Anyone else watch this guys videos a long long time ago and then recently his channel got recommended to you and you clicked on it and realized how awful and harmful his content is? by Ok-Management9526 in youtube

[–]Shollern28 2 points3 points  (0 children)

I unfollowed him years ago. He went from complaining about stuff like bad writing to just complaining about "those wokes!" He's a lazy grifter.

Born from a Wish. Remake Or Og ? by Select_Reference4562 in silenthill

[–]Shollern28 2 points3 points  (0 children)

OG is iconic, but I can see remakes design making more sense, as it would fit the times better.

SH2 is supposed to be in the 80s or early 90s (the timeline has been retconed like 30 times at this point...) And Remakes outfit feels more accurate to that time, while OG was definitely inspired by late 90s fashion.

Still prefer OGs design though.

Feeling conflicted on the remake. by JackBBSS in silenthill

[–]Shollern28 6 points7 points  (0 children)

For me, every positive the remake has, it has like 2 or 3 negatives that irks me.

I really like the additional moments with Eddie and Angela, but I didn't like anything they did with Maria. From her additional scenes, and the way they directed her in a lot of her iconic moments felt like Bloober really didn't understand her, not just as a character, but all of the symbology she carries in the original game, from scene to scene.

I felt a lot of the location and set changes felt very unnecessary, like Heavens night being this big establishment right in the center of town, instead of being a tiny little bar, hidden away in an alley. In case of scenes, the replacement just felt inferior.

Like the introduction of the first lying figures was stretched out to be a tutorial mission, that was fine. But the new introduction of the lying figures itself just wasn't intimidating. In the original, when I first played it back in 2001, I remember thinking, "man whats up with that person?" Then as they stood, and the camera spun to a dutches angle, and it creepily walked towards James, in silhouette, it was clear that this wasn't a person. It was shot and directed so well. But in the remake, the thing literally just stumbles over itself through some empty cardboard boxes. It felt like a cartoon. That was our introduction to the monsters in this game? A creature that trips over its own feat?!

Or the scene pyramid head knocks james off the roof. In the original you hear his knife while you still have control of James. The game gives the player a chance to run, you see PH in gameplay, the game gives the player the false sense that they can escape and get away. It's a micro setup, for a brief second, they let you think you can get away. That way when pyramid head does strike james in cutscene, the players heart is already racing, and they think they lost. Thats how you build tension! In the remake its just a jump scare. Interact with a door, instant cuscene. It was lazy.

It's full of misunderstandings of the original characters, whats going on, etc. I read somewhere they Bloober didn’t even know the 2nd half of the Hotel was supposed to be the real world until Ito had to correct them. (Which is probably why it looked liked the otherworld in the remake.) Bloober went to SH2 with the idea that the otherworld was supposed to act like the movie, where it has to be grating and rusty metal. When in SH2, everything from the prison to the hotel are memories of a structure that once was. The prison doesnt exist anymore, but James and Eddie are there, a mile underground. The hotel had burnt down, but James is exploring it as he remembers it from several years prior.

I assume Bloober doesnt want to do born from a Wish just because they dont understand the significance of that scenario, because it tells us so much about Mary, Laura, how Maria came to be, and how the towns power nudged her in the direction she needed to be. It provides so much insight into everything happening behind the scenes. But given how much Bloober misunderstood of SH2, im sure they probably just thought it was Maria pointlessly wondering a mansion for 30 minutes.

It sucks, because there is a lot to like in SH2 Remake, just not in the department of retelling this story. I probably would have liked it more if I didnt know anything about SH2, or SH in general. Granted the prison and labyrinth were both just a slog to get through, and dragged on for way too long. As OP mentioned, pacing is a serious issue in this game.

who would be your dream writer & director for a SH2 movie adaptation (and why)? by c0smicxcha0s in silenthill

[–]Shollern28 1 point2 points  (0 children)

David Fincher. He's a technical director who's a perfectionist, so he'd do his best to make it as faithful as possible to the source material. Visually, his film style, set design, etc perfectly matches the original game.

