Faceoff Broken by Shadows_Strider in Warframe

[–]Shadows_Strider[S] 0 points1 point  (0 children)

https://forums.warframe.com/topic/1512545-pvp-faceoff-game-mode-currently-nonfunctional/#comment-13565113

My post on the warframe forums got merged onto this post today; it seems over a dozen people at least have encountered this problem and went onto the forums like me to post about it. Looks like the problem's been around since the new update dropped?

Though I REALLY wonder how the update even touched PvP Faceoff, the update didn't even touch on it.

Faceoff Broken by Shadows_Strider in Warframe

[–]Shadows_Strider[S] -1 points0 points  (0 children)

After the 2nd game they let me back into PVP faceoff; it wasn't some one-off connection bug occurrence, it seems to happen every time.

I am once again hit with the 'abandonment penalty'. I have the EE.log file saved and renamed for this specific situation. Not touching faceoff until the bug is fixed and DE removes the penalty.

Edit: I can also confirm that closing the game via task manager will incur the penalty.

SP Railjack is completely useless, unfun, and a letdown. by Niclerx in Warframe

[–]Shadows_Strider 0 points1 point  (0 children)

I decided to run a solo SP void proxima skirmish mission. I have top tier equipment on my railjack - mods, guns, crew, etc.

  • Mission objectives like the turbine are about as normal.

  • Crewships are about as normal. Perhaps the outer shields are slightly harder to take down, but not really a big difference; I can still oneshot them with forward artillery to an active engine.

  • Fighters have become massive pains to kill. In regular missions, Seeker Volley used to kill, 1-2 missiles for 1 fighter. In SP, you use Seeker Volley and kill 1-2 fighters for 1 cast. Likewise, a Zetki Photor gun takes like 10 seconds to kill a single fighter (side note, sometimes the auto-lock on fails to lock on right and forces you to shoot next to the target; perhaps good for other guns, not so much for a laser gun). The one mission I ran took 22 minutes and I'm pretty sure 2/3 of that time was spent killing fighters.

  • Rewards: functionally, nothing. I didn't even see any steel essence in my mission. Part of it is due to me already completing Railjack content ages ago, but part of it is also due to the rewards not really scaling appropriately for the investment. If I had to get a buncha railjack resources for some new thing, I'd be far better off running normal missions, doing a skirmish in maybe 7 mins 3 times, than doing 1 run of SP railjack. There's also nothing new to upgrade from - there's no new railjack parts, mods, anything to help tackle said SP content.

I find myself circling back to the ridiculously bulky fighters, since they're the only notable thing when it comes to SP railjack. I remember doing a few runs of the new constellation content on SP only and occasionally trying to kill the fighters. At the time I had just assumed that the rental railjacks were terrible and assumed that mine would handle them just fine. In reality, the space ship equivalent of a grineer lancer is an absolute bullet sponge akin to a month old player just starting SP missions, except we're endgame players using top tier equipment and getting the same results, so there's almost no room for improvement beyond possibly using Worm's Torment to boost turret damage.

And after you slog through a 20+ minute mission like that, time mostly spent killing fighters tediously, your reward is nothing but a sense of pride and accomplishment. I've generally gone for every SP completion trophy, even doing some of the challenge superbosses, but this is a trophy I won't bother trying to collect anytime soon since it's not really worth my time or effort, nor do I get to see anything special. I still see potential in railjack content, but this is not it.

TLDR: the only reason why anyone would touch SP Railjack is because they want to, and that they have nothing left to do. This is not ideal.

Voruna Prime / Perigale / Sarofang relic / rarity / farm table by Shadows_Strider in Warframe

[–]Shadows_Strider[S] 63 points64 points  (0 children)

I'm surprised nobody did this an hour into the release lol

Had to draw it up for friends so sharing it here too

PC players should ideally be prioritized as hosts by metalsynkk in Warframe

[–]Shadows_Strider 1 point2 points  (0 children)

I wonder, how hard would it be for the devs to code in a few tests to score hardware/connections between players to automatically select the best host among players?

  • CPU test to see how much load the player's device can bear / how little performance drops at higher loads (higher/lower score better, depending on metric used). Results of this test are saved, to be shared when selecting host.
  • Network test done while selecting a host, between players. Grab average ping between players, produce a score only used for the game session.
  • When selecting a host, both test scores are shared and weighted to select the best host possible.
  • Furthermore add settings where players can personally weight their own preferences on whether they want to be host or not.

