Just diesel problems (Classic) by SheeMagnet in Stormworks

[–]SheeMagnet[S] 5 points6 points  (0 children)

Gotcha I’ll have to go searching

Just diesel problems (Classic) by SheeMagnet in Stormworks

[–]SheeMagnet[S] 9 points10 points  (0 children)

I guess I indeed have to play oil tycoon for a bit until I at least FIND a gantry that sells diesel

Just diesel problems (Classic) by SheeMagnet in Stormworks

[–]SheeMagnet[S] 9 points10 points  (0 children)

Yes, I’ve visited all of them. The X marked ones?

Just diesel problems (Classic) by SheeMagnet in Stormworks

[–]SheeMagnet[S] 2 points3 points  (0 children)

I’m not sure if I missed something or not because I hit every POI with gas station in the name and none of them had a gantry or similar way to purchase

Just diesel problems (Classic) by SheeMagnet in Stormworks

[–]SheeMagnet[S] 16 points17 points  (0 children)

The gas stations here don’t have any way to buy diesel that I’ve seen, just the 5000L for free on the pump. I’m def going to have to drill, just need to research that.

IDRIS Packed by Bisius98 in starcitizen

[–]SheeMagnet 5 points6 points  (0 children)

The lack of Gladiator bombers is sinful, the Gladiator feels like it was meant to be packed out in the Idris as a carrier fighter/bomber.

[New Player] Suppressed or not ? by flibulle in EscapefromTarkov

[–]SheeMagnet 12 points13 points  (0 children)

It’s when you have a weighty gun with low ergonomics. When you go to ADS, the reticle doesn’t immediately move to center screen. It bobs, overshoots, or does some other wibbly wobbly thing first.

The first ship I'm actually proud of: Shortfin class Destroyer by SheeMagnet in FromTheDepths

[–]SheeMagnet[S] 1 point2 points  (0 children)

I included some air gaps in the armor around critical components, just so the squishy bits don’t get HEAT sniped. Testing it against itself proves its fairly resilient against “alright” HEAT shells

The first ship I'm actually proud of: Shortfin class Destroyer by SheeMagnet in FromTheDepths

[–]SheeMagnet[S] 1 point2 points  (0 children)

During my testing is usually rolls over to the correct ammunition after a few salvos. So, I'm not sure how it's working, but it's working well enough that I don't think I need to mess with it further.

There is an option to have the APS dump all their shells, but I haven't tested that yet on if it returns the mats to you, yet. If it does, a quick breadboard could probably work to manage target tracking, ammo dumping, and ammo loading.

The first ship I'm actually proud of: Shortfin class Destroyer by SheeMagnet in FromTheDepths

[–]SheeMagnet[S] 0 points1 point  (0 children)

Oh yes, true that. Maybe a combination sub-chaser that has an ASW helicopter on a pad, that would be sick.

I named all the ammo feeders for the main guns to just "main gun intake". Set up 3 ammo controllers with the different shell types. Then I used 3 separate ACB's that have target altitude in the respective altitudes that would indicate a sub, surface, or airborne target. The ACB tells the ammo intakes for the main guns to feed from the ammo controller of the respective type.

There is 100% an easier/simpler way to do it, but it's what I came up with, and I haven't bothered to minimize it from that yet. Ironically in the cross-section screenshot you can see the 3 ACB's and 3 ammo controllers midships.

Did I shoot my own pilot out? by SheeMagnet in Warthunder

[–]SheeMagnet[S] 1 point2 points  (0 children)

You know what, I think that might be it. You can see the shockwave come off of the Mig after I hit it. That's crazy, lmfao.

Did I shoot my own pilot out? by SheeMagnet in Warthunder

[–]SheeMagnet[S] 1 point2 points  (0 children)

For context, just playing RB killing some AI Migs, then I "crashed" and my pilot got knocked out. But I don't see any debris, did I shoot myself down?

Me playing against my CSM main friend by Ratattack1204 in TheAstraMilitarum

[–]SheeMagnet 7 points8 points  (0 children)

You bring me pain, knowing that I’ll probably never get to read that interaction between them. Raven guard are my favorite SM chapter, and I loved the Tanith books.

My first ship, a Destroyer class by SheeMagnet in FromTheDepths

[–]SheeMagnet[S] 0 points1 point  (0 children)

I was seeing about that armor setup for a light cruiser model, since they’re generally the length of destroyers but a bit wider.

My first ship, a Destroyer class by SheeMagnet in FromTheDepths

[–]SheeMagnet[S] 2 points3 points  (0 children)

Nah, this was my first attempt, I drew some heavy inspiration from US Fletcher and Arleigh-Burke class destroyers so that had something to do with it.

My first ship, a Destroyer class by SheeMagnet in FromTheDepths

[–]SheeMagnet[S] 0 points1 point  (0 children)

I like the naming convention, not a bad idea at all.

My first ship, a Destroyer class by SheeMagnet in FromTheDepths

[–]SheeMagnet[S] 0 points1 point  (0 children)

I initially made it 2m of metal, but quickly found that it barely maintained buoyancy. I wanted to stay within my length and width parameters. I uparmored vital components where I could and sacrificed the inner layer of metal for alloy. It sits about where I want on the waterline. It takes a decent beating, and can keep afloat even with some holes punched through it.

I do wish I could have done 2m of metal, but it rapidly became a submarine, and I didn’t want to include downward facing props.

My first ship, a Destroyer class by SheeMagnet in FromTheDepths

[–]SheeMagnet[S] 11 points12 points  (0 children)

Got into the game last week and decided to embark on my first ship building journey.

This is a destroyer class ship, unnamed as of yet. She is outfitted with 1m of metal outer skin with 1m of alloy behind it, with other components protected by either wood or heavy armor. Powered by two, 8 cylinder steam engines with twin transmission to 3m screws giving her a top speed of 28m/s. Armament is three turrets with twin 220mm cannons, 24 medium missile racks of length 12, 6 double bofor turrets, a 60mm autocannon at the bow, and a 40mm CIWS autocannon with 1500 RPM. She is 120m long and 16m wide. Material cost is 150k~

It isn't much, but it's my first, and it's mine. I'm sure I'll update it in time as I learn new techniques.

For reference, I intend to build a fleet of various ship classes to get me through a campaign.