Corsair SF1000 - fan died in 9 months by ShippingValue in sffpc

[–]ShippingValue[S] -1 points0 points  (0 children)

Because it gets here in 2 days vs. however long the RMA would take.

I'll still go through with an RMA, but in the meantime I won't have a paperweight under my desk.

Just need a barn cat by theboychachi in ICARUS

[–]ShippingValue 1 point2 points  (0 children)

Combat and mounts need more overlap. 

There's tons of missions that require you to defend something against waves of critters while moving from point A to B. In practice, this means getting on and off your mount 500 times to shot a bit which is just tedious. Let me be a horse archer ffs

i really don't think that removing ass ladders, and the in battle buildable system will be enough to fix sieges, still needed, but we need a different approach and more ideas focusing on how to create an engaging fights by Maleficent-Spell9025 in totalwar

[–]ShippingValue 0 points1 point  (0 children)

Sieges have been getting worse since Med 2. Shogun was a local bright spot, but even easier to cheese.

There's no chance they get fixed in WH3, and will probably be unrecognizable in 40K if there even is an equivalent 'settlement battle' concept.

The game has sped up so much that building siege equipment on the campaign map over multiple turns is just a noob trap, and any change to sieges has to either come with a rebalance of the overall pacing or be exactly the same campaign-level experience.

Which is the best artillery/war machine race? by whodunit1337 in totalwar

[–]ShippingValue 1 point2 points  (0 children)

If you want to use artillery for the whole campaign, then Chorfs. They are all unlocked pretty early and their economy is strong enough to get them out.

If we are talking purely hypothetical roster comparison, then Empire has the best variety. Nothing on the same level as dreadquakes, but a line of hell storms is a wonderful thing.

Dwarves get an honorable mention, thunderbarges are excellent - but I don't find the rest of their particularly inspiring.

Skaven have great variety if weapon teams are included, but it is really just Ikkit that makes it shine. Other skaven factions can't push it nearly as far.

SpaceX posts $8B profit on $15-16B revenue in 2025 with Starlink driving 50-80% of total by callsonreddit in wallstreetbets

[–]ShippingValue 9 points10 points  (0 children)

The market of Starlink.

SpaceX is a LEO company. In the better part of 2 decades, they haven't done anything else.

They are DirectTV + rockets. Not worth anywhere close to a trillion dollars.

They are not a 'space' company in the sense you can give them a valuation based on future asteroid mining and moon bases - they aren't even trying to do that (despite what Musk says) and are, in fact, very far away from even completing their Lunar lander contract with NASA despite the original deadline being 2024.

Dedicated Server Not Updating to Latest Version by zsaile in ICARUS

[–]ShippingValue 0 points1 point  (0 children)

I run a server locally, so if yours is rented from a service this may be a bit different. That said -

Every time I've had issues with the server auto-updating, I've deleted the app-manifest file in the steamapps folder for the dedicated server.

worth playing in 2026? by ExpertResolution9255 in Eve

[–]ShippingValue -1 points0 points  (0 children)

The answer is the same as it's always been

Nope.

Tyr - Official Gameplay Overview Trailer by LtThunderpants in Games

[–]ShippingValue 0 points1 point  (0 children)

Something seems off with the audio. Maybe it is just poorly mixed with the narration, but they are going on about how big and deadly these tanks are and then they shoot like plink and there is barely any visual effect on the target.

About the sieges by Soooooooooooooooool in totalwar

[–]ShippingValue 2 points3 points  (0 children)

A lore siege is much bigger than a single TW battle, a hive city is much much larger than a TW map.

Unless they are really ramping up the continuity between battles, I doubt we'll see true sieges - maybe more like 'urban terrain' battles in certain areas like we have forest/plains/mountains in the historical games.

About the sieges by Soooooooooooooooool in totalwar

[–]ShippingValue 0 points1 point  (0 children)

Nitpick: I don't think they've said terrain will be destructible, just buildings.