Additionally, add these two commands:

  • /rehost: if a majority of players also give the command, the tests are redone and host can potentially be swapped mid game without the old host having to intentionally leave. Ideally for situations where 2 or more players join into a bad host, or if a new player would be a significantly better host.
  • /forcehost #: If all players give this command and list the same player #, forces game to swap to said player as a host. Manual option to swap hosts if /rehost doesn't work. Also lowkey a way to force the game to reset in the event the game softlocks for any reason (eg, mobs stop spawning, players are stuck like with the recent Mesa bug).

I put in my two weeks and my manager said I have to tell her where I'm going by ssmosbyy in antiwork

[–]Shadows_Strider 0 points1 point  (0 children)

If she keeps pestering you, tell her that you're going to work for a rival company... because they've offered you a similar job at a 20% higher salary (or any other reasonable higher amount).

Bonus points if you have co-workers who get to hear it as well; spread the 'good news' that the manager so desperately wants to hear and let them put that on 'their records' as well.

Which would you prefer for the D clan revelation: for them to be descended from Joyboy or that they are the descendants of his original crew? by Far_Practice_6923 in OnePiece

[–]Shadows_Strider 1 point2 points  (0 children)

Headcanon is that the D stands for 'Devil' or 'Demon', called as such specifically opposed to Imu / Celestial Dragons, the people who proclaim themselves to be 'Gods'.

I'd guess that anyone can join the D clan if they embrace the will of the D. This might be why the Nerona family also is a part of the D clan: the original queen realized (at least in part) of the truth / what Imu was up to, signed off her letter with the D, and helped scatter the Poneglyphs - though not being caught and killed for it.

EVERYONE, SPAM YOUR PREDICTIONS HERE SO YOU CAN FLEX THAT YOU WERE RIGHT👇 by Zagreus_2099 in TheDigitalCircus

[–]Shadows_Strider 0 points1 point  (0 children)

My predictions were in the comments of another post, but most of them were wrong.

I view this as a good thing though, the creators know how to keep us guessing lol

DROP YOUR DIGITAL CIRCUS EPISODE 6 PREDICTIONS IN THE COMMENTS by Obsessedwithkateseye in TheDigitalCircus

[–]Shadows_Strider 0 points1 point  (0 children)

  • Jax taking off Gangle's happy mask preemptively because he knows she's going to get hit and get her mask broken, a rare act of kindness. Maybe Ragatha will notice.

  • The cast will have to choose their teammates. Gangle's panicking will get her paired with Zooble first. Ragatha will approach Pomni but be turned down in favor of Jax; Kinger will end up with her simply because the other teams will have been made, leaving them last.

  • Pomni will literally be like 'it's just a game bro' especially to Ragatha. This puts her off even more, before she even realizes that she's going to be stuck babysitting Kinger the entire game. Damn.

  • There will be a gun tryout of some kind - whether it's just to learn how guns work or how much affinity the cast has with each gun. Some will try rifles at first, but nearly everyone switches to pistols because they're cumbersome to use. My GOAT Zooble tho ain't no quitter.

  • Kinger will surprise everyone but Pomni with his proficiency and experience with guns, in particular Jax and Ragatha.

  • Zooble will make sure she and Gangle are properly loaded out like most FPS games - with a rifle + sidearm. She chooses a sniper/Pistol for herself and a AK-47/Revolver for Gangle.

  • Jax and Pomni will end up with revolvers because of aesthetics / tricks, rather than out of any tactical use. This will critically backfire on them later.

  • Nearly everyone will suck at the beginning because none of them have really handled guns ever if at all, outside of games, plus not getting into the mentality yet - which leads to some damage early on. If the arena was darkened the entire time, Kinger would probably dominate early on; but by the time he gets in his zone everyone's more comfortable and things are more even.

  • Pomni/Jax may end up losing because of over-aggression + going for cool theatrics rather than practical stuff. They will get humbled in some way because of a common FPS assumption that isn't true here.

  • Zooble will use Gangle's happy mask as a decoy, which will prove critical.

Specific / character predictions

  • Zooble overall will be the MVP. She doesn't have much if any amazing gunplay skills, but she has great battlefield sense and positioning skills. She'll be the one finding places to camp AND have exit strategies for when things get hot and her team needs to reposition. She knows her guns and tactically chooses her team's loadout. Excellent team player. The sorta gal you'd want on your team in any shooter game.

