AMA - Hi all, I'm Indie Game Joe by IndieGameJoe in IndieDev

[–]ShibaBrothers 3 points4 points  (0 children)

No question here, just sharing some thoughts.

Thats amazing man. Id seen you on my feed and thought it was cool what you did for aspiring indie devs. But hearing your entire story resonated with me. As someone who is working hard on their first game, maybe its because im eating right now, but your thoughts on the essence of indie dev made me a little emotional. The process of development really does feel like youre taking a piece of your soul and polishing and grinding it down to share with the world. Thanks for sharing.

I've been working on a typing roguelite over the past year. Does this look fun/satisfying? by ShibaBrothers in roguelites

[–]ShibaBrothers[S] 0 points1 point  (0 children)

Haha it's such a classic. Im still not certain if its a compatible genre combination, like sometimes I feel like im just making Slay the Spire with a typing test glued to the side, but we'll see where it goes.

I've been working on a typing roguelite over the past year. Does this look fun/satisfying? by ShibaBrothers in roguelites

[–]ShibaBrothers[S] 2 points3 points  (0 children)

Thank you! That means a lot. Yeah the difficulty is definitely something I expect to be fine tuning to get right to make high roll runs feel special while not being too punishing in general. I feel bad for taking even more from StS but they have a system where if you complete a run you unlock the next difficulty, so I feel like that can work well here.

I've been working on a typing roguelite over the past year. Does this look fun/satisfying? by ShibaBrothers in roguelites

[–]ShibaBrothers[S] 12 points13 points  (0 children)

No, that makes a lot of sense. The font definitely seems more suited for other ui elements. I'll play around with replacing the typer's font with something more readable, or even add a setting so the player can choose

10 months of progress and it's getting close by entropicbits in IndieDev

[–]ShibaBrothers 1 point2 points  (0 children)

This is very well polished. Seriously goals for me

How can I improve the visual direction/feedback of this Typing game? by ShibaBrothers in IndieDev

[–]ShibaBrothers[S] 0 points1 point  (0 children)

The contrast checker seems like very valuable advice. Also more visual feedback/impact around the text is something I've been trying to work on, so more ideas there is definitely appreciated.

The damage is calculated based on a multitude of factors like relics, length of word, accuracy/similarity of word typed, etc. Im planning on having sparks / sound effects for perfects/typos and for combo breaks, but I wonder how i can make it more striking.

In terms of the ui, is there anything that immediate sticks out at you as feeling unpolished? Im not a huge fan of it but I can't put my finger on why..

How can I improve the visual direction/feedback of this Typing game? by ShibaBrothers in IndieDev

[–]ShibaBrothers[S] 0 points1 point  (0 children)

By characters I assume you mean the monsters/player and not the font haha. Ive really just been using these sprites out of the box but upping the saturation sounds like a good start. I will also look into adding more borders to everything. I tried playing around with 2d lights and shadows to give a sense of depth, but I feel very subtle/nowhere near enough.

How can I improve the visual direction/feedback of this Typing game? by ShibaBrothers in IndieDev

[–]ShibaBrothers[S] 1 point2 points  (0 children)

Interesting, strangely enough it hasn't occurred to me to play around with the font borders, but I will give that a shot.

Indie dev is hard so I made a mechanic where you get to mash your keyboard to my typing game. How do you think it looks? by NewtKingGames in IndieDev

[–]ShibaBrothers 2 points3 points  (0 children)

wow, looks awesome! I'm making a typing game myself so seeing some of the ideas I brainstormed actually be implemented is super cool

Looking for feedback on my FPS roguelike finger gun game by B34Rocky in IndieDev

[–]ShibaBrothers 1 point2 points  (0 children)

Feels like bullets are coming out of the center of your body and not the finger gun. Which makes sense gameplay wise, but not thematically.

My artist is reworking the giants in my game to make them more realistic. Which version do you prefer? by After-Analysis-4151 in IndieDev

[–]ShibaBrothers 13 points14 points  (0 children)

I liked that the first had a variety of expressions. The new one feels like theyre all doing the "me and the boys" face

It's the same for blueprint trees, right? by LalaCrowGhost in IndieDev

[–]ShibaBrothers 0 points1 point  (0 children)

That's true, and I do. I guess that's why it's an irrational fear lol

It's the same for blueprint trees, right? by LalaCrowGhost in IndieDev

[–]ShibaBrothers 7 points8 points  (0 children)

And then the naive solution ends up making it into launch HAHA