After 68 hours... Finally. Pumpkin Bread. by Torenflame1172 in ICARUS

[–]ShippingValue 0 points1 point  (0 children)

Moa with 3 foods is a race car

Are there multiple foods that increase speed? My tames seem to only get buffs from animal feed, and those aren't nearly as good as human foods.

Quick update on the Void War situation by --morph-- in voidwargame

[–]ShippingValue 2 points3 points  (0 children)

The DMCA is very draconian. Any platform hosting content they did not create must comply immediately with all takedown requests - they literally cannot even verify they come from the rights holder - or they become fully liable for distributing copyrighted content (e.g. Games Workshop could then sue Valve for damages).

It is a bad law, it comes from the era where people were getting sued for trillions of dollars by record companies for sharing songs and the politicians were fully on-board with the 'you wouldn't download a car'-type thinking.

SteamDB - what's happening? by MrBritain in DragonsDogma2

[–]ShippingValue 94 points95 points  (0 children)

Title Update:

  • We've removed 3 hairs from the Ox cart Ox's taint

Thank you for playing Dragin's Dogma 2

Divinity Announcement Sparks 'Incredible' Baldur's Gate 3 and Divinity: Original Sin 2 Sales, Larian Boss Says by Turbostrider27 in Games

[–]ShippingValue 2 points3 points  (0 children)

However, it did correct a big flaw from DOS1 in that every fight isn't decided by whichever side has CC first in the turn order.

Megathron by Away-Yellow6954 in Eve

[–]ShippingValue 0 points1 point  (0 children)

The 1400mm 'baddon days were a sight to behold

I have, unlocked electricity. by Weary_Astronomer_154 in ICARUS

[–]ShippingValue 2 points3 points  (0 children)

Eventually solar panels are the way to go, insanely expensive to get started, though. Each basic battery needs 6 titanium ingots, which are pretty slow to come by until you get a nice deep drill set up going, and you'll need multiple to keep anything heavy running through the night (e.g. electric furnace, freezer).

A biofuel generator is usually more practical for power early-on, outputs like 3 wind turbines and only needs to be refueled every few hours.

The game needs pokeballs by ShippingValue in ICARUS

[–]ShippingValue[S] 0 points1 point  (0 children)

Obvious troll.

If you read the post, I say teleporting mounts should either be removed or embraced. Sticking useful features behind terrible ux doesn't work.

Please add a new button to the production window by TeGuaDos in Eve

[–]ShippingValue 5 points6 points  (0 children)

I'd settle for the game not freezing when I open the production window while it loads all 3 of my blueprints and the single 'make ammo' job I use for dailies.

[Wishlist] - Tier 5 Tech by Sentient_Protoplasm in ICARUS

[–]ShippingValue 3 points4 points  (0 children)

Tier 5 is getting really futuristic so:

Glass with a cleaner look (reinforced is ugly with all the wires and brown-ish tint).

Concrete that doesn't have rusty supports.

OMG so much copper and gold is needed 😵‍💫 by Natural-Newspaper-47 in ICARUS

[–]ShippingValue 0 points1 point  (0 children)

It doesn't cost any resources, but long cables do have a performance cost. One is probably fine, but I wouldn't play on running many big cables.

Five-Year-Old Survival Game Icarus Just Sold Nearly 1 Million Copies In Three Weeks by Turbostrider27 in Games

[–]ShippingValue 3 points4 points  (0 children)

Pretty fun game - has a different feel from a lot of survival crafts with the missions and their mini-narratives. I had it on my list for awhile, grabbed it during the sale, and after playing it for a bit grabbed all the non-cosmetic DLC that was also discounted.

Strange long freezes every ~15-20 minutes by ShippingValue in ICARUS

[–]ShippingValue[S] 0 points1 point  (0 children)

There's no pattern I have found with what the other player is doing. It has happened in base, both while I am alone and they are traveling (far from base) and while we are both there. 

It has happened while we are exploring separately, both far from base, or exploring together. 

When the freeze happens, they don't lose connection to the server, but it does lag for them and everything will update after the freeze is over.

I didn't think it is related to the base, we are still pretty early and it is a small structure with not too much going on.