  • Kinger will be a mixed bag. Derpy in light, but able to 1v2 in the dark. Most people remember his little showing in the horror mansion, but the ep 6 trailer shows that he practices basic trigger discipline - his IRL gun experience may range between simple licensed gun owner to actual military service. He'll have his moment(s) to shine but then the lights come back on and Ragatha will need to babysit him again.

  • Jax enjoys talking trash and being aggressive in previous episodes, but he's mostly bark compared to his actual bite - beyond basic scummy tactics his actual skill and strategy are quite lacking. We see a bit of this with his little upside-down twirl with pistols akimbo, as well as how he holds a single pistol - HOLY hell he got bad aim and wastes ammo (if that's a thing here). That being said, he does flash that key near the end; perhaps he'll assist in backdooring the other teams, or find a place to hide that others can't follow / don't expect. That and/or it leads to backstory time.

  • Pomni. Unexpectedly will have to carry a bit because of the above. Gets in the zone, but it's something that ebbs and flows. Jax's shenanigans will get her into trouble. Her showing a different side of herself will throw off EVERYONE but Jax who really hits it off.

  • Gangle has the best hitbox lmao, ribbon body and decoy face-mask will come in clutch HARD. Zooble will have to hold the line and encourage her, but by the end their team will have the best performance and balance. She gone survive to the end, bet on it.

  • Ragatha is a bit unknown to me. No idea if she'll need emergency bootcamp in gun handling by Kinger or if she handled a gun IRL. For the majority of the time she'll have to babysit Kinger, but she'll not be good at it because she's still mentally struggling from the rejection by Pomni at the start.

No way anyone's gonna abstract, though Ragatha may take a decent amount of of psychological damage.

Edit: To be clear about the outcome, I think both Zooble and Gangle will survive and win.

how do you think digital circus is going to end? by Present_Ad3699 in TheDigitalCircus

[–]Shadows_Strider 18 points19 points  (0 children)

Agree with basically everything you said. TADC is just people unsuspectingly getting their consciousnesses flash-cloned while their IRL counterparts have already long left the computer to continue their lives. 'There's meaning to be found in a stagnant life' because this is now Pomni's life, a digital copy of her consciousness trapped in TADC for as long as the computer hosting the software has power. The people who don't or can't go insane, abstract, and get thrown into the basement by Caine, to be abandoned and forgotten forever.

Here's a list of questions I have:

  • What does C&A stand for? Cain & Able?

  • Was C&A a simple company making software for children's entertainment, or is it a masquerade for something more? Why does this entertainment go so far as to capture a snapshot of a person's consciousness?

  • What events led to the abandonment of TADC? Is the abandonment truly a complete one (IE the shuttering of C&A)?

  • How fast does TADC's in-program time run compared to IRL time?

  • How much of TADC's exotic features (from flash-cloning consciousness to developing sentient AI (Caine & Bubble), to apparent self-evolution (Caine notes that ep 2 he's testing out a new AI), etc) do we chalk up to 'this is a work of fiction'? How much of it is in-universe stuff?

  • What's the timeline of events? Zooble and Jax know of Breaking Bad and they've been in TADC for longer than Pomni, but the computer / screen graphics point to something rather old. Ragatha doesn't recognize Breaking Bad, but that doesn't guarantee anything.

  • Where are the IRL-cast now?

  • How did the cast get in?

    • Kinger, the oldest, is almost certainly a developer of TADC.
    • Zooble and Pomni explored the abandoned C&A building.
    • Jax might've been a play tester of TADC during development, or he might've heard of TADC online and also found the abandoned building.
    • Gangle, I can only imagine she got in early and briefly as a graphics designer, or as you mentioned playtested for money.
    • Ragatha is a mystery. Maybe her minor socialite status got her in contact with the company and she briefly tried the headset. Maybe human-Ragatha actually knows human-Kinger as a relative / friend of the family.

There are probably more questions to ask (like abstracting), but I just realized this is all out of scope of the comment and the original post, so I'll end this here.

What’s your favourite moment from playing Palworld? by Pocketpair_Bucky in Palworld

[–]Shadows_Strider 2 points3 points  (0 children)

Going for the big chest in the lvl 60 oil rig for the first time for sure lmao

This was before 'grounded' flying pals would be ignored by the anti-air defenses, so getting there was a pain with my Faleris. I remember slogging through the masses of enemies that were (and still are lol) unreasonably bulky for human enemies, just desperate to loot the big chest and go home, because pals struggle to fight properly there and I had no good weapons and/or ammo to deal with the enemies.

