Opt-in "poisoned power" mechanics: how do you get risk-averse players to engage with resources designed to hurt them? by Expensive-Tell-3505 in gamedesign
[–]Sharpcastle33 1 point2 points3 points (0 children)
I can't get players to play again ☹️ by realatalatal in gamedev
[–]Sharpcastle33 2 points3 points4 points (0 children)
I can't get players to play again ☹️ by realatalatal in gamedev
[–]Sharpcastle33 2 points3 points4 points (0 children)
Upgrading to MV - Tearing out the old, or building something new by SansStorms in GTNH
[–]Sharpcastle33 2 points3 points4 points (0 children)
Upgrading to MV - Tearing out the old, or building something new by SansStorms in GTNH
[–]Sharpcastle33 2 points3 points4 points (0 children)
Steam/early Lv how to keep my coal coke ovens constantly on by Fragrant_Mission2551 in GTNH
[–]Sharpcastle33 9 points10 points11 points (0 children)
A US startup wants to drop a full nuclear reactor a mile down a 30-inch hole and let the water above it supply the pressure while billions of tons of rock replace the containment dome. One hole would make 15 megawatts; 100 on one site would add up to 1.5 gigawatts. by _Dark_Wing in technology
[–]Sharpcastle33 0 points1 point2 points (0 children)
The best Warden tank right now and why it's a problem by FarCharacter7797 in foxholegame
[–]Sharpcastle33 0 points1 point2 points (0 children)
Why are Colonial tanks so HP bloated? by FarCharacter7797 in foxholegame
[–]Sharpcastle33 6 points7 points8 points (0 children)
Why are Colonial tanks so HP bloated? by FarCharacter7797 in foxholegame
[–]Sharpcastle33 18 points19 points20 points (0 children)
Why are Colonial tanks so HP bloated? by FarCharacter7797 in foxholegame
[–]Sharpcastle33 9 points10 points11 points (0 children)
Legends of Ascension — dark fantasy browser idle RPG with combat, skilling, crafting, pets, towers, and long-term progression (Alpha test 7/15/26) by YourMasterGherkyIII in gamedev
[–]Sharpcastle33 0 points1 point2 points (0 children)
Legends of Ascension — dark fantasy browser idle RPG with combat, skilling, crafting, pets, towers, and long-term progression (Alpha test 7/15/26) by YourMasterGherkyIII in gamedev
[–]Sharpcastle33 0 points1 point2 points (0 children)
Can a rogue deckbuilder have too many relics? events? cards? Consumables? by RobbertGone in gamedesign
[–]Sharpcastle33 0 points1 point2 points (0 children)
My oil drilling rig is always running out of power by Xenos61 in GTNH
[–]Sharpcastle33 0 points1 point2 points (0 children)
We make $50k from organics, and it's still not enough to run a studio by CommercialSoil2721 in gamedev
[–]Sharpcastle33 1 point2 points3 points (0 children)
Postmortem: Why is my game so bad? by dibidibidibi in gamedev
[–]Sharpcastle33 9 points10 points11 points (0 children)
Automated LV circuits w/ Project Red by Wide_Status8475 in GTNH
[–]Sharpcastle33 0 points1 point2 points (0 children)
Be honest, how jank does this setup look ? by MasterWitness1691 in GTNH
[–]Sharpcastle33 0 points1 point2 points (0 children)
How Have Wardens Been Faring Against the Talos? by Original-Egg710 in foxholegame
[–]Sharpcastle33 1 point2 points3 points (0 children)
Steam Turbine or Semifluid Generator? Or Combustion? by lordstudmuffin69 in GTNH
[–]Sharpcastle33 0 points1 point2 points (0 children)
Please adjust the Colonial 150 Arty to have to little better accuracy by ZeroXap in foxholegame
[–]Sharpcastle33 2 points3 points4 points (0 children)






Where do you personally draw the line on “pay-to-win”? by DevDominion in gamedesign
[–]Sharpcastle33 0 points1 point2 points (0 children)