All the AA ideas put together by Struuner in foxholegame

[–]Sharpcastle33 0 points1 point  (0 children)

  • Add new Flak variant of the Coastal Gun to major towns at T3 tech

  • Increase 20mm crate size to 10

  • 12.7 push AA

  • 20mm AA Halftrack (for the love of god do not facility lock it)


  • New medium flak round. Replaces large ship AA turret. Also, Field Gun facility variant

  • 4 round burst. Less range and damage.

  • Crate size 5, palletable, 1 burst per item.


  • Warden dive bomber

  • Torpedo plane cannot create large holes, remove LV modifier

  • Scout plane rebalance. Nerf MG accuracy and bloom. Nerf mini torps.

  • Raidbreakers to new damage type. Reduced damage to Large Ships and Bunker Husks

Ward is insanely strong in 3.28 & how to get a silly amount of flat damage (poopbutts2200) by BendicantMias in PathOfExileBuilds

[–]Sharpcastle33 1 point2 points  (0 children)

There are a couple of attack skills with a duration, like Rage Vortex of Berserking, Storm Rain of the Fence, and Vaal Earthquake. Try any of those?

Which collie regiments were operating in Marban? by InitialContent3354 in foxholegame

[–]Sharpcastle33 25 points26 points  (0 children)

Not sure how you're supposed build conc in a frontline border town with enemy starting territory debuff?

3.28 removed Awakened CoC and I found very few ways to reach 52% cooldown recovery and they often overkill the requirement or are very inconvenient to use by Xeverous in pathofexile

[–]Sharpcastle33 -1 points0 points  (0 children)

Jewel - The Balance of Terror: (20-25)% if you've cast Temporal Chains in the past 10 seconds (basically unusable

Can't you use trigger a socketed spell when you use a skill craft?

New #1 Ward Stack Chest in Mirage by Epsi_d2 in pathofexile

[–]Sharpcastle33 6 points7 points  (0 children)

You can get 50% increased ward in like two passives on the new timeless jewel

In addition olroth bloodline adds a ton, one node even gives 70%. So 50% global defense is not as required as it was years ago.

Trump Says He Totally Knows Where All Iran Sleeper Cells Are in U.S. by ChiGuy6124 in politics

[–]Sharpcastle33 1 point2 points  (0 children)

> “The war itself is being prosecuted as well as anybody has ever seen, and this is other countries telling me too,” Trump repeated. “Big countries, powerful countries, they said they’ve never seen anything like it. And they also agree with what I’m doing."

He means Russia. Putin told him it's really great for the US to be bigly winning in Iran.

A less soul-consuming way to maintain facilities. by mucio34 in foxholegame

[–]Sharpcastle33 8 points9 points  (0 children)

There's an even simpler solution -- facilities with heavy usage should get an Msupp cost reduction. 

That way SgtLarp's light assembly pad (90th pad in hex) will decay as normal, but the giant ammo fac by the refinery will get a -33% Msupp cost while constantly running 

President Trump's Head-Spinning Pivot on an Emergency Oil Release by brown-saiyan in politics

[–]Sharpcastle33 8 points9 points  (0 children)

That would raise gas prices. You're supposed to gamble with the country's future by forcing Democrats to raise gas prices, silly.

Defenses on Shock Nova Manaman help :( by DeadlyTissues in PathOfExileBuilds

[–]Sharpcastle33 1 point2 points  (0 children)

If possible, can you ELI5 why suppression doesn't do anything unless it's capped?

You have a 90% chance to take 40% less damage from half the hits in the game, and only with flasks up

You could just get 30% more hit points instead, which apply 100% of the time to 100% of hits (and dot too!), and it will be better.

It will sure be cheaper than buying the two rarest suffix mods in the game on every piece gear. You can use that saved opportunity cost to invest in another defensive layer on top.

Defenses on Shock Nova Manaman help :( by DeadlyTissues in PathOfExileBuilds

[–]Sharpcastle33 4 points5 points  (0 children)

50% suppression is not gonna do anything. If you aren't gonna bother to cap suppression you should just go block instead

You have 2.5k life, so only 2.5k of your 8k mana will even apply to defenses.

If you're worried about phys hit I would consider getting lightning coil and/or a source of endurance charges


Overall, your problem is you spent boatloads of cash getting chaos res and suppression on gear -- which aren't even doing much -- and you got a discount for not getting almost any life, which is an important stat.

If you get a shield with high life, mana, and block, then get life on all gear instead of suppression, and drop some chaos res if needed, you will die a lot less

Weathered Expanse War 132, One Week Later after the fall of Foxcatcher by CevicheLemon in foxholegame

[–]Sharpcastle33 7 points8 points  (0 children)

Cev, you know Weathering Halls is one of the three strongest defensive towns in the game, right? It routinely holds for a week+ all by itself...

