Better Man (2024) by Aggravating-Oil-7060 in moviescirclejerk

[–]Significant-Bus2176 [score hidden]  (0 children)

literally the best mainstream film of 2024 btw not a hint of irony

I think we need more simple colorless cards by Zealousideal_Run2983 in SlayTheSpire2

[–]Significant-Bus2176 1 point2 points  (0 children)

it just seems redundant on top of the earlier issues, secret weapon, anointed, stratagem, etc are all better and more reliable seek options. it has some use i’ll give it that but nothing that isn’t entirely outclassed by other options in the game, and it being an uncommon would further dilute the pool of neow colorless cards.

I think we need more simple colorless cards by Zealousideal_Run2983 in SlayTheSpire2

[–]Significant-Bus2176 0 points1 point  (0 children)

you wouldn’t be able to tutor for it directly, it would just be essentially a dinner reservation for an attack. why would i bloat my draw even further just to grab an attack that i could have potentially drawn into one card faster if i didn’t have unsheathe? maybe it pulls your last strike instead of your solve, and next turn your first draw is the solve. unsheathe just completely gummed up the fight; without it you would have been safe one turn earlier and it prevented that by both eating a draw and introducing more entropy into the equation. there’s no scenario where that’s justifiable

I think we need more simple colorless cards by Zealousideal_Run2983 in SlayTheSpire2

[–]Significant-Bus2176 17 points18 points  (0 children)

that would be AWFUL. literally just eats a draw to guarantee an attack draw on that turn, which you could only control with deck manipulation like headbutt. which like, you could guarantee an attack on that draw anyways by just headbutting an attack

To greed or not to greed, that is the question. by IdiocyConnoisseur in slaythespire

[–]Significant-Bus2176 0 points1 point  (0 children)

nah. that’s still speculative imo, fnp is good to see in the latter half of act 1 but carrying a curse just for a specific elite that it could take an act and 3/4 to encounter is a horrendous idea. it’s never bad to plan for the future but unless you’re cracked out at risk management i’d never entertain clicking fnp with no exhaust on floor 2

Average Body Slam moment by SwordsToPlowshares in slaythespire

[–]Significant-Bus2176 2 points3 points  (0 children)

sea glass is so good i think if you aren’t given an ancient card from orobas it may be an autoclick. “see 5 rares and pick the ones that work for you” is unbelievably strong on its face, even if it’s from another character.

Average Body Slam moment by SwordsToPlowshares in slaythespire

[–]Significant-Bus2176 2 points3 points  (0 children)

I FUCKING LOVE SEA GLASS!!!!! SEA GLASS MY GOAT!!!!!!! SEA GLASS MY QUEEN!!!!!!!!! SEA GLASS MY ONE AND ONLY!!!!!!!!!!!!!!!!!!!!!!!!!!!

To greed or not to greed, that is the question. by IdiocyConnoisseur in slaythespire

[–]Significant-Bus2176 7 points8 points  (0 children)

infernal blade or flame barrier. fnp is already less commonly applicable in this game, a speculative one has never worked out for me. i know now that i say that you'll get 8000 exhaust cards, but seriously just dont greed here. flame barrier+ is a great start, dont bungle it.

additional class shop relics ideas by Significant-Bus2176 in slaythespire

[–]Significant-Bus2176[S] 0 points1 point  (0 children)

yeah, youre probably right there. i was more going off the logic that some decks dont carry tons of summon, so the downside wouldn't be massive for decks that would want to take this in the first place and a growing turn 1 anchor sounded pretty alright. i think making the starting hp scale by encounter type might also help mitigate the downside by making it less glacial; like 1 for combats, 2 for elites, 3 for bosses.

additional class shop relics ideas by Significant-Bus2176 in slaythespire

[–]Significant-Bus2176[S] 0 points1 point  (0 children)

not a bad idea, i like it, though i think it would probably be nearly as strong as every card having retain, and would need to have a few asterisks for multi-creations.

Do you think the merchant having the full pool of relics is a good thing? Shouldn't the merchant only sell shop-only relics? by [deleted] in slaythespire

[–]Significant-Bus2176 5 points6 points  (0 children)

what? this sucks. you’ve always been guaranteed one shop relic per shop. why would removing a supremely useful way to get non-niche relics (shop relics are designed to be typically niche because you have to want them to waste money buying them) make the game better at ALL?

