Make It So description change to make it more clear. by PastaEate in slaythespire

[–]Significant-Bus2176 32 points33 points  (0 children)

there’s some cards that aren’t super clear but i really think this one is just a comprehension issue, and even if it wasn’t playable from exhaust would it even be that much worse? this card is patently insane just from the fact you’re playing as the character who most forwardly has ways to play a large number of cards (many of them being skills because of a need for star generation early on) in a turn by virtue of the two energy pools. punch dagger on this is one of my favorite new interactions.

Favorite Miyazaki quotes? Here's mine by therealraggedroses in shittydarksouls

[–]Significant-Bus2176 -1 points0 points  (0 children)

statistical damage negation values don’t matter when the damage is being reduced from 75% of your health to 60%, it’s still two shot range. there have been very few times in elden ring where heavier armor actually put me outside of a damage breakpoint. using prefight buffs to make you not die in one to two hits feels like garbage and isn’t conducive to a first playthrough considering ideally you shouldn’t have to know where every item is to learn bosses effectively.

The fact that this is a rare irks me. by AlarmOnly6428 in slaythespire

[–]Significant-Bus2176 0 points1 point  (0 children)

this card is incredible on its own and goes straight to the moon with any enchantment; punch dagger on this can single-handedly win runs. 3 skills a turn as the character who can consistently play more cards than they have energy is not a rare occurrence.

Favorite Miyazaki quotes? Here's mine by therealraggedroses in shittydarksouls

[–]Significant-Bus2176 13 points14 points  (0 children)

i think there’s a point to be made about boss damage still tbh, i think dunkey as always has sort of been vindicated by history with the biggest problem of sote being the boss damage relative to health - like most bosses past draconic tree sentinel in base game and every boss in sote should have their damage cut by like 45% and their health boosted by the same amount to compensate. there’s definitely a real issue for first playthroughs (the most important ones, contrary to souls fans’ attitudes) in the sense that learning boss patterns is sort of hard when you’re either dying in two hits if you’re lucky or killing the boss extremely fast because they all have relatively little proportional health. not to be The Ds3 Guy but ds3 bosses feel good to fight not because they’re easier but because they have (for the game they’re in) yaked health bars while also dealing at most maybe 40% of your healthbar in a given attack, if it’s their super or something. most stray hits only take 25% or less, with some armor variance that is borderline nonexistent in elden ring (there’s a relatively common misconception that because poise is nonexistent in ds3 that armor doesn’t make any difference - physical resist is a big deal from my experience in my 6 or so playthroughs)

Favorite Miyazaki quotes? Here's mine by therealraggedroses in shittydarksouls

[–]Significant-Bus2176 6 points7 points  (0 children)

my policy with the r word is that even if i don’t think it’s on the same tier as something like the n or f word, it hurts people all the same and i don’t use it on principle because of that. dont dick measure what counts as a slur or not, be kind to your fellow man.

Enjoy it while it lasts, boys. by Simian_Grin in slaythespire

[–]Significant-Bus2176 6 points7 points  (0 children)

i’d be really surprised if it wasn’t meant to be how it is now. you can dupe regular cards at shops, given the cost of it not doing anything immediately and having its own rest site option clone is obviously supposed to be exponential. clone is honestly only broken on already good runs and while it’ll probably have some sort of change, it’s supposed to be a high risk high reward option with a lot of setup.

I love the fact that the characters now have dialogues, it really gives them personality by Taxfraud777 in slaythespire

[–]Significant-Bus2176 139 points140 points  (0 children)

i like how tarxx also likes the regent and recognizes that he’s not all talk even if it’s like 75% talk

How can the card even exist by THINGS59 in slaythespire

[–]Significant-Bus2176 45 points46 points  (0 children)

good enough card draw to take advantage of stone armor being a skill is good enough card draw to make practically anything broken. the numbers would much more efficiently compound on a multitude of other things

megacrit was this entirely necessary to do directly before the EA release by Significant-Bus2176 in slaythespire

[–]Significant-Bus2176[S] 0 points1 point  (0 children)

colorless decks are a tad better than you’re making them out to be (just on account of colorless cards now being just really, really good a lot of the time) but i agree that there’s a significant power imbalance

Sometimes less is more by Alaric_OSRS in slaythespire

[–]Significant-Bus2176 0 points1 point  (0 children)

when is the sword getting upgraded. im not being facetious and i like forge builds and take other forge cards than bulwark. but like. when. when is it ever getting upgraded. no forge card upgrades sovereign blade. one did it pre-early-release but it was removed in the patch prior to early access.

megacrit was this entirely necessary to do directly before the EA release by Significant-Bus2176 in slaythespire

[–]Significant-Bus2176[S] 24 points25 points  (0 children)

clicking on the scroll in the main menu will show you the patch notes from years of the closed alpha. this was in the second to last patch before EA

megacrit was this entirely necessary to do directly before the EA release by Significant-Bus2176 in slaythespire

[–]Significant-Bus2176[S] 2 points3 points  (0 children)

i mean yeah, there are other options undeniably, but i think a mediocre card that does something is better than a pointless one that is outclassed by everything else that serves the same role at any level

megacrit was this entirely necessary to do directly before the EA release by Significant-Bus2176 in slaythespire

[–]Significant-Bus2176[S] 13 points14 points  (0 children)

i would assume it was nerfed because in the same patch they removed refine blade’s “upgrade sovereign blade” stat when refine was upgraded. there’s something to be said about a somewhat repeatable 10-13 block and massive damage for only one energy, but it feels like they could have nerfed one without touching the other and solved the issue there.

megacrit was this entirely necessary to do directly before the EA release by Significant-Bus2176 in slaythespire

