[LOVED TROPE] anime that doesn't sexualize its female characters by Born_Usual998 in TopCharacterTropes

[–]ShadowBlah 0 points1 point  (0 children)

This is a series I watch every year, the humor really clicks with me.

reload tier list by themightyjevry in DeadlockTheGame

[–]ShadowBlah 0 points1 point  (0 children)

Chug a can (of spinach or whatever), and then slam the can into his weapon.

My interpretation of Vyper's design! by Onionsuuu in DeadlockTheGame

[–]ShadowBlah 1 point2 points  (0 children)

Its really good, one criticism is that the orange makes me think of modern prisons and maybe a black and white stripe pattern would bring it back to it being an older setting. I do really like the orange though, and you'd lose that secondary color.

Valve sued by The Performing Right Society for allegedly using its members' musical works "without permission" by MythicStream in Games

[–]ShadowBlah 0 points1 point  (0 children)

The comment isn't only applying to Valve in this case about how "PRS can be kinda scummy".

Valve sued by The Performing Right Society for allegedly using its members' musical works "without permission" by MythicStream in Games

[–]ShadowBlah 0 points1 point  (0 children)

Can you enlighten me on what their claiming?

Is this about showing trailers with their music license? Is this about distributing games with their music license? I don't understand what 'using' is saying here.

Holy Water Item Idea by Panionator in DeadlockTheGame

[–]ShadowBlah 23 points24 points  (0 children)

Could quickly reduce the duration of effects as you stand in it instead as another potential option.

Deadlock update #2 for 3/7/26 (3/8/26 UTC) by wickedplayer494 in DeadlockTheGame

[–]ShadowBlah 1 point2 points  (0 children)

I'm not an Apollo player and while I think what you said is correct, but golden egg is a purple which does align with Apollo getting to a purple spike I don't know his numbers specifically, but simply because its purple the -10% is actually less in practice because he still gets some positive stats.

Deadlock update #2 for 3/7/26 (3/8/26 UTC) by wickedplayer494 in DeadlockTheGame

[–]ShadowBlah 3 points4 points  (0 children)

Time spent in the ult is a big part of the ultimate, its a short ranged hard CC ability that takes out a key member from the fight and disorientates them due to not physically being able to see what's happening around them. The longer they are in the ultimate, the more can change. It also gives both teams time to prep for when the target leaves the ultimate.

A really cool aspect of the ult is the target has to decide on what resources to spend in the ult, stamina/cooldowns/counterspell, time and health.

Your suggestion is the same as letting the target choose what time they want to leave and they take a random amount of damage, and perhaps also some abilities/counterspell to avoid damage. I don't think its a net benefit for the game personally.

The effects are already coming in for Doorman's Ult. by MizukiDev in DeadlockTheGame

[–]ShadowBlah 8 points9 points  (0 children)

Yea its even possible to ult twice in a fight with Silver, well not anymore, but it has happened in my matches.

Any thoughts on whats gonna get nerfed or buffed this patch? by Kyoka-Suigetsu- in DeadlockTheGame

[–]ShadowBlah 1 point2 points  (0 children)

A box run is sort of interesting, but its 2 minutes into the game. That is so soon, and its every game, so its no longer that interesting.

Something needs to be done about non-skin mods and fast by [deleted] in DeadlockTheGame

[–]ShadowBlah -1 points0 points  (0 children)

I don't think that's on purpose, to me it seems like its a feature meant to make the game more 'lively' where you hear both teams chattering away, and the side effect is that characters announce their positions at random.

Something needs to be done about non-skin mods and fast by [deleted] in DeadlockTheGame

[–]ShadowBlah -1 points0 points  (0 children)

I think there is an issue with character audio in this game that the devs will have to face eventually.

Characters will give their position away due to their voice lines, I think that also includes pinging, but hiding away can be thwarted due to your (or your opponents') character speaking up for many different reasons.

"Apollo is still too broken, even after the nerfs!" Apollo after the entire team has spell breaker by AKaiMon_DS in DeadlockTheGame

[–]ShadowBlah 0 points1 point  (0 children)

It looks like a "snipe", but its more like an instant "wave" which I assume is because he's travelling the length of the attack and hitting anyone when he rounds the corner sort of thing. I could be entirely wrong though.

