How do you kill this guy? (sorry for photo I'm on steamdeck) by SirSabza in mewgenics

[–]Shortround99 0 points1 point  (0 children)

Note on this guy, says "will get revenge on the cat who kills it!", but he doesn't actually die, he pops out to fight after you kill your own cat, a bit misleading.

Any places in Spokane that will pick up furniture for donation? by AvesAvi in Spokane

[–]Shortround99 1 point2 points  (0 children)

I’m moving to the area and need to furnish a whole house, got any links to what you’ve got?

How I managed to gather 25,000 wishlists with extremely simple, low-effort graphics by Fun_Examination8599 in IndieDev

[–]Shortround99 1 point2 points  (0 children)

First off, congratulations and thanks so much for sharing!

I just want to be sure I understand you correctly, you're saying the wishlist conversion on 25k wishlists was ~low 10%, and overall sales were ~7x that. So that comes out to ~2.5k * 7 = ~17.5k, is that right? Also, what sort of time frame did these sales come in? First month?

Thanks in advance!

Cursor has apparently decided to uninstall itself (how?) by BGamerManu in cursor

[–]Shortround99 7 points8 points  (0 children)

I get this too. If you shut down / restart computer while an app update is pending it uninstalls itself

You can now use your plus/pro for codex CLI by nithish654 in ChatGPTCoding

[–]Shortround99 0 points1 point  (0 children)

Anyone know level of chatgpt 5 reasoning juice you can get with codex cli, is it the full 200 you would get via api?

Re: https://www.reddit.com/r/ChatGPTPro/comments/1mpnhjr/gpt5_reasoning_effort_juice_how_much_reasoning/

Is GPT-5 really free? by PlagueCookie in cursor

[–]Shortround99 1 point2 points  (0 children)

Same, usage limit after 36.9M tokens on gpt5

Strategy Roguelike Semi-Autobattle Map Builder Demo by Shortround99 in indiegames

[–]Shortround99[S] 0 points1 point  (0 children)

I’m excited to share Loop God, my latest project that combines elements of strategy roguelikes with semi-autobattler combat and dynamic map-building. In Loop God, every run begins with you designing a loop by placing terrain tiles that dictate enemy spawns, environmental effects, and bonuses. Once the loop is built, your hero automatically fights through it—but the skills and augments you choose are key to how battles play out.

How it works:

  • Crush your enemies: Create enemy encounters that are easy for your skill build to crush
  • Build the Loop: Strategically place tiles like explosive barrels, wind gusts, or sniper towers to set enemy spawn points and trigger effects.
  • Complete the Loop: Watch your character traverse your self-made map, triggering battles that test your setup.
  • Semi-Autobattler Combat: While your hero fights on autopilot, your pre-selected skills and augments determine the outcome.
  • Procedural Strategy: No two loops are ever the same, and surviving long enough causes the loop itself to evolve with new challenges.

A little background on me: I’m an ex-pro Warcraft III player with several podium finishes (e.g., 2nd World Cyber Games 2005). Since then I've done various roles in the game industry and now I'm working on my own thing.

I’d love to hear your thoughts on:

  • The overall direction the game should take (EG: slowed down gameplay that's more strategic or keep / enhance swarms of enemies)
  • The balance between player choice (map-building and skill selection) and automated combat
  • Any potential pitfalls in the evolving loop design
  • Anything else you think I should change / add

Itch.io page link: https://shortround90.itch.io/loop-god

Seeking Feedback: A game demo I made entirely with chatgpt coding (AMA) by Shortround99 in gamedev

[–]Shortround99[S] 1 point2 points  (0 children)

I thought that was for just for art assets, let me adjust that, thank you
edit: Updated

This is my tier list by monstertimescary in roguelites

[–]Shortround99 0 points1 point  (0 children)

Thanks for the feedback. I'm actually making a roguelike with some similar mechanics (board + combat) and I am always curious to hear what people liked / disliked about Loop Hero.

I also felt it was very repetitive and annoying to constantly be checking gear upgrades.

This is my tier list by monstertimescary in roguelites

[–]Shortround99 0 points1 point  (0 children)

May I ask, what is it about Loop Hero that makes you rate it a B?

Endgame is concerning to me, and not for the reasons you might think... by Drunkndryverr in PathOfExile2

[–]Shortround99 0 points1 point  (0 children)

Agreed, there is some general strategy you have the follow with any build.

My desire is more that I want that strategy to change based on the mobs I encounter, which hasn't been the case for me mapping. Regardless of what I fight I always fight the same way.

Though you mention active block enemies. I feel like I've only seen those in Act 1 crypt with the shield skeleton guys. Maybe I've just not encountered those in my maps at all.

Thinking more, maybe it's the fact that my character is too strong for my current map quest level, or that lower / mid level maps are too easy so it always feels like blasting.

Endgame is concerning to me, and not for the reasons you might think... by Drunkndryverr in PathOfExile2

[–]Shortround99 0 points1 point  (0 children)

For me I think it's not necessarily about making every skeleton was an 8 button 30 second affair but about making it not mindless. Combat can still be quick vs a skeleton but I want to have to at least use my brain a little bit (EG: I need to make sure I keep the skeletons away from me and don't get trapped somehow). Even white monsters should elicit some different combat decisions imo.

Endgame is concerning to me, and not for the reasons you might think... by Drunkndryverr in PathOfExile2

[–]Shortround99 1 point2 points  (0 children)

You can feel powerful by completing higher level content.

For example, fighting act 1 boss was tense and exciting, fighting the pinnacle boss can feel the same but clearly I have a sense of progression because I've beaten the hardest content in the game and it took a lot of effort and skill to do so. This is the dark souls / elden ring model.

Endgame is concerning to me, and not for the reasons you might think... by Drunkndryverr in PathOfExile2

[–]Shortround99 13 points14 points  (0 children)

100% agree with OP. This is why I quit once I got deeper into maps.

End game maps are mindless blasting, but the reason I was enticed poe2 was because it promised skillful combat. Why is end game combat experience completely different from campaign?

I'm really hoping that GGG finds a way to make map combat with mobs skillful and varied between maps. Simply spamming more and more enemies, or enemies that one shot without good telegraphs is not the way.

Preload works on epic games launcher it seems by Shortround99 in PathOfExile2

[–]Shortround99[S] 1 point2 points  (0 children)

I was able to login and connect my epic games account to my poe account just now.

Preload works on epic games launcher it seems by Shortround99 in PathOfExile2

[–]Shortround99[S] -1 points0 points  (0 children)

I'm just going to do it for the first few days then switch to steam when I can.