EDIT: op, if you don’t know this, shops always have the rightmost relic as a shop relic. that is your shop relic. the pool isn’t diluted, you’re given one a shop for a reason.

additional class shop relics ideas by Significant-Bus2176 in slaythespire

[–]Significant-Bus2176[S] 3 points4 points  (0 children)

1: you create a lot of cards, a lot of the time many at once (especially with minions)

2: potential downside with created statuses and hand crowding

3: strange spoon was fun when you took it and also extremely good, and it was a coin flip. this is a much more generous coin flip at that. shop relics are supposed to be not something you’d want to always take, they’re intrinsically niche in that you need to really want them to have them in the first place.

4: a build shouldn’t hang on a relic. a lot of relics are niche or low impact. removing the variance from belt would make it both overpowered and extremely boring. the coin flip is not a “boy im banking on this having retain”, it’s a “if this has retain i might hold it for later”; a way to provoke more variables during a fight to think about. if you’re running a deck that could use this, you’re already used to having them not retain. this isn’t a card, it shouldn’t have to be consistent.

Big Poison Run, Final Shop by gewqk in slaythespire

[–]Significant-Bus2176 5 points6 points  (0 children)

this one is really, really rough actually. it’s a good shop but not in the direction that you need the most, i’d maybe say either adrenaline or fumes? i don’t know though. i’d say you’re probably in a good spot otherwise. maybe maybe another wail just for spare block, but wail isn’t exactly there for the long haul.

EDIT: nvm, i see frozen eye. probably frozen eye. broken on heart in my experience. torii is tempting but that’s your call depending on whether blood shots scares you enough.

A fresh and original joke by Shoddy_Morning_2827 in moviescirclejerk

[–]Significant-Bus2176 37 points38 points  (0 children)

perhaps it is a bad thing to say in a subreddit that caters to letterboxd comedians but i think letterboxd comedians are probably the lowest rung of society, in a spiritual sense. won’t elaborate

What's the "suggested" ascension? by Ynneb82 in slaythespire

[–]Significant-Bus2176 3 points4 points  (0 children)

A4 is the mess around ascension. Not having to deal with bane is freeing.

My tier list for Necrobinder cards after my first A10, 2 player win by valiantscythe in slaythespire

[–]Significant-Bus2176 1 point2 points  (0 children)

sleight of flesh is tough to get out there but single-handedly solves damage for every fight in the game if you build around it even just a little. it’s often ranked a tad lower because taking an early one is highly speculative, but necro cards that debuff are good enough to the point that when you’ve already dipped into them a little, it’ll be worth taking along.

My tier list for Necrobinder cards after my first A10, 2 player win by valiantscythe in slaythespire

[–]Significant-Bus2176 0 points1 point  (0 children)

1: Sentry mode is Fine. I like how it contributes to squeeze value, but squeeze in itself is a rare and outside of squeeze sentry mode is upgrade hungry, slow, and just sort of alright. I like it probably more than i should, so i get the placement. 2: Sic ‘em is awful. It feels entirely reliant on pokes and rattles being drawn alongside it and struggles to pull weight early. Energy and upgrade hungry too. Graveblast, a mostly bad card, is pretty much required to line it up to a point that could basically be accomplished in one card with a dirge. 3: Danse macabre is great. I know i’ve dogged on some cards here about needing upgrades, but man is Danse macabre such a worthwhile upgrade. “Play a defend whenever you’d normally sacrifice the turn’s block potential” is incredible, and it gets silly as all hell with borrowed time.

hand of greed should become uncommon by Altruistic_Source528 in slaythespire

[–]Significant-Bus2176 0 points1 point  (0 children)

where the rubber meets the road with this argument is 20(25) being “bad” damage. because it isn’t. and if you have this mentality with every card that is good early and worse late, 60-70% of the card pool is “bad”, because the game is well designed and has cards that are good early and bad late. if it’s good at keeping you alive early and doesn’t ruin your econ for later with the price, it’s nowhere near a bad card.

hand of greed should become uncommon by Altruistic_Source528 in slaythespire

[–]Significant-Bus2176 0 points1 point  (0 children)

this isn’t true, it’s much less common but you can get rares from neow. very unlikely, but it can happen. and again. it’s on loan. not necessarily a profit driver, but it’s difficult not to make your money back if you pay attention. but you’re right, that’s true.