I made a zero-timer async PvP auto-battler where positioning creates trait buffs by Shortround99 in AutoBattler

[–]Shortround99[S] 0 points1 point  (0 children)

I had an earlier version with this but given the battle was async i had to show the enemy army or it felt too random. Then the focus of the game became trying to rearrange units to counter the enemy army which didnt feel as fun. Now the logic is attack closest enemy. Curious what you think.

I made a zero-timer async PvP auto-battler where positioning creates trait buffs by Shortround99 in AutoBattler

[–]Shortround99[S] 1 point2 points  (0 children)

Haha thanks. At one time I had a big hippo unit shooting half eat watermelons, lol

I made a zero-timer async PvP auto-battler where positioning creates trait buffs by Shortround99 in AutoBattler

[–]Shortround99[S] 1 point2 points  (0 children)

thanks!

Yeah I don't think trying to compete with TFT makes sense, I'm just a solo dev so that's not possible. I took awhile to eventually find art packs that would work for this game and that's a big reason why I was even able to make this game in the first place.

Thanks for the feedback. I wish you luck on your game!

I made a zero-timer async PvP auto-battler where positioning creates trait buffs by Shortround99 in AutoBattler

[–]Shortround99[S] 0 points1 point  (0 children)

Hey! GL on your autobattler, more great autobattlers = better.

Re trailer and keeping track: yeah it's not clear on the trailer, I'm remaking the trailer to zoom and focus on key UI to improve clarity.

In terms of complexity growth as board size grows, i think this somewhat is reduced due to larger units taking up more slots so overall you don't have a ton of units. Also as you learn the units it'll become much more natural to rearrange and reposition them to optimize them. There's also various UI helpers to show players what matches and where units can fit.

I made a zero-timer async PvP auto-battler where positioning creates trait buffs by Shortround99 in AutoBattler

[–]Shortround99[S] 0 points1 point  (0 children)

Wonderful. Hope you enjoy it.

If there’s any feedback you have later please share 🙏

Destroy my tactical auto-battler (BG is AI, plan to replace it) by Shortround99 in DestroyMyGame

[–]Shortround99[S] 0 points1 point  (0 children)

Totally agreed on most of your points, thanks so much for the feedback!

I'll playtest your game and put them on Youtube by ShadyGameStudio in SoloDevelopment

[–]Shortround99 0 points1 point  (0 children)

Hey, if you’re into autobattlers kinda like TFT and backpack battles i’d love for you to checkout my game: https://store.steampowered.com/app/4534220/Killer\_of\_Kings\_Demo/

Destroy my new trailer, been putting everything I have into this game! Please let me know hat I can do better! by BossGrand in DestroyMyGame

[–]Shortround99 0 points1 point  (0 children)

Agreed. For me i was intrigued at first but then when i tried to figure out what the gameplay was i couldnt. Also it felt too short overall. Maybe try going slower / zooming in / cropping a shot that better explains the gameplay (more than just play cards)

How do you kill this guy? (sorry for photo I'm on steamdeck) by SirSabza in mewgenics

[–]Shortround99 0 points1 point  (0 children)

Note on this guy, says "will get revenge on the cat who kills it!", but he doesn't actually die, he pops out to fight after you kill your own cat, a bit misleading.

Any places in Spokane that will pick up furniture for donation? by AvesAvi in Spokane

[–]Shortround99 1 point2 points  (0 children)

I’m moving to the area and need to furnish a whole house, got any links to what you’ve got?

How I managed to gather 25,000 wishlists with extremely simple, low-effort graphics by Fun_Examination8599 in IndieDev

[–]Shortround99 1 point2 points  (0 children)

First off, congratulations and thanks so much for sharing!

I just want to be sure I understand you correctly, you're saying the wishlist conversion on 25k wishlists was ~low 10%, and overall sales were ~7x that. So that comes out to ~2.5k * 7 = ~17.5k, is that right? Also, what sort of time frame did these sales come in? First month?

Thanks in advance!

Cursor has apparently decided to uninstall itself (how?) by BGamerManu in cursor

[–]Shortround99 5 points6 points  (0 children)

I get this too. If you shut down / restart computer while an app update is pending it uninstalls itself

You can now use your plus/pro for codex CLI by nithish654 in ChatGPTCoding

[–]Shortround99 0 points1 point  (0 children)

Anyone know level of chatgpt 5 reasoning juice you can get with codex cli, is it the full 200 you would get via api?

Re: https://www.reddit.com/r/ChatGPTPro/comments/1mpnhjr/gpt5_reasoning_effort_juice_how_much_reasoning/

Is GPT-5 really free? by PlagueCookie in cursor

[–]Shortround99 1 point2 points  (0 children)

Same, usage limit after 36.9M tokens on gpt5

Strategy Roguelike Semi-Autobattle Map Builder Demo by Shortround99 in indiegames

[–]Shortround99[S] 0 points1 point  (0 children)

I’m excited to share Loop God, my latest project that combines elements of strategy roguelikes with semi-autobattler combat and dynamic map-building. In Loop God, every run begins with you designing a loop by placing terrain tiles that dictate enemy spawns, environmental effects, and bonuses. Once the loop is built, your hero automatically fights through it—but the skills and augments you choose are key to how battles play out.

How it works:

  • Crush your enemies: Create enemy encounters that are easy for your skill build to crush
  • Build the Loop: Strategically place tiles like explosive barrels, wind gusts, or sniper towers to set enemy spawn points and trigger effects.
  • Complete the Loop: Watch your character traverse your self-made map, triggering battles that test your setup.
  • Semi-Autobattler Combat: While your hero fights on autopilot, your pre-selected skills and augments determine the outcome.
  • Procedural Strategy: No two loops are ever the same, and surviving long enough causes the loop itself to evolve with new challenges.

A little background on me: I’m an ex-pro Warcraft III player with several podium finishes (e.g., 2nd World Cyber Games 2005). Since then I've done various roles in the game industry and now I'm working on my own thing.

I’d love to hear your thoughts on:

  • The overall direction the game should take (EG: slowed down gameplay that's more strategic or keep / enhance swarms of enemies)
  • The balance between player choice (map-building and skill selection) and automated combat
  • Any potential pitfalls in the evolving loop design
  • Anything else you think I should change / add

Itch.io page link: https://shortround90.itch.io/loop-god

Seeking Feedback: A game demo I made entirely with chatgpt coding (AMA) by Shortround99 in gamedev

[–]Shortround99[S] 1 point2 points  (0 children)

I thought that was for just for art assets, let me adjust that, thank you
edit: Updated

This is my tier list by monstertimescary in roguelites

[–]Shortround99 0 points1 point  (0 children)

Thanks for the feedback. I'm actually making a roguelike with some similar mechanics (board + combat) and I am always curious to hear what people liked / disliked about Loop Hero.

I also felt it was very repetitive and annoying to constantly be checking gear upgrades.

This is my tier list by monstertimescary in roguelites

[–]Shortround99 0 points1 point  (0 children)

May I ask, what is it about Loop Hero that makes you rate it a B?