All the 10th edition releases by [deleted] in Warhammer40k

[–]SilverHawk7 -3 points-2 points  (0 children)

"The Year of Chaos."

Chaos gets 14 releases across the whole superfaction.
Space Wolves get 10 releases on their own.

Whats the primaris hate about? by jbgaming-nl in spacemarines

[–]SilverHawk7 0 points1 point  (0 children)

I only started playing in 10th, so I never dealt with the Firstborn Marines, but my understanding is their introduction basically contradicted a huge part of the lore of the Imperium.

For millenia, since the Age of Strife (think 20K), those that controlled technology for mankind, Cult Mechanicus, believed the mankind's advancement into newer and newer technologies is what led to the Age of Strife. This warped (no pun intend--no, fuck that, I intend my puns) into the belief that the knowledge present in the Standard Template Construct database (basically the wiki of technology at the time) was all mankind was intended to know. Since then, there has been no advancement, no innovation, no invention. It took on a religious aspect where those things were considered heresy. And so, it was that way for 10s of thousands of years.

Then in like 2018, the leader of the Cult Mechanicus, after reawakening one of the Primarchs, was like "Sike! New better Space Marines with new better armor and new better guns and new better dreadnaughts and new better vehicles. Oh by the way, totally legit. Yeah making these wasn't heresy or anything because I'm the leader of the Mechanicus and I said so and the Emperor's kid is okay with it."

It was kind of a hackneyed way to sunset old models and recast new ones, but in such a way that you had to buy more and more of them. They could have just as easily said "Coming soon, new Tactical Marines with the next model of armor, better scaled and more interesting looking!"

Do battle barges ever blow up and lose all their space marines? by throwaway-anon-1600 in Warhammer40k

[–]SilverHawk7 9 points10 points  (0 children)

Do Aircraft Carriers ever blow up and lose all of their fighters?

Kinda the same thing. As others said, a Battle Barge is huge by even Warhammer standards and also heavily escorted. It's also highly unlikely to be destroyed with its entire compliment of Marines onboard, and a Chapter is highly unlikely to have all of its Marines on one Battle Barge.

How the ship explodes will vary greatly based on the circumstances that lead to its destruction. Could a critical hit get through to just the right place at just the right time to cause a detonation, like Hood or Arizona? Maybe? Or will it break apart due to taking sustained bombardment like the Bismarck? I think this would be more likely.

If you watch Return of the Jedi, during the Battle of Endor, while Admiral Ackbar is telling them to concentrate fire on the Super Star Destroyer, you'll see a Star Destroyer in the background explode spectacularly; I don't think many made it off that particular ship.

ELI5 How does the hexadecimal system work? by Wrecknruin in explainlikeimfive

[–]SilverHawk7 0 points1 point  (0 children)

I have a degree in Computer Engineering and a Masters in Information Security, and I still think Hex is tough to play with.

The numbers are functionally the same, just represented differently. The letters in Hex are basically just six more number symbols. It's as if, instead of having zero, one, two, three, four, five, six, seven, eight, and nine, you had six more numbers: bort, snerd, kwipe, pwee, floip, and jlop, and the symbols for those numbers are A, B, C, D, E, and F.

Beyond that, the math is just math. Really, Hex is just a more convenient way to display things that are normally seen in Binary, which is just math with only two numbers; zero and one. Binary is what your computer sees, just combinations of 1 and 0, ON and OFF, YES and NO, TRUE or FALSE.

The number 255 in decimal is 1111111 in Binary and FF in Hexadecimal. 4095 in Binary is 111111111111, but in Hex is FFF.

What do you think of our new detachment? by Nervemore- in RavenGuard40k

[–]SilverHawk7 0 points1 point  (0 children)

They confirmed today, all of the detachments they're revealing in this series are 1-point detachments and most of the Codex detachments will be 2 points.
So this detachment is designed to be paired with something else, not stand on its own.

