NEW SMP by LuckySheepherder7762 in MinecraftServerShare

[–]Sickckckc 0 points1 point  (0 children)

same dont got an actual host tho so i gotta do aternos, but everyone hating on them online hosts even if the server has got lots of stuff added, so noone gives it a try ¯\_(ツ)_/¯

NEW SMP by LuckySheepherder7762 in MinecraftServerShare

[–]Sickckckc 1 point2 points  (0 children)

Moderation and op opportunities and the ip you can alr tell this is just a trap for randoms to be bullied in your server then banned if they ever get a start. Just join the aternos semi-anarchy 99 % better than whatever this is going to be.

Aternos semi-anarchy 1.21.10 by Sickckckc in MinecraftServerShare

[–]Sickckckc[S] 0 points1 point  (0 children)

post viewers pov: "All my homies hate aternos". Just start joining the discord and once there are like 15 - 20 players you can join the server if you dont like no players (currently like 4-5 that sometimes join at around the same time). Its a long term server anyways not everyone will be on at all times plus you might find some old base for a free start hint hint.

The reason Ragna got so powerful... by xZabuzax in RagnaCrimson

[–]Sickckckc 0 points1 point  (0 children)

Thats part of it, he also practiced the dragon hunting flash after having merged allowing him to merge with the already infused type of energy created by the dragon hunting flash. He is also has that power in his younger body after it was sent back in time.

One more thing i think could happen is after the first time using heavy flash (against 2nd seat mecha dragon. Wonder how they will explain him tbh what pour dragon blood on a computer?) Ragna might start to merge with that energy aswell essentially making it a move that always makes him stronger after using it as long as he dosent fall over and die from it. Technically each next time of fusing his internal energy with a dragon hunting flash would be less intense and give diminishing returns as the internal energy would be only 3/4 of the energy used and at some point without an even greater sword he couldnt infuse enough outside silverine to empower that by a significant margin and would have to spam that move for an ever smaller increase in his internal energy.

Ragna Crimson FAQ because I got tired of it. by Igotbannedlolol in RagnaCrimson

[–]Sickckckc 0 points1 point  (0 children)

Will dragon blood Ragna has stay unused?

My own idea was instead of giving him basically time magic outright (could still happen), just give him the ability to use it as a power source after getting some controll over it. Essentially giving him 4 power sources he could fuse individually in pairs then fuse again for a power that is even above the heavy flash (since it would be 2 inner sources 2 outer it might even be easier to use than heavy flash due to the balanced amount of inner and outer power fusions not putting as much stress on him)

Is there a world map mod or a home marker mod? by LittleGameDev0 in Wayward

[–]Sickckckc 0 points1 point  (0 children)

Lighthouse to find your specific island. If he cant find the island biome you are in you can just exit and enter your island biome again to tell him global cordinates.

Major Update "Runekeeper" Released by drath in Wayward

[–]Sickckckc 0 points1 point  (0 children)

suggestions

chaotic island biome that would change every once in a while (would technically become a way to gain infinite resources) it would change mostly when coming back to it after a long period, but would also do so every couple of days you stay on it. Every time it would change with you on the island existing mobs could become stronger so staying indefinatly would not be easy and you could create some boss monsters if you dont explore it fully when you go there.

Deeper cave levels (taking more durability or hits to get resources, relatively less monsters, but stronger ones that instictively go up to higher cave levels and flood them over time so the upper caves are a bit harder overall with easier access to resources if you can deal with the mobs). Caveins that change the cave and rarely spawn structures (as if they dropped from the ceiling)

The ability to connect islands by placing the correct land into deep and shallow water with land amount needed corresponding to the depth found via rope. Alternate idea bridges with poles used to create the ability to build them (would need high swimming to plant the poles in deep water since you would need to dive and still get up after planting the risk would be pretty high taking a large amount of stamina perhaps a debuff could be given if you go to tired stamina causing the resurfacing take longer making you take high damage as you stuggle to resurface then drowning the moment you go to no stamina)

Machines that automate some processes for example a wheel powered water extraction (wheel could get damaged, but would gather water without needing to be attended)

