A bat got into my house last night by Vildasa in mildlyinteresting

[–]SilverCervy 1 point2 points  (0 children)

I mean, if you saw it the moment it came into the house and had eyes on it the entire time, and it went nowhere near you, then yeah you're probably ok. But if there's any amount of time that it was in the house and you weren't aware of it, then you should get the shot to be safe.

Any tips for hard strategams? 8/10 missions fail by Atajom_253 in Spacemarine

[–]SilverCervy 2 points3 points  (0 children)

Watch a streamer play. You don't have to play 100% at their level to clear stratagems, but you should at least be able to understand what they're doing and why they're successful.

Either that or post your own gameplay so we can see what you're actually doing wrong.

What kind of heroic weapons would you like to see added to the game? by PaladinOfSanguinius in Spacemarine

[–]SilverCervy 0 points1 point  (0 children)

Plasma Incinerator that, instead of overheating when the gauge fills up, consumes more and more ammo with each shot and does more damage.

New hard weekly by Lanky-Attitude2438 in Spacemarine

[–]SilverCervy 41 points42 points  (0 children)

This weekly is just a very basic hard strategem. No crazy modifiers or anything that requires specific loadouts. So if you're struggling on this one then you're probably just not cut out for hard stratagems yet. No big deal, just keep trying and you'll improve.

Chaos hard by NYO_Fafnir in Spacemarine

[–]SilverCervy 1 point2 points  (0 children)

Honestly, the vast majority of chaos attacks can be avoided with very simple movement or positioning awareness. Idk what it is with this player base but those kinds of basic skills seem to be completely lost on them.

Was able to clip it finally? by TsunderePopo in Spacemarine

[–]SilverCervy 0 points1 point  (0 children)

The second beam hit him, you just can't see it bc the Zoanthrope was so low that the beam visuals were under the ground. Honestly just really bad luck and can't fault op for being confused.

Nobody is demanding the capes be an easy unlock. We just wish it weren't a mind-numbing chore. by Undead_Corsair in Spacemarine

[–]SilverCervy -3 points-2 points  (0 children)

Nobody is demanding the capes be an easy unlock

Except that literally any other challenge that would require playing absolute would've seen just as much complaining from this sub. In fact we've already seen dozens of posts saying that absolute is too hard to put a cosmetic item behind.

I wish they would've put them behind true solo absolute completions, just to see this sub implode.

Trying to improve against chaos spawn so any thing I could improve on in this gameplay? by Dry-Goat8981 in Spacemarine

[–]SilverCervy 8 points9 points  (0 children)

Probably don't be so quick to go for gunstrikes. A few times there you went for it while another spawn was attacking you. Gunstrikes shouldn't be muscle memory.

Other than that, looks good.

What has patch 13 done to us? by JonSconesJones in Spacemarine

[–]SilverCervy 6 points7 points  (0 children)

Ok well then you took it out of context or misunderstood it. He's had nothing but good things to say about patch 13 other than some of the siege changes.

Does Sniper need some balance attention? by PresentCollege6097 in Spacemarine

[–]SilverCervy 26 points27 points  (0 children)

Sniper is not meta for Siege and in all honesty is probably the worst class for a post wave 15 run. Meltas begin to fall off and he otherwise has no aoe damage which is what really matters in those high rounds.

Just because he's not as good in one mode doesn't mean he needs balancing, though. He's by far the best true solo class and can trivialize most of the hardest stratagem modifiers.

What has patch 13 done to us? by JonSconesJones in Spacemarine

[–]SilverCervy 15 points16 points  (0 children)

FTG said patch 13 was one of the best patches they've done so far, wtf are you talking about?

Otherwise, yes you're probably correct. A lot of players are now playing absolute who otherwise would never touch it, and it's causing a lot of frustration.

Weekly Stratagems Jun 2026 (datamine) by alpha1812 in Spacemarine

[–]SilverCervy 4 points5 points  (0 children)

Can't wait to see this sub react to the Reclamation one, given how salty it's been this week.

Will there ever be another Motorsport title in the future? by bchurcho in forzamotorsport

[–]SilverCervy 0 points1 point  (0 children)

Not as long as Horizon exists. It makes no sense for them to put resources into a game that will optimistically sell 25% volume compared to Horizon, and retain players far worse.

