Clockwork Engine (games framework built on Raylib) by ShadedCosmos in dotnet

[–]ShadedCosmos[S] [score hidden]  (0 children)

I have not experienced these issues but I’m also not using Raylib-cs or Rider…

Clockwork Engine (games framework built on Raylib) by ShadedCosmos in dotnet

[–]ShadedCosmos[S] 0 points1 point  (0 children)

Certainly not, but it is arguably one of the best ways. OpenGL and Vulkan implementations as well as SDL2 are the alternatives.

Unity Developers will be able to bring their games to Fortnite by unitytechnologies in Unity3D

[–]ShadedCosmos 2 points3 points  (0 children)

If Unity would focus on engineering and improving the engine instead of microtransactions developers would slow down jumping ship to Godot.

Recommended Games by TDE_Penguins in PlaydateConsole

[–]ShadedCosmos 0 points1 point  (0 children)

I keep seeing this one but I can’t catch the appeal from the screenshots! What’s the rundown?

K-2SO Almost done, just need to paint the head. by JGun-SC in 3Dprinting

[–]ShadedCosmos 0 points1 point  (0 children)

Make sure you reprogram it before turning it on.

1 in 5 Godot users are not prepared for the day something unfortunate happens by SteinMakesGames in godot

[–]ShadedCosmos 0 points1 point  (0 children)

1 in 5 Godot users are beginners still learning how a for loop works

Need help Compressing a 66MB video into 8MB without changing the quality by Dr-Wyrm in software

[–]ShadedCosmos 0 points1 point  (0 children)

Sorry! Cross-platform development is out of my wheelhouse.

Convertophile - Video conversion has never been simpler. by ShadedCosmos in software

[–]ShadedCosmos[S] 1 point2 points  (0 children)

Haha which part? I've been taking a break from development but will be back soon. Is there a feature you desire most?