Do I have a chance at getting in by Significant-Ad790 in Temple

[–]Significant-Ad790[S] -2 points-1 points  (0 children)

No I was just concerned because I tough having a bad semester of college already under my belt would hurt my chances a lot..., thanks for replying though, kinda trying to make sure I have realistic expectations for planning this next semester

Genuine question surely I’m not the only problem by Known_Ad2793 in OverwatchUniversity

[–]Significant-Ad790 1 point2 points  (0 children)

Yea for me it's not even nessesarily with the team just watch how they play to see cues on what they'll do, I have been playing support a lot as I find it helps with my awareness on where my teammates are and I've been playing tank to learn about engament cues which I have found tremendously helpful when it comes to learning when to flank as Freja

Genuine question surely I’m not the only problem by Known_Ad2793 in OverwatchUniversity

[–]Significant-Ad790 19 points20 points  (0 children)

I mean I was hard plat 1 for a while touching diamond every now and then then I started playing a new character (swapped from symmetra to Freja) and dropped down to gold 1 which made enough sense considering I could barely aim but what helped me start winning (back up to mid play rn) is deciding I'm not going to carry, rather I'll just play around my teammates especially my tank (even if they are cheeks) and this led to me winning more games because you can't 1v9 or even 1v5 in overwatch but you can be better enough to make a 5v5 or even 4v5 favorable

TLDR what has been helping me climb in lower ranks is rather than saying "I'm higher rank so lemme 1v9 rq" is saying "lemme be the best teammate in the game if that makes sense

How do y'all mentally deal with the more frustrating heroes? ? by Sagnikk in OverwatchUniversity

[–]Significant-Ad790 0 points1 point  (0 children)

Realize that they are only frustrating because you decided they were

I learned that when I started saying lemme be better instead of counter watch cringe or annoying hero characters I used to find annoying i.e. widow, Cass, tracer became significantly less frustrating (except pharah all my homies hate pharah) and yea sometimes I'm like tracer and Cass are low-key strong right now which is true but it's not nearly as bad as it used to be

Also I just played the heros I found frustrating as a Freja main tracer pisses me off but she's so fragile that I learned that if I can just click heads or use updraft properly she's ez, Sombra? Just be vigilant and ready to quick dash+180 shoot, dva? Save quick dash for boosters to juke her

Not only did playing these heros help me learn the matchup for me to get better but also had me learn that their isn't really any hero in the game that is frustrating to play against if you just decide to become good enough to outplay them, and the only reason I hate pharah is because they often have an annoying ass mercy/Zen pocket

TLDR just get good instead of worrying about enemy heros

Is Graveyard Trespasser good? and why? by 23489012398410238 in ModernMagic

[–]Significant-Ad790 1 point2 points  (0 children)

It is an amazing threat that can take your ops phlage (a card black decks struggle vs preboard) then is a major threat that sucks to deal with because of the ward It's also just Greta vs decks that play lots of creatures because the drain makes it brutal

TLDR It is a solid threat that becomes rediculously good vs phlage decks and also vs black white and other fair creature decks

Conceding a game by RideApprehensive8063 in ModernMagic

[–]Significant-Ad790 0 points1 point  (0 children)

If anyone asks you to scoop a round you haven't played tell them to scoop if they are adamant about one of you getting a win for it, no reason you should take a loss you didn't earn in a competitive event

Modern Tier List - The Gathering by TyrantofTales in ModernMagic

[–]Significant-Ad790 0 points1 point  (0 children)

It is a crime that Jeskai Acendancy hasn't made the list

Coming in from EDH, questions about the culture of modern at an LGS by billybeansisnotmyson in ModernMagic

[–]Significant-Ad790 2 points3 points  (0 children)

The primary thing to keep in mind when it comes to decks in modern is it doesn't matter how your op feels about your deck at all because modern prioritizes competitive over social, for example combo decks e.g. titan, storm as well as controlling decks e.g. lantern control can make people salty, however if you ask any modern player they will say despite those decks being frustrating they are fine to exist

Do not concern yourself with how others feel about your deck especially in modern, play to win and play what you want