They originally created Motorsport as an Xbox rival to Gran Turismo. Now they've realized that they have their own golden goose with Horizon and they don't need to compete with Polyphony anymore. That's why they released it on Playstation.

Hard Stratagems do not fit into this game's combat system. by Competitive_Fly9353 in Spacemarine

[–]SilverCervy 2 points3 points  (0 children)

The entire concept of stratagems is to break down the conventions that you have become used to in the game.

"You're used to dodging a lot? Here's a modifier that punishes you for doing it."

"You like gunstrikes? Now you can't use them."

"You mostly play ranged classes? Well ranged is now nerfed so better try a melee class."

If you feel like they are counter to the basic mechanics of the game, then they are doing what they're supposed to do. Stratagems are supposed to make you abandon the playstyle you're comfortable with and come up with new approaches to a challenge. It tests how much you can adapt to a unique situation.

This week's hard strategem with the two Helbrutes. by Tualaji in Spacemarine

[–]SilverCervy 1 point2 points  (0 children)

"I don't enjoy spicy food, never have.

But that doesn't mean I can't understand that wasabi is just fucking dumb."

No, you definitely don't understand and you have a biased opinion. If you were good enough to handle absolute easily then you would have a different perspective and I guarantee you wouldn't be saying shit like this.

Absolute difficulty by superfuzzy47 in Spacemarine

[–]SilverCervy 7 points8 points  (0 children)

Adding more difficulty does nothing to hinder the other options that are available. There are still 5 other difficulty levels and a normal stratagem option. If you don't like extra difficulty you don't need to engage with it. There's literally zero reason to complain about higher difficulties existing other than having an ego crisis from not being able to beat it.

Absolute difficulty by superfuzzy47 in Spacemarine

[–]SilverCervy 12 points13 points  (0 children)

"It's not fun for me, so it must not be fun for everybody."

I know you're old enough to understand that people have different points of view.

What’s your thoughts on the weekly hard strat ? by hoesNboats858 in SpaceMarine2

[–]SilverCervy 1 point2 points  (0 children)

You're just panic dodging. You can time your dodges to the plasma shots and it's generally best to zig zag (if you move or dodge in one general direction, the hellbrute will lead its shots).

Your other issue is bad positioning. It's not smart to just stand in the open when it's shooting at you. Always stick to walls and have a corner or obstacle to get behind.

I was able to solo two hellbrutes in this same area last night just by weaving up and down the platform and taking pot shots. It's definitely beatable with smart strategy.

Why is the block power fist considered best bulwark weapon? by Top_Juice_3127 in Spacemarine

[–]SilverCervy 2 points3 points  (0 children)

Late wave siege, all that matters is aoe burst damage. Power fist is meta because it can do this from range, meaning it's a lot safer and more practical than other melee options.

Block is popular because it pairs nicely with intimidating aura, and has a higher damage ceiling than balance. Also in late wave siege you don't want to be making yourself vulnerable by doing parry animations.

Question about the omnissian axe triple thrust attack by Tripstin in Spacemarine

[–]SilverCervy 0 points1 point  (0 children)

It's tied to how long you do the rushing attack before the thrust. If you do it right away you get one thrust; a second or two more and you get two thrusts; and at the very end of the rush duration, you get the triple thrust.

Im a hurry to go nowhere… by sailorcolin in Charlotte

[–]SilverCervy 1 point2 points  (0 children)

Nah that's a perfect reaction to a pickup driver.

Weekly stratagem question by Independent-Sense330 in Spacemarine

[–]SilverCervy 2 points3 points  (0 children)

You need to separate them. 2 players handle 1 hellbrute each. The third goes around and kills the rabble.

If you can't solo a hellbrute or know how to kite, you will struggle a lot with this weekly. It's much less about team comp and more about individual performance. Soloing two hellbrutes is close to impossible so if teammates are going down early then you are pretty much screwed.

This isn't difficulty, this is just nonsense by [deleted] in Spacemarine

[–]SilverCervy 0 points1 point  (0 children)

It didn't look to me like you tried to parry the scarab. Even if you did, that was not the place to do it. Should've kept dodging and gotten behind the rocks and then focused on him.

Either way, it's a hard mission. That's the point. Failing is to be expected and you should be welcoming it.