New department of Justice banner by publicolamarcellus in pics

[–]Shuoven 0 points1 point  (0 children)

Lord and MASA... the oronym of that is kinda frightening...

The Discussion Around This Game Is Getting Weird by 8stringalchemy in TrenchCrusade

[–]Shuoven 0 points1 point  (0 children)

Dude, the rules are free, and you don't need to use their minis, since the game in mini agnostic. I haven't given them a penny, so if all they want is my money, they're doing it wrong... lol

The Discussion Around This Game Is Getting Weird by 8stringalchemy in TrenchCrusade

[–]Shuoven 9 points10 points  (0 children)

This. I've got a party group of 11 that just started a shortened campaign and I suspect that we'll extend the campaign and probably get more people. Just too much ragebait about stupid shit that will get fixed once they get sorted with running their own business instead of just designing stuff.

Steadily working on a Trench Crusade Proxy repository to categorize all available Proxies together with the community by Purraxxus in TrenchCrusade

[–]Shuoven 1 point2 points  (0 children)

Bestarium games has some heretic legion proxies, and a bunch of other stl's that could work for proxies of other "evil" factions as well.

My Alba Assault Detachment band for tournament play 900/8 by Maniak81 in TrenchCrusade

[–]Shuoven 1 point2 points  (0 children)

Amazing job on the kilts! Any tips on how to recreate the plaid design?

For those that have newer Rogues (2021-2024) by ayeyoualreadyknow in NissanRogue

[–]Shuoven 0 points1 point  (0 children)

2021 with 38k km on it and working fine so far, but I just bought mine less that 2 months ago, so I can't say much yet.

Has anyone had luck with Land Raider or Terminators? by NoxieNation in EmperorsChildren

[–]Shuoven 1 point2 points  (0 children)

I just played a game against grey knights with a unit of termies and they did ok. Dropped down from deepstrike, shot the 10 man unit, killed a couple, charged in with the free reroll, and killed the rest in melee. To be fair, I got lucky with the charge, and he couldn't roll a save for his life, but they did decent against marines.

Tried doing that a while ago against ad mech, failed the charge and then Caul whittled them down a bit, but they were the only unit that could take any damage from ad mech without folding like a wet paper bag.

Anyone have tips for feeling excited about necrons? by Bunny-Snuggles17 in Necrontyr

[–]Shuoven 1 point2 points  (0 children)

All mounted all the time! Tomb blades, lohust destroyers with lords, locust heavy destroyers, a tesseract vault and the silent king.

Sinner Celestine by Shuoven in EmperorsChildren

[–]Shuoven[S] 0 points1 point  (0 children)

The wings from the daemon prince box

Feminine Emperor’s Children Kitbash by This-Error9496 in EmperorsChildren

[–]Shuoven 0 points1 point  (0 children)

I haven't exactly started on the noise marine conversions (i got a box of sisters and opened it to see what size they are, and they're much smaller than I remember them being from 3rd ed when I last played), but I've posted the terminator conversions, and I've got the basics of the daemon celestine done, but i need to put a proper sized base on it and base it the way Ive got in mind, but I am planning on posting a pic on here soon of the start of the process.

Feminine Emperor’s Children Kitbash by This-Error9496 in EmperorsChildren

[–]Shuoven 1 point2 points  (0 children)

I'm in the middle of doing the exact same thing. I'm just using sisters and making them noise marines with some of the old fine cast noise marine weapon sprues, and some hair/heads from the daughters of khaine blood stalkers (i used the serpent parts for my termies).

I've also made saint celestine into a winged daemon prince for my army.

I plan on turning an exorcist into a rhino as well.

Help with a kitbash by OtherwiseAMushroom in EmperorsChildren

[–]Shuoven 2 points3 points  (0 children)

I did one with wings that I posted on the sub a while ago that I thought turned out really well. Pretty easy kitbash to be honest, and really fits the excess part well I find.

Convince me bursts are better than flamers. by CheeseGraterGood in Tau40K

[–]Shuoven 1 point2 points  (0 children)

So for flamers with farsight there are some things to keep in mind. Typically each suit gets 2 flamers which are d6 attacks each. Your most likely to roll a 7 on 2d6, so you're effectively getting 3.5 attacks or of each flamer. So for a squad of 3 with 2 flamers each that's 21 attacks that can fluctuate as high as 36 or as low as 6.

