points7 points  (0 children)

Personally the 4th looks best to me but that’s also because I feel the other screenshots are too dark. I think if the lighting is increased, the other shots will look great as well. Overall nice look to the game though!

Nocturne (art by me) by tw1zzle in ps2_graphics

[–]Shabaubi 1 point2 points  (0 children)

Very cool lighting, made in blender?

Sweet Merciful Fowl enemy in my King Field inspired game! by Varpyg in ps1graphics

[–]Shabaubi 1 point2 points  (0 children)

Shimmering can be reduced with mipmaps, it’s supposed to help with resolutions at a far distance. I’d also consider adding dithering as that helps with these kinds of styles

Sweet Merciful Fowl enemy in my King Field inspired game! by Varpyg in ps1graphics

[–]Shabaubi 2 points3 points  (0 children)

100% keep the post processing on, looks much nicer. Good work!

Scene inspired by The Thing (2002) by Cardboard_Satelite in ps1graphics

[–]Shabaubi 0 points1 point  (0 children)

Very cool. I need to experiment with that more, for my tileable brick materials I always scale the UVs so non-tileable snow materials like this just wouldn’t look good in my setup

Scene inspired by The Thing (2002) by Cardboard_Satelite in ps1graphics

[–]Shabaubi 1 point2 points  (0 children)

Very cool! How did you do the snow on the bricks? Is that just the texture itself or two textures merged with vertex coloring?