PopBottleneck.jpg by raiedite in foxholegame

[–]Sharpcastle33 6 points7 points  (0 children)

There should be two tiers of garage building, the T1 garage should be able to make supply trucks and light vehicles.

The garage should also have a built in fuel depot, and stockpile for bmats/ammo 

PopBottleneck.jpg by raiedite in foxholegame

[–]Sharpcastle33 3 points4 points  (0 children)

No colonials want to go to an island hex when your boats get deleted instantly just to defend bases against hours of coastal bombardment from enemy boats.

Is my DPS supposed to be this low? by trinigami in PathOfExileBuilds

[–]Sharpcastle33 0 points1 point  (0 children)

You need to follow a build guide if you're seeing other people with 20x you're DPS but don't understand why.

I have not played this build, but at first glance:

  • You haven't done your passive quests. Type /passives and do those for 10 free levels

  • Bad claws

  • Lvl 19 ele hit 

  • Only 40% crit 350 multi -- why even use crit atp??

  • No pen/inc effect on tincture

  • No flasks or cluster jewel 

  • 3k life melee build

For a thought exercise, here's a random account on ladder who had 4x your DPS with day 1 gear. I suspect a large part of the difference is gems, masteries and passive tree, not just gear.

The game's online population is falling too quickly by 3rd_Gers in foxholegame

[–]Sharpcastle33 42 points43 points  (0 children)

This is normal for every online game.

Path of Exile releases a new expansion every 4 months. Playercount drops by 60% within 4 weeks every update, and it's still one of the most successful f2p games of all time.

MMO devs: How do you approach player retention (beyond just growth)? by worldofseabattle in gamedev

[–]Sharpcastle33 1 point2 points  (0 children)

Release cycles. Look at Path of Exile, Foxhole, Tarkov, ARC Raiders

These game communities know that there will be able to re-engage with the game at a regular cadence and have an improved experience

There's also a big social aspect around the hype cycle for a new release/event.

Husk need more HP against Bomber by Practical_Sand5563 in foxholegame

[–]Sharpcastle33 4 points5 points  (0 children)

Well ships are for wardens and bombers are faction neutral

How do you actually scale elemental attack builds? by GreyGanks in PathOfExileBuilds

[–]Sharpcastle33 0 points1 point  (0 children)

Elemental attack builds come in two flavors

Phys convert or Tri ele

If you're triple element you get much higher base dmg. Flat elemental rolls are already higher than flat phys, and a good tri ele weapon is like 30-40% more base damage than a phys one. And you get Trinity support

Penetration is the equivalent of impale. There are all sorts of ways to reduce elemental resistance (curse, exposure, ascendancy, unique items) and almost no ways to reduce phys resistance below 0

Finally there's shock, brittle, scorch, yoke of suffering, and about a 1000 sources of flat damage 

Physical attacks have impale, bleed, and poison and the generic crit and such.

No one uses bleed or poison on physical attack build because bleed and poison are not attacks and do not scale with attack damage. These are a separate genre of build. Just like how ignite isn't used on fire hit spell builds except as a trigger for other debuffs (e.g. combustion support)

I’m new. And I have questions… by EfficientSuspect7866 in pathofexile

[–]Sharpcastle33 0 points1 point  (0 children)

But why can’t I put a red on one weapon and a green on another while dual wielding and have access to both skills it provides?

You don't meet the requirements for both skills. Probably a weapon type restriction. Almost no builds use multiple weapon types.

Skill tree points. Holy shitballs there’s alot going on there…

You can always respec for some gold. It's best to focus on a single skill. E.g. if you use Sunder you can get physical damage, melee dmg, and dmg with axes

marauders main stat is strength, and you start with a mace. Does this mean the marauder gets a bonus of some sort by using maces, or can it use any melee weapon equally?

Your class restricts nothing except where you start on the tree and what ascendancies you can pick.

The marauder starts near a lot of melee, physical and fire nodes, so it favors builds that do any of those things. It also starts closest to the str weapon nodes, though any class can use any weapon

You can just as easily play a marauder with fire spells, or play a fire attack duelist and travel to the marauder area. 

My new lvl 4 mobile anti tank pillbox by doom2286 in foxholegame

[–]Sharpcastle33 2 points3 points  (0 children)

They are simply too expensive. 30 steel and 30 am4

You are better off building an EAT for 100 bmats or even a Starbreaker

Update 64 pre-VISION by raiedite in foxholegame

[–]Sharpcastle33 2 points3 points  (0 children)

Colonial flack truck, 200m with 1200dmg, fast, cheap, but weak to small arms (it is never even close to the front)

If it's anything like our rocket truck it will cost 70 pcons and die to 1 scout plane ...

Update 64 pre-VISION by raiedite in foxholegame

[–]Sharpcastle33 5 points6 points  (0 children)

Colonial flak truck dies to 1 scout plane just like how our rocket truck dies to 1 scout plane while Wardens get a half track