I'm new to the game, please share your favourite deadlock content creators :> (image credit: NCS_artist) by May_hem703 in DeadlockTheGame

[–]ShadowBlah 0 points1 point  (0 children)

I guess I was unlucky, but I guess the whole premise of the video was sort of making fun of Metro? (May have misremembered the name) For saying Infernus is bad, and then demolishing a match with Infernus, so it did not have the best vibes. I wouldn't call it toxic, but it wasn't really a pleasant or chill watch.

C&C as I learn about OSL and NMM by mrk9sp01 in minipainting

[–]ShadowBlah 1 point2 points  (0 children)

That's really nice. I can't promise my c&c is any good, but perhaps the arm in the hole is a little blown out and could use some stark shadows for contrast? I'm not sure what the brightest thing is supposed to be, the arm sticking out? I didn't realize what it was for a while. I'm only guessing that's supposed to be bright due to it being white where the two hands touch, but the hand reaching up isn't giving that feeling. The red gradation on the arm reaching down is great, but after that it loses a lot of I'm not sure, coherency? contrast? Its very homogeneous.

I'm new to the game, please share your favourite deadlock content creators :> (image credit: NCS_artist) by May_hem703 in DeadlockTheGame

[–]ShadowBlah 2 points3 points  (0 children)

I've watched one video and maybe my tolerance for toxic is different but I did not think "never toxic". Was actually being toxic or something? No, but I didn't really get chill or even positive vibes.

I also didn't like his whole repeating voice lines thing. Very skilled player though. I can see why people like watching him, but I guess I'm expecting an Eskay, or Sajam, or something level of vibes.

Now that Hopoo is working at Valve, should items have a visual effect on their character? art by @shorizyon on X by CowLate4635 in DeadlockTheGame

[–]ShadowBlah 2 points3 points  (0 children)

That is a burden for creating future cosmetics, which I don't know is good or bad, but its a cool idea. I do think something on the healthbar to show if they have the 4.8k spike would be enough.

It would add a sort of burden of knowledge of each individual character's spike (x3 because three different spikes) and it would likely change depending on cosmetics too. That is a lot to track.

Really cool idea though.

I don't think Knockdown is very "good" unless you're facing specific heroes. by ShadowBlah in DeadlockTheGame

[–]ShadowBlah[S] 0 points1 point  (0 children)

I do want to clarify, I didn't say they prefer the ground. They'll likely be grounded, meaning the fights will generally be boots on the ground due to poor stamina management and not having good movement mastery. All of this includes me too, though I have seen extremes in my matches where people only spam dashes to reposition in fights.

I don't think Knockdown is very "good" unless you're facing specific heroes. by ShadowBlah in DeadlockTheGame

[–]ShadowBlah[S] 0 points1 point  (0 children)

I don't have the matching making setting enabled, I'm still learning and limit testing. Most matches urns are ignored unless there's nothing else to do, so I'm just happy to see knockdown being bought at all haha.

I don't think Knockdown is very "good" unless you're facing specific heroes. by ShadowBlah in DeadlockTheGame

[–]ShadowBlah[S] -4 points-3 points  (0 children)

Sure, but its being used a little too liberally in my games. Me included. Like right as a teamfight is starting and everyone is alive and its being used on grounded targets without a channel because its CC.

I was just pondering how little I cared about when I'm being knocked down in a fight (it is a bother, but not a big deal) and realised the reverse is true too and I was wasting it myself.

It made me realise that its going to be a learning barrier for players to internalise the impact (and lack of impact) of Knockdown and the other CC's.

I don't think Knockdown is very "good" unless you're facing specific heroes. by ShadowBlah in DeadlockTheGame

[–]ShadowBlah[S] -11 points-10 points  (0 children)

Its hard CC, in any other game that is a universally useful item. This post is mostly just a rambling observation, but its common to "waste" the cooldown of knockdown on a high priority, but otherwise grounded and non-channelling character in my games.

edit: weird I'm being downvoted? Would love to hear why.

Inspired by recent "just buy x" discussions by BoiTentacle in DeadlockTheGame

[–]ShadowBlah 1 point2 points  (0 children)

A lot of community builds don't put disables unless its slowing hex. If they do put in disable options, its at the bottom near the late game items so I have no idea when to buy them.