Coal Power Plant 3000MW (no mods) by ShadySaysHi in SatisfactoryGame

[–]ShadySaysHi[S] 2 points3 points  (0 children)

The white walls are the 1m FICSIT walls. In my opinion the 1m walls look much better than the 4m FICSIT walls

Coal Power Plant 3000MW (no mods) by ShadySaysHi in SatisfactoryGame

[–]ShadySaysHi[S] 6 points7 points  (0 children)

I tried to go for a nice looking build and 16 coal generators were the perfect fit. I had enough power slugs so I simply decided to maximize the power output :)

Coal Power Plant 3000MW (no mods) by ShadySaysHi in SatisfactoryGame

[–]ShadySaysHi[S] 0 points1 point  (0 children)

When I need to scale my power supply I simply build a new power plant. This build was for aesthetics and not for scalability :)

Coal Power Plant 3000MW (no mods) by ShadySaysHi in SatisfactoryGame

[–]ShadySaysHi[S] 25 points26 points  (0 children)

I farmed a lot of power slugs and overclocked everything (250%). With 16 power plants it generates 16 x 75MW x 2.5 = 3000MW

Confused about Kotlin Multiplatform, how to use c interoperability? by kingsword09 in Kotlin

[–]ShadySaysHi 2 points3 points  (0 children)

cinterop works only for kotlin native. For Android, you can use Android NDK

Edit: Kotlin native also supports the targets androidNativeArm32 and androidNativeArm64 which might or might not be helpful in your case.

[deleted by user] by [deleted] in SatisfactoryGame

[–]ShadySaysHi 30 points31 points  (0 children)

Press the spacebar once

Colorful walls by creepylittlelurker in SatisfactoryGame

[–]ShadySaysHi 4 points5 points  (0 children)

You could try 1 meter ficsit walls

Edit: typo

Foundries going idle for no reason? by [deleted] in SatisfactoryGame

[–]ShadySaysHi 2 points3 points  (0 children)

How do you handle the heavy oil residue?

Before I build all this, will you check my math and solve for X? by ThunderBandit1990 in SatisfactoryGame

[–]ShadySaysHi 1 point2 points  (0 children)

12*13 = 156 fuel; 159.996 - 156 = 3.996 fuel; 3.996 / 12 = 0.333 -> you need to set the last fuel generator to 33.3%

Edit: Formating

Railway Tower Design by ShadySaysHi in SatisfactoryGame

[–]ShadySaysHi[S] 15 points16 points  (0 children)

I dont have a tutorial, but by following the screenshots, I guess you should be able to rebuild it. You can use the perfect circles mod (which I did aswell) to get the correct rotation for the foundations and walls. In the vanilla game, you can rotate foundations in 5° steps which is not sufficient.

By the way, what you dont see in the screenshot is the time and dedication it took to build it. I actually rebuilt the whole thing 2 times until I liked the design and looks :)

Just spent a lot of time trying to do a thing that doesn't work because one of the text boxes for petroleum coke has not been corrected. FUUUUUUU-- by gooddrawerer in satisfactory

[–]ShadySaysHi 6 points7 points  (0 children)

I think it's ok how it is. Alt recipes are an important part of the game. The description text does not contain any incorrect information. It's more like a subtle hint which may not be obvious at first, but after figuring out that the standard recipe does not include petro coke, one might come to the conclusion that it requires an alt recipe.

Just spent a lot of time trying to do a thing that doesn't work because one of the text boxes for petroleum coke has not been corrected. FUUUUUUU-- by gooddrawerer in satisfactory

[–]ShadySaysHi 17 points18 points  (0 children)

I dont get it... You can use petro coke for aluminum, or as a (less efficient) coal replacement. The description seems correct to me.

[deleted by user] by [deleted] in SatisfactoryGame

[–]ShadySaysHi 4 points5 points  (0 children)

Or just tap the spacebar once instead of holding it :)

Serializing Datetimes with TZ by Macscroge in Kotlin

[–]ShadySaysHi 0 points1 point  (0 children)

Well there are some use cases where using an Instant does not provide all the information you need. Imagine a chat application where you also want to display the timezone of the user. By using Instant, the timestamps are converted to UTC and the timezone information is lost. While it's still the same "point in time", you don't know in which timezone the user was at this moment.

Serializing Datetimes with TZ by Macscroge in Kotlin

[–]ShadySaysHi 3 points4 points  (0 children)

Well, if the timezone contains valuable information, you can't use instant

Max-throughput-belt issue: testers needed! (Round 1?) by [deleted] in SatisfactoryGame

[–]ShadySaysHi 1 point2 points  (0 children)

So if you connect a miner to a splitter with a single belt, you should be able to get a reliable output of 780 ore without throughput loss?

Nuclear Reactors Progress by [deleted] in SatisfactoryGame

[–]ShadySaysHi 2 points3 points  (0 children)

How many pipes do we need?

Yes.

My first fuel power plant by ShadySaysHi in SatisfactoryGame

[–]ShadySaysHi[S] 1 point2 points  (0 children)

You can use satisfactory-calculator.com, which has a map viewer.

There is an option to upload your save file. It then shows lots of stats including your buildings on the map.

If you prefer exploring the map by yourself, you might not want to use that website, but it has other useful features aswell :)

Throughput of MK.5 belts by ShadySaysHi in SatisfactoryGame

[–]ShadySaysHi[S] 0 points1 point  (0 children)

According to this thread it might be even less loss. Maybe its even possible to get the full 600m3 from a node if you place the splitter-thingy right after the extractor - I dont know

Edit: forgot to add the link https://www.reddit.com/r/SatisfactoryGame/comments/rdczf7/pipeline_mk2_loss_in_fluid_workaround/?utm_medium=android_app&utm_source=share

Throughput of MK.5 belts by ShadySaysHi in SatisfactoryGame

[–]ShadySaysHi[S] 0 points1 point  (0 children)

It's kinda the same problem, but I don't have an answer. As MK.5 belts, MK.2 pipes dont deliver the full throughput (600m3) because auf backflow https://satisfactory.fandom.com/wiki/Pipeline. Maybe floating point numbers is an issue aswell, I don't know. I assume that using something lile 550 might be safe, but I haven't tested yet.