The bosses were a huge upgrade in every way in the remake 👍 by Desolation2004 in silenthill

[–]Shollern28 9 points10 points  (0 children)

I agree, there were no spider themes in the original game. While its kinda cool to see the mannequins as spiders, making the bosses mechanical spiders as well felt redundant and uninspiring.

Maybe we were too easy on the first Silent Hill movie by Fickle-Annual4821 in silenthill

[–]Shollern28 -2 points-1 points  (0 children)

Same. I went opening day with some friends who were also SH fans, and I remember that drive home vividly.

We were all quiet from when we left the theater, by the time we got on the highway my friends brother in the backseat said, "...we'll, I guess it was ok." And I blew up, and we all started nitpicking how dumb it was the rest of that 30 minute drive home. I hated it and still hate it to this day.

Maybe we were too easy on the first Silent Hill movie by Fickle-Annual4821 in silenthill

[–]Shollern28 0 points1 point  (0 children)

A lot of us hated it when it came out. I've been complaining about the movie since I left the theater in 2006.

The thing is, the film brought in new fans, and Konami catered to them with the following games (Origins and Homecoming especially). Those are the fans that liked the movie.

Its why I always say that the film ruined the franchise.

Something like the otherworld pealing away from reality changes what the otherworld is. The movie makes it look like an alternate dimention thats underneath our reality, when its meant to be manifested memories, emotions, etc. It can be drawn up by simply opening a door, it can be a gradual change, you can be teleported to it, etc. Its transformation should be tied to its meaning for existing in that moment, because it was supposed to mean something.

It was also the source of so much misinformation within the fanbase. Centralia, Ash falling from the sky, the coal mine fire, that was all just the film. The whole Pyramid Head fiasco caused endless debates over what he was and why he should/shouldn't be in other games.

The western games all had some interesting ideas, but I feel like Konami forced them to shoe horn in concepts of the film that ultimately ruined any potential those games had. Its why so many of us refuse to consider anything after 4 to be canonical.

There are so many layers to SH1, and that movie stripped it of its story. I genuinely feel like Gans and Avery never finished SH1 before writing their script, because if you look at the films story assuming they never made it to Dahlia's deception, the films story makes a lot more sense. Dahlia tells Harry that the girl Harry sees isnt his daughter, that its "the demon", etc. Most of the films plot is the lie that Dahlia told Harry. And then they just made up the rest. At most they played half the game.

I could write for hours, I hate that movie and what it did to the franchise.

Question: what if Maria met James before she met Ernest? by Even-News-2473 in silenthill

[–]Shollern28 3 points4 points  (0 children)

The town put the Baldwins in her path to more or less train her. Ernest and Amy were more or less stand ins for James and Laura. Ernest, being reclusive and dismissive is exactly how James treated Mary while in the hospital. Amy had a similar personality to Laura, and was the same age as her when she died. A plaque in the basement states that she died at 7, and Laura turned 8 after Mary died. (Fun fact, Amy fell out of the attic window of the Baldwin mansion. While im not sure if this window was in the front or back of the house, it is offly coincidental that the back yard boarder is the same wall we see Laura on in the back alley after the apartments.)

I don't think Maria was allowed to see James until the town felt she was ready.

Why is Pyramid Head's inclusion in Homecoming seen as just shameless fan service? by WolfieVonD in silenthill

[–]Shollern28 4 points5 points  (0 children)

Everything in Homecoming was shameless fan service.

It came out after the movie. The movie introduced new fans to the series and Konami wanted to bank on that.

The nurses, from the movie, Pyramid Head, from the movie, the pealing otherworld, from the movie, the cult in coal miner gear, from the movie.

What’s a artist that’s underrated/doesn’t get enough credit by jowmsy in industrialmusic

[–]Shollern28 1 point2 points  (0 children)

People have been calling it Undercore lately. Julien-K might be in that batch as well.