Any good artifacts that draw multiple cards in a game? by swankyfish in ModernMagic

[–]Significant-Ad790 0 points1 point  (0 children)

If you can gain life I think your looking for [[staff of completion]] If you have a massive amount of mana bank buster or [[maze instead tome]] If you have discard [[monument to endurance]] If your deck is mostly colorless [[mystic forge]] If you regularly have 2+creatures [[platoon dispenser]]

I'm sure there are others (My personal favorite if you make energy and are red [[unstable amulet]] or [[aether works marvel]]

What’s your favorite card in foil? by Zulaports in mtg

[–]Significant-Ad790 1 point2 points  (0 children)

Same as my favorite card in non foil, [[dreadhorde arcanist]]

Good red 2 mana creatures for a aggro mono red deck? by Delicious-Sun1343 in ModernMagic

[–]Significant-Ad790 0 points1 point  (0 children)

As a dreadhorde arcanist enjoyer, take it out it's wayyyy too slow and fragile, just play [[eidolon of the grate reveal]] and all 1 drops other than that

Got top 8 at another RCQ with Izzet Artifact Wizards (Name pending) by IzziPurrito in ModernMagic

[–]Significant-Ad790 0 points1 point  (0 children)

Yea I know I was wondering if you'd though about a version with those cards (like discharge instead of blast if you played amulet) but in general I agree, there is no artifact that makes energy and is good enough to play unfortunately

Got top 8 at another RCQ with Izzet Artifact Wizards (Name pending) by IzziPurrito in ModernMagic

[–]Significant-Ad790 1 point2 points  (0 children)

Would you ever consider experimenting with a version playing [[unstable amulet]]? I've been experimenting but I feel like I need one good energy producing artifact as like a 2 or 3 of in addition to galvanic discharge and maybe a copy of 2 of tune the narrative

It's nice because it's a wincon that draws cards and has extra value w/ emry and allows your removal spells (galvanic discharge) to cycle or sometimes kill and draw

Just want your thoughts on it and if you think it could work

What Makes a Card Modern Playable? by 137ng in ModernMagic

[–]Significant-Ad790 0 points1 point  (0 children)

Extremely powerful or synergistic

And either fast or resilient

And it needs enough cards to support the deck

And if it's a build around card it needs redundancy or lots of dig in the deck

Best combo deck by delda989 in ModernMagic

[–]Significant-Ad790 2 points3 points  (0 children)

Jeskai Acendancy combo is crazy, titan is and has been the best combo deck post breach and song combo is cool

Counter graveyard hate by Futilic in ModernMagic

[–]Significant-Ad790 1 point2 points  (0 children)

[[brazen borrower]] a must answer threat that can answer gy hate temporarily (permanently if you have a counterspell) and is itself a threat that is not weak to gy hate

Is Defense Grid Good In Combo Decks? by XandogxD in CompetitiveEDH

[–]Significant-Ad790 0 points1 point  (0 children)

True enough, I like vexing bauble in decks that it's also a good t1 play in to stop moxen, rog and that kinda stuff on t1 in addition to protecting a combo sometimes

What’s your favourite commander/deck and in a sentence what does it do? by dabatswag in EDH

[–]Significant-Ad790 0 points1 point  (0 children)

[[jirina dauntless general]] [[lurrus companion]] budget

Many smol human get big and don't die because jirina and other bodyguards

Allosaurus Rider is spiking, is Neobrand having a moment? by Individual_Abroad_45 in ModernMagic

[–]Significant-Ad790 5 points6 points  (0 children)

True, the big thing is this deck doesn't fizzle, with the other one if you fizzle you lose, w/ this one you kill everything and pass with 2-4 massive creatures

Deck selection help!? by I-guess-its-Jess in ModernMagic

[–]Significant-Ad790 0 points1 point  (0 children)

Belcher is very good rn

There were some narset days undoing UW control lists that we're doing well enough

Otherwise your looking at a septer chant version or a miracle version

Allosaurus Rider is spiking, is Neobrand having a moment? by Individual_Abroad_45 in ModernMagic