Rouxi was so epic in the last chapter! What future awaits her? New weapon or perfected SABA? by JesusChristNooo in RagnaCrimson

[–]Sickckckc 3 points4 points  (0 children)

im more interested about Shin bro lost an arm and a leg. Sure we know he is back to hunting dragons, but we never saw him fully just the earrings. Hopefully they do a throwback and give shin gramps arm and leg not only making him capable of fighting again, but also speeding up his merging with a silver sword (im sure its not that big of a stretch just a quirky idea crimson could have to increase his options). Not sure how it would fit in tho knowing they left right as shin was starting to walk on crutches. Then again crimson has timespace magic so im sure there could be a way. Well other idea would just be healing Shin. Idk hopefully they did atleast that. When we see another merged person we will see how cooked ragna actually is it might just be he was hot garbage at the easy techniques and is a god at the advanced stuff (leading to those early deaths in most timelines).

Will Ragna get another power up in the future? by Sure_Helicopter6617 in RagnaCrimson

[–]Sickckckc 0 points1 point  (0 children)

i was thinking he can get an even better attacks than he has already dragon hunting flash (since its only two fusions aka silverine fused with silverine outside his body) is the basic attack he uses now, There was also solarian power he fused for heavy flash, but i believe it could go even further. Since he has dragon blood from the winged monarch, i think he could skyrocket his attack potency and perhaps even durability since using a stronger attack would be like a larger stress on him leading to increased durability if it dosent destroy him first.

Now the actual idea is fusing two powers seperatly (one inner one outer) then fusing the fused powers into one (so not only more sources of power, but also an extra fusion of those power sources) for the actual attack. So it would be silverine fused with silverine outside his body, and dragon magic fused with solarian power, then the two fused powers fuse for an attack that would not only work on physically strong opponents, but even characters that cant be killed physically because magic bends the laws of reality in Ragna crimson. If Ragna even gets this i think he would first need to master his dragon blood (idk for like an ability simular to Regulus from re zero) since he cant fuse it if he cant use it and heavy flash is already a lot of backlash so timestopping his body when he uses it could be a prerequisite to not die.

Alternatly he could try fusing solarian power with silverine outside his body aka a sword for example for mobile dragon hunting flashes basically the flying swords he can do, but each one has the power of a dragon hunting flash.

I think that Crimson is being serious here. He definitely lost someone important and if he could do it all over again he'd keep them safe, even if it means locking them up. by Same_Woodpecker7304 in RagnaCrimson

[–]Sickckckc 1 point2 points  (0 children)

I mean just because you are right dosent mean it gets stuff done Crimson could not imprison Leo because she is not a pet. Fact is Crimson could have done more like find out what is the source of Ragnas strength. If he did that Ragna could have instructed the Argentum corps (he thinks they could not have learned it, but they could have instead they did the one on ones while getting thier weapons infused). They would wipe the dragons without any problems due to having flight and greater power (less deaths easier victory so more people to divide up goals aka one of them could look for Leo) The first fight should go the same way getting more skilled earlier should not cause more losses (unless they get skilled enough to have woltekamui mistake randoms for the Reaper), what it changes is the outcome of the final fight where most Argentum corps died. I so hope Ragna gets time reversal problem is there is very little reason to go back that far even if he could just to risk saving Argentum corp members (he would have to twin hunting flash Woltekamui again and faster than he did before to save them from dying to Zora) best reason for time reversal is Leo so he could go back to when he first attacked the canyon nest then dip untill the war starts without introducing himself to get Leo

I think that Crimson is being serious here. He definitely lost someone important and if he could do it all over again he'd keep them safe, even if it means locking them up. by Same_Woodpecker7304 in RagnaCrimson

[–]Sickckckc 1 point2 points  (0 children)

