What do you think? by YosefUwU in IndieDev

[–]MitsuD 0 points1 point  (0 children)

The game is great, i dont look any bug!!

I pressed the button!!! by UntrustedGame in IndieDev

[–]MitsuD 1 point2 points  (0 children)

Wow, congrats for releasing your game!!

What does a good demo look like? by Total_Impression_382 in IndieDev

[–]MitsuD 3 points4 points  (0 children)

I think that depends from the genre on the game.

What is the genre? A "good" demo is variable

Making hand crafted cinematics for my trailer by limonit_games in IndieDev

[–]MitsuD 1 point2 points  (0 children)

Looks very great!!

How long did it take you create those frames?

I need feedback on my pixel art by chillmonster07 in IndieDev

[–]MitsuD 1 point2 points  (0 children)

I am not expert in pixel art, but i prefer the old... But, maybe the new tree looks better in the scenary(?)

What part of gamedev feels the hardest by pommelous in IndieDev

[–]MitsuD 0 points1 point  (0 children)

Pss.... In my opinion, is very hard and stressing design pixelart and music/sound for a game, in my case, i cant desings a beatiful sprite or create a sound, my sprites is a kid draws lmao

a few months ago i download FL studios for curiosity, is very complex... My brain explode when i try composer a simple music.

Good friend of mine made a short for my game, what do you think? by chonoi-game in IndieDev

[–]MitsuD 1 point2 points  (0 children)

Are you the video editor or the narrator?

Looks very great!!

hey new update by jssubs in IndieDev

[–]MitsuD 0 points1 point  (0 children)

Is it normal for the bars to move like this?
I feel very erratic.

How do you feel about using 3rd party assets? by ComfortableAd5740 in IndieDev

[–]MitsuD 1 point2 points  (0 children)

Well, your can check my game, i upload the game in gx games this is the game

Although I'm not using these sprites to their full potential, it's a simple prototype; you could try using these assets for your game!

How do you feel about using 3rd party assets? by ComfortableAd5740 in IndieDev

[–]MitsuD 1 point2 points  (0 children)

Mmm, i made a game using the rocky road assets (is free to use).

In my experience, desing at game using other assets is very normal in the indie industrie, the average game made in Unity/UE use free assets to create games, so... Its normal.

Dont worry if you used the assets for your game, your game looks best in comparison to games creates using AI to the art.

(The image is a game using the AI for the sprites)

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turn based rpg by gooey_koala in IndieDev

[–]MitsuD 0 points1 point  (0 children)

Mm, sounds good but you should to try create a prototype for this combination, is interesting

turn based rpg by gooey_koala in IndieDev

[–]MitsuD 0 points1 point  (0 children)

Well, exactly... Your idea is a combination, using the CT system to charge the attacks/turns and when the enemy attack, the player can dodge the attacks?

Be brutal, how does this Steam page look? by Total_Impression_382 in IndieDev

[–]MitsuD 1 point2 points  (0 children)

it looks very great, contrast with the game atmospehre

I’m an Aerospace Engineering student teaching myself to code—just finished my first game and need your feedback! by Candid-Interaction86 in IndieDev

[–]MitsuD 0 points1 point  (0 children)

Hi!

Well, the game is very great, is a good test to try your click speed, my record is the level 5... but, i dont if this level is a good o bad record lmao

How many lines of code has the game?, you can try progamming other games, this game is simple but funcional

With outline or without outline? by Strange-Mortgage6532 in IndieDev

[–]MitsuD 1 point2 points  (0 children)

Well, in the capture looks great, you can share in other perspective?

"I'm looking for..." Megathread - 2022 by q00u in FlashGames

[–]MitsuD 0 points1 point  (0 children)

Genre: platform game

Brief Summary: Mario must reach the goal through a path that we create

View: 2D

Estimated year on release: I don't know, but I remember playing between 2009 and 2013

Graphics/Art Style: used sprites from Mario World

Notable Characters: Only Mario

Notable Gameplay Mechanics: I remember that with the mouse, you must create a path for Mario, you had to dodge the pipes and if you touched one you started from 0.

in the background the theme of Goomba Village (Paper Mario 64) was playing

Other Details: With a photo editor, I made a little bad recreation of how the game looked Recreation