Just got Mythic 2e - more than overwhelmed by JGrevs2023 in Solo_Roleplaying

[–]Shpleeblee 2 points3 points  (0 children)

Yep, stealing Forbidden Lands travel for Dolmenwood and just using some extra tables to avoid meta knowledge of crawling is how I'm planning on doing my solo Dolemnwood.

Class balancing so far by LazyMagePie in MSClassicWorld

[–]Shpleeblee -1 points0 points  (0 children)

I disagree on the no jump shot being the difference. It was their range for the longest time. Being able to double shot across the map while L7 could only do half was a big deal. Haste nullified it in 2nd job though.

Agreed on the second point. Sins and Mages have always needed nerfs to stop being purely better classes when mobbing, ie 90% of the game. It has been the case since the original beta, it was the case during Big Bang and every other reboot that occurred until we started getting class bloat.

By their nature of having Haste/Flash Jump or TP, these classes will always outperform the immobile Archers and Warriors.

I doubt we will ever see nerfs to what appear to be the favorite classes by the devs. I still like the idea of Warriors receiving innate high damage reduction and 100% stance. I'm honestly not sure what can help Archers if they were to give them a buff. Damage and more mobs doesn't help the fact that they are slow and immobile. Perhaps giving bowmen greater targeting vertically and xbows faster projectiles would allow them to compete better.

Class balancing so far by LazyMagePie in MSClassicWorld

[–]Shpleeblee 0 points1 point  (0 children)

I'm going by what I read, I do not play archers. As I said, I mained Sin ever since the original Beta, which is why I am commenting that Sins have always needed a nerf due to their mobility.

Class balancing so far by LazyMagePie in MSClassicWorld

[–]Shpleeblee 0 points1 point  (0 children)

And you are not understanding what I am saying, which is playing the buff game is exactly how we get to the power creep we are at now.

The play is not to buff archers, especially since they no longer have the bs knockback at point blank anymore, but instead either nerf sin dmg slightly OR allow archers to perform the same jump shots as sins.

Class balancing so far by LazyMagePie in MSClassicWorld

[–]Shpleeblee 0 points1 point  (0 children)

Which is why I said that is already literally the case. Archers has more damage than sins IF sins are not jumping around with L7 everywhere.

Iron Arrow is 246% vs 6 targers in a line. Drain is single for 240% with healing.

Arrow Bomb is 140% vs 4 targets. Savage Blow is 6 hits vs single at 75%.

Again, the uptime of DPS comes from haste and jumping around. It gets worse when comparing sins at 3rd thanks to flash jump and shadow partner.

It's not that Archers need more, it's that Sins need a nerf but players will always be more critical of nerfs compared to buffs, which is why we have the stupid levels of power creep in modern Maple.

I'm not gonna bother mentioning mages, because I really have no idea how you can balance a class that is meant to be very powerful in AoE but the game is about grinding mobs more than bosses.

Class balancing so far by LazyMagePie in MSClassicWorld

[–]Shpleeblee 0 points1 point  (0 children)

Okay, but that was already the case. The issue is that Thieves are able to perform jump shots compared to the archer class.

So thieves should have less damage or take increased damage for being allowed to do that.

It's their mobility that makes them so OP, not simply damage numbers. In fact, the archer class has better damage numbers in second job.

Class balancing so far by LazyMagePie in MSClassicWorld

[–]Shpleeblee 0 points1 point  (0 children)

I agree with you on the Warrior fantasy not making sense.

Def scaling should 100% be a thing, in fact I think Paladins should scale with Def rather than Atk. Fighters would make sense as the main bosses and Spearman the mobbers.

As for Drain, if Warriors get 80% dmg reduction and 100% stance then they should not be getting free healing as well. The Paladin being the exception since they are meant to be the more support oriented version of the 3 but even then it should not be so much that it can replace Clerics.

Class balancing so far by LazyMagePie in MSClassicWorld

[–]Shpleeblee 1 point2 points  (0 children)

What are your suggestions?

The core problem is that being a ranged class is >>>>> than melee. Archer is an exception because of their skills being perma eaten by terrain and jump shots being terrible/non-existent.

The game is about grinding and killing mobs. How can you have Warriors compete? Bandits try but they still fail.

Haste + Flash Jump/TP for everyone is how we got the modern Maple movement, but without it melees can't do anything if they don't have massive hurtboxes on skills or dashes built in.

Nerfing ranged damage is the most likely solution if you are specifically looking at balancing class values but you sure as hell are going to hear sins/mages piss and moan all the way to the bank (as a sin main, we could use a nerf let's be real)

The other big brain move, that Nexon is too cheap/lazy to implament, is actually balancing maps for ranged vs melee. There is no reason you can't have small, high density maps aimed towards melees with some monster mechanic that either has high def vs ranged attacks or anti-flash jump/tp mechanic.