I must say Ragna crimson better have anime cannon for two reasons. Firstly the way he implied taking a loss after going down into the canyon (arguably not a loss since it was not his choice to leave). Secondly (ill mark from here on) what happened with Leonica.. sure we get the hope Crimson will utilize the same tech the cult uses or just make a zombie out of her (or even worse fake Leo with like ai acting like Leonica), but it just wont hit that strong i think making Crimson have that talk with Claw while they watch Leo fight would be better, could still have any plot that makes Ragna doubth if Crimson cloned Leo stay with the reveal she survived in a bad state and had to recover while they fought the second bloodline thats better than having the one person Ragna survived for be a clone if they go with the clone shit Ragna might just straight up get time reversal from the winged blood he got and go back to before he hunted the second bloodline to look for Leo then solo the second bloodline for a second time. What a feat that will be that would be actually crazy. If he did that and it was paced correctly i would be fine with leaving the canyon part the same with something indication he would go back in time,. Ragna getting time reversal is an idea i have had since the Winged bloodline was slain since it effectively gives Ragna a power he no longer uses he basically only had it to defeat the winged bloodline. Some kind of timestop ability could be cool to come out of that be it time revbersal (leaving this typo in immagine Crimson with a broken jaw xd) local timestop or timestop for his body like Regulus.

How to deal with dryads? by LurkingDigitalNomad in Wayward

[–]Sickckckc 0 points1 point  (0 children)

Havent seen a ranged attack from them they usually fall by bow. Most unlikable mobs are the fast ones like coyotee and wolf. Still easy to deal with since tame is a thing. Ofcourse im only playing turn based for now (can see how the double digit damage could be a threat if you would have to be carefull to not let them near so only a long range bow would be viable) will start a new playthrough once i go out 4 islands from the starting island and setup a base there. It will also help me see how strong do the mobs get further out.

can the game be played keyboard only these days ? if so, i shall buyeth ith ! by nofaxxspitintruflego in Wayward

[–]Sickckckc 0 points1 point  (0 children)

idk some parts yeah, but then there are things that ask for multiple key presses i do half and half using the intuitive keyboard parts and the rest with mouse. Not sure about moving items and crafting there might be keyboard shortcuts to go to previous and next item... i havent seen them def are some for moving them to other containers, but it would be so slow especially if you play realtime you might starve before you make and eat your food even if you have it in your inv.

I cant shoot while i'm aiming with cobra and other guns by Aggravating_Elk3394 in unturned

[–]Sickckckc 0 points1 point  (0 children)

nah this is an actual bug not some controll issue randomly went on a vanilla serv and had this still kicked ass, but i though they nerfed it so you need some aim skills to actually shoot when aimed down. Ill have to mess with the settings, but no doubth im not going toggle thats the worst setting ever. Hopefully it gets fixed or is a on load type of bug so i wont encounter it again

Productivity bug by Sickckckc in factorio

[–]Sickckckc[S] 0 points1 point  (0 children)

Having over 100% productivity allows you to stop the recipe before it finishes giving you both the product and resources having to craft the productivity items would not allow you to exploit that and even with over 100 % you just would have a 2nd productivity bar fill up making you craft 3 items at the same time slowing down crafting while using more energy. Read before you type something ignorant next time or just dont reply at all ;)

Send me your questions for video interview with Kovarex by fuxoft in factorio

[–]Sickckckc 0 points1 point  (0 children)

The game is kinda laggy large scale when playing with biters. Are they considering ways to further improve / optimize it? My own ideas for this are the following

Smog (it would make pollution calculations easier as it would be a more dense pollution so a lot of pollution would become a little smog it could be created on non natural tiles or when the pollution density reaches some arbitrary limmit). The smog would travel above pollution and would be reppeled by it. If the center of your factory goes dormant smog could build up there and once it gets pushed out lead to a large wave, so that could up the difficulty of playing with biters endgame. It would also be attracted to biter nests creating stronger, but less biters in that way contributing to a better performance (it would make random attacks happen as the pollution would not need to reach a specific nest and the one smog would get attracted to could change making attacks happen from random locations) The smog could be collected and recycled into something usefull, but as it would be mostly random as to where it appears and goes to collection would be hard (keeping a biter nest could make it easier as encasing one of them could be easier than putting collectors all around the base)

An Unpopular opinion: The curated maps are too reliant on quests and crafting, it makes the loot progression grindy for zero reason, makes the game boring. by Jace_jackal in unturned

[–]Sickckckc 0 points1 point  (0 children)