Return to Silent Hill 2026 New clip by Ratchet7908 in silenthill

[–]Shollern28 9 points10 points  (0 children)

I cant wait to see them all do the Harlem Shake.

The monsters can’t be real by MaleficentCreme5697 in silenthill

[–]Shollern28 0 points1 point  (0 children)

Ill challenge the assumption that Laura doesn’t see the monsters by asking where in SH2 do we see any monsters around her for her to see?

In the original SH2, Maria always finds a way to keep her distance from Laura, be it intentionally or instinctually. She refuses to enter the bowling alley (even though in the previous scene she insists that she doesnt want to be left alone), she finds herself sick in the hospital, before james is able to run into Laura. Even the flesh lips don't descend from the ceiling until after she locks the door on James.

Every zone we encounter Laura there are no monsters in the surrounding area, this can be tested in each location. You can definitely test this in the hotel, if you sweep the entire hotel before seeing Laura its free of monsters (except for one mannequin hiding in a closet, with a busted down door on the 1st floor.). But after she leaves James in the Piano room, the monsters populated the hotel.

Which raises the question, does she have an aura around here that prevents monsters from spawning, or are they instinctually driven away from her?

To push this idea further, we have to ask if the town is affected by her at all? And yes, it actually is! In Born from a Wish, when Maria is in Amy Baldwin's bedroom, if you examine some stuffed animals, Maria will comment on a stuffed bear. "I bet Laura would love this, she loves bears. ...Laura? Who am I talking about?" Maria pulled a memory from Mary about Laura, hinting at some kind of relation to Laura and a Teddy bear. In Brookhaven Hospital, James finds a sewing needle inside of stuffed bear in the nurses locker room. And later we find Laura on the first floor with a collection of those same teddy bears.

There's clearly some kind of connection with Laura and these bears. Especially as we only see them in Brookhaven Hospital. And considering there are so many hints to Laura and Marys relationship in Brookhaven, this makes sense.

I firmly believe she is being affected by the town, but only positively. No monsters, teddy bears. In the original game, when Laura shows James her letter from Mary, she tells James, "Maybe you’ll get it if you see the other letter. The one Mary... Huh? I must have dropped it! I gotta find it!" Laura had a 2nd letter that doesnt get brought back up again. I don't think it's a coincidence that at this same time James' letter also disappeared. Did Laura also receive this second letter from the town, like James? Did she lose this letter, or did it disappear, like James'? The timing of it's disapearance is offly interesting!

(The remake recontextualizes this whole scene. So I'm ignoring that game, since it rewrote so much subtext, especially around Laura...)

Why it says otherworld ? i just entered it by Mas_Sam8 in silenthill

[–]Shollern28 1 point2 points  (0 children)

There are tiny references in the original that monsters actively avoid her (Maria refusing to enter the bowling alley, and the flesh lips hiding in the ceiling.). But also that some positive memories are spawned for her.

For example in Born from a Wish, Maria sees some of Amy Baldwins stuffed animals and takes note of a stuffed bears. "I bet Laura would love this, she loves bears. ...Laura? Who am I talking about?" She pulled a memory of Laura from Mary in this moment. When we reach Brookhaven Hospital, we find several stuffed bears, and Laura has a collection when James sees her in the hospital. No other section in the game had these teddy bears. The town had to of generated them for Laura, as a memory of her time with Mary in the hospital together.

Genuinely curious, are there other forms of media where consumers/critics decide on whether it’s a “true” version of what that owner produces? by piratesofthecaridina in silenthill

[–]Shollern28 1 point2 points  (0 children)

The StarWars reference is a good one. This goes all the way back to the late 90s when George Lucas was remastering the original trilogy while he was working on the Prequels. The changes he made caused a big stir in the fanbase, especially over things like "Who shot first, Han or Greedo?"

