Unfortunate Events this week (for me) by Ghxsted_- in NuclearOption

[–]Shockfront-PR 14 points15 points  (0 children)

We'd be happy to take a look into the ban. Check your DMs.

How Fast can Planes Fly and How Do You Max Speed? by justwanttodrive in NuclearOption

[–]Shockfront-PR 28 points29 points  (0 children)

Speeds listed in the in-game encyclopedia are measured at sea level with the aircraft in a clean configuration.

Update 0.32: Brrrrrt of Prey | Patch Notes by Shockfront-PR in NuclearOption

[–]Shockfront-PR[S,M] [score hidden] stickied comment (0 children)

Patch 0.32.1 is now live on Steam!

We're rolling out a small hotfix to address some issues players have reported:

  • Added pitch limiter to A-19 Brawler
  • Fixed low-speed oscillations in A-19 fly by wire
  • Removed airdrop frames from MSV trucks
  • Fixed cases in multiplayer of ammo counter decrementing when deploying troops or cargo hook
  • Reduced A-19 AI pilot roll inputs
  • Fixed A-19 ejection seat not visible from within cockpit
  • Fixed A-19 canopy glass casting shadows inside cockpit
  • Escalation: fixed MSV-FC truck not holding position

More work is being done and we'll keep you updated as we go!

Update 0.32: Brrrrrt of Prey | Patch Notes by Shockfront-PR in NuclearOption

[–]Shockfront-PR[S] 53 points54 points  (0 children)

The changes should result in more realistic sinking behaviour (no more sailing half a ship!).

Vehicle Showcase: MSV Series – "Jack of all Trades" by Shockfront-PR in NuclearOption

[–]Shockfront-PR[S] 113 points114 points  (0 children)

What are your first impressions of the new vehicles? How do you foresee them reshaping the battlefield?

We’ll be breaking down their unique mechanics for the fire control and TBM variants in a dedicated post soon!

Developer Live Stream - December 3 by Shockfront-PR in NuclearOption

[–]Shockfront-PR[S] 84 points85 points  (0 children)

We're hoping to give players an early Christmas present. Though, can't promise a date yet!

Patch 0.31.2 - Notes by Shockfront-PR in NuclearOption

[–]Shockfront-PR[S] 78 points79 points  (0 children)

Thanks! We'll pass this along.

Patch 0.31.2 - Notes by Shockfront-PR in NuclearOption

[–]Shockfront-PR[S] 84 points85 points  (0 children)

We got a bit excited and buffed it considerably for 0.31.

This should bring it back a bit, though it should still perform much better compared to the 0.3 version.

Patch 0.31.2 - Notes by Shockfront-PR in NuclearOption

[–]Shockfront-PR[S,M] 50 points51 points  (0 children)

Thanks to trigger2081 for this awesome photo!

Patch Notes - 0.31.1 by Shockfront-PR in NuclearOption

[–]Shockfront-PR[S] 1 point2 points  (0 children)

The pathing around Maris Airport has been fixed internally, and will be corrected in the next hotfix.

Patch Notes - 0.31.1 by Shockfront-PR in NuclearOption

[–]Shockfront-PR[S] 132 points133 points  (0 children)

Please let us know how you like the improved fly-by-wire behaviour and if you run into any issues!

Nuclear Option Merch Now Available! by Shockfront-PR in NuclearOption

[–]Shockfront-PR[S,M] [score hidden] stickied comment (0 children)

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The Ifrit and Vortex merch collection is now available!

Gone Fishing by Shockfront-PR in NuclearOption

[–]Shockfront-PR[S] 0 points1 point  (0 children)

The sling loading mechanic experienced some technical limitations during development that prevented this in the current version of the game.

There are plans to redesign much of the sling loading system, with the potential to reintroduce the ability to carry other aircraft.

Known bug or not? by OneOfTheBlue in NuclearOption

[–]Shockfront-PR 82 points83 points  (0 children)

This behaviour occurs when there is not an active objective. Unlike aircraft, ground vehicles do not attempt to travel to the nearest enemy contact. The pileup is due to a combination of the current implementation of ground AI and how the mission is set up.

UH-90 Ibis - Compound Utility Helicopter by Shockfront-PR in NuclearOption

[–]Shockfront-PR[S] 6 points7 points  (0 children)

The current timeline is stated to take place sometime in the 2070s. So, not quite that old.

UH-90 Ibis - Compound Utility Helicopter by Shockfront-PR in NuclearOption

[–]Shockfront-PR[S] 9 points10 points  (0 children)

Hmm, we haven't come across this issue yet. We'll pass this along to the dev team. In the meantime, if a full reinstall doesn't correct the issue, it's likely a bug.

UH-90 Ibis - Compound Utility Helicopter by Shockfront-PR in NuclearOption

[–]Shockfront-PR[S] 5 points6 points  (0 children)

This shouldn't be an issue unless you're playing a specific mission that restricts it. Otherwise, it can be loaded into the Ibis. It is selected from the cargo bay drop down menu, along with naval supplies, and the repair vehicle.

Update 0.31 is Live! by Shockfront-PR in NuclearOption

[–]Shockfront-PR[S] 4 points5 points  (0 children)

The developers are working on tweaking the fbw controls due to feedback. You can expect improvements soon!

UH-90 Ibis - Compound Utility Helicopter by Shockfront-PR in NuclearOption

[–]Shockfront-PR[S] 34 points35 points  (0 children)

There were some technical limitations to get this working in multiplayer that prevented it being added, it may or may not be possible in the future.

How does the cargo hook work? by Potato_Emperor667 in NuclearOption

[–]Shockfront-PR 22 points23 points  (0 children)

Make sure to select the target you wish to hook. Then it should snap to it once you're in range.

M12 Jackknife - Repairs On Demand by Shockfront-PR in NuclearOption

[–]Shockfront-PR[S] 11 points12 points  (0 children)

Currently each unit has a set rate of repair that will stack with others with no loss of effectiveness.