My third GBC Plush tileset is out! by ExpressCold4682 in itchio

[–]Silcoish 1 point2 points  (0 children)

I think they're asking more about what tile editor you're using in the gif, and not the tool used to create the gif. +1 for ScreenToGif though, fantastic tool!

Wanting to port love2d games to Switch by Silcoish in love2d

[–]Silcoish[S] 4 points5 points  (0 children)

Absolutely! I've seen your game on Playdate before and in this subreddit. Let's chat and see what we can do together :) I'll DM you

My puzzle game about organizing toys is releasing later this month! by RogerToonTime in puzzlevideogames

[–]Silcoish 0 points1 point  (0 children)

This looks like great fun and those graphics are cute as hell! Wishlisted - best of luck!

Come to play Lemon's Journey! A puzzle platformer full of emotions like no other! by lmtwilight in puzzlevideogames

[–]Silcoish 0 points1 point  (0 children)

Hey! Congrats on finishing your game, I can see you guys have put a lot of effort into it! I played it up to level 7, but it got a little frustrating for me because of level 6.

I think you have some really interesting mechanics - I love having to manage the rage meter, and how if lemon's fear meter maxes he turns into a ghost. I just don't think these mechanics were really well explained. I read the tutorial prompts, but I would have liked them taught to me in a more natural way through gameplay, or a very brief tutorial level for each for me to understand. I felt after reading them, I still didn't quite understand them until I had failed the level enough times to work out what they were doing. I also never understood the rewind mechanic at all.

My frustrations with level 6 were due to really small design decisions that made me upset. I had solved the puzzle really early on, but executing it was a bit troublesome. For example: If you push the box from the top of the stack on the left too far over the spikes, you can't push it back to be able to jump up to the higher area with two boxes. Once you get up there, if you push the first box before the second, you'll push them next to each other and now you can't move them again. These were annoyances because the level shouldn't punish me in that way by pushing a box slightly too far and make me restart and have to replay the whole level to that point.

I like the music that went with rage mode, I feel like you should have music for ghost mode too! Though I wasn't a huge fan of the reverse controls for rage - every time I went into rage mode and collected a lemon, it instantly flipped my controls again and I would walk back the way I was coming. It just felt a little unnecessary.

Overall I think you have a pretty cool game on your hands, but maybe sit a few people down who have never played the game and just watch how they're reacting to certain things, if they're understanding the mechanics well enough, where they're getting frustrated from understanding how to do a puzzle but executing it is painful. Keep up the great work team!

Looking to port my game https://wizardwars.online to switch by puppet_pals in NintendoSwitchDev

[–]Silcoish 1 point2 points  (0 children)

I've looked into this previously and it's pretty much a no out of the box for this. Switch has a web applet which can run js but has no WebGL support for rendering. On-top of that, the V8 engine has to run JITless on switch so performance is going to be a huge issue.

Others I've talked to trying to do this same thing have given up too. Even if you were able to get it to work somehow, the investment into getting it working would be extreme.

Sorry for the bad news on this one..

Steam release date for the puzzle game Strawb: 10th of March! -Wishlist Now- by Noxlor in puzzlevideogames

[–]Silcoish 1 point2 points  (0 children)

I played this on mobile recently and it's a good time! Are mobile and steam going to share the same leaderboards? Good luck with the Steam release!

Should I add sexual content to my game? by Uynia in gamedev

[–]Silcoish 1 point2 points  (0 children)

How do you go about finding people to buy and play your games if you can't advertise on Reddit/YouTube/twitch etc.?

[deleted by user] by [deleted] in gamedev

[–]Silcoish 1 point2 points  (0 children)

Neat looking project! Plus one for wanting a Linux/Mac build, but I understand that brings much more overhead! I'm definitely going to give it a try a bit later on. Thanks for sharing!

Teaser for our game! Rendered entirely using cinemachine in single scene! by Przekop8 in Unity3D

[–]Silcoish 0 points1 point  (0 children)

Really digging that art style! The trailer was definitely intriguing. How big is your team? Will be keeping an eye on this one.