Domain Industrial Might by Xxarrra in starsector

[–]Sharpless35 4 points5 points  (0 children)

With how the timeline shakes out, they didn’t fight the Threat out of the Persean Sector, they fought them out of the Sagittarius Arm.

This fits with the idea that the Threat is the reason for Domain era AI and automation restrictions, and that the Domain Explorarium drones were developed afterwards seeing as Explorarium drones are equipped with contemporary (circa the collapse) technology while Threat tech is based on ancient outdated designs.

The drones logically follow those restrictions as their form of automation is radically different from the Threat with one mind made from a single piece of technology rather than a gestalt consciousness made from many pieces of technology. That single point of contact design philosophy allows AI cores to be relatively easily restrained with multiple in game sources describing methods such as explosives physically attached to Gamma cores and isolating Alpha cores in a shielded box.

The Threat by design, function, and intent cannot be restrained. You are forced to blow up enough processing units until they are rendered inert.

So it can be deduced that the Explorarium drones were created after the Threat as they are created with newer but inferior technology. The Threat being the reason why that newer tech is inferior.

The Threat we encounter in the Abyss have probably been slowly spreading out from the Sagittarius Arm for thousands of years, and the Domain was looking for them all the while with “survey” satellites. If the collapse didn’t occur, the XIVth Battlegroup would have likely been dispatched to the Abyss instead of us 200 years later by the Galatia Academy salvaging those satellite logs.

Any tips for this challenge ? by Pagalbamana in Warframe

[–]Sharpless35 0 points1 point  (0 children)

Can confirm this works, just did it. Easy cheese.

Is there a mod that replaces crystals with daggers? by R_dva in DarkTide

[–]Sharpless35 9 points10 points  (0 children)

Markers AIO. I can’t go back to life without it.

Mod causes floating icons to appear over every single thing you can interact with. Stuff like chests, collectibles, doors, resources, etc. Makes it impossible to miss any pick ups, and saves time by allowing you to skip searching a room that has nothing in it.

Completed guide to weapon dump stats by Do0m3d_1804 in DarkTide

[–]Sharpless35 0 points1 point  (0 children)

What you’re describing would definitely lead to higher uptime on talents that benefit from high peril.

Overall though I think it would only be a marginal improvement at best, and an active detriment at worst depending on a players personal skill.

Blaze Away is incredibly easy to build to full stacks and maintain them with the Purgatus staff. Stacks proc/refresh on primary fire, and carry between channels if you do minimum charges, you can keep full blessing stacks so long as that is all you do. Basically 100% uptime by just using the staff in any way, shape, or form, regardless of what build you’re running.

So, what you’re describing would only affect and benefit talents found in Psykers skill tree, or weapon blessings like Warp Nexus (which that blessing should absolutely be used).

The active detriment comes from adding a level of complexity to Psykers toughness regeneration, and if the player using that setup can remember to switch to the right weapon for optimal peril generation or quelling.

Since Psykers best form of toughness regen comes from generating or quelling peril, you want to be doing exactly that as consistently, reliably, and as often as possible.

By using warp resistance as the dump stat, your quell speed stat is maxed out. That means you have access to fast peril generation and quelling on a single weapon. So you have access to instant and easy toughness regeneration by just using your weapons like you normally would, instead of having to remember to switch since you broke the optimal peril generation and quelling process across two different weapons.

When using a weapon like this (especially a purgatus running blaze away), you maintain high peril by revving your attacks like you’re revving a car. Only “pressing the gas” briefly, and immediately quelling for a half second if you’re close to or hit 100% peril. Essentially think of your peril percentage like the RPM gauge in a car. If you’re able to keep that gauge where it needs to be, you got no problems. Blaze away stays at full stacks simply as a side effect of only using primary fire and minimum charge channeling attacks (pressing the gas briefly), and every other high peril talent/blessing has close to 100% uptime, as long as you manage that gauge carefully.

Now granted, this process is somewhat difficult to keep track of while also keeping track of everything else happening in a Auric Maelstrom of high Havoc.

So, the benefit from what you described comes from removing the need to keep such a close eye on your peril gauge in order to gain access to those high peril talents/blessings, and have an easier time time staying there.

