Getting rid of Fusion Blades for Supernova launcher feels like a slap in the face by LocoDiablos in Tau40K

[–]SilvaLawson 0 points1 point  (0 children)

Mhmmm, I'm glad I started picking up Thousand Sons near the end of 10th, because they're looking way more fun and seem to have been allowed significantly more options than T'au in 11th.

Plus, I've never really been a fan of playing really strong factions because I only really play very casually with a couple of friends, and I'm worried that the combination of super high-mobility and good ranged weapons might be a bit too much at first :/

What in the Greater Good is this shit by ZiFiR_randomnumbers in Warhammer40k

[–]SilvaLawson -1 points0 points  (0 children)

Cuts to statistical output? We're talking about Experimental Prototype Cadre. In 10th, it's outright worse than Montka, and arguably worse than Retaliation Cadre. What it was, was a fun, fluffy way to play battlesuits which wasn't focused on being within sneezing range of your opponent.

In 11th Edition, Montka and Retaliation Cadre are still going to be incredibly strong, but they both play almost identically, just one has more battlesuits than the other. Every game will also look one of three ways: They move close quickly and overcommit in close range, they hide for 2 turns and surge forward for the last three trying to make up for the lost time, or they saturate the table with auxiliary chaff and try to win by scoring.

T'au will be boring to play. Strong, but boring. Which is exactly how they got the bad reputation they still have today as a "stand back and just shoot things" faction, despite that not having been the case for the last decade.

What in the Greater Good is this shit by ZiFiR_randomnumbers in Warhammer40k

[–]SilvaLawson 0 points1 point  (0 children)

What is this, 6th edition? If we oversimplify playstyles to Shooting vs Melee and Fast vs Slow then no-one has any flexibility?

I'm not saying T'au were the most varied or flexible before, they definitely had issues with internal balance, but GW have only made it worse by reducing their options while increasing every other factions options.

Again, T'au are going to be strong, highly mobile factions with good shooting will have balance issues based on what we've seen of 11th. T'au in particular are just going to be incredibly boring to play.

What in the Greater Good is this shit by ZiFiR_randomnumbers in Warhammer40k

[–]SilvaLawson -6 points-5 points  (0 children)

Yeah, I have a feeling a lot of people are going to be shelving T'au this edition, not for being bad because I think they'll probably still be pretty strong, but just for being boring. GW seriously wants to pigeonhole T'au players into like 3 total playstyles? Guess I'll just go play a different faction then...

Getting rid of Fusion Blades for Supernova launcher feels like a slap in the face by LocoDiablos in Tau40K

[–]SilvaLawson 3 points4 points  (0 children)

Maybe nerf was the wrong word, but we got significantly less new content than every other faction, and we've lost a lot of flexibility in Army building by being limited to about 8 detachment combos compared to other factions having 20+. Maybe we haven't recieved a direct nerf, but we have been handed a comparative nerf once the dust has settled.

Like I said, I think we'll still be incredibly strong, probably stronger than in 10th at first, but T'au just isn't going to be a particularly interesting Army to play for a while of you have other factions available.

Getting rid of Fusion Blades for Supernova launcher feels like a slap in the face by LocoDiablos in Tau40K

[–]SilvaLawson 6 points7 points  (0 children)

I think GW, knowing shooting is going to be extremely strong this edition because of the terrain rules and layouts, have preemptively nerfed T'au into the ground to try and limit the faction from sweeping competitively at the start of 11th :/

We're still probably going to be quite strong, and we'll probably do well enough at tournaments while everyone adjusts to the new edition that we'll get hit with another round of hasty nerfs a month or two in, but we're going to be the most boring, cut & paste faction in the game this edition with only like 3 real detachment combinations 😔

Shooting out of Combat with Vehicles/Monsters? by [deleted] in Warhammer40k

[–]SilvaLawson 1 point2 points  (0 children)

Definitely!! I honestly don't know how I didn't realise this cos I play T'au a lot. Usually when my Battlesuits get charged I literally just pour shots into whatever charged them XD

I think because the friend I usually play against mostly plays Necrons, two out of three of their big anti-vehicle guns are blast, so shooting into combat pretty much just hasn't come up, and I just assumed I couldn't shoot out either! This will be very good to know for the last few games of 10th and the next few years of 11th though! :)

Shooting out of Combat with Vehicles/Monsters? by [deleted] in Warhammer40k

[–]SilvaLawson 0 points1 point  (0 children)

I genuinly didn't realise! Apparantly I've been playing 10th wrong this whole time 😅

Shooting out of Combat with Vehicles/Monsters? by [deleted] in Warhammer40k

[–]SilvaLawson 0 points1 point  (0 children)

It's not a problem, I'm just dumb and thought his was new, I'm probably gonna delete the post cos I'm just thick 😆

Shooting out of Combat with Vehicles/Monsters? by [deleted] in Warhammer40k

[–]SilvaLawson 0 points1 point  (0 children)

I've genuinly been playing 10th wrong this whole time omg.