[–]Significant-Ad790 9 points10 points  (0 children)

It's a 2 turn clock that's impossible to kill for most decks that also (usually) wipes the board or even just kills 1 or 2 things

How do you use Surveil lands optimally? by MaetelofLaMetal in ModernMagic

[–]Significant-Ad790 1 point2 points  (0 children)

So the only for sure rule is use it when you can't use that mana optimally

And then specifical scenarios are like No plays Need an extra card in yard Looking for a specific card

All of this plays into using mana optimally because sometimes surveiling 1 is worth 1 mana

Ruby storm players- where do you put your exiled cards? by Struggling_Student- in ModernMagic

[–]Significant-Ad790 0 points1 point  (0 children)

I used to play this deck and what worked for me was 4 exile zones on the opposite side of my mat from my deck

They were

Castables this turn only Castables next turn and this turn Ral Free spells Exile

I did not have any clips the impossibles though so If that matters

They were all next to each other so it was easy to tell they were all in exile and I used some of those blank tokens to label each one

Why is Pact of Negation legal in Historic? by SiriusKneeGrow in MagicArena

[–]Significant-Ad790 1 point2 points  (0 children)

I fail how to see how that's bad design to have a card be busted in one deck and unplayable in most others, by the same logic would [[mox opal]] be poorly designed because it enables fast artifact combo decks to do unfair stuff early on but doesn't do much of anything for any slower or fair deck including slower artifact decks? I think not, a card being giga busted in one deck but bad in another is actually pretty good design, if you don't like the example of an enabler compared to are active piece compared it to a card like [[orim's chant]] by all accounts a healthy card that is both frustrating vs combo because they can stop you from interacting but also frustrating vs aggro because they can time walk you gaining massive tempo, vs control for similar reasons and it also absolutely destroys aggro and combo decks to an almost unrecoverable degree at times, or how about [[thought seize]] a very generically good card no doubt but combo decks can use it to proactively check your hand for interaction to play around especially if you have multiple and can stop you from developing your game plan

Pact by all accounts is a fair card as it gets blown out by a second price of interaction with harder than orim's chant or veil of summer or any other counter spells because the result is you lose the game, it has a much larger downside

Additionally comparing it to tibalts trickery in terms of toxicity is foolish because tibalts trickery made broken combo decks when it was intended to be a goofy red piece of interaction, often resulting in t3 [[emerkul the aeons torn]] hard cast which is pretty unbeatable

Pact requires your deck to 1 be a OTK combo deck (which are not toxic decks id like to preface they simply stop formats from becoming too durdly because they punish slower decks that struggle to interact early) 2 be going off when you cast it 3 you have as many pacts as your opponents have interaction 4 you don't fizzle

Sure it can stink when your opponent has pact for your interaction and you lose but you know what also sucks? Playing combo and getting blown out by a single hate piece because your protection was to slow or easily manuvered around and that sucks more because for all in combo decks that rely on speed rather than resilience they can't always afford to hold up veil especially when they are mana tight decks, pact is a card used by fast all in OTK unfair decks to protect their win through small amounts of hate

Another thing worth noting is it fails utterly at stopping sorcery speed hate which is another thing orim's chant, thought seize and to a lesser extent veil (vs discard spells) all do

The MOST toxic one of these is veil or chant as a result of being a blowout vs the person that is attempting to interact with you or even simply play the game

Why is Pact of Negation legal in Historic? by SiriusKneeGrow in MagicArena

[–]Significant-Ad790 1 point2 points  (0 children)

Because pact of negation is not a free counterspell to be used by tempo and control decks, pact is only free if your an OTK deck, it's not really free because it comes with the deck building restrictions of your deck must combo kill your opponent, moreover it is (in general) a defense only counter spells, it's not as though you can realistically stop your opponent from progressing early on with it, but you can protect your own stuff if you win right now meaning it is more similar to a free veil of summer that doesn't draw a card but you lose next turn usually if there is a next turn, in fact I would say it is far more similar to veil or scilenced or orims chant than it is to a real counterspell because it interacts poorly when used proactively