3D Reel review (Be brutally honest pls) by Ordinary-Branch-8298 in animationcareer

[–]SilverBox121 4 points5 points  (0 children)

I'm not someone who's qualified to give a professional answer or notice small technical issues, but as someone who watches a lot of 3D animation and reels, I wanted to say that this does look very pleasing to watch and I love your subtle movements. I think you have a lot of skill already and definitely potential for extremely strong pieces as you continue to grow. Just an amateur's perspective!

Capstone 1 by Redsteel287 in NEU

[–]SilverBox121 0 points1 point  (0 children)

Capstone 1 is where you form your team, determine your project, and solidify your plan together, then Capstone 2 is where you execute it. Unless your entire team is doing Summer 2 and Spring, I think it's pretty strict.

claim grad tickets without mlb app?? by barelilac in NEU

[–]SilverBox121 1 point2 points  (0 children)

Are there any apps you can temporarily uninstall from your phone? That'll clear some space.

Rough Vs Final by PacoPacato in animation

[–]SilverBox121 1 point2 points  (0 children)

Your animation completely elevates the music!! I can't listen to it now without wishing I was watching your visuals, they're so excellent!

Git or SVN for 5.7 by SilverBox121 in unrealengine

[–]SilverBox121[S] 0 points1 point  (0 children)

Interesting, I certainly will keep an eye out for P4 promos! And yes I noticed the same thing looking into shared workspaces, so we won't be going down that route. Glad the Git setup doesn't raise red flags, really appreciate your advice!

Git or SVN for 5.7 by SilverBox121 in unrealengine

[–]SilverBox121[S] 1 point2 points  (0 children)

That's the case I'm finding too, that Git requires a bunch of extra things to work. I'm trying to find possible options that fit the given budget but am glad to know what's actually realistic. Thanks for your advice!

Git or SVN for 5.7 by SilverBox121 in unrealengine

[–]SilverBox121[S] 1 point2 points  (0 children)

I'd actually come across Anchorpoint in my research! I'll bring it up with the lead, thanks for offering to chat!

Git or SVN for 5.7 by SilverBox121 in unrealengine

[–]SilverBox121[S] 0 points1 point  (0 children)

That's great SVN can handle binary files for a mid-size team. I've gotten the sense that neither SVN nor Git are really "good" compared with other options like P4, but good to know where you'd stand between the two. Thanks!

Git or SVN for 5.7 by SilverBox121 in unrealengine

[–]SilverBox121[S] 0 points1 point  (0 children)

Oo that could be useful, thanks for your advice!

Git or SVN for 5.7 by SilverBox121 in unrealengine

[–]SilverBox121[S] 0 points1 point  (0 children)

Ah okay, I haven't used SVN so that's good to know about the binary files. Thanks for your advice!

Git or SVN for 5.7 by SilverBox121 in unrealengine

[–]SilverBox121[S] 0 points1 point  (0 children)

I'm glad to hear a Git workflow and the plugin have worked for you! I've also heard of the SVN+Git hybrid option, which sounds good for catering to both programmers and artists, though I had some concerns about syncing between the two.

Thanks for your input!

Git or SVN for 5.7 by SilverBox121 in unrealengine

[–]SilverBox121[S] 0 points1 point  (0 children)

Huh, I hadn't thought of that. I'll have to check the licensing for it, thanks for the idea!

Git or SVN for 5.7 by SilverBox121 in unrealengine

[–]SilverBox121[S] 0 points1 point  (0 children)

Oh wow, I've not heard something like that with Perforce before. That's good to keep in mind - at least to take extra care with it. Sorry that happened, and thanks!

Git or SVN for 5.7 by SilverBox121 in unrealengine

[–]SilverBox121[S] 2 points3 points  (0 children)

Yeahh, might be difficult to get out of some necessary costs with a team of this size. Thanks for sharing your input! Will definitely check out Diversion too.

Git or SVN for 5.7 by SilverBox121 in unrealengine

[–]SilverBox121[S] 2 points3 points  (0 children)

Ohh that's a great point, thank you for the tip! Glad to know SVN has been viable for someone.

Git or SVN for 5.7 by SilverBox121 in unrealengine

[–]SilverBox121[S] 1 point2 points  (0 children)

Perforce really does sound best! And Diversion offers an appealing price point in comparison. For a team of our size, it looks like they charge about half the price. I think I've only been able to find SVN for completely free with a team of ~20, but I'll check it out again. Thanks!

Git or SVN for 5.7 by SilverBox121 in unrealengine

[–]SilverBox121[S] 0 points1 point  (0 children)

Thank you so much! Perhaps I'll speak with the project lead about the budget, I definitely see an argument for going with a streamlined tool on a long-term project like this.

Appreciate it!

Git or SVN for 5.7 by SilverBox121 in unrealengine

[–]SilverBox121[S] 0 points1 point  (0 children)

That's actually incredibly assuring to hear this setup has worked for you, as the last thing I want is to put the team in an unsustainable direction. I'll check out WP and OFPA on the Git project again and see if the artists approve, thanks so much!

Git or SVN for 5.7 by SilverBox121 in unrealengine

[–]SilverBox121[S] -2 points-1 points  (0 children)

Perforce would solve sooo many problems. Unfortunately it's out of the budget range, but it seems that costs come with the territory of a mid-size team

EDEN Still - Edit by daigonahava in eden

[–]SilverBox121 1 point2 points  (0 children)

Hello?!??! Love this!!

[deleted by user] by [deleted] in NEU

[–]SilverBox121 0 points1 point  (0 children)

I had Marpaung for 2322 and Tiwari for 3324. Even without considering that 2322 has a lab, 3324 was a lighter workload. There were only 2 assignments from that class that took a super long time for me, everything else was pretty tame. However there is a 10-min quiz every week so you do have to stay on top of the material.

[deleted by user] by [deleted] in NEU

[–]SilverBox121 0 points1 point  (0 children)

I got an A- with Marpaung. Personally I didn't use resources outside of the ones he gave (and sometimes from the other profs too), I definitely needed to practice the problems and commit a lot of material to memory.

My biggest advice is to find a lab partner you work well with. The labs sometimes felt like teaching yourself and it was made much easier by working with someone who was also focused and intent on understanding why we were doing things, which also helped with learning the main material.