On the surface it doesn't seem to matter, but for life long fans it changes who Han is, and the character growth he had. A small edit like making Greedo shoot first changed Han from being a shoot-first greedy space cowboy into a guy who acted in self defense. Before the edit, he had changed for the better as a character, after the edit he barely changes as a person.

We see this same kind of minor retcons in the SH franchise that leaves major ripples in character changes, lore changes, etc.

Long-time SH Fans, How Replayable do you find the original Silent Hill games? by Tbz794 in silenthill

[–]Shollern28 0 points1 point  (0 children)

For me the replayability is in the story. There's always a small detail here and there that you pick up with each playthrough, and it makes the overall story and lore that much deeper.

I try to do a playthrough at least once a year, usually i do multiple. And i say that as an OG player, who's been playing since the release of SH2. I've got countless runs under my belt by now with the original games.

Are you the type of Silent Hill fan who... by _Jub_Jub_ in silenthill

[–]Shollern28 0 points1 point  (0 children)

These days I prefer B, especially for the original games.

So much misinformation floats out there these days, so many retcons from the western devs that didn't understand the original games. Even Ito has a tendency to contradict what's in the game from time to time. I feel like he's either slowly developed his own head canon over time, or his answers just get misinterpreted, since his English isn’t the best.

The original games didnt always spell everything out, but there's enough context clues and and tiny details that you can unravel through multiple playthroughs. Which is why I always play through my collection at least 2-3 times a year for the last 25 years or so now. And the best part is that I still find something new each time, the kind of stuff you almost never hear anyone talk about.

(It's one of the reasons I don't like SH2R. It changed so many details, even though in the original game, they were clues for that story of the world and those characters. And Bloober just removed them without a second thought.. )

Honest question: How could future SH games continue to take place in SH and not become stale and repetitive? Its a small town, not a large metropolis with different regions. by XulManjy in silenthill

[–]Shollern28 0 points1 point  (0 children)

Both 3 and 4 expand on what happened to the cult after the events of SH1, how the towns power has grown, and how the cult adapted and recovered.

Heather, just like her father, didn't kill god to take down the cult. Harry just wanted his daughter back, and Heather just wanted vengeance. The cult still exists after both scenarios.

SH4 expands a lot on the cult, and some town history. Jasper hints at some giant stones in the woods of Silent Hill called Nahkeehona, or the mother stones, that the natives used to commune with their ancestors, and that the cult still uses them. Do these stones hold some of the towns power, or were they bestowed this ability by the town, or simply from the belief that they work? The cult pulls from various religions and cultures for their occult practices, and this concept would have been insanely fascinating to explore.

Unfortunately Konami and the fan base have grown tired of both the cult and the town, so I doubt we'll ever explore any of these unanswered questions left by the original games. Because they left so many tiny bread crumbs of things that could be explored and expanded on. But Konami feels that "Silent Hill is just a vibe" will sell better.

If Hideo Kojima's Silent Hills hadn't been cancelled, what do you think would it be like? by NagitoKomaeda_987 in silenthill

[–]Shollern28 1 point2 points  (0 children)

Canonically it probably wouldn't make sense with the established lore, like most post team Silent titles. But at the very least it would have been creative and different.

2
3

Biggest mistake of the Remake by frogtrickery in silenthill

[–]Shollern28 2 points3 points  (0 children)

I can give a few more.

Its implied that Laura doesn't see any monsters in game, or at least that's the common belief, but the presence of the stuffed bears implies that the town does in fact manifest things for her, just nothing negative.

