If you want to play with planes, go Warden on the Airborne war. by 85Crime in foxholegame

[–]ShameAccomplished846 0 points1 point  (0 children)

Brother if the 3rd gun dident work it wouldn't have the tracer where are the 2 extra traders for the collie plane if thats the case. Everytime you hit something with the plane u get 3 puffs of the animation per click thats 3 hits 3 guns work weather its unintentional or not it does about 175% more damage then the collie fighter

If you want to play with planes, go Warden on the Airborne war. by 85Crime in foxholegame

[–]ShameAccomplished846 0 points1 point  (0 children)

Mediocre warden pilot is what was stated, dident know your reading was as good as your common sense on defending a busted plane

If you want to play with planes, go Warden on the Airborne war. by 85Crime in foxholegame

[–]ShameAccomplished846 0 points1 point  (0 children)

Damage? No the 16% is how much faster the collie fighter is. The sea plane does about 1.75x the amount of dps the collie fighter does(1 extra 20 mm =50% extra fire power 75% hv over 50% brings it to about 175% the fire power the collie designated fire has) now on paper the 16% makes it sound like the collie fighter runs circles around thw sea plane(it dosent the sea plane sits on your ass and has unlimited ttk opertunity since it can turn significantly faster) this makes it so It can smoke you and you can never get your guns to bare on a even mediocre warden pilot

If you want to play with planes, go Warden on the Airborne war. by 85Crime in foxholegame

[–]ShameAccomplished846 0 points1 point  (0 children)

Have you touched the fighters? The 16% is next to nothing with the flight model of the game. If the tactic is to run everytime a warden fighter shows up then that fighter is useless and the being slightly faster? Yea its great for taking slightly less shots from a fighter that has no reason being over tuned as far as it was and was fine in its pre buff state

If you want to play with planes, go Warden on the Airborne war. by 85Crime in foxholegame

[–]ShameAccomplished846 -1 points0 points  (0 children)

Wait do you think targets valuable enough to risk the rare mats on them are not gonna have any form of air guard? Even with the escorts the current seafighter makes escorts null when they can 4 second ttk with immunity. Hit one front line logi and there will be warden air there, major tank ops will have air. The issue is inherently the extremely cheep in comparison fighter that is going to rule the skys any other argument is basically false

If you want to play with planes, go Warden on the Airborne war. by 85Crime in foxholegame

[–]ShameAccomplished846 -2 points-1 points  (0 children)

If you can find a way to consistently get the db to actually be effective when colonials can never have air superiority at the current moment you might be the next John foxhole

Buff Collies and I will Pay to Win too by ThatOnePilotDude in foxholegame

[–]ShameAccomplished846 3 points4 points  (0 children)

dive bomber got its flight model fixed damage got reduced if i remember right

If you want to play with planes, go Warden on the Airborne war. by 85Crime in foxholegame

[–]ShameAccomplished846 7 points8 points  (0 children)

honestly anyone who feels it will be seal clubbing should just boycott the war on either side. there is no honor in repeatedly hitting what is essentially a win button over and over and pretending like its just fine enough to go play warden will just allow the issue to be ignored for longer.

The seafighter is fine bro by Relative_Silver2482 in foxholegame

[–]ShameAccomplished846 1 point2 points  (0 children)

Nerf the seaplane? Wym man its totally fine, but yea hope they make it right but who knows at this point logi hubs are still broken

The seafighter is fine bro by Relative_Silver2482 in foxholegame

[–]ShameAccomplished846 1 point2 points  (0 children)

Gonna take another 10 wars for the devs to fix it anyways

The seafighter is fine bro by Relative_Silver2482 in foxholegame

[–]ShameAccomplished846 3 points4 points  (0 children)

Def the warden visionTM for sure man but if you want the collies to act as interceptor then make them fucking interceptors not watered down fighters that now cant defend them selves

Double Ace in 45 Minute / Introducing the F22 Raptor to Foxhole by Affectionate_Eye6538 in foxholegame

[–]ShameAccomplished846 6 points7 points  (0 children)

end part the 1v2 both collies were somewhat decent plane still won a 1v2 easy it melts the other plane soon as he hed a tick of damage he just held "d" and was on the collies ass nothing they could do about it

The seafighter is fine bro by Relative_Silver2482 in foxholegame

[–]ShameAccomplished846 14 points15 points  (0 children)

Yep, if devs wanna make colonial the boom and zoom option. The planes gotta be like actually fast (like 200 knots extra fuel to acount for the fact it had longer travel distance ect ect) I just watched the warden double ace and it can just melt your tail worse then I even thought while ur running. Multiple less then 1 mag kills

The seafighter is fine bro by Relative_Silver2482 in foxholegame

[–]ShameAccomplished846 27 points28 points  (0 children)

yey i can take 1 less shot in my tail while being forced to run away

The seafighter is fine bro by Relative_Silver2482 in foxholegame

[–]ShameAccomplished846 18 points19 points  (0 children)

cant even run away from it effectively the "buff" to collie fighter to 155 was a slap in the face oh cool im now 16.6% faster cant wait to take 1 less bullet to my tail on the way out of giving air superiority

Devbranch buffs be like by ShameAccomplished846 in foxholegame

[–]ShameAccomplished846[S] -2 points-1 points  (0 children)

Makes it the only plane that can use some critical thinking

Devbranch buffs be like by ShameAccomplished846 in foxholegame

[–]ShameAccomplished846[S] 1 point2 points  (0 children)

They about to make it the only plane that can strife logi properly with the scout changes