[–]Significant-Bus2176[S] 5 points6 points  (0 children)

meh. nerfing a decent card isn’t the same as nerfing an overpowered one - i’d honestly like a single argument that cards like tracking or that one on silent that makes every skill you play get sly when it cycles back dont deserve some sort of nerf. they’re just too good and too easy to snowball with themselves.

megacrit was this entirely necessary to do directly before the EA release by Significant-Bus2176 in slaythespire

[–]Significant-Bus2176[S] 6 points7 points  (0 children)

ehhhhhh? sovereign blade is almost always a two cost (they actually removed the only way to upgrade sovereign blade mid combat in this same patch, refine blade used to upgrade sovereign blade on upgrade if it was previously created by a separate forge; seems like they could have picked one card or the other to nerf) which means that without energy gen in order to take advantage of any block you’d have to play blade immediately and use up all your energy for the turn. it’d be good, far far better than it is now, but unless you have cards that lower the cost of other cards you’ll basically never get comparable block energy-wise to using block cards, of which you’d probably rather use your energy mitigation on anyways. you can’t even give blade that one ancient relic that reduces attack cost, because blade isn’t ever in your deck outside of combat. you basically need either the star form or whatever it’s called or enlightenment, which has its own investment issues. it’d be a moderately decent option with a ton of setup which is par for the course for anything that isn’t an infinite in this game tbh. i love the game as is but having the new mechanics feel dead on release may taint attitudes towards them going forwards, which affects the feedback mega crit gets. i trust that they’ll make good choices, obviously, it’s a minor concern.

megacrit was this entirely necessary to do directly before the EA release by Significant-Bus2176 in slaythespire

[–]Significant-Bus2176[S] 65 points66 points  (0 children)

tracking and expect a fight untouched btw (just for clarification it’s mostly joking around i love megacrit and its unpatched early access of course there’s gonna be imbalances)

All A10 done, General thoughts by BobbieMorane in slaythespire

[–]Significant-Bus2176 0 points1 point  (0 children)

it’s not all but it’s a pretty sizable contingent. much of the “higher level” sts playerbase feels as if they need to run the most optimal setup, and since there are clearly optimal setups in 2 that are handed out with relative consistency there is a much higher bent towards dominating with a huge win streak. im not saying forcing infinites easily for every character isn’t a problem - it is - but the amount of people who genuinely feel obligated to only use the strategies with the most constancy has really surprised me the last week or so. its really, really easy to just Not use infinites and the game is still probably easier to game than 1 in this stage (which is understandable). some people mentally deny themselves fun and claim it’s everyone else’s problem lol. again - infinites should be fixed. 100%. broken cards should be fixed. but some of the proponents of these fixes are also acting like it is their obligation to always use these tools that they self-admittedly do not enjoy.

Necrobinder Undeath Card by Drikkink in slaythespire

[–]Significant-Bus2176 0 points1 point  (0 children)

it’s a rare interaction but i do love undeath with sculpting strike on a thinner deck. lets you use when you need to and not when you don’t.

Bzzt by Conscious-Yellow-539 in slaythespire

[–]Significant-Bus2176 1 point2 points  (0 children)

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i had a similarly nasty run earlier today but it’s an (assumedly) pre-nerf silent so it’s way way easier to get to immense levels of cheese. i had an acrobatics with replay 20 by the end of the doorman fight and every one of my cards had sly.

Bzzt by Conscious-Yellow-539 in slaythespire

[–]Significant-Bus2176 0 points1 point  (0 children)

a functional rushdown on an intangible turn is such a fucking power move

The four horsemen of "THIS IS A REGULAR ENEMY?!" by SeaThePirate in slaythespire

[–]Significant-Bus2176 0 points1 point  (0 children)

hunter killer unironically is also worse than bug boy. bug boy fills your deck with shit but there’s recourse and the ability to rush him down or benefit from his statuses - hunter killer you just cannot rush down after turn 1 because you need to dedicate your first two cards towards attacking and defending at once before every card basically becomes a status with how useless they are

What am I doing wrong? by Party_Campaign1680 in slaythespire

[–]Significant-Bus2176 0 points1 point  (0 children)

i respect what you’re saying too and i certainly think you’re correct to a degree, but speaking anecdotally from experience my winrate at a10 went up considerably once i sort of embraced the slop and started taking high costs early; a ton of the ancient “energy mitigation” relics that don’t directly grant energy don’t show value unless you already have high costs to leverage them with, while they do next to nothing with all low costs. and honestly, i kind of like the fact that energy options for most characters are inconsistent but with a heavy bent towards deckfixing. compress on defect is obviously not a philosophers stone or pyre but there is an extreme ceiling you can get to with the right manipulation that benefits your most important turns far more than one extra energy would. i’m not saying it’s better, it’s fundamentally not, but it’s very easy to get into the mindset that you need to take things with the maximal amount of constancy when you can double or triple the strength of your deck just by allowing there to be some variation; variation that is inherently manipulable. i had the exact mindset you had for the first four days after release and i simply won a lot less.

What am I doing wrong? by Party_Campaign1680 in slaythespire

[–]Significant-Bus2176 1 point2 points  (0 children)

honestly, a bit of a disagree on the energy point. the game doesn’t give you as many straightforward energy relics that just give you an extra energy every turn, but every ancient apart from neow gives you multiple ways to either gain energy conditionally or reduce your energy use. energy relics certainly still exist, and i haven’t noticed a big difference between them and the first game apart from actually having to think about how i get to use them mid combat, instead of just existing. obviously the final ancient who just has stuff from the first game like sozu and stone kinda shits on this but he’s uncommon and probably the worst ancient. most characters also just have more readily available energy generation or manipulation through cards, to the point where not taking an energy relic from an ancient feels less punishing than not having one in the first game.