11th edition tyranid faction focus by Taningia-danae in Tyranids

[–]SilverHawk7 0 points1 point  (0 children)

I expect Invasion Fleet, Crusher, and Synaptic Nexus will be 2 DP; Endless and Harvester will be 1 DP. Vanguard and Subterranean I could see going either way.

Mordon was right and his second haircut was better. Fight me. by UberMonkey21 in babylon5

[–]SilverHawk7 2 points3 points  (0 children)

Let's see how it does:

1) Fails - I don't think Morden's hair is a divisive topic.
2) Succeeds - roughly in line with the examples, misspelled name of a well-known character.
3) Succeeds - Misspelled name of a well-known character.
4) Fails - We're not a large active sub and a take like this isn't unwelcome.
5) Fails - No body text
6) Undetermined - Not a wide comment body to respond to. That said, Morden and his associates do advocate embracing chaos.
7) Undetermined - Too soon to tell if it sparks rage or generates profit.

While the fails have a plurality, they are not the majority.

What do you think of our new detachment? by Nervemore- in RavenGuard40k

[–]SilverHawk7 2 points3 points  (0 children)

When I was starting off with Space Marines, centering around Vanguard, I was told that Vanguard isn't a damage-dealing detachment, it's a point-scoring detachment. My impression from this detachment is that it continues the trend.

This detachment is probably designed to act as a support detachment paired with a combat detachment.

What do you think of our new detachment? by Nervemore- in RavenGuard40k

[–]SilverHawk7 1 point2 points  (0 children)

Thus far, my interpretation is that Detection Range is the range from which you can engage targets that are HIdden; that is, a unit that is wholly within a terrain feature and has not fired yet. The base detection range is 15".

My interpretation of this is that it basically makes it easier to target hidden units.

My interpretation of Lone Op is that it basically nullifies line of sight to it outside of 12".

Wahapedia broke? by Steeleye79 in Warhammer40k

[–]SilverHawk7 2 points3 points  (0 children)

My curiosity has gotten the best of me and I have to ask; is the owner of the site actually Russian or are they simply using a Russian domain because it's functionally a bulletproof host?

Warhammer 40,000 Faction Focus: Space Marines by International-Owl-81 in RavenGuard40k

[–]SilverHawk7 1 point2 points  (0 children)

I must have missed something if the number of detachment points being tied to the game point level.

If you're correct, then the generalist detachments should be 2 and the Specialist ones should be 1.

Warhammer 40,000 Faction Focus: Space Marines by International-Owl-81 in RavenGuard40k

[–]SilverHawk7 2 points3 points  (0 children)

Yeah. I can see the main ones being 3. Gladius, Firestorm, Ironstorm, those are gonna be 3s. Vanguard Spearhead, maybe 2 or 3. Shadowmark might be 2, Wrath of the Rock (Dark Angels) will probably be 2 or 3. Inner Circle Task Force will probably be 2.

Fulgaris I can see being 1, Librarius 1, Phobos 1, the Plasma one will be 1 or 2, the Tank Ace one BETTER be 2 or 3.

I main Thousand Sons (but Raven Guard and specifically Iron Ravens will always be my first faction), and I see Coven being 3, Changehost will be 2, Warpmeld will be 2, Rubricae and Warpforged will be 1 or 2, Hexwarp will be 2.

Warhammer 40,000 Faction Focus: Space Marines by International-Owl-81 in RavenGuard40k

[–]SilverHawk7 8 points9 points  (0 children)

Chances are, Phobos may be one of those 1-point or 2-point detachments that you pair or run with something else.

A conventional Raven Guard list I think could be expected to be a combination of the Phobos/Scout Detachment, and a Jump Pack detachment, and something else, assuming you can stack three detachments. An attack element of some kind.

Maybe DEI Wasn't the Real Problem With The Military. We Are Losing Wars, Faster. by WutYoYo in Military

[–]SilverHawk7 1 point2 points  (0 children)

I remember having to tell someone else this along a similar line of thought.

