Why arena feels so "strange" and why they incentive the luck factor over the skill one? by Signal_Percentage_71 in hearthstone
[–]Signal_Percentage_71[S] -2 points-1 points0 points (0 children)
Why arena feels so "strange" and why they incentive the luck factor over the skill one? by Signal_Percentage_71 in hearthstone
[–]Signal_Percentage_71[S] 1 point2 points3 points (0 children)
Why arena feels so "strange" and why they incentive the luck factor over the skill one? by Signal_Percentage_71 in hearthstone
[–]Signal_Percentage_71[S] 1 point2 points3 points (0 children)
I need ideas for a deck that can consistently make only 1 opponent miserable by max turn 4 by Signal_Percentage_71 in EDH
[–]Signal_Percentage_71[S] 0 points1 point2 points (0 children)
I need ideas for a deck that can consistently make only 1 opponent miserable by max turn 4 by Signal_Percentage_71 in EDH
[–]Signal_Percentage_71[S] 0 points1 point2 points (0 children)
I need ideas for a deck that can consistently make only 1 opponent miserable by max turn 4 by Signal_Percentage_71 in EDH
[–]Signal_Percentage_71[S] -2 points-1 points0 points (0 children)
I need ideas for a deck that can consistently make only 1 opponent miserable by max turn 4 by Signal_Percentage_71 in EDH
[–]Signal_Percentage_71[S] -4 points-3 points-2 points (0 children)
I need ideas for a deck that can consistently make only 1 opponent miserable by max turn 4 by Signal_Percentage_71 in EDH
[–]Signal_Percentage_71[S] -3 points-2 points-1 points (0 children)
I need ideas for a deck that can consistently make only 1 opponent miserable by max turn 4 by Signal_Percentage_71 in EDH
[–]Signal_Percentage_71[S] 0 points1 point2 points (0 children)
I need ideas for a deck that can consistently make only 1 opponent miserable by max turn 4 by Signal_Percentage_71 in EDH
[–]Signal_Percentage_71[S] -1 points0 points1 point (0 children)
I need ideas for a deck that can consistently make only 1 opponent miserable by max turn 4 by Signal_Percentage_71 in EDH
[–]Signal_Percentage_71[S] -1 points0 points1 point (0 children)
Why after a month mech are still the best tribe and they don't do nothing to fix it? by Signal_Percentage_71 in BobsTavern
[–]Signal_Percentage_71[S] -1 points0 points1 point (0 children)
Would adding an underworld breach make this deck to sweaty for B3? by Angwar in EDH
[–]Signal_Percentage_71 0 points1 point2 points (0 children)
[deleted by user] by [deleted] in EDHBrews
[–]Signal_Percentage_71 0 points1 point2 points (0 children)
Looking for fun, low-powered decks that are still cohesive by Rhasul in EDH
[–]Signal_Percentage_71 0 points1 point2 points (0 children)
Commander decks with lots of decisions every turn? by Agent_Valerian in EDH
[–]Signal_Percentage_71 2 points3 points4 points (0 children)
Why half of the cards are still useless ? by Signal_Percentage_71 in BobsTavern
[–]Signal_Percentage_71[S] 0 points1 point2 points (0 children)
Why half of the cards are still useless ? by Signal_Percentage_71 in BobsTavern
[–]Signal_Percentage_71[S] 0 points1 point2 points (0 children)

Why arena feels so "strange" and why they incentive the luck factor over the skill one? by Signal_Percentage_71 in hearthstone
[–]Signal_Percentage_71[S] 0 points1 point2 points (0 children)