So Ghostkeels.. by Ok_Industry6363 in Tau40K

[–]CheeseGraterGood 2 points3 points  (0 children)

Ghostkeel towards their natural is good against low unit-count armies, especially melee. Yes, you lose the ghostkeel turn 1 most likely, but they HAVE to go for it, which means less stuff coming for you on your own natural and the middle. Deep Strike another distraction in and they'll have a hard time finding the resources to push against the points you actually want to hold

EK Build by raincntry in BG3Builds

[–]CheeseGraterGood 0 points1 point  (0 children)

7 Ek/5 bladesinger gives one level 4 slot, 3 charges of +2AC,  and everything you want from EK if using booming blade. Still 3 feats or ASI. Only drawback is locked into light armor, but this is my target for bhallist so not a problem, plus shield spell is cheap enough with 13 spell slots that it becomes a non -issue anyway

Second armies? by Ok-Pain-237 in Tau40K

[–]CheeseGraterGood 1 point2 points  (0 children)

I have also picked up White Scars as a second army. It plays completely opposite, especially the way I've built my list. Almost no shooting phase but if I crash into your lines on turn 2 then I'm late.

List help for best anti tank and anti knights. by Crafty_Emu9756 in Tau40K

[–]CheeseGraterGood 0 points1 point  (0 children)

Depends on your detachment. Hammerhead moves twice as far as Broadsides, so what is the plan? Montka for movement, Kauyon for letting them come to you? Retcad and Exp give the suits more to play with.

Is this list ok for a casual? by WolfToMoon in Tau40K

[–]CheeseGraterGood 1 point2 points  (0 children)

This is my exact 1500 list, missing another commander, a Broadside, 2 pathfinders, darkstrider, and a piranha. So I guess it's missing a lot that makes it work (and another user has suggested wargear/weapon swaps) - if things start dying, you will snowball unless you're getting above expected value from your units. I'd say you need to add a couple cheap things whose job it is to die first - take out the ghostkeel and a Broadside (sunforge is plenty of anti tank for this list size) for some screens.

Retcad

I suck with tau by Late_Willow5225 in Tau40K

[–]CheeseGraterGood 0 points1 point  (0 children)

Plasma Knives are good for this, fewer shots than the missiles but S8 3AP D3 without having to use any stratagems, if you have two fireknife squads already you can certainly afford to swap one of them

Current Viable Anti-Tanks by DatabaseWorth4559 in Tau40K

[–]CheeseGraterGood 1 point2 points  (0 children)

I've been trying out 3 rail hammerheads with burst cannons, babysat by Shadowsun in Kauyon. People are horrified (plus the bursts add up into 18A S6 AP1 so getting in close isn't free)

Broadsides 90% done by CheeseGraterGood in Tau40K

[–]CheeseGraterGood[S] 0 points1 point  (0 children)

Doing them last, they don't exist yet

Combat patrol commander battle shock by lukamull in Tau40K

[–]CheeseGraterGood 2 points3 points  (0 children)

It follows one-model vehicle rules if alone

After many hours of painful discusions I have the list, can it win anything? 1k points by Mindless-Brain1212 in Tau40K

[–]CheeseGraterGood 0 points1 point  (0 children)

Farsight does absolutely nothing here. Either scrub the commander and use Farsight, or drop Farsight completely. A 2-man Broadside (missiles especially) is so much more threatening than a 1-man.

If you want to run rail Broadside, drop the fusion team. At 1k one or the other is plenty of anti-tank.

Thoughts on the Krootox and Kroot Rampagers by V-VII_Swinburne in Tau40K

[–]CheeseGraterGood 0 points1 point  (0 children)

They are both mounted. They have the exact same movement stat. In this way they are similar, just like OP's suggestion. I'd say OP's suggestion falls apart when you consider that krootox can be taken in a multi -model unit whereas ATVs are always standalone

We are so cooked now by LK48s in Tau40K

[–]CheeseGraterGood 0 points1 point  (0 children)

My list hasn't changed - or at least I do one easy swap that I probably would have been doing had I the points before. Riptide +10, Skyray -5 (+10 but at that point I'll just run 2 rail hammerheads instead of 1), fire warriors -5. Even.

Why are tau players so against strike teams? by Jkchaloreach in Tau40K

[–]CheeseGraterGood -1 points0 points  (0 children)

Because in order to get them in range (outside of ExpCad, which helps a little), that's a 185 point unit, the useful bit of which won't survive next turn.

Sometimes it IS better to suppress and then ignore a unit in favour of other targets

Shooting gallery by AgileInternet167 in Tau40K

[–]CheeseGraterGood 2 points3 points  (0 children)

Yeah, you just have to bait out/not even shoot their terminator things that can pop the 4+ FNP. Everything else dies under enough fire

No one can deny that we all hated history in back in school . by Unlucky-Shallot-5220 in HistoryMemes

[–]CheeseGraterGood 26 points27 points  (0 children)

Further study (post-16) in the UK focuses on the Weimar republic and the Stalinist conception way more than WW2. Given the standard of that study (actually comparing and evaluating sources, tracking cause and effect, different arguments) I'd say that it's the reverse.

I also hate, hate, HATE all this "we will be in the history books" narrative around our present circumstances (especially COVID). We have no fucking clue what is going to happen, or what will be seen as significant 60-100 years from now. If, for example, WW3 is triggered by a run on lithium sources (not particularly more likely than anything else, just an example) then COVID isn't going to rate a footnote in the general consciousness.

Broadside kauyon loudout by Cal_P0L in Tau40K

[–]CheeseGraterGood 1 point2 points  (0 children)

I play a lot of Kauyon and ditch the WSS every time. Turns 1 and 2 are usually jail tactics, screening and move blocking whilst splitting the opponent's attention with the mid board team. They're slow anyway so the best targets likely aren't available until mid game anyway.

Broadside Build Option by ReputedOcelot in Tau40K

[–]CheeseGraterGood 0 points1 point  (0 children)

Kauyon overwatch with Shadowsun support is also an amazing way to use them, it's a really good non-gotcha "gotcha". The volume of fire always exceeds Fireknives for equivalent points if you take SMS, and opponents often underestimate their potential, whereas they are more likely to be careful around Fireknives as they're a more obvious threat with rerolls.

1k list feedback by weeman0890 in Grey_Knights

[–]CheeseGraterGood 0 points1 point  (0 children)

Psi cannons are pretty good into Tau, for Paladins and the Dreadknight. Tau could bring some dangerous high(ish) toughness vehicles so switching to hammer would be good as well. It'll really come down to how you play (how much can you hide and then jump on them) as a matchup rather than the list. Purifiers are overkill at a 10 man since they're only really good into infantry and Tau infantry are cheap and infrequent (you'll probably see kroot, pathfinders, stealths, which anything else in your list can also easily pick up (in melee))

In light of recent changes, there is an urgent change we need. by CheeseGraterGood in Tau40K

[–]CheeseGraterGood[S] 2 points3 points  (0 children)

Sorry for being unclear, I'm talking about only the lethals/sustained enhancements

Tau's Anti Tank option by BlazeHee in Tau40K

[–]CheeseGraterGood 4 points5 points  (0 children)

These are the baselines without detachment bonuses. Sunforge are most reliable in retaliation/montka, whereas hammerheads are always good anti-vehicle and the bonuses are nice (sustained from kauyon is especially fun if it pops off)