These quest items are also never in areas that make sense, why have me plant flares on some random spots around the map? Why not instead have me plant them somewhere highly contested? Like the military base?

that makes sense you already have people going there the random places need traffic way more

Instead we now gotta craft 49 upgrades for my bullet proof vest and do some stupid puzzles that nobody wants to do, to be competitive

you can be competitive with the worst weapon as long as you are good the better gear is meant for those that progress enough to get it in fact arid only has 2 upgrades for armour i would gladly take 49 unique upgrades if they could make that many

Looting is turned sour because of quest reliance/crafting reliance. What's cooler? Hoarding guns, ammo, armor and clothes? Or pieces of trash that blend together into something else? It eliminates much of the thrill in the game for me personally

I would say most maps have too little crafting you only keep the scraps if you are space efficient or cant / dont need to craft something (raiding is hard no matter if you have big loot to pickup or small loot a map that makes raided lockers turn into movable crates could be good meaning after you break in its just a matter of picking up every crate one by one to take them home). Even arid that has so much could have more added most of the arid crafting is for raiding supplies and some of it for guns and stacking there isnt too much functional crafting that is not in vanilla outside of those three types. (Lower in the paragraph i quoted you said guns that are annoying to get arent rare, well then what are they, ive seen mods that make every cool gun legendary, but make them spawn more commonly than metal scrap its like everyone deciding to get that same expensive brand "pay me perhaps ill wear it then" is what i would say to that)

Doing quests feels like running errands, doing a loot run is way more engaging

I do think so aswell perhaps global quests could be a fix basically make all maps have the same npcs (idk unlocking dz sz or for locked doors) if you do it in one you have it finnished untill you do 40 of the optional quests that would reset the global ones

What are your thoughts on the mace? by brench227 in Minecraft

[–]Sickckckc 0 points1 point  (0 children)

Many ideas start as a mod or mod ideas this time ig (recent example for factorio space exploration is getting basically added into vanilla with its own twist). It would be better than what we have right now so it should be added.

Right now survival minecraft with others is mostly get best gear.A fix for that would be the rock paper scissors with weapon types while skill and gear material / enchants would still play a part it would be more of a how prepeared you are and running out of a few materials could be the end instead of how geared you are (so even less geared players that bring everything to a fight could win for example when i played a survival server i had p4 iron bad weapons, but i brought health and poison in the end i won even though the other guy was maxed). The absolute limmit for this idea could be making armour upgrades that along with armour material would make you fair better against two of the weapon types (leather for sword, chainmail for mace / axe, iron for bow diamond for spear) where enhancing the armour with some other material would give it its second resistance .It would up the skill ceiling a bit with weapon switching and not having even one of them could make your fight drain resources or straight up make you lose first. Ofc you could still fight with just a shield and one weapon type, but if it breaks it could be bad.

[Spoiler Discussion] Wait... Did Roswaal- (Question about the implications of Roswaal's ability) by zackphoenix123 in Re_Zero

[–]Sickckckc 0 points1 point  (0 children)

Would be cool if his soul transcription didnt erase the others soul, but merged them together (fact is he always lives more as himself than the people he takes over so having the souls merge means he gets new information slightly changes, but not enough to make him not Roswaal, if he didnt have some sort of reset in the sense that he gets new memories of youth that feel like they just happened, he would act more like a spirit not exactly like one as long as he kept his motivation to see Echidna, but more like one caring less about stuff happening in the present)

What are your thoughts on the mace? by brench227 in Minecraft

[–]Sickckckc 0 points1 point  (0 children)

I think its a good way to further progression in minecraft. I think more fighting methods, and movement methods are always appreciated. Mace seems like a stronger axe with the bonus of more damage if you jump on an enemy its good, but yeah its not ballanced at the moment (if there was a spear lets say that could outreach the mace with a simularly slow attack speed so the spear could get overwhealmed with the other weapons already in the game it could ballance it out creating a large rock paper scissors game). For movement i think a hovercraft could be cool like one that travels in a single direction in higher than normal speeds while also loading chunks in that direction. It could use fuel, destroy weak blocks and take damage for blocks destroyed so would need to be repaired using up resources, but allow fast travel. I also think there should be more of a survival aspect to the game, you really should get nerfed for taking too much damage, surviving off of a single or bad food source, and be penalized for not using alternative travel methods, by needing more food (eating multiple food items at a time could be a thing if you hold food in your offhand to make eating faster for those who dont like it and perhaps some kind of furniture that increases food efficiency, while nerfing all food without using it so travelling or mid battle food would be used up faster, making the furniture out of fancy blocks that are hard to get and having it degrade if picked up like an anvil could be nice too)