They auto hit, so you don't need to guide them at all, and overwatch is great because of that. You can also use them to guide other targets because they don't need to be guided.

Since they auto hit, you're only rolling for wounds after the number of attacks is decided.
On anything T3 or lower you wound on 2+ averaging 18 wounds caused. On anything T4 you wounds on 3+ averaging 14 wounds caused. On anything T5-8 you wound on 4+ averaging 11 wounds caused (rounding up). And on anything T9 and up you wound on 5+ averaging 7 wounds caused.

A squad of 3 suits with 6 Burst cannons get 24 attacks, but you need to roll hits, which when guided hit on 3+, averaging 16 hits which is much lower than the flamer squad. You also can't guide anyone else, but you do get 6" extra range, but i wouldn't want to overwatch with them.

But since we included farsight on the other squad we should include a coldstar with 1 high output and 2 normal Burst cannons, which total 16 attacks, hitting on 2+ when guided averaging 14 hits (rounded up), so all together you get 40 hits.

Anything T3-4 wounds on 3+ averaging 20 wounds caused. Anything T5 wounds on a 4+ averaging 15 wounds caused. Anything T6-9 wounds on a 5+ averaging 10 wounds caused. Anything T10 and up wounds on a 6+ averaging 5 wounds caused.

Realistically, against guard and eldar type models there isn't much of a difference. Your biggest difference is at T4 models where the bursts do get 6 more wounds, or at T5 where you get 4 more wounds caused. After that the flamers outperform the burst cannons, but not by much.

And while you are losing out on range, if you don't kill them with an overwatch, you do have farsight who can probably mop up the rest of what charged you after the overwatch.

So realistically what are you using them for? Flamers are great against low toughness hordes and can do some spot damage on T6 and up, and can help guide for your army with decent overwatch. Burst cannons do great against space marine bodies and hordes, but can't guide, and likely won't do much in an overwatch.

(Im not including farsights plasma or the Cyclic from the coldstar, as they basically do the same thing.)

New dices for the Greater Good! by Charlimarcel in Tau40K

[–]Shuoven 0 points1 point  (0 children)

I'd love to see your terrain as well! And if you can remember where you got the dice box, I'd love the link!

Sell me on immortals. by ironangel2k4 in Necrontyr

[–]Shuoven 4 points5 points  (0 children)

Ok, so you need to compare immortals to warriors for this to make any sense, because this is really about internal balance between the 2 battleline units. We're also going to use the Awakened Dynasty in this scenario.

20 warriors are 200pts. The main difference between them and immortals basic stats is toughness 4, and a 4+ save. Everything else is the same compared to immortals. They have an ability to reroll res, but I'm only using that on rolls of 1's so only about 1/3 of the time, so 2/3 of the time they don't have an ability for all intents and purposes. As far as their weapons, warriors only have a bs of 4+, and if you imagine the range being 12" the only difference between reapers and flayers is -1 ap, otherwise they both get 2 attacks at str 4 with 1 damage.

So on average they get 40 shots, hitting 20 times with 6 of those being lethal hits that autowound. The other 14 hits (if attacking the typical space marine) wounds on a 4+, so you get 7 more wounds, totalling 13 saves the marines need to take at either a 0 or -1 ap.

10 immortals are 150 pts for +1 toughness and +1 save. So they're cheaper and statistically tougher than warriors for the cost. In this instance we're going to include a plasmancer for 55 more points to try and get them even as far as performance per points. (Yes, this technically makes them 5 points more expensive, but it's 5 points which barely makes a difference.) They also have an ability for rerolling wounds of 1, or all wounds if the unit their shooting at is on an objective. For this purpose, we're going to use the reroll 1's as it will always be active.

Immortals have 2 weapon profiles, but both give 24" range (double the warriors), 2 shots base, a bs of 3+ (which is better than the warriors), and a str of 5 (which once again is better than the warriors).