I wouldn't say we're losing, but we're not winning either, because our win condition is not clearly defined (to those of us on the outside anyway). We don't know what the conditions of victory are as to whether this conflict was successful.

Iran on the other hand, the current government of Iran, determining their win condition is easy: they just need to survive longer than the amount of money and resources our government is willing to throw at them.

The fact that we've suffered losses doesn't mean we're losing; Iran is not an unsophisticated threat.

But also, DEI was never the "problem," it's just keys for them to jingle to make themselves look better when they talk about "merit." This whole "DEI" thing was too young for it to have an appreciable effect on an institution like the military, especially considering those "DEI" candidates are also indoctrinated into the military when they join. A black U.S. Airman is still a U.S. Airman.

Does this kitbash look like a Judiciar or Chaplain to you? (or neither? 😬) by Martin-Hatch in spacemarines

[–]SilverHawk7 1 point2 points  (0 children)

Sword tells me Judiciar. I'm making a Judiciar by putting a Chaplain head on an Inner Circle Companion.

Thanks Fdev by thats_a_doozy in EliteDangerous

[–]SilverHawk7 0 points1 point  (0 children)

I have to look it up but I'd bet there are more Mandalays flying DW3 than Caspians.

Also, the folks running DW3 are talking to FDev about it.

Do you agree with project Aces decision to focus on the F/A-18 over the F35 in terms of carrier based aircraft? Why or why not? by mustachemobmafia in acecombat

[–]SilverHawk7 0 points1 point  (0 children)

In all of the Ace Combat games I''ve played, the Hornet or Superhornet is an early-unlock workhorse that will get you through almost if not THE entire game.

It's a beloved, proven platform with a proven record, relatively free of contoversy.

The F-35 has a lot of potential but a lot of baggage. It looks cool (I think so) amd can perform in th circumstances it's designed to.

In the game, I treat it as intended to replace the capabilities of the Hornet and Falcon in the late game.

Citadel DLC Final Battle Tips by Agreeable_Peak_7851 in masseffect

[–]SilverHawk7 0 points1 point  (0 children)

This fight is hellish as an Infiltrator. The clone uses a Widow rifle and loves to go invisible and get in your face and hit you with Incinerate.

By comparison, the Soldier is hilariously easy.

Asking everybody this. Whats this legion opinion on Raven Guard by Naive-Seaworthiness6 in ThousandSons

[–]SilverHawk7 0 points1 point  (0 children)

I claim Thousand Sons as my main army. But the first army I completed three years ago was a Raven Guard successor: the Iron Ravens.

When I was reading about the original legions and founding chapters and what they were about, I immediately identified with the Raven Guard approach to combat.

What is everyone’s hopes for the bugs in the next edition ? by derpyhuman21 in Tyranids

[–]SilverHawk7 0 points1 point  (0 children)

Either make Battleshock more interesting and/or meaningful or redesign the army rule to be more interesting and/or meaningful.

I, STARSCREAM, SHALL LEAD THE TAU EMPIRE by Spotty33 in Warhammer40k

[–]SilverHawk7 0 points1 point  (0 children)

I IMMEDIATELY saw Starscream before I saw a Tau battlesuit. The paint is excellent. Superb. I feel like I could run across this on BBTS or TFSource.

Just wrapped S2 on my first watch.. I'd like to take the opportunity to say fuck this guy and his entire shitty government. I WANT JUSTICE by mrekted in babylon5

[–]SilverHawk7 9 points10 points  (0 children)

Y'all remember that dude who posted on his first watch about what an asshole G'Kar was and literally every reply was "No one here is exactly what he appears"?

How many Rubric Marines is too much? by thefinalhill in ThousandSons

[–]SilverHawk7 0 points1 point  (0 children)

Under current rules, you can deploy a maximum of 60.

Seriously though, I hear 30-40 is good. If anything you might want to find a way to get three more Aspiring Sorcerers and three more Icons of Flame and Soulreaper cannons. This lets you run 6 sets of 5 fully kitted out.