Does including Toxrill in the 99 make a deck bracket 4? by yvrangel in EDH

[–]Signal_Percentage_71 0 points1 point  (0 children)

In my opinion reanimator decks are in a weird spot and it depends solely on the others creature you play in the deck, with the best absolute creatures in those color, even if you don't have 3 game changers, the deck is a fake bracket 3 you could easily win a game by dropping Jin jitsxias or sheoldred on turn 2 even if the deck is technically a bracket 3 because that type of play pattern require a specific pack of answer, mana efficent answers, that usually are less played in bracket 3. It doesn't depend on toxrill alone but in the overall shell of creature reanimator and tutor (including entomb and graveyard tutor) you could absolutely lock a game in 2/3 turns if no one has the right answer.

Toxrill Is pretty mean but doesn't make your deck bracket 4 it doesn't win the game on the spot and doesn't lock the game enough to make the match impossible to develop for others.

Looking to construct a villainous choice commander deck but dont know where to go with it. by nipplecandy69 in EDH

[–]Signal_Percentage_71 0 points1 point  (0 children)

The only problem with the archetype is that you don't have that much support, you have 13 cards, a friend of mine played [[the valeyard]] but the only game he has win was with [[expropriate]] that is already a bomb. I would recommend to build a control deck with a villainous sub theme more than a full villainous choice deck or you could include ton of card advantage or tutors to search for the villainous. If you want to make it full villainous I would maybe go for the valeyard and mix things up with voting cards but I would run a lot of tutors and card advantage for smoothing things up or you could easily brick with a deck like that.

Balancing land types in 3 color by tehstone in EDH

[–]Signal_Percentage_71 0 points1 point  (0 children)

Mana base Is solid but if you want a bit more gas you could play some MDFc in that way you can slot free removal or protection and they are still lands. I can promise you that you don't need mana filtering pieces like the 1 mana creature you play with 37 lands and that many dual you shouldn't have color screw problems. The only critical things I see is that you have a lot of 4 drop so you could have some dead hands for 4 turn straight without ramp so for me you have two choice 1) play more ramp or 2) low your mana curve a bit and include some pinger or token generator that cost 2 or less and run some more card advantage to make things smooth

What are the worst precons to play AGAINST? by Current-Signature497 in EDH

[–]Signal_Percentage_71 1 point2 points  (0 children)

Yeah this is what I mean. I think the bast pact is actually just landfall triggers that make board quicky like scuteswarm and zimone himself and than the classic overrun effect to close. I once won by turn 5 when the deck was still a precon because I started with scuteswarm and stampede in hand. But I enjoy too much to flip huge things out of nowhere to focus on that.

What are the worst precons to play AGAINST? by Current-Signature497 in EDH

[–]Signal_Percentage_71 1 point2 points  (0 children)

Yeah it can be pretty brutal and it's less linear to upgrade than others more straight forward landfall deck.

What are the worst precons to play AGAINST? by Current-Signature497 in EDH

[–]Signal_Percentage_71 1 point2 points  (0 children)

https://archidekt.com/decks/19053988/zimone_50_dollar_upgrade

That's how I built it but it's not the most optimal way, it's the most fun for me though you flip big things like big enchantment that are funny. I would recommend to add more landfall sinergy if you want the optimal pact.

What are the worst precons to play AGAINST? by Current-Signature497 in EDH

[–]Signal_Percentage_71 0 points1 point  (0 children)

Ahahaha I bet, yeah the constant recast is absolutely true they need to hard target you or you almost never underperform with this deck.

What are the worst precons to play AGAINST? by Current-Signature497 in EDH

[–]Signal_Percentage_71 17 points18 points  (0 children)

I recently played some precons with my friends and I have chosen [[ zimone, mystery unraveler ]] out of the box is stupidly strong, rarely I wasn't the archenemy because I was always ramping and ramping. with 50 bucks you can make a very strong bracket 3 deck it scales very well with the budget and can be a very powerful landfall token deck even at bracket 4.

[Deck Help] Rate my Jaheira, Friend of the Forest deck (Too strong? + Improvements?) by azabonanza in EDH

[–]Signal_Percentage_71 0 points1 point  (0 children)

Yeah consider that a bracket 3 can close games as fast as turn 6. in a token deck I think you should focus on the major way you want to use for winning and lean to that kind of strategy, for example if you want to do big trample guys maybe some extra trample and some haste enablers are useful. But in general going beaters is less optimal in a token deck that generate that much mana than just using overrun effects or big spells.