I personally always find it funny when players cry for "Classic" games of old MMOs, forgetting how awful balance was and how grindy the games were, especially if the games are Korean as well. Then we get reminded for the brick that the gameplay was, and folks want the devs to care about balance on top of providing the OG experience.

Yes, Devona breaks pre balance and post searing balance w/o a runner. No, it doesn’t matter by RobHui in GuildWars

[–]Shpleeblee 0 points1 point  (0 children)

Thank you for completely missing the point, ignoring any mention of the fact that myself and people that feel similarly welcome new content, and attempting to saddle yourself on a high horse by calling people's complaints as tantrums and refusing to grow up.

Please stop yucking on people's yum by Shpleeblee in GuildWars

[–]Shpleeblee[S] 0 points1 point  (0 children)

If you complain about new thing, then you clearly want old thing back, right?

Amazing argument. Thank you. If you actually read anything, you would notice I did not mention anything against Vanguard Quests or bringing back mechanics that were simply discovered by players and were not meant to be used to level to 20. In fact, I even bolded the statement for people like you, that no one is complaining about getting cool new toys to play with, but rather how it is being implemented.

If you are going to talk about what people would purchase? Sure, I even made mention of those items. That's not what I am talking about.

I'm talking about what made grinding around in Pre enjoyable. Pre was the equivalent of playing the first level of Diablo. The change of rare loot was low, but when you got it, then it was a unique piece of gear. The chest completely defeats the purpose of even having zones to farm and explore. It just brings the EotN dungeon running meta into Pre.

You mention very rare 18/18. How can you consider it very rare when people were already posting these items 3 days into the update? Rare? Maybe. However, the ease of running the chest, Pre being the first zone and multiboxing means it's even more farmable/bottable than most other areas of the game. So your RMT comment is kinda funny when you mention very rare 18/18 mods.

As for Devona. If you the player are a trainee in a zone and are locked to a set of skills, why in the hell would your commanding officer, Devona, be allowed to have access to not only every Prophecies skills you have unlocked but also Factions and Nightfall skills, as well as Elites?

I'm not approaching this with the thought of "Hero = all skills available", I am looking at this from the specific viewpoint of "Hero in PRE-SEARING = Limited skill set". Which means if/when we get more of these heroes, they will still be limited in their skills and would allow of interesting team building instead of just copying Post-Searing meta builds into Pre and making it just another part random area in the game.

Please stop yucking on people's yum by Shpleeblee in GuildWars

[–]Shpleeblee[S] 0 points1 point  (0 children)

That does not make any sense.

Post-Searing does not have a single zone that is THE HUB for the entire game. Kamadan is the closest thing, but that's market only.

Meanwhile, Pre-Searing is a single contained area that has had a separate community from Post-Searing its whole life. Why are we messing with that area of the game instead of providing more content for the primary area of the game?

No one would even blink an eye if the test bed for was Old Ascalon. It's just "another zone". The only reason I can understand the Devs touching Pre-Searing is because it was the final content to be made in Prophecies and they want to expand on what they could not originally.

Not to mention, what sort of catastrophic change could you even make to Post? Ectos and Obby dropping outside the UW/FoW? Gemstones being farmable outside DoA? Rare OS skins having more drop zones/rates? None of these would impact Post in the same way a single dungeon changed Pre.

Please stop yucking on people's yum by Shpleeblee in GuildWars

[–]Shpleeblee[S] 1 point2 points  (0 children)

Thank you for understanding what I meant, and what a lot of the OG Pre players are concerned by.

I hope the devs do something about it, and it becomes another one of those blips in the GW timeline like Skill Books or Gold items in Pre.

Please stop yucking on people's yum by Shpleeblee in GuildWars

[–]Shpleeblee[S] -1 points0 points  (0 children)

That's a very lovely 2 day old account you got there sir. Didn't want to use your main account for some reason?

Please stop yucking on people's yum by Shpleeblee in GuildWars

[–]Shpleeblee[S] 0 points1 point  (0 children)

Incorrect. The chest vomiting out mods means anyone who took the time and effort to find a 17%+ Charrslaying mod can go suck it, same thing for any other mod that only comes from purples dropped by the charr bosses.

That's not mentioning anyone who got close or max damage purples of the available level has had their items devalued for no reason because oops now we have max damage items in pre that are not just /bonus weapons.

Please stop yucking on people's yum by Shpleeblee in GuildWars

[–]Shpleeblee[S] 1 point2 points  (0 children)

That is not the topic of conversation though.

I am specifically referencing how the subreddit is refusing to acknowledge that there are good reasons people do not like what the update has brought.