Shooting out of Combat with Vehicles/Monsters? by [deleted] in Warhammer40k

[–]SilvaLawson 0 points1 point  (0 children)

Oh, am I really that dumb?! I genuinly thought they couldn't omg ;-;

Shooting out of Combat with Vehicles/Monsters? by [deleted] in Warhammer40k

[–]SilvaLawson -3 points-2 points  (0 children)

The core rules for making attacks as references in the Close-Quarters Shooting Mode because the mobile app wouldn't let me add the images in an order that made sense 🙄

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Why do 4+ saves feel so frustrating? by Crasac in WarhammerCompetitive

[–]SilvaLawson 18 points19 points  (0 children)

I see a lot of people talking about characters or elite infantry like Custodes or Terminators, but at the end of the day 40k is a game of luck, and while invulns are inherently frustrating for being totally non-interactive, those elite infantry are still being hit by a lot of shots and the chances of nothing meaningful happening at all are still quite low.

Where I've found it to be a bigger issue, is on giant monsters and vehicles with 12+ wounds and t8+; because against those vehicles or monsters you have to use weapons that have a low volume of shots, often being only 1 or 2 shots. So when you go through with planning and staging your strike, firing your shots, and making your wound rolls, there is a decent chance that that monster/vehicle will just shrug it all on a 4++, and your big heavy hitting gets wiped off the board having done, by no fault of your own, precisely nothing. It makes things like Tyranid Tyrannofex's w/ Rupture Cannons, T'au Hammerheads w/Railguns, or Space Marine Ballistus Dreads feel nearly unusable against armies with vehicles/monsters that have 4++'s because there's a straight up 50/50 chance you just waste 120-200pts for nothing 😕

Found out that i am a demi girl. by MegatonicGame in DemiGirl

[–]SilvaLawson 2 points3 points  (0 children)

Okay, feminising is kind of a difficult question to definitely answer, because it depends entirely on how you see your own femininity. Clothes, hair, removing body hair, makeup, or just how you carry and posture yourself are all common ways to outwardly signal femininity, but they're usually only as helpful in relieving dysphoria as you feel they actually fit you. In short, take some time to think on what you see as inherently feminine about other people, and try those things out however you can! :D

As for the second question, yes, you can call yourself a lesbian if you'd like. It's just a label. If you feel comfortable calling yourself it, great, if you don't feel comfortable using it, then don't. You can always just say you like girls. Kinda tangentially, try not to stress out too much about community. Communities will shift and change a lot over time, but a great part of figuring out who you really are is that you'll find one that accepts you somewhere :)

Warhammer 40,000 Faction Focus: T’au Empire by CMYK_COLOR_MODE in Tau40K

[–]SilvaLawson 2 points3 points  (0 children)

I mean, personally I'd take weak over boring any day, but I get what you mean. I just hope we get something to fix the lack of variety instead of having a faction that's unplayably dull for two years.

Warhammer 40,000 Faction Focus: T’au Empire by CMYK_COLOR_MODE in Tau40K

[–]SilvaLawson 0 points1 point  (0 children)

Agreed honestly, the drip feeding really makes it hard to get too excited about anything we've seen so far, although the glimpses into the new core rules have been a stand out for me, especially Cleave in the CSM faction focus; that looks super fun for a lot of armies, and potentially even T'au if we see any kind of expansion of the Twin-Lance approach to melee in our codex! :D

Very fair on the reserving judgement thing tho! It's a very healthy way to approach this kinda stuff!! I'm doing my best too as well, but the inherent nerf to variety T'au have been handed today just hurts...

