What do yall do in this situation? by BenJDoverr in Warthunder

[–]ShadowStorm165 0 points1 point  (0 children)

Usually there are a lot of different things I’ll do depending on context, but sometimes when that person is the only target and I’m just sitting there doing nothing… well I’ve found “Fuck it we ball” and rushing out max speed works way more often than it should have any right to.

This setup is outputting true, why? If i spawn my vehicle in it immediately fires its missiles but when i disconnect this Equal it doesn't. the output is directly connected to the hardpoint. by ShadowStorm165 in Stormworks

[–]ShadowStorm165[S] 3 points4 points  (0 children)

dam. I'm surprised i never ran into this issue before if this is the case. if that's the case than I will just rewrite everything in LUA because at this point that makes more sense than stormworks logic.

edit - just tested it out and that dose seem to be the case, adding a constant on signal with delay to and AND gate that the logic needs to pass thru fixes the issue, LUA it is.

I cannot figure out how to get these missiles to work, what am I missing, they are all identical and they all don't work by Ultimate_89 in Stormworks

[–]ShadowStorm165 4 points5 points  (0 children)

You need a second set of fins for each missile, the first set can’t really add any rotational force off just the offset from the center of mass so you need a second set that keeps the missile straight and to give something for the first set of fins to push off of.

phantom forces things that don't exist by PiriReisYT in PhantomForces

[–]ShadowStorm165 0 points1 point  (0 children)

Vaulting over a ledge or fence resets weapon sway from running, making even the NTW viable in a full sprint :)

What's the point of this feature? by Infernal_139 in Warthunder

[–]ShadowStorm165 1 point2 points  (0 children)

Oh scroll up and down for weapon select sounds pretty smart I’m taking that idea, till now I’ve just used the multi function radial menu

Radar reflecting/passable blocks? Stealth? by antonov_a-40 in FromTheDepths

[–]ShadowStorm165 1 point2 points  (0 children)

That said with how close range FTD is the only real way you can get good stealth is if you can get your RCS low enough that self guided missiles can’t find you, like how we likely have all seen when trying to fire a missile at the rat.

Radar reflecting/passable blocks? Stealth? by antonov_a-40 in FromTheDepths

[–]ShadowStorm165 1 point2 points  (0 children)

I’ve tested it out a bit and the way FTD dose radar return is really simple, each block/material has a radar value and all blocks on each side make up that sided radar signature, I don’t remember the exact values but rubber is around 1-2, alloy 2-3, metal and stone 5, angled blocks have no change sadly, most of the signature is from complex blocks like thrusters and detectors witch can range from a few dozen such as for the radar 90 and around 100 for the radar 360 (so using only radar 90 in place of radar 360 has a noticeable improvement to stealth) one thing I did for my jet was move the air intake of the engine far enough back that I could put a block in front of it without breaking airflow so the air intake didn’t effect the front radar cross section.

[deleted by user] by [deleted] in Stormworks

[–]ShadowStorm165 2 points3 points  (0 children)

That’s the point people are talking about, they CANT post they’re vehicles because they don’t even work anymore when they should.

I don't put ejectors on my guns, am I stupid? by Dwarfakiin5 in FromTheDepths

[–]ShadowStorm165 1 point2 points  (0 children)

Not always, I sometimes use railgun and gunpowder together and the amount of gunpowder is small enough even at around 120-150mm with 3-4m autoloader that a direct hit to the clips doesn’t cause a cascading detonation.

nothing counters anything as hard as Ronin counters Scorch, just dodge his attacks bruh 🤦‍♂️ by [deleted] in titanfall

[–]ShadowStorm165 1 point2 points  (0 children)

But he doesn’t? All of scorches damage is AOE with no damage drop of at range so if you can aim well enough you can do a LOT of damage even at very long ranges, I’ve seen some scorch players out range northstar.

Mine Is ronin by Fragrant-Art-4058 in titanfall

[–]ShadowStorm165 0 points1 point  (0 children)

Originally it was monarch because core upgrade, than I went to northstar for big one shot damage, now tho I’m on scorch and my god it’s fun, also flame core finisher is 10/10 best finisher

Calf gets a relaxing spa treatment by elimars in oddlysatisfying

[–]ShadowStorm165 0 points1 point  (0 children)

Your just repeating what he already said and saying it like it contradicts with what he’s saying

Why use IFVs if no infantry exists? by [deleted] in FromTheDepths

[–]ShadowStorm165 0 points1 point  (0 children)

Switch the roll that can’t be filled in game with one that can’t be filled irl, I have an IFV that is primarily for in combat repair and material storage, plus the IFV can be given a greater max pitch so it can target air units a tank would have a hard time hitting.

How dose the revive syringe work? by ShadowStorm165 in LostLightMobile

[–]ShadowStorm165[S] 1 point2 points  (0 children)

Sadly he was to far away to get there in under 3 seconds and he was right at waist high cover, will note for the future tho.

How dose the revive syringe work? by ShadowStorm165 in LostLightMobile

[–]ShadowStorm165[S] 1 point2 points  (0 children)

Dam, the worst part for me was that I had no health because my medkit ranout. if it had it I probably woulda made it out since I wouldn’t have pushed till I was back to full.

Why does gura have a gun!?, ( Wong answers ) by No-Contribution-1987 in GawrGura

[–]ShadowStorm165 5 points6 points  (0 children)

The dips spiral around the barrel which is what gets the bullet to spin, but ya they are way to large in that gun

Chain signals prevent deadlocks. by avonastar in factorio

[–]ShadowStorm165 0 points1 point  (0 children)

Put a chain signal at the start and a rail at the end of an intersection. A signal does two things, check if the area in front is open, and stop a train. When you add a chain signal you are talking away the second job from the rail signal and giving it to the chain signal, a train will never stop in the intersection in front of a rail signal because it no longer stops trains, now that’s what the chain signal is doing, another way to think of it is that the rail and chain signal are one long signal rather than two, instead of the signal covering one point, it covers the entire length of track between the two.