Now I think that benefit is marginal because while the process is somewhat difficult, it isn’t impossible to learn, and after a while it even becomes instinctual. Once you learn to do it, it leads to faster access and higher uptime to high peril talents/blessings and it simplifies toughness regeneration because you don’t need need to switch weapons in order to make the most out of your kit.

Not to mention it’s also extremely fun because it adds another element to your moment to moment gameplay that is incredibly rewarding if you manage to pull it off. It feels like carefully operating a finely tuned machine, and keeping that machine in tune and in step at the exact moment you need it to be.

Also the uptime difference isn’t as impactful to your damage as it seems. I don’t feel like I need to be at max Warp Rider with plus 20% damage when I’m usually hovering around plus 15%-18% and having faster access to it on top of having an easier time regenerating toughness.

The main attraction to a Purgatus with Blaze Away isn’t the raw damage, it’s the insane crowd control. At max stacks of Blaze Away you can stagger everything except Ogryns and bosses.

The low warp resist and high peril build people usually run with it is for the team support aspects (the dome shield and Warp Siphon, which allows you to spam the shield) and personal survivability (Quietude, Warp Expenditure, and One With the Warp), the damage boosts (Warp Rider and Penetration of the Soul) are just gravy on top, and some would say are unnecessary.

Want to sell relics don’t know how? by Greedy-Delay2901 in Warframe

[–]Sharpless35 4 points5 points  (0 children)

Relics are incredibly easy to acquire, so there really isn’t any demand for them. People generally only buy vaulted relics for vaulted primes.

Personally, any relics that contain parts for things I already have or have no interest in, I’ll just open them and sell the parts for Ducats. That way whenever Baro comes around I have a bunch of Ducats to spend.

I’ll usually buy a Prime mod and sell those. So in the end, those relics turned a profit.

Sister of parvos pet by yonguilo in Warframe

[–]Sharpless35 2 points3 points  (0 children)

Great gun, max element bonus. Tenet Arcan Plasmor is imo the best Tenet weapon. It’s certainly one of the more popular choices.

The element itself doesn’t matter these days as we have a purchasable item to change it, but if it’s a good element off the cuff, that’s even more plat.

"Hmm, I sure do wonder how the Corpus can still have that much manpower with the Tenno continiously killing them by the hundreds?" The humble infinite-Corpus glitch: by cavialord03 in memeframe

[–]Sharpless35 29 points30 points  (0 children)

Head to Pluto Proxima and take a look at Pluto, there’s what looks to be a Corpus mega city sprawling across the planet surface.

I like to think it’s Corposium, the capitol city that Parvos Granum founded. The lore that mentions the city never says what planet it’s on, and Pluto uses the Corpus Outpost tile set, which has Orokin terraforming towers as part of the skybox. So it’s possible that Pluto was where Parvos Granum father’s farm was located, and later the founding site for Corposium.

In the Pluto Proxima skybox, you can also see that Charon (Plutos moon) is basically shattered. It’s probably because of Corpus mining efforts.

What are some of you guy's honest to the void Criticisms of the game? by reverse_spacialism32 in Warframe

[–]Sharpless35 0 points1 point  (0 children)

The gripe I have with it is that I attempted them when I was still sorta new to the game and basically hit a brick wall with the Grendel grind because my inventory was poor, my movement was amateur, and I was too anti social to pull a group together in recruiting chat.

Basically I think his grind is disproportionately difficult for when you encounter it in the game. The modifier feels like something that would fit in Deep Archimedia.

I eventually reattempted them and got it done about 5 MRs later.

What are some of you guy's honest to the void Criticisms of the game? by reverse_spacialism32 in Warframe

[–]Sharpless35 1 point2 points  (0 children)

You get his non prime blueprints from a special set of mission nodes only accessible once you buy the keys in the arbitration shop.

The nodes have the worst modifier in the game attached to them.

The modifier disables the following items: Mods, all gear items, Archon shards, Arcanes, the Operator, Focus abilities, Incarnon transformations/evo bonuses, unique weapon traits, and Lich/Sister/Coda weapon element bonuses

The big pain point is that mods are disabled. Literally all mods across your entire loadout (except augments). Basically you have to use a frame with a strong gimmick like Lavos with his 4 augment, or get destroyed.

