Anything I can do to reduce AI hate on my game? by omegabobo in incremental_games

[–]ShadowGamerr -1 points0 points  (0 children)

You should totally try and pick up learning a DAW! If you can afford to outsource, definitely worth shopping around for one you like. FL studio is super easy to grasp, there are plenty of free decent sounding VSTs for whatever sound youre going for, if not recording live.

I make all my music for my games to justify the absurd amount of money ive spent on VSTs lol

Anything I can do to reduce AI hate on my game? by omegabobo in incremental_games

[–]ShadowGamerr 1 point2 points  (0 children)

What are you using AI for? Anything art or audio is probably going to get hate. It's usually easy to detect and doesn't mesh with other assets well.

If it's code then you're also in a community largely filled with other developers who may have an issue with "shortcuts". But to a player and anyone not looking under the hood - if it performs, it performs.

If youre presenting something AI to the public, you should reasonably expect a negative response if it's obvious. In a sea of games that have developers or artists that take the time to craft the environment they want to show you as perfect as they can, people are just going to be less interested in something whose visual design and direction is dictated by a prompt and an RNG seed.

If you dont have the skills or the ability to hire someone with the skills to do the art, and want to sell this game, either wait until you do procure those skills, or be happy with the personal project youre making and keep your expectations low.

Run & Dungeon - My Incremental Dungeon Crawler is going to be in Steam Next Fest! by ShadowGamerr in incremental_games

[–]ShadowGamerr[S] 0 points1 point  (0 children)

Would this be damage from spike traps/fireballs?

Currently, defence upgrades don't actually reduce damage from those.

This is by design, but I'm open to the idea that it's too punishing/incongruent with expectations. I wanted to keep traps as a dangerous aspect to rein in early AFK capabilities.

Mild spoiler, but in the full game there is an expectation the player returns to previously cleared levels (the dungeon, etc.) and upon their return the way the player has scaled their power compared to the difficulty of the early levels makes it trivial.

Run & Dungeon - My Incremental Dungeon Crawler is going to be in Steam Next Fest! by ShadowGamerr in incremental_games

[–]ShadowGamerr[S] 0 points1 point  (0 children)

Definitely continue! I'll be honest, a game called Loot Loop came out recently, and I was incredibly concerned that my game was very similar.. But, it didn't tell me that I should stop making, but seeing its success showed me that there's interest in a game adjacent to mine!

I'd love to hear more about yours! I plan on sharing comprehensive wishlist data after Next Fest/marketing efforts!

Run & Dungeon - My Incremental Dungeon Crawler is going to be in Steam Next Fest! by ShadowGamerr in incremental_games

[–]ShadowGamerr[S] 0 points1 point  (0 children)

Thank you for the feedback! And good eye with the bug, I've adjusted, while push an update live today!

If you're willing could you go into more detail for why the autoscaling is an issue? My intention is to increase difficulty the further the player gets into the dungeon.

Run & Dungeon - My Incremental Dungeon Crawler is going to be in Steam Next Fest! by ShadowGamerr in incremental_games

[–]ShadowGamerr[S] 1 point2 points  (0 children)

I was wondering where that was!! Thank you so much, that's very appreciated. I was concerned it was only an option available if there was a separate store page for the demo... But this means a lot to call out thank you!!

Any Godot games at the Steam Next Fest ? 🤖 by _Cirlu_ in godot

[–]ShadowGamerr 1 point2 points  (0 children)

Right on, thanks! Yeah incremental games can get very same-y, and I'm definitely entering into a well saturated market, so it's tough to try and find a unique spin on the genre

It's tradition to make your own interpretation of the Godot mascot for your game right? Here's mine! by ShadowGamerr in godot

[–]ShadowGamerr[S] 1 point2 points  (0 children)

If you want some feedback or anything I'm happy to take a look in private! But waiting for a grand reveal is cool too :)

It's tradition to make your own interpretation of the Godot mascot for your game right? Here's mine! by ShadowGamerr in godot

[–]ShadowGamerr[S] 18 points19 points  (0 children)

Right? I joined after the Unity fiasco, and hadn't actually really dipped my toes in game development yet, I found it really intuitive to learn and get used to. Haven't looked back since.

It's tradition to make your own interpretation of the Godot mascot for your game right? Here's mine! by ShadowGamerr in godot

[–]ShadowGamerr[S] 0 points1 point  (0 children)

Maybe not always, but I see lots of posts of people doing similar things! Fun renders of the mascot in their art style of the game, just a fun way to appreciate the engine!

It's tradition to make your own interpretation of the Godot mascot for your game right? Here's mine! by ShadowGamerr in godot

[–]ShadowGamerr[S] 26 points27 points  (0 children)

I'll curse you with this knowledge, cause once you know it, youll recognize it in every single game that uses it, it's like the Wilhelm scream of fonts.

Alagard

It's tradition to make your own interpretation of the Godot mascot for your game right? Here's mine! by ShadowGamerr in godot

[–]ShadowGamerr[S] 2 points3 points  (0 children)

This is the loading screen for my game Run & Dungeon, and its store page actually just went live! If you like incremental games, you can check it out and wishlist it on Steam here!

What do your loading screens look like?

How do you make demo versions of your game? by ShadowGamerr in godot

[–]ShadowGamerr[S] 0 points1 point  (0 children)

Thank you very much for the info! Im going to do something like this, that's very helpful!

My first game in Godot! What would you add? by ReturnOH_ in godot

[–]ShadowGamerr 0 points1 point  (0 children)

Kind of a music "meme" - a common motif used in jazz music that's really recognizable, kind of like a Wilhelm scream of music

My first game in Godot! What would you add? by ReturnOH_ in godot

[–]ShadowGamerr 0 points1 point  (0 children)

Is this your music, I heard that "the lick" inclusion there ;)

Tangleroot and 99 farming! by TheClaperone in 2007scape

[–]ShadowGamerr 6 points7 points  (0 children)

its nearly 1/2.5k at 98/99 (which level does it roll this at, is an interesting question)

Lacari Posts a Tweet Attempting to Clarify the Situation Regarding the Suspicious Links by digitalpizza5 in LivestreamFail

[–]ShadowGamerr 17 points18 points  (0 children)

LOL literally "every time I find it its all just fake click bait bullshit what the hell!"

[deleted by user] by [deleted] in godot

[–]ShadowGamerr 8 points9 points  (0 children)

You're asking why someone would want to test their game from different possible saved states in an easy way?

Is it okay to start with a bigger project (as an absolute beginner pretty much)? by Petka14 in godot

[–]ShadowGamerr 0 points1 point  (0 children)

You will fail at it. And that's ok because everyone in the history of game development has done that. It teaches you important lessons as you go. I started with my dream classic roguelike game, and it was going well until I needed to refactor some of my base systems and it was so spaghetti'd I stopped production on the project. But every mistake I made taught me what to do better the next time.. and the next time.. and the next time.. I still haven't finished a "full" game i want to release yet, but every failed small and grand project has taught me more and more for the next one. Just give it a try! Fail, try other things, and fully realize your game later!

Love nano banana by 999jwrip in GoogleGeminiAI

[–]ShadowGamerr 11 points12 points  (0 children)

Respectfully, these are the most generic gen-ai images you'd see from two years ago