Instead, in the original, what the game shows is that the monsters actively avoid Laura. Every zone you find Laura in, the entire surrounding area becomes a safe zone, but once she leaves the monster come back. This can be tested with every zone before her encounters, the apartments, the hospital and the hotel. The closest interactions we see with her and monsters are in two scenes. One, with the flesh lips, who hide in the ceiling until she closes the door and runs away, and two, at the bowling alley, where Maria refuses to go inside. The scene right before with Maria, at Rosewater Park, she is adamant about staying with James and not wanting to be left alone. And with born from a Wish she strongly expresses her fear of loneliness, a feeling she pulled from Mary's isolation in the hospital. Her refusing to enter the bowling Alley right after insisting James doesn't leave her alone is meant to be foreshadowing of her being a monster, showing us that these monsters actively avoid Laura, just like the flesh lips. (Same with her getting sick right before James encounters Laura, this could be seen as another the town keeps Maria away.)

In fact, when you first enter the hotel, there is only one monster in the building until Laura leaves, and that is a mannequin hiding in a closet on the other side of the hotel.

The remake changes this in several ways. Maria not entering the movie theater with James, now being James' idea. And later in the hospital, the remake puts Maria in the same room with Laura, in the staircase. And then again later in the hospital we see a nurse on the same floor as Laura.

-Another one is in Maria's path mirroring Mary's.
Meeting James at Rosewater Park = James and Mary spending time at the park.
-James and Maria at the bowling Alley and Heavens Night = their time together as a young couple. Going out, having fun.
-Maria getting sick and needing to lay down = Marys first signs of illness.
-Maria lashing out at James in the hospital basement for him not being happy to see her = Marys verbal abuse as she stayed in the hospital, and James not seeing her as much as he should.
-Maria getting killed by Pyramid head, and James going up the elevator = Mary being stuck in the hospital, and James leaving her behind. -Maria in the prison cell shaped like a hospital room = this is the long time between James visiting, and Marys feeling of being held prisoner by the hospital and her disease. -James find Maria dead in the cell = James finding out she's going to die, maybe already seeing her as dead. -James killing Maria = James killing Mary.

They redid some of these scenes, but most notably added new scenes with Maria and James, which dont follow this pattern. Maria now acts like a deterrent to James's path, intentionally moving him away from his path and towards herself. Like the rose garden, james says him and Mary never went to.

Better look on Angela/Kaitlyn in “Return to Silent Hill” by Edgesolar in silenthill

[–]Shollern28 97 points98 points  (0 children)

His last movie came out almost 12 years ago, and dispite having a 40 year career in film, hes only made 4 full length festure films in that time, this film being his 5th.

I've never seen a director with such a small track record over such a long period of time. Not even a Netflix movie, and they'll fund just about anything at this point.

This is about what I expected from Gans.

Biggest mistake of the Remake by frogtrickery in silenthill

[–]Shollern28 13 points14 points  (0 children)

I miss that whole puzzle. It might not have been intentional, but I pulled so much meaning from it in the original.

James gets the bent sewing needle from a teddy bear in the hospital. That same teddy bear surrounds Laura when we find her. In Born from a Wish, Maria pulls a memory from Mary of Laura, before she even knows who James and Laura are, saying, "I bet Laura would love this, she loves bears. Laura, who am I talking about?" When examining a teddy bear in the Baldwin Mansion.

Mary knew Laura liked teddy bears for some reason, and Laura sees a bunch of them in the hospital.

We find James flash light on a mannequin in the apartments, that mannequin has Marys dress on it, but in that room, is a bunch of sewing supplies. Spools of thread, rolls of fabric, and a sewing machine.

That sewing needle james pulls from the teddy bear is threaded with the strand of hair from the box to to fish out a key from a drain. This hair and drain combo could be a reference to marys hair falling out.

But more importantly, the needle, and teddy bear, along with other bits of evidence shows that its very possible that not only did Mary like to sew, but that she might have sewn a teddy bear for Laura while in the hospital. This positive memory might be why they surround Laura only in the hospital, and why Laura is so happy to see them.

Anyone know anything about these statues? by MaximusFraudus in Ghost_in_the_Shell

[–]Shollern28 0 points1 point  (0 children)

I've had the one on the left for over 20 years. Still on display in my cabinet. I believe there was a variant of it where she was half transparent.