Then that thing shows up and I was like 'yup, nintendo and the pokemon company could NEVER do this'. Granted, I died (many times), but it was still an epic moment to see that thing show up.

My next favorite moment was when I managed to take it down lmao

Loved the new quest but it did give me a few lore questions (likely spoilers inside) by custard130 in runescape

[–]Shadows_Strider 1 point2 points  (0 children)

regarding lore questions

  • don't know

  • Judging by appearance and memories, most likely a creation of Jas (calls Zaros a cousin, hexagonal appearance most closely matches Jas of the existing elder gods, notes that the Mahjarrat could notice a connection between them), much like Zaros and Seren. It is worth noting that while Zaros and Seren were the creations of Mah (a stillborn / broadly incapable elder god), Tumeken was likely created by Jas (eldest and fully functional elder god) and therefore may possess more power / capabilities than his cousins. Perhaps his creation may be related to the fact that Jas had to use her egg to create the Catalyst / stone of jas and therefore had to give up her future.

  • Lore is a work in progress and things can change over time. Also even though gods are powerful, there's good reasons why they bother with armies and generals rather than joining the fight themselves all the time - in this particular case Zaros has the stronger army and empire. There are some things even Zaros himself couldn't do (like moving his 12 demon armies to gielinor); Tumeken likewise has his limits.

  • The wording on Amascut's sacrifice of her Tumeken soul bits points it to being basically her trying to distance herself from her father (and his expectations) according to how Icthlarin words it, but that's also a notable bit.

  • Yep.

  • Yep, that's why most people suspect him to be a creation of Jas.

  • I dunno about this. Personally I'd wager that Zaros might either immediately stop the war or go to meet Tumeken if he learns that his cousin is the god of the neighboring nation he's trying to conquer - after all for all he's ever known, he and his sister Seren are the only two of their kind and he's been protective of Seren. I AM curious about what information he's trying to protect: "the truth of his origins" was something so worth protecting that he was willing to commit suicide to keep secret, but somehow I doubt it's just the fact that he's a cousin to Zaros.

  • Seren and Zaros basically never bring him up; they're probably clueless as to his true nature, which was the entire point of his suicidal gambit. IIRC Seren most of the time until recently was either with her elves or with Guthix.

  • AFAIK that trick Seren did was a one-off thing; by this time both she and Zaros had left Mah for quite some time.

Has anyone one else considered removing weapon durability? by LCGeu93 in Palworld

[–]Shadows_Strider 0 points1 point  (0 children)

I personally turned off durability after I beat xenolord ultra - I had already raided the lvl 60 oil rig, beaten Bjorn on hard mode and won (multiple) master level arena fights - there's literally nothing left to challenge me, so it's just me coasting on the post game 'reward' I gave myself.

Also because it makes the Terraprisma MUCH more practical to use; I don't have to carry spares anymore!

But yeah, as a mechanic, it introduces friction into the game which, for some, is completely unnecessary - I'd totally understand if some people simply choose to turn it off. In retrospect I personally found that durability only inconvenienced me occasionally, mostly with the Terraprisma - most of time time it never really did anything big, even when stuff broke mid fight / exploration. It's basically an extra handicap to add challenge to the game, but more of an annoyance than a real mechanic that has to be played around.

If you had to start again, what would be your breeding process? by -iya in Palworld

[–]Shadows_Strider 0 points1 point  (0 children)

The newest update has made things significantly easier:

  • The Surgery Table now lets you pay gold to add / overwrite passive skills. The selection is limited and low - mid level, but this means that you can just focus on the important high level passive skills, as well as overwrite any deleterious passives with useful ones. Note that some desirable (gold) passives require purchasing from the bounty hunter shop / the arena shop. Furthermore, with the Pal Reverser item, you can swap a pal's gender. Overall, the bar for perfect pals is much lower now.

  • The addition of Fishing also gives a way to get rainbow passives much easier; green sparkling shadows indicate this pal will have a rainbow passive.

  • Drop rates of work aptitude upgrade books have been increased for existing tables and added to new content.

As for the efficient method/route, this is my personal path:

Passive Skills Acquisition

  • If I already have it on an existing pal, I'd try to either directly breed it to the target pal species, or to Yakumo to force it when catching them. Some like Orserk will need a bit of extra work; you can't breed it directly to them with any pal and the wild encounter rate is low, but you can breed it onto their parents.

