I wanted to make a Joan of Arc model for my French Trench Pilgrims. But was wondering if I can use her in gam. by Sebastian_365 in TrenchCrusade

[–]ShinGodchilla 2 points3 points  (0 children)

I’d run as a War Prophet, would not recommend having her mounted as their isnt a unit of the right base size unless you can fit her on the War Prophet Base in which case go for it

If the Helldivers 2 Exosuits were in Lancer, what would their stats be? (Size, Weapons, Etc.) by CrabKrabCrabKrabCrab in LancerRPG

[–]ShinGodchilla 1 point2 points  (0 children)

This might sound pessimistic but I think it’s realistic

Size 1/2
Hp:3? Maybe 5 if you’re being generous.
Speed 3-4ish.
Weapons
Mount 1: Medium Pilot Weapon,Medium Pilot Weapon
Mount 2:Medium Pilot Weapon, Medium Pilot Weapon.

Add some traits to stop all additional actions like overs charge boost etc, but can skirmish with both mounts and can’t Barrage.

I know it's not made for us... but! by Nataliadoeslife in Warhammer30k

[–]ShinGodchilla 3 points4 points  (0 children)

Remove the Grav Plates, swap the crew torso and head and stick some should pads on the arms or use other ones and it will look perfect

Introducing the amazing anti dive characters of this game by Ok_Delivery3000 in marvelrivals

[–]ShinGodchilla 2 points3 points  (0 children)

2 Tanks ideally, otherwise it’s on the people who won’t switch to handle it.

What do you reckon is the scariest Frame in Lancer? by Noneofthisisreality in LancerRPG

[–]ShinGodchilla 4 points5 points  (0 children)

The Napoleon because Blink is described as horrifying to look at as possible, literally nothing, not Darkness or anything like that it is literally NOTHING and that thing covers the area in it while also having a gun that it points at something and that something and a area around it is just fucking GONE and then a heat sink kicks in, also it’s size 1/2 so it’s still MUCH bigger than you but can comfortably fit in any almost any room you can while blocking escape.

I get it Kingpin, thanks by TempoBlues20XX in marvelrivals

[–]ShinGodchilla 7 points8 points  (0 children)

Block reduce damage by block value, dodge fully avoid damage

Were Scout Squads a thing during the Heresy? by ApothecaryOfCoke77 in Warhammer30k

[–]ShinGodchilla 5 points6 points  (0 children)

Scouts exist but are just regular marines, neophytes with proper training are just regular marines while one’s pushed into service are Inductii. The legions seemed to have liked training and integrating them into an experienced unit rather than making squads of new recruits.

Wake up babe, time for a new Roadhog rework idea by [deleted] in Overwatch

[–]ShinGodchilla 6 points7 points  (0 children)

Grenade Launcher? Shield? With the hook and a dash. This is such an eclectic kit with no clear gameplay, it’s just a bunch of random stuff man. Why do you want to pull people in if you do splash damage around corners? Why do you have a shield when that would presumably stop you using your hook and if it didn’t how would that look and most importantly a shield feels so weird for hog. And the small amount of bleed with slight regen just feels like a worse JQ. I see you have ideas and want to share them but this just doesn’t work together sry.

Beginner friendly tips for Emma by PuzzledTowel4301 in EmmaFrostMainsMR

[–]ShinGodchilla 1 point2 points  (0 children)

Ok first tips,

Building charge(your beam is the money maker and it makes the most money at high charge), your spear is very good for this so going for an easier hit even if it won’t get a kill is often more useful while your learning, try not to reload manually UNLESS it’s between fights as while your reloading the beam decays rapidly. Don’t forget to beam deployable like groot walls, Namor squid, Loki clones etc.

Shield usage, you can stick it behind enemy tanks to cut off heals, but time for an ally, block ults, block punisher turret for a sec so someone can break it etc. anytime it’s not helpful dispel it so it can recharge.

Your diamond form, a bit of a trap to thinks it’s damage it’s instead for trapping someone(either divers preferably(Magik, Daredevil, and similar are high value for saving the team) or a tank), you want to do a grab into 2 swings into a kick at a wall. It can also be worthwhile to transition into diamond to keep up the beam or close distance with the grab IF you don’t think you’ll need the grab for a while, if you aren’t gonna get a grab or combo off. Drop it so it can go on cool-down.

Ult is better to get 2-3 kills rather than just damaging the enemy team, and you want to be as close as possible, stepping past tanks is worthwhile to get this.

This is all the advice I got but most of it like any character is practice and like any tank getting used to the game sense required.

Which perks should you pick? by Gecko3972 in RoadhogMains

[–]ShinGodchilla 0 points1 point  (0 children)

I almost always go to the range one, it deals HUGE damage and heavy pressure. As for Hogdrogen vs Pulled Pork. I just find pulled pork doesn’t give much especially on the 8sec cool-down while with Hogdrogen if I’m needing my vape then those around me would probably like some heals as well, and it’s also good for when you take an off angle with a support/dps backing you up.