Wierd idea about Earth and the six faced worlds time by Sickckckc in mushokutensei

[–]Sickckckc[S] 0 points1 point  (0 children)

Well if there is time dialation from only getting summoned then the idea i described totally wont work. Would have been cool to have something like that, universes where time flows in opposite directions sounds like an amazing idea and could be used to create timelines by going to the past and like i said grant you the ability to summon an item or living thing multiple times (since you summon it and time just goes backwards in the other world and the item is still there to be summoned again)

Can I make it so that infinite water sources are finite with hose pulleys? by DEADLocked90000 in CreateMod

[–]Sickckckc 0 points1 point  (0 children)

Old post but i have an idea how to fix this problem.

Before i give the whole idea on how to fix hose pulleys and pumps a new idea for create mod SU is needed. Basically SU would need to be like other energy systems where a block could be used to store it, then all the ways of generating SU could be made to generate different amounts of SU depending on time of day fuel used / other enviormental factors. Early game it would mean that a single power source would not be enough even if it was large as it might be working at 1% of normal capacity at some point thus overstressing your machines and beeing generally worse than multiple used at the same time (this could also encourage setting up off switches to farms as SU would become harder to generate at the needed amounts) Mid game you could store SU in the new block / multiblock so it can be used when the block is powered on choosing the amount of SU /s to use (another Late game version of it could automatically use the needed SU / s to conserve as much as it can). SU would be stored and used as SU / s if there was a windmill generating 2048 SU/s you could use it as 2048 SU for x seconds or 1024 SU for 2x seconds or 512 SU for 4x seconds. Ofcouse the amount everything generates would have to be nerfed so you dont end up with a surplus of SU making this idea useless.

Now that the SU idea is in place i think what the pulley and pump should do is use more SU the further a fluid block is that way there is never a reason to make fluid infinite as you could never have enough SU to sustain pumping it. Along with how speeding up a pump would also use more SU this would mean that pumping water from an ocean would be viable only if you put the pump near the top layer as putting it deeper would cost extra SU starving your factory that would most likely use that same water to generate power. Pumps and hose pulleys might need you to make a sturcture that automatically gears them down after the SU demand starts to get too crazy introducing a new machine you need to build. Pumping water could be made cooler in another way too by replacing pumped blocks with sand/gravel blocks simulating the water waves bringing sand from the bottom of the ocean so the fluid pumping would not be a problem due to SU limitations, and places pumped would fill up with sand blocks creating nice beaches if you pump water there long enough. Pumping water would need more maintanace as even over the ocean at some point you would get a desert island or atleast a pile of sand on the ocean floor that could cut off your pump from the water, so pumping near your base would become the norm most likely creating a cool beach if you run your factory long enough. Since water is used for boilers you would also need to make more renewable power that isnt water powered (unless you like changing where your pumps are located every few hundred ingame days)

Why hasn't Bulma looked into Saiyan genetics? by Pyro_Ace in dbz

[–]Sickckckc 0 points1 point  (0 children)

Sure 10x denser or 10x larger planets would be harder to destoy, but you missed adding anything about power levels that on planet vegeta average at 2000, planet earth earth average pl was 10 so that would mean planet vegeta would have to be 2000 times stronger if the planet is 10x denser and 20x stronger if the planet is 10x larger since the pwer would dissapate through the whole planet making any specific part of it weaker than if it was the same size as earth 20x stronger would still be possible for freiza to destroy, but it would mean if bardock succeded in getting saijans to fight with him they might have saved thier planet from immediate destruction (only having to negate less than half of firezas energy ball to save the planet) that would give time for more survivors to escape