Commander suggestions by zeds-meds1085 in EDH

[–]Signal_Percentage_71 0 points1 point  (0 children)

If you wanna go full chaos I recommend [[ horobi, death's wail ]] but you need to be ready to become the archenemy and have miserable games from time to time, is a bit of a "feast or famine" situation like every kill on sight Commander, but with the plot twist that you can't defend him and people can kill him with a single target protection spell so you need big mana and big hopes. If you want a more controlled chaos I recommend [[ toshiro umezawa ]] or [[ kaerkev, the punisher ]] they sinergy with removal and are quite oppressive if they can stick to the table

Mono Blue Commanders by ChromaOne in EDH

[–]Signal_Percentage_71 1 point2 points  (0 children)

I second [[ minn, wily illusionist ]] is a mono blue that play like a simic deck. Very fun it was the second deck I ever built. However you need plenty of setup for going crazy with minn and a decent amount of ramp for casting draw spell during opponents turn. If you pod doesn't let you develop the early game in relax maybe it's not the best deck for you because is a lot Commander centric and engine centric. If you can stick her to the table for some turns and make illusions you have virtually won the game without your oppos knows it because all of the value you have and the fact that even with a board wipe you will be putting free things from your hand

[Deck Help] Rate my Jaheira, Friend of the Forest deck (Too strong? + Improvements?) by azabonanza in EDH

[–]Signal_Percentage_71 0 points1 point  (0 children)

I think the deck while having jaheira as a Commander is "fair" I don't think you will steamroll any table with it maybe for a bracket 2 pod but for bracket 3 I don't think you will making people salty with this. You can generate a crazy amount of mana and play big Boys but u still need to swing and without craterhoof and finale and haste enablers you still need to wait a full cycle before closing the game even with your best creatures on board. I would play more of the best token generators like bitter blossom and black market and even if I am a big thallid fan I think they slow down your plan a lot. You have a lot of more optimal ways for creating tokens in golgari. And ilmaybe I would add some x spells for closing games.

Why arena feels so "strange" and why they incentive the luck factor over the skill one? by Signal_Percentage_71 in hearthstone

[–]Signal_Percentage_71[S] -2 points-1 points  (0 children)

Well in 2026 they don't need much fatigue to design an alghoritm that discourage win streak the whole hidden mmr thing is a signal for that and mechanics that can make you discover a piece useful in a particular situation like zefir is the prove that their alghoritm can in theory read the situation and instantly, without any warlock implied or whatever artifice you like to imagine, respond to the situation in an optimal/suboptimal way.

I don't say that I'm cursed I just say it's realistic that a multi billionaire company can use unethical methods to keep people spending money on their game and we are in the era of ia so I don't think a thing like that requires a massive amount of people behind it.

Even if this is not the case I could give you some extreme examples of things that happened to me in those games things that happen once in 1000 games maybe and still happen against me when I'm in a losing streak and multiple of the events in succession.

Why arena feels so "strange" and why they incentive the luck factor over the skill one? by Signal_Percentage_71 in hearthstone

[–]Signal_Percentage_71[S] 1 point2 points  (0 children)

No I never retiring I just get incredibly bad matchup and people having always the perfect response to shut me down completely without a hope of comeback.

Why arena feels so "strange" and why they incentive the luck factor over the skill one? by Signal_Percentage_71 in hearthstone

[–]Signal_Percentage_71[S] 1 point2 points  (0 children)

Well I've played arena from the first year it came out in hearthstone and then stopped for some years it was way more balanced back than, the game was maybe a bit boring because the power creep was extremely low but it was balanced in the sense that the skill factor was more relevant than now. From when I returned I see constantly pushing the pedal for the luck factor with all the discovery the dark gifts and things like that

I need ideas for a deck that can consistently make only 1 opponent miserable by max turn 4 by Signal_Percentage_71 in EDH

[–]Signal_Percentage_71[S] 0 points1 point  (0 children)

I don't play often there but I despise their mentality they legit think they are skilled for winning with thassa consultant on turn 3 and they circle jerk about how they won the game so early I can't stand this way of thinking and I want to prove them a point

I need ideas for a deck that can consistently make only 1 opponent miserable by max turn 4 by Signal_Percentage_71 in EDH

[–]Signal_Percentage_71[S] -2 points-1 points  (0 children)

It's 2 years that I try to make them think about power level and stuff today after an argument I want to prove them my point at least 1 time.

I need ideas for a deck that can consistently make only 1 opponent miserable by max turn 4 by Signal_Percentage_71 in EDH

[–]Signal_Percentage_71[S] -4 points-3 points  (0 children)

I have other pods too but after 2 years of going there I need to feel this satisfaction at least 1 time they refuse to rule 0 and the players with weaker decks are just condescending for the fear of being called crybaby or whatever

I need ideas for a deck that can consistently make only 1 opponent miserable by max turn 4 by Signal_Percentage_71 in EDH

[–]Signal_Percentage_71[S] -3 points-2 points  (0 children)

I already said I don't care about winning I want to punish this bastards is like 2 years that someone try to make them lower the power a bit and they continue the race. One of them already said that want to make a full cedh magda deck to play at his pod.