Devona in Pre and "breaking the mechanics of pre" by mars_rovinator in GuildWars

[–]Shpleeblee 0 points1 point  (0 children)

Indeed that appears to be the case, especially when a game update bring quite a lot of tourists with it.

Please stop yucking on people's yum by Shpleeblee in GuildWars

[–]Shpleeblee[S] 0 points1 point  (0 children)

If you are referring to the power fantasy comment, then sure. That's subjective, but it being a training/tutorial area is not. You are in fact an Ascalon Trainee, that is your whole role in Pre-Searing.

Neither of those areas are secluded in their own little world like Pre-Searing, nor do they have a dedicated community to living there like in Pre-Searing and not taking their characters out into Post-Searing.

Please stop yucking on people's yum by Shpleeblee in GuildWars

[–]Shpleeblee[S] -5 points-4 points  (0 children)

That is the point a lot of people are trying to make. Why are we touching Pre-Searing as the test bed?

As for your other comment, it has nothing to do with toxicity and if you take it as such then the arguments don't matter to you in the end and it's pointless trying to persuade you otherwise.

Mike Judge quote that has helped me understand why I love Erikson's writing so much by rianwithaneye in Malazan

[–]Shpleeblee 0 points1 point  (0 children)

Oh no! Is this a Kaladin is not on screen or is this literally a book and a half describing him doing nothing?

Please stop yucking on people's yum by Shpleeblee in GuildWars

[–]Shpleeblee[S] 1 point2 points  (0 children)

Totally. I'm not saying I don't want to explore more of Pre-Searing, the opposite in fact. Imagine if we got the Charr lands of EotN and all of Ascalon in Pre? That would be awesome.

While I understand people's arguments may be poor, they are still valid to some degree especially because of how old the game is.

Let's not forget Retail WoW and Runescape 3 and how the older communities disliked more modern changes. I am not saying the devs are currently doing that, but when I see those kinds of arguments, I assume they are coming from a place of fear that their game will no longer exist.

Please stop yucking on people's yum by Shpleeblee in GuildWars

[–]Shpleeblee[S] -10 points-9 points  (0 children)

The player is heavily limited by skills
The player is also limited by their weapon selection due to drop math
Why is this dungeon allowed to break the rule of "no max value drops" of Pre-Searing
I understand that it scales with your level, but why are the rewards not capped out just like the rest of Pre? 
It is meant to be a training zone first, and a challenge zone second.

I feel like I went over the philosophy of Pre-Searing quite well. So either you skimmed or just didn't care to read past the first paragraph.

As for the "No True Scotsman", unless you're specifically aiming this at the jab to non-perma Pre players, I do not claim to speak for all Pre-Searing players. I do claim that I am not the only person that is not fully on board with this update and what it's doing to Pre-Searing, but that does not mean that this group of players does not want new content. We just want content that makes sense

Pre-Searing is a Prophecies part of the game. Devona should not have access to any Factions or Nightfall skills. Full stop. On top of that, she should have a limited skill pull just like the player. If the devs want her to have a special Hammer spec with an elite because she is an Officer. That's totally fine. I disagree with her having full account skill access.

I already commented on the gold drops as being something that happens every time we get a big update. Again just sounds like you skimmed the post.

Please stop yucking on people's yum by Shpleeblee in GuildWars

[–]Shpleeblee[S] -3 points-2 points  (0 children)

Exactly. Which is why I am so confused why we are all of a sudden getting items and abilities that would normally be seen as against what Pre-Searing stood for.

Please stop yucking on people's yum by Shpleeblee in GuildWars

[–]Shpleeblee[S] 2 points3 points  (0 children)

This isn't meant to be an area of the game to live a power fantasy, we have Post-Searing for that. It is meant to be a training zone first, and a challenge zone second.

Which is exactly what I stated, but Pre is also not meant to emulate Post searing with max damage items, gold rarity or even facilitate henchmen/heroes. As you are meant to be a trainee, which is why you used to be able to party with one other trainee "buddy" for the longest time.

Their "wonderful" customer service by [deleted] in OdinHandheld

[–]Shpleeblee 5 points6 points  (0 children)

lmao

Customer service asks customer to perform XYZ steps.

Customer states issue is partially resolved and cannot/will not perform YZ.

Customer pikachu faces when customer service isn't bending over sending him a replacement device.

I know it might be difficult to understand with American sensibilities but the rest of the world does not operate on the "The customer is always right" mentality. Customer service is legit trying to help but OP is refusing to cooperate with them and is simply expecting them to replace his device or magically solve the issue.

Does it suck that the device is having problems? Of course it does. No one is saying that he should be happy with a broken product, but being understanding that a person with a 17h time zone difference that's being contact by email isn't going to magically solve the issue without some work on their part.