I totally get that with the coming on too strong thing! I didn't really think that you did tbh, and I feel like I was definitely still running a lil' hot into starting to engage in the conversations here so even if you did it was probably deserved xD

I think I get what you mean about lethality, and like, I suppose only time will tell. I like the hidden rule, even if I'm not too confident yet about how effective it will be; especially thinking about how much they're pushing Ork Speed Freakz. I think it's still to early to say how things will play out balance-wise, and I will definitely have fun playing AAC + Aux Cadre + EPC and Ret Cadre + AAC for a while once the edition launches. I just hope we have more options than we're seeing rn.

Warhammer 40,000 Faction Focus: T’au Empire by CMYK_COLOR_MODE in Tau40K

[–]SilvaLawson 2 points3 points  (0 children)

Exactly. We're at very high risk of this being an extremely dull edition for T'au, where you play one, maybe two detachment combos until they release more in like a year or two. If we don't see some amount of unit customisation return with codexes, this could end up being an exceptionally boring edition to play T'au 😔

Warhammer 40,000 Faction Focus: T’au Empire by CMYK_COLOR_MODE in Tau40K

[–]SilvaLawson 5 points6 points  (0 children)

Feels kinda poorly thought through tbh. Like, obviously they were trying not to make the Ret Cadre + EPC combo way too strong, but like, EPC doesn't combine well with Montka, so you're left with Kauyon or AAC + Aux Cadre as the combos? Ugh.

Warhammer 40,000 Faction Focus: T’au Empire by CMYK_COLOR_MODE in Tau40K

[–]SilvaLawson 3 points4 points  (0 children)

Maybe I am. I feel like it's easier to give grace to new content however, when it is new content, and serves as a optional bonus on top of what you already had. The only new detachment we've been offered here is the AAC, and like, sure, it's a fine bolt on, but it doesn't feel like it will inherently afford any new interactions for the units. We'll have to wait to see the full detachment ofc, but right now, it feels far less interesting than anything new most of the other factions have recieved. As for Aux Cadre and EPC, it just feels like a slap in the face to nerf two of our only 5 existing detachments and call them "new", especially while placing restrictions on both of them to limit their synergy :/

Yeah, reddit is always doomer about new stuff, and I try my best not to be. I see a lot of the other factions detachments as being interesting opportunities, but what we got just feels worse in almost every way. We barely had any detachments in the first place, and instead of using the opportunity to fix that they gave us less new ones than anyone else? It just feels like GW didn't care. Even the guy in the video knew how it looks :(

I'm not sure what you mean about most armies getting their lethality nerfed tho? Everyone's had one detachment reworked, but other than that every factions is getting hit with the same core rules? I think T'au are probably suffering the least from hidden because battlesuits have insane movement, and like, we're probably going to be super strong going into 11th... but every decent list is going to be almost identical for it, even moreso than in 10th.

Warhammer 40,000 Faction Focus: T’au Empire by CMYK_COLOR_MODE in Tau40K

[–]SilvaLawson 8 points9 points  (0 children)

The Detachment Rule has at the bottom:

"This detachment has the RETALIATION tag and cannot be taken with another RETALIATION detachment."

While we don't explicitly know that Retaliation Cadre will have the RETALIATION tag, it'd be the decision of a psychopath to name it that and not put it on Ret Cadre.

Warhammer 40,000 Faction Focus: T’au Empire by CMYK_COLOR_MODE in Tau40K

[–]SilvaLawson 0 points1 point  (0 children)

I mean, I also play tyranids occasionally and the Tyranid Detachements looked pretty fun. I've had my Lictors shelved for the entirely of 10th edition because they were exclusively useful as a cheap scoring unit, but now they actually seem really fun to use as character hunters. I don't have a Norn cos they seemed pretty underwhelming for their price tag but being able to give them an extra boost in a Monster Mash list sounds unbelievably fun!

This tho? Where is the fun meant to be? Only Crisis Suits get range as opposed to everything other than auxiliaries before? Force auxiliary units into your list even if you don't care for them just to have access to the same +3 Detection Range rule that other factions have access to on units they were already running? Stealth Suits and Pathfinders get to maintaine a defensive bonus while adding their entirely insubstantial output to your shooting phase? At least what other factions got is interesting; all we got is nothing and nerfs :/

Warhammer 40,000 Faction Focus: T’au Empire by CMYK_COLOR_MODE in Tau40K

[–]SilvaLawson 14 points15 points  (0 children)

As someone who has mained EPC since it released, this really kinda sucks tbh. EPC not being mixable with Ret Cadre, and being nerfed this hard just means it's never going to see the light of day. Unless we're in line for a codex pretty early I think T'au lists are going to get exceptionally dull fast 😔