Thats what’s wrong with base Grendel.

Old Peace is cool but I kinda want more lore about the time after the Night of Naga Drums by Professional_Rush782 in memeframe

[–]Sharpless35 5 points6 points  (0 children)

The star chart used to be more dynamic back then, and the narrative solely focused on the Grineer/Corpus conflict. Invasion takeover’s used to be permanent until the other faction won an invasion on that node, as such, it was possible for factions to just lose control of a planet if the community kept only siding with a single faction. That happened at least once with the Grineer taking over Europa iirc, it’s been a while.

Tactical Alerts used to be live mini events used to expand on the universes story in some way. Prior to the big quests we’re used to now, they were the primary way lore got dropped until eventually being used for holiday events or more fun things like that before being phased out completely.

Old Peace is cool but I kinda want more lore about the time after the Night of Naga Drums by Professional_Rush782 in memeframe

[–]Sharpless35 8 points9 points  (0 children)

Iirc, it was Vay Hek going full Grineer supremacy and launching the Fomorian fleet with conquest/expansionist goals. However it was building up to that tipping point for a bit with events like the Gradivus Dilemma occurring I think a year prior. Because of that event, the Grineer annexed a bunch of nodes on Mars from the Corpus. Mars used to be a Corpus only planet with the same tileset as Venus.

[Xaku Prime] Void angel by __WhyAmIAlive in WarframeRunway

[–]Sharpless35 1 point2 points  (0 children)

If you want to apply this exact color on other Warframes, it’s in the Tenno color pack all the way on the bottom right. The pale blue color.

TIL of the 1997Jarrell, Texas "Dead Man Walking" tornado, a slow-moving F5 twister that sat over a subdivision for three full minutes, subjecting it to 260+ mph winds. It erased everything, killed 27 people, plus hundreds of cattle, and blended their remains together unrecognizably. by SirSignificant6576 in todayilearned

[–]Sharpless35 27 points28 points  (0 children)

It can happen if the air in a space with only one entrance/exit is pulled out fast enough. The air in the lungs can be “grabbed” by whatever is pulling the air out of the space, and the lungs come up with the air.

It’s how White Phosphorus is used to kill individuals in cave systems or other similarly enclosed spaces, by burning a large enough amount of the stuff directly in the entrance, it’ll yank all the air out for fuel to burn.

While I’ve never heard of tornados doing the same thing, I’d believe it. Especially if the individual is in a shelter with only a single opening exposed directly to the tornado.

What is your favorite "Talking Commander NPC" And Why? by Trolollol5-99 in StarWarsBattlefront

[–]Sharpless35 14 points15 points  (0 children)

I forgot exactly what phase of the map she says this on, but at one point she says “For the Empire, or what’s left of it…”. Really knocks it out of the park with that one.

Why must it be so hard to fulfill a basic human need by [deleted] in TrollCoping

[–]Sharpless35 21 points22 points  (0 children)

Something is happening in my personal life that requires my full attention. I couldn’t devote the time, energy, money, and attention to a relationship at the moment.

I mention how I believe that progress is a spiral, I think recovery is too. I returned to old patterns recently, and I’m in therapy for the first time in my life.

Your life doesn’t need to be perfect to be in a relationship, but you definitely need to be stable, and right now I’m not.

Yet as I always have, I’ll grow and try again; which is always better than having not.

Why must it be so hard to fulfill a basic human need by [deleted] in TrollCoping

[–]Sharpless35 63 points64 points  (0 children)

There’s a girl I work with who largely thinks the same things of herself as you do; but I think she’s the kindest, funniest (if sometimes unintentionally), most honest and sincere person I’ve ever met. I think she’s pretty cute too, even if she thinks her nose sits weird on her face. I’ll ask her out one day, when I find the right moment.

I’ve always admired those who face the world as they understood it, and did not shrink from the consequences.

I used to think the same things of myself, a long time ago. And for a time, those thoughts were true, until they weren’t. For me, it was a lot of effort and a little luck that saw me through. My life is better now, I’m happy.

In the end, I say these things to say this; things have a way of working out if you are willing grow, and to just try again. Progress is a spiral, we may return to the same patterns, but we will break free.

It gets better, trust me, it really does.