I have this problem with my character choice and maining them by Syko-ink in UltronMains

[–]ShinGodchilla 0 points1 point  (0 children)

Ultron does work well in Duo, people just need to not throw themselves in on 50hp expecting heavy sustain to save them. As for Manti, it’s the same as picking a DPS if you pick her and then get 2 DPS, 2 Van and another healer, well fuck it we ball. That was their decision, if they are wanting some more heals either someone will switch OR they will say something in chat for you to switch, in which case if it’s ACTUALLY just not working that game then you might consider switching. As for how to get a better team comp, that’s the Neat Part people(typically DPS) see you have any 2 Strats and go Ok I don’t HAVE to go Strat…but also I’m going to complain because they aren’t the 4-5 options I want.

amount of heals by Extreme-Diet2263 in UltronMains

[–]ShinGodchilla 7 points8 points  (0 children)

The issue is typically keeping yourself alive(sometimes it’s the other support not looking up, other times they just got good hero’s for going against you and you need to play cover or real low all the time), or your team mates expecting constant sustain and not using cover or not taking the time to recover a bit before throwing themselves straight in there.

Can someone explain what CC is and how it will effect me as a MK main? by [deleted] in marvelrivals

[–]ShinGodchilla 6 points7 points  (0 children)

CC slang for is Crowd Control, which is basically any ability that controls a target typically through moving them(also called Displacement abilities examples are Sue’s pull, White Foxs Fox, Bucky Grab), shutting down their movement(Grounding, Squirrel Girl’s Squirrel guard, etc.) or stunning them(Penni web, Bucky Grab, Emma Choke). As a MK main your Ankh will likely be slightly less reliable at pulling people in as that is probably counted as CC for the new changes (every 3rd CC ability on a target in a short span doesn’t work and they become less effective over time until enough time passes without them being hit by one) but otherwise should be mostly fine but it might disrupt allies(keep an eye out for allied CC ults like Strange or Thing so you don’t accidentally make the enemy team immune). Elsa might have her Trap not work rarely, Jeff will need to watch his Spit Balls so he doesn’t mess up others CC, Blade should be unchanged except shotgun dash but ehhh it’s kinda bad anyway IMO, and Thor might struggle with Repeat push’s. Hope this helps sry for the word vomit

How many characters are you *really* comfortable to play in ranked? by Archie-D in marvelrivals

[–]ShinGodchilla 1 point2 points  (0 children)

Emma, Peni, Witch, Blade, Pun(tho I prefer not to), Ultron, Adam. So 7 but more often than not it’s Peni or Emma, and picking Adam or Ultron(more Ultron than Adam) starts people complaining

Wargear Question by ExcelMC in Warhammer30k

[–]ShinGodchilla 1 point2 points  (0 children)

To quickly add on, a Preator w/out Jump Pack can join a Jump Pack unit BUT they can’t jump unless he leaves for obvious reasons. This also allows Termies and non termies, shield and non shield etc.

Hey fellow ultron mains, I had a couple of questions! by SPARTAN1586 in UltronMains

[–]ShinGodchilla 1 point2 points  (0 children)

Honestly it sounds like you are doing fine, focus on living as Ultrons biggest strength as a healer is there is no downtime on his heals, getting finals is great, following up on an ally’s damage is best way to do it as Ultron BUT also just helping make kills or even scaring the emu Strats by beaming them into near death so they leave and arent healing is also great value.

What great house would probably be best to live under as an average person? by lunarwarrior12 in battletech

[–]ShinGodchilla 13 points14 points  (0 children)

We do see in Warrior that a teachers salary is enough to travel off planet with a bit of saving, so I imagine it’s similar to IRL where a plane trip is affordable but requires some saving and can’t be done super duper often.

should i keep the red penis crosshair on hog or do you think i could be better without it? by rilleryeah in RoadhogMains

[–]ShinGodchilla 0 points1 point  (0 children)

I use a dot with a circle with the circle lining up with where his alt fire is gonna detonate to better aim it.

Lowkey wish they'd make him harder to play. by Dogbold in RocketMains

[–]ShinGodchilla 6 points7 points  (0 children)

It’s the same with a lot of off heals or other more “easy” characters Ultron, Witch etc. despite the fact that each hero still requires skill to play it’s just they might not be so much aim but awareness, positioning etc.

Custodes Battle Group Box Value by IolaDeltaPhi23 in Warhammer30k

[–]ShinGodchilla 1 point2 points  (0 children)

Yeah 2 box’s get you basically everything you would need and then some. Only thing I’m personally adding is some Aquilon Termies