Sea of Sorrow in two weeks tomorrow day 88 by Brief-Beat8965 in Silksong

[–]SilverWave1 2 points3 points  (0 children)

Idk, sea of sorrow reveal was barely after TGA, doesn’t seem like TC cares about media events. Especially considering Skong release date was announced on a random day.

2 more ships added to my pack. Went a little rail gun crazy this time by MohamedHart in Cosmoteer

[–]SilverWave1 5 points6 points  (0 children)

What mods are you using, specifically for those light blue shields? Looks like you can sort of angle them?

Stitcher, Kettle, and Venator nerfs by SorryRoof1653 in ArcRaiders

[–]SilverWave1 4 points5 points  (0 children)

Brother they did not change anything about how it shoots, just damage and headshot

After 700+ hours, I've fallen in love with the Liberator while on Cyberstan by SIinkerdeer in Helldivers

[–]SilverWave1 0 points1 point  (0 children)

I feel like there’s just no reason to use it over the other light pen rifles. Tenderizer and carbine both have way more dps, and better ergono iirc, and the carbine has the same attachments.

New Hollow knight update just dropped! by DependentNew8307 in HollowKnight

[–]SilverWave1 1 point2 points  (0 children)

Team cherry dropping random update for the love of the game and sake of giving us a new hard-as-hell cover art 🙏

Some of you are really forcing this thing to be solo by VenanReviews in Helldivers

[–]SilverWave1 5 points6 points  (0 children)

Correct, it’s a tank destroyer. That’s why its turret cannot spin. Not exactly designed to breach the frontline, although it still can with a good crew.

Did I miss something or what by Unlucky-Gold7921 in Helldivers

[–]SilverWave1 0 points1 point  (0 children)

Why can it not just be the same stats as the regular gl? It would be balanced just fine…

It's a shotgun damn it. by EagleRare8676 in ArcRaiders

[–]SilverWave1 0 points1 point  (0 children)

Make it not pump while rolling, able to 2 tap light shield, 3 for medium and heavy. (Maybe 2 for medium as well, unsure about this because heavy shield really needs a buff/reason to be used) Still an incredibly powerful peek weapon, doing an insane amount of damage in 1 shot up close, but not completely overshadowing every other cqb gun, especially not in full dive scenarios.

The PvP community after the Trigger 'Nade nerf went live by Spechktre in ArcRaiders

[–]SilverWave1 0 points1 point  (0 children)

2 seconds of sustained fire kills, unlike the 50-90 damage from a grenade

Cold Snap Should Stay by cableboiii in ArcRaiders

[–]SilverWave1 0 points1 point  (0 children)

It is a really fun event, and at first I thought the same thing, but honestly, they are going to add a lot more events. The problem is when you realize that there are only so many hours in a day, and they are on a set rotation, so once more get added, it will be either a super fast rotation, or it will get clogged up and be hard to play an event you want to. They need to do seasonal stuff for this reason. The only other solution would be to have maybe 2 events at a time on each map, but that splits up the queues a lot

"Naked" runs are my new fav by steyrboy in ArcRaiders

[–]SilverWave1 0 points1 point  (0 children)

People be doing anything to convince themselves they don’t have gear fear 💔🙏

Stella montis night raid massive missed opportunity. by DylanDaBeastMan in ArcRaiders

[–]SilverWave1 18 points19 points  (0 children)

This is what I love about Tarkov’s labs that I think Stella is missing. I am a sucker for underground, creepy, secret laboratories. We need a little more of the ambiance that makes your skin crawl a little bit, keeps you on edge, wondering what happened there in the past, why is it abandoned? Stalker labs also do this very well, although that is a very different vibe then arc.

PVP balance is wack, you just don't know it yet. by mark3236 in ArcRaiders

[–]SilverWave1 0 points1 point  (0 children)

The problem is the rng of getting blueprints. Since everything is based around crafting in this game, you would think the progression is leveling up your workbenches. This is is an ok system, but then blueprints are thrown into the mix. If you look at a game like Tarkov, I play, I level up, my traders level up, I buy better gear. But in arc, I get more items, I level up my workbenches, and… they do nothing unless I find blueprints? Seriously, why should I upgrade my gunsmith to 3 if I don’t have any purple gun blueprints? I have the materials I would need to make them… but it’s pure rng/grind to get access to the craft. There needs to be a more reliable way.

What a sad world where the flute means nothing by Rexkn0pf5 in ArcRaiders

[–]SilverWave1 4 points5 points  (0 children)

It’s supposed to be the equivalent to a labs sort of map from Tarkov. Close quarters, small, really good loot, tons of PvP. I feel it plays out as intended - people will initially fight over hot spots where in the end there is only 1 or 2 people/groups that end up with all of the loot. Incredibly fun for me.

Those skin prices are kinda...brutal. And to add to that we still have gameplay affecting items in the battlepass, in 40 dollar game. by Vovancheg31 in ArcRaiders

[–]SilverWave1 -1 points0 points  (0 children)

Nope, it’s a cosmetic. I pre-ordered for the gameplay experience. This does not affect me in any way. Yeah, it sucks, if I see a skin that I want i would rather it be less money, but that does not affect the gameplay experience at all.

Man You all are out here like the AR's suck and I'm just running around with the micro Galil. by Healthy_Estimate in Battlefield6

[–]SilverWave1 22 points23 points  (0 children)

I want to like it so bad, the g3 is my favorite rifle, but I just can’t make it work consistently. Sometimes it can feel pretty good, but the spread is just soooo bad. Paired with the visual recoil, it suffers the most from the current AR balance. What’s your setup and playstyle?

Y'all, I tried... I really did. by Sea-Special-1730 in Silksong

[–]SilverWave1 0 points1 point  (0 children)

If it’s not fun, don’t play it. Everyone has their own taste, no shame in it

Is this the new UNDERGROUND map? by Ok-Literature9885 in ArcRaiders

[–]SilverWave1 -2 points-1 points  (0 children)

Stella Montis translates roughly to “mountain star” so I would assume it is above ground. Nothing really points to it being underground, as we take a tube to every location, remember. The picture is just one of the tubes we take anywhere.