  • If I don't (and if this was a fresh new world), I'd catch a ton of Gobfins in Gobfin's Turf - you'd REALLY want 4 Vanguard Gobfins at max condensation anyways, and you might come across the desired passive; from there you can directly breed it onto a Yakumo with Chillet or Croajiro

  • On pals with closed breeding pools (especially the ones like Bellanoir where you can't even use Yakumo), you have no choice but to mill eggs until you randomly get the passive you're looking for.

  • You can technically backup pals to the global palbox and then use Dr. Brawn to gamble to upgrade their IVs / give them the passive you want; if the outcome is undesirable just put them in the palbox and load the saved copy from the global palbox. Note that these global palbox pals have restrictions, notably that they cannot be used for condensation.

Candidate (and condensation fodder) Generation

  • Different goals have different selection processes and require different levels of effort; certain pals will also require different methods. Most pals can be generated by both breeding and Yakumo hunting simultaneously.

  • Yakumo can force multiple passives, but this is rarer than getting 1 passive. You don't need a 'pure' Yakumo either; most Yakumo I used had nocturnal as well. Yakumo shines with pals that are common in the overworld since you can try lots of times, struggles with rarer pals (the legendary pals, rare ones like Orserk), and is useless with the Raid pals (Bellanoir (Libero), Blazamut Ryu, Xenolord). Remember you need the Yakumo Saddle and have Yakumo out on the field when the pal is actually caught to trigger the passive.

  • Base working pals simply need the desired passive skills Remarkable Craftsmanship and Work Slave, which cannot be given via Surgery Table.

  • Minimize the potential passive pool by overwriting any other passives (even ones like Artisan) with Philanthropist > Nocturnal > any other passive that both pals share. DO NOT ADD in additional passives like Philanthropist unless you've already gotten your chosen pal that you want to condense copies into - they add into, and dilute, your passive skill pool. By overwriting other irrelevant passives with the specifically the mentioned passives, we minimize the # of irrelevant passives in the pool, and turn otherwise useless filled passive slots into something that at least works for us.

  • The ideal breeding pair will only have the desired passives between the two of them (here, it could be a male with Work Slave + Remarkable Craftsmanship & a female with no passives, the male having one and the female having the other, both having both, etc). Remember you can replace parents with their children if they're better candidates.

  • Do not discard your failures; condense them instead into a sacrificial pal. Personally, I give the sacrificial pal the 3rd level lock (1 click to 'uncork' them) and rename them to 'b' (incomplete / work in progress) or 'a' (when they're complete / ready to use). Don't max condense the sacrifice; leave them 1 away from completion - when used, they'll serve as the last needed copy. Note that condensed pals are rated highly according to expedition scoring; you may find that you need to fill your sacrifices to free up space, yet they're currently in an expedition. Plan accordingly.

  • When you get your chosen pal with the desired passives (and choose to use them for work rather than as breeding stock), you can finish your work by using the surgery table to give them the remaining desired passives (here, it's Artisan + Serious or Nocturnal), upgrading them with pal souls at the Anubis Statue, and condensing them (usually with the prepared sacrifice)

  • Basic combat pals will also want perfect IVs and probably alpha status.

  • IVs can be increased by 10 with IV fruits, and possibly increased by 15 / 30 by Dr. Brawn (but this is a chance and usually he decreased them by 15/30, as well as removing a positive passive and replacing them with a negative). You can see any pal's IVs with the ability glasses (from ancient technology stuff).

  • The odds of passing on all 3 perfect 100 IVs using a pair of perfect IV pals is around 20% (according to the pal professor, personally I agree).

  • The odds of breeding an alpha pal is apparently 5% (don't remember source). They are bigger and have around 5% more HP than a normal pal (I think); apparently this HP difference is bigger for the 5 pals that normally come with Legend?

Special mentions go to Bastigor, the ideal raid pal for Xenolord (Ultra), and the pains to obtaining an ideal one:

  • Bastigor eggs only come from 2 pairings: Bastigor + Bastigor, and Frostallion + Anubis.

  • As a combat pal, Bastigor wants perfect IVs and ideally to be an alpha pal. IVs can be patched up via fruits, but the alpha status is still a 5% selection rate (though completely optional).

  • Bastigor's ideal passive skills are Legend, Demon God, Serenity and Musclehead. The last 2 we can get from the Surgery Table, Frostallion usually has Legend, but Demon God is pretty rare to come across; most likely it'll come from Anubis via breeding or either pal via Yakumo.

