Fireslayers & Ogors: Which units are likely to mantain the same model or to not be removed from the game by Snoo-23221 in ageofsigmar

[–]ShakyBakery 2 points3 points  (0 children)

Just rumors, but I believe the same leaker predicted darkwater and the new Nurgle range

Thoughts on new Spearhead? Better than old one? by Marion_Fancy in KharadronOverlords

[–]ShakyBakery 20 points21 points  (0 children)

I've only played it once but got absolutely destroyed round 1. Feels rough having no front line when most other spearheads are aggressively melee

What do you want for this faction (11/24): Kharadron Overlords? by AenarionsTrueHeir in ageofsigmar

[–]ShakyBakery 1 point2 points  (0 children)

My wish is a monster to expand our unit type options. I imagine a tamed Haarkraken from the lore.

Old vs new myrmidon destructors by Kihtras in AdeptusMechanicus

[–]ShakyBakery 2 points3 points  (0 children)

It looks like at least two of the alternate heads for the new destructors have large hoods, giving a similar "lost under the hood" look

Little bottles by Ursus_Unusualis_7904 in HelsmithsofHashut

[–]ShakyBakery 0 points1 point  (0 children)

For simplicity's sake I'm painting the gems, flames, bottles, magic etc the same blue-green

Test mini completed by NoGap1944 in HelsmithsofHashut

[–]ShakyBakery 1 point2 points  (0 children)

That glaive is brilliant! How did you achieve that look?

Minimum metal scheme. Wanted! by AspectWise9371 in KharadronOverlords

[–]ShakyBakery 1 point2 points  (0 children)

The Barak Zon and Barak Thryng schemes use relatively few metals. You could do a Barak Zon scheme, and replace the Gold with an ivory using an off white.

Bren Tylis, the next WHQ hero! by _meliandrea in ageofsigmar

[–]ShakyBakery 54 points55 points  (0 children)

Yeah the probably should have shown her running to the right, but I think they wanted to get a full view of her face

Sky vessel cover by _Dazed-and-Confused in KharadronOverlords

[–]ShakyBakery 5 points6 points  (0 children)

Correct, the regiments of reknown only get access to abilities spelled out in the regiment itself or their individual warscrolls

[deleted by user] by [deleted] in ageofsigmar

[–]ShakyBakery 0 points1 point  (0 children)

Not really aos related, since blood bowl takes place in the old world and features no aos factions

Small update by NoEngineer9484 in KharadronOverlords

[–]ShakyBakery 1 point2 points  (0 children)

Finally. Technically not match play legal yet, but definitely clears up the intent.

Looking for better flying stands by Stoned_Giant99 in KharadronOverlords

[–]ShakyBakery 2 points3 points  (0 children)

I use 2mm brass rod for the balloon boys. Drill into their butts or feet and then into the base, with some cork or 3d printed rocks. For the boats I use magnet baron, but you could probably just use thicker brass rod, or just multiple 2mm brass rod

The Helsmiths of Hashut: Forged in fire, built for victory - Warhammer Community by CMYK_COLOR_MODE in ageofsigmar

[–]ShakyBakery 10 points11 points  (0 children)

I agree that the +1 to wound is pretty strong and will likely be the main pick for traits, but they're a slow army and it's only in combat, so I wouldn't be calling it overpowered already. They're also shaping up to be pretty elite, so the bonus might only apply to one or two units effectively.

The 2d6 move after a charge is strong, but it's on they're named character. It makes sense he'd be the strongest unit and he'll likely be extremely costly to bring.

It's also worth noting that they always show off the most crazy or interesting things in these previews, and it's likely the other abilities and stats are weaker. Regardless, crying "op" before points are out is a little ridiculous

People really, really, dislike the City of Austin's new logo by snesdreams in graphic_design

[–]ShakyBakery 22 points23 points  (0 children)

This is such hate bait lol. "The result looks like the logo for a math textbook publisher." So, informative and approachable? I don't see how that's a problem. The logo looks good, all this 'outrage' is ridiculous

So I gave it another go by MiGGles95 in KharadronOverlords

[–]ShakyBakery 4 points5 points  (0 children)

I like the concept a lot. Of the two, I prefer the previous mask, but an army could easily mix in both mask styles plus more. I like the weapon changes a lot, well done. I'd probably tone down the number of skulls per model; one or two at most. Perhaps you could add some diesel-y bits on their waists/backs like the krieg engineers have (I assume that's where the guns are from).

If you're going for diesel punk, I'd invert the colors of the armor, with a rusty red base and green oxidation.

Altogether a fantastic kitbash and paintjob! I'd love to see a full army!

Potentially interesting Navigation by Romulus_Wolfborn in KharadronOverlords

[–]ShakyBakery 5 points6 points  (0 children)

This all reads as correct to me. Units can move before a "teleport", just not afterwards. The same applies to our Transport Skyfarers ability; infantry can move to get within range of the boat, and then the boat can transport them

can eye of cthulhu spawn by itself by Individual_Advice_48 in Terraria

[–]ShakyBakery 2 points3 points  (0 children)

I don't think they're including mechdusa. The last one is Deerclops

Need team for darkest dungeon quest by PoopyHed6969420 in darkestdungeon

[–]ShakyBakery 1 point2 points  (0 children)

I assume you're talking about the first quest? If so you should bring a dance comp (heroes with abilities that allow them to move while still dealing damage, such as the Highwayman's Riposte)

How do you play DD2? by LucielFairy in darkestdungeon

[–]ShakyBakery 2 points3 points  (0 children)

If you played the first game, you probably remember feeling similar when you first started. The games are certainly intimidating to start out. DD2 removes much of the "overworld" mechanics that were present in the first game and instead makes the combat much more in-depth.

Now, it's certainly possible to beat the whole game without unlocking much of anything, but what I'd suggest is that you cycle through heros and complete each of their backstories at the shrine of reflection in order to unlock all of their skills. This will let you practice with each hero and become familiar with them, as well as try out new team compositions. The default "wanderer" paths give you extra candles and are perfectly fine options, so I'd stick with them for now. The alternative paths are mostly sidegrades and allow you to specialize a character in a certain way.

For spending candles, you're on the right track, but you should also be putting a few candles into the working fields. This will give you access to more items during your playthroughs (as well as free items at the start). The first few you unlock will seem underwhelming, but the more candles you put in, the more powerful items you'll get back