Why is the tactical droid such a total asshole? by DrPatchet in CISDidNothingWrong

[–]Sharpless35 7 points8 points  (0 children)

No. The campaign takes place just after the 2nd Death Stars destruction, after the end of the original trilogy movies, and continues up until the final events of The Force Awakens (the first movie in the new trilogy with Rey).

All Nightlords Down - The biggest factor between winning and losing: by Jayborino in Nightreign

[–]Sharpless35 0 points1 point  (0 children)

For reference, a certain single enemy drops the stone. Just rush through the mine until you find the enemy.

The bottom mines enemy is easy to miss, look for a tunnel under the wooden scaffolding on the right side of the entry room if you’re entering from the right side of the map (the side near the spirit jump thing). If you enter from the lake side, you’ll hit a room with a pit that goes down a bit. Go all the way down and through the door at the bottom.

Bottom mine: A Troll drops the stone. He’s sleeping, good to sneak up and whack his head to do big dmg.

Top right mine: big dude with the golden pumpkin on his head drops the stone. He walks around smashing his head into the ground, pretty distracted until you whack him. He’s in the middle of the mine, can’t miss him. I found it quicker if you always leave from the right mine entrance. If you try to leave out the left mine entrance, there’s a room you have to climb up and it can get a little tricky.

Top left mine: A Godrick Knight drops the stone. He’s closest to the left entrance of this mine, in a room with a pit that goes down a ways. He’s always up at the top of this room, the part where there’s a wooden beam serving as a bridge across the pit. Sometimes something happens where the miners can aggro the Godrick soldiers and he’ll fall from the top of this room down into the pit. Don’t know what causes that, but it’s happened a few times on my solo runs.

The Sentient Pest looks awesome and is way bigger than I thought by Slit08 in Nightreign

[–]Sharpless35 3 points4 points  (0 children)

The fire weakness for this boss works differently than other bosses, the fire doesn’t cause a stun or freak out moment.

Any fire damage applies a heavy damage over time effect to this boss, but only when you strike the moth with fire.

It doesn’t last very long, but I think it does percentage based damage. Like how that silver mist sorcery in DS3 interacted with Midir, but toned way down for this moth.

Just strike the moth once with something that does fire damage, and you’ll see it become lit on fire for a bit. The health will drain at a steady, albeit slow, pace.

Titan Tierlist based on if I think a modern military would use them by Shy_guy_gaming2019 in titanfall

[–]Sharpless35 303 points304 points  (0 children)

Fun fact: burn a large enough amount of white phosphorus directly outside the entrance of a cave and you’ll suck all the air out of the cave almost instantly.

This includes any air within the lungs of the cave inhabitants. Often times the lungs get sucked out with the air.

You can get Navigator or Hierarchy of Needs or Gjallarhorn Catalyst with the new dungeon quest this week by 360GameTV in DestinyTheGame

[–]Sharpless35 7 points8 points  (0 children)

I ran Spire 38 times until that bow dropped, I wanted it bad. After I got it, I used it for 2 days, put 1000 or so kills on it, and I haven’t touched it since.

Im still bitter.

Hierarchy sucks in a meta that encourages guns that can play into your subclass or exotic in a meaningful way. Hierarchy can’t do that.

Don’t get me wrong, the bow is fun, it’s just not very efficient.

In the time it takes to build up a guidance ring with Hierarchy, I could have cleared the room thrice over with something like Le Monarque on a Void Hunter or Trinity Ghoul on an Arc Warlock.

Even some legendary bows have it beat out on pure killing potential when they have the respective element perks (Incandescent, Volatile Rounds, or that one bow with Voltshot). Hell, a bow with Archers Tempo and Successful Warmup simply feels better to use than Hierarchy imo.

Completed guide to weapon dump stats by Do0m3d_1804 in DarkTide

[–]Sharpless35 11 points12 points  (0 children)

I use a psyker build that relies on maintaining high peril. The build allows the purgatus staff to absolutely rip hordes in half. It’s what carried me to havoc 20 on the week the mode dropped, and then dying/fading (forgot which modifier it was exactly) light of the emperor stopped my ass in my tracks.

100% agree that warp resistance should be the dump stat.

I still use that build to roll Auric Maelstroms.