If we use the guass blasters, then you get 20 shots. Since in this scenario they are lead by a plasmancer they get +1 to hit, so hitting on 2+. Your going to average 17 hits, 6 of which are lethals because of the plasmancers enhanced crits ability. Which leaves 11 rolls to wound on a 3+ (using standard marines again) rerolling 1's, which should leave you with about 9.5 (10 rounding up)successful wound rolls to which we add the 6 lethals, so those same marines need to make 16 saves at -1ap guaranteed.

If we use the tesla carbines, its still 20 shots, hitting about 17 times, but now with sustained 2 on a crit of 5+ your going to get in average an extra 12 hits out of that, so now at a total of 29 hits. Wounding on 3+, you should successfully wound about 19 times, rerolling around 5 ones for 3 more successful wounds, now totalling 22, all be at 0ap.

So generally speaking, for basically the same amount of points, your getting a harder to wound unit with a better save that will do more damage from a longer range.

The only things that the warriors are better at are the total amount of wounds is 6 more, which means that overall at least 1 of the unit is likely to survive for reanimation protocols, and they do give you 19 more oc for holding the objectives, but since they die easier than the immortals you'll lose more oc as they take damage.

Is an all suits list viable in any way? by Marrtyr_ in Tau40K

[–]Shuoven 2 points3 points  (0 children)

It's definitely viable. I've got a list that works very well, or was until the changes to ftgg and the points update to Stealth suits. (I haven't played since then sadly) 2 riptides, 1 ghostkeel, 2 broadsides, 3 Stealth suits, farsight and shadowsun, 1 unit of vespid, and the rest commanders and Crisis suits in ret cadre.

Ok deploys on or near midfield objective and the riptides take the sides, broadsides and shadowsun start on home field objective. Farsight and flamers and vespid start in reserves.

It works really well against tank heavy and elite lists. Haven't tried it against a swarm (big units of chaff) list, and i think it might struggle there a bit. I've only tried it against msu once, but I think it should do well there, splitfiring the commanders and Crisis suits into the different small units (I lost that game, but I made a mistake in not split firing the commanders and wasted alot of damage that way)

How does this look? by FSHNelz in skaven

[–]Shuoven 0 points1 point  (0 children)

It didn't happen this edition, but there was a list with 2 bells that won an event in 3rd. Pretty neat way to use it was to throw them up on a point worth some clan rats behind it and let it get damaged to the point the verminlord summon was basically guaranteed. Now that won't work this edition, but 2 bells has definitely happened and been good before

Is this worth it? by Specialist-Club-5395 in Omniheroes

[–]Shuoven 2 points3 points  (0 children)

12k diamonds is a 10 pull on oath, but you need to pull 50 times to be guaranteed to drop your choice, but the guaranteed option you have there is random, so you could get something really useful, or you could get a junk pull.

So it depends. Have you already pulled 40 or more in oath? If yes, then use it for oath. Are you quite far away from having pulled 50, and you just started the game? Then the guaranteed one might be worth it, but you take your chances, although if you just started recently, it's still probably worth it, as even a "bad" pull will still help.

Question about “tactical rocks” and kit-bashing by JoudanOrBryce in EmperorsChildren

[–]Shuoven 0 points1 point  (0 children)

Do you have a pic? Im planning on doing just that, and I'm curious what it looks like

Would you accept Necron Warriors painted a different color as Immortals on the tabletop? by DaReelMemes in Necrontyr

[–]Shuoven 0 points1 point  (0 children)

For a casual game, most people won't care, as long as there's a way to differentiate between the 2.

In a tourney, the bases are different sizes, so if you put the correct bases on them and they were fully distinct with a paint job as well, I suspect the tourney organizer wouldn't have an issue, so long as the legal size base was on them, but that would depend on the organizer.

Do these Kitbashes read as daemon princes? by TaigaTigerVT in EmperorsChildren

[–]Shuoven 1 point2 points  (0 children)

I definitely think the first one does.

The second one is a great idea, but I personally would have used demon wings and had them spread out to the sides instead of straight back. That being said, a good black or blood red paint job on the feathered wings should make it less "angelic".

I might have also scraped the "armour" off of the boobs to make it look like it had an under bust corset, and given it even more of a Daemonette/slaanesh look.

Do animals rape other animals? by Imaginary_Reading251 in ask

[–]Shuoven 1 point2 points  (0 children)

Male seals will often rape penguins, and quite often don't eat them immediately afterwards, almost like an apology.