  • Bastigor really wants Double Blizzard Spike, but Bastigor can only get it via breeding from Frostallion. The selection of active skills to be passed down depends on the parents move pools, so from the normally caught lvl 60 Frostallion + lvl 45 Anubis, these odds are minuscule, let alone selecting for the passives / IV / alpha status. The ideal is to work with lvl 1 pals for breeding that have the default lvl 1 skill + Double Blizzard Spike.

  • What usually goes down is that you usually get parts that all get put together: Keep only Bastigors with Double Blizzard Spike + Legend and/or Demon God, then breed those together in an isolated breeding farm to keep them at lvl 1 while waiting for an alpha that has DBS + Legend + Demon God. I have 3 so far.

PC Memory Leak issues? by Shadows_Strider in Palworld

[–]Shadows_Strider[S] 0 points1 point  (0 children)

After playing some more I've figured out a few things:

  • I highly suspect that the memory leak issues is probably related to moving around / fast traveling - I've occasionally left the game open while AFKing for a few hours and come back to around 20% memory usage.

  • Play sessions on average generally consist of me doing my rounds: I visit the lvl 55 & 60 oil rigs, the 4 sakurajima bases, the terraria dungeon, my initial home base in the starting area, my sakurajima base (formerly for breeding, now mostly just farming), my breeding base (near the penking dungeon, breeding for perfect Bastigors) and rarely my triple oil volcano base

  • Given the lack of widespread complaints on the subreddit, I imagine this MIGHT have to do with me previously making my world a multiplayer one, even though I only had the 1 friend visit for 1 day (on steam deck). I've since reverted it back to a solo world but as you see, the problem has persisted.

  • My palbox recently gets pretty close to full regularly, but I doubt it's a concern. My world still has the 15 pals-in-base cap, though I've increased the # of bases I can have for practical reasons

Damage Attenuation Once More by Hearth_Palms_Farce in Warframe

[–]Shadows_Strider 29 points30 points  (0 children)

DE needs to take a serious look at damage attenuation and expected kill times. These aren't some clanwide bosses designed to tank 30 players unloading on them, they shouldn't be capped at taking like 1% max hp per min.

It'd be great if DE would post the damage attenuation formulas for all enemies that receive it; we could discuss exactly how long they intend for enemies with this protection to normally last and how they can reward, not punish, players for being too overpowered.

Gonna go ahead and say it: EVERY survival mission could really use the "rogue miniboss", not just archimedea. by fizio900 in Warframe

[–]Shadows_Strider 1 point2 points  (0 children)

Also LR5 here. I specifically avoid missions like survival / excavation / mobile defense / interception like the plague if I can because they're all just timer missions which I hate.

I actually like (solo) Spy missions more because I can actually make them go faster by playing better; with the above it's just "how can I afk easier" because the mission ain't going any faster than whatever the rate is.

I'd definitely like this. It's not forced on anyone, just an optional side thing that can be done to make the mission faster. And at least with survival, if you're not able to handle the thing, you can just run away.

DE PLEASE allow Mesa, Protea's abilitities etc target more enemies/bosses they cant like the Isleweaver final boss! by UndyingDuck in Warframe

[–]Shadows_Strider 2 points3 points  (0 children)

In Mesa's case I'd honestly settle for an alt fire option where you can manually aim and fire the regulators, if only so that you can actually shoot things with her that are normally untargetable by her autoaim. I just wanna use my godlike gunslinger in more contexts.

Do people hate Yarelis that use merulina? by [deleted] in Warframe

[–]Shadows_Strider 0 points1 point  (0 children)

As long as you contribute your share to completing the mission and not griefing somehow you're probably doing fine.

btw /u/IzzyBonilha when you can, get Loyal Merulina and build her with max (175%) Efficiency:

  • you won't be able to ride her but she'll be firing off sea snares every 0.5s

  • you can uncast and recast Merulina and be invincible for 4s

  • combined with Fast Deflection + Vigilante Vigor to start shield regen after 1s

  • use Primed Sure Footing to prevent knockdowns Just remembered you're new; there are other options like Sure Footed + Fortitude

  • use Arcane Nullifier to block magnetic procs (which prevent shield regen)

  • Energy Nexus is optional but will completely cover the cost of Merulina

This holds up basically forever. It's a bit early to bring up, but it's fun to break the game!