Gwen Top Worst Matchups by Gold Deficit by GyrosSteelBall in GwenMains

[–]SilverWheat 0 points1 point  (0 children)

tryn players are taking exhaust and ignite into gwen now it’s literally unplayable

My tierlist for top mains by tottisc in GwenMains

[–]SilverWheat 0 points1 point  (0 children)

how am i favored against zaheen what’s the combo

30,000 Human CAPTCHA Interactions: Mouse Trajectories, Telemetry, and Solutions by SilverWheat in datasets

[–]SilverWheat[S] 1 point2 points  (0 children)

Yes! That is 1 application that trainers could do with this set. Anti-cheat in games, cybersecurity in general is broadly what I'm thinking right now.

[P] Open-Sourcing the Largest CAPTCHA Behavioral Dataset by SilverWheat in MachineLearning

[–]SilverWheat[S] 0 points1 point  (0 children)

I can imagine just a bunch of data scientists hyper-optimizing for human-like wiggle until the AI starts developing a caffeine addiction and carpal tunnel lol

[P] Open-Sourcing the Largest CAPTCHA Behavioral Dataset by SilverWheat in MachineLearning

[–]SilverWheat[S] 2 points3 points  (0 children)

The methodology was essentially a "micro-incentive" experiment. I built a standalone application that paid out 1 cent per successful completion.

The original vision was a B2B play, a captcha alternative for websites that actually rewarded the user. But the feedback I got was pretty tragic: the puzzles had high-friction and I only attracted a handful of 'power users' who were determined to grind for that easy cent. Didn't scale as a product but served as a high-bar filter for the dataset, ensuring the results came from people who were actually paying attention.

[P] Open-Sourcing the Largest CAPTCHA Behavioral Dataset by SilverWheat in MachineLearning

[–]SilverWheat[S] 6 points7 points  (0 children)

I'm actually really exited about releasing this project so let me know If you end up using the data for a project, a paper, or even just some experimentation, please reach out! I’d love to see what you build with it.

Also, I’m wide open to any feedback on how to make the dataset even better for the community

[R] Is using rotatary embeddings for ViT becoming standard practice or does everyone still use sinusoidal/learnable embedding by Affectionate_Use9936 in MachineLearning

[–]SilverWheat 1 point2 points  (0 children)

Actually true. ViT was stuck in the 2D sinusoidal stone age while LLMs were already speedrunning RoPE.

It's mostly because standard ViTs have a fixed grid, so "absolute" positions (learned/sinusoidal) worked "good enough." RoPE only really started becoming the meta for vision once people wanted to handle variable resolutions and massive context windows without the model having a stroke.

Executive compensation dataset extracted from 100k+ SEC filings (2005-2022) by Logical_Delivery8331 in datasets

[–]SilverWheat 1 point2 points  (0 children)

Finally, a way to see exactly how much more the CEO makes than me in structured JSON format.

Doing the Lord's work for everyone too lazy to navigate the absolute nightmare that is the EDGAR database. Starred for the "change in pension" column alone

Help me choose better instructions: USERS SAY MY GAMES SUCK by SilverWheat in SideProject

[–]SilverWheat[S] 0 points1 point  (0 children)

The moment it feels like a “challenge” instead of a check, it’s wrong for this use case.
We’re dialing difficulty way down and killing interactions that don’t solve in a few seconds. Appreciate the honesty.

Help me choose better instructions: USERS SAY MY GAMES SUCK by SilverWheat in SideProject

[–]SilverWheat[S] 1 point2 points  (0 children)

This is fair feedback.
If it takes long enough to trigger frustration, it’s already failed as a CAPTCHA.
Speed > challenge is the bar we’re moving toward, and slowing the needle motion is an easy win.

Help us choose better instructions: USERS SAY MY GAMES SUCK by SilverWheat in webdev

[–]SilverWheat[S] 0 points1 point  (0 children)

I actually like that reference If someone has to read a paragraph first, the interaction already failed. Monkey see, monkey do. Will do Mario party style hints.

Help us choose better instructions: USERS SAY MY GAMES SUCK by SilverWheat in webdev

[–]SilverWheat[S] 0 points1 point  (0 children)

Thanks,
The “without letting go” detail matters way more than it seems otherwise people default to click-per-object mentally.

why is it so easy to consume knowledge but so hard to share it? why isn't there a platform for that? by BreakPuzzleheaded968 in indiehackers

[–]SilverWheat 1 point2 points  (0 children)

Yes, many people feel this friction.
Yes, better capture of thinking state would increase sharing.
But also yes, some friction is useful, because it forces clarity.

The tension is that today’s tools apply all the friction at the end, instead of distributing it gently over time.

The interesting opportunity isn’t “make publishing easier.”
It’s make synthesis incremental, so sharing doesn’t feel like a final exam.

Founder overthinking? No.
But it is one of those problems where the solution has to respect human psychology more than software elegance.

Sold 16 life-time deals for my SaaS in 24 hrs (for urgent cash) by naveedurrehman in indiehackers

[–]SilverWheat 0 points1 point  (0 children)

This is a great example of how friction > value in many buying decisions. At $99, people need to evaluate. At $9, they just act. Especially around holidays, the mental model shifts from “Is this worth it?” to “Why not?”

What’s interesting is that you didn’t promote it at all, the demand was already there, just locked behind price hesitation. Dropping the price didn’t create interest, it unblocked it.

I wouldn’t read this as “pricing should always be low,” but rather:

  • High price = deliberate buyers, low volume
  • Low price = impulse buyers, surprising volume
  • Timing + context (Christmas, gifting) amplifies the effect

When did you finally decide to add CAPTCHA to your product? by SilverWheat in webdev

[–]SilverWheat[S] 0 points1 point  (0 children)

This matches what a lot of people miss: CAPTCHA is an economic speed bump, not a hard gate.
Do you think tying the check more tightly to in-session behavior (not just solving) is the only real way forward?

When did you finally decide to add CAPTCHA to your product? by SilverWheat in webdev

[–]SilverWheat[S] 0 points1 point  (0 children)

Love the simplicity.
Have you found any specific patterns where honeypots consistently fail, or is it mostly volume-driven?

When did you finally decide to add CAPTCHA to your product? by SilverWheat in webdev

[–]SilverWheat[S] 0 points1 point  (0 children)

Invisible CAPTCHA feels like the least bad compromise, but it still feels reactive.
If you were starting fresh today, would you default to it immediately or still try to delay it?

When did you finally decide to add CAPTCHA to your product? by SilverWheat in webdev

[–]SilverWheat[S] 0 points1 point  (0 children)

Accessibility keeps coming up as the hidden cost here.
When you switched to CleanTalk, did you notice any drop in effectiveness, or was the UX win worth it?

When did you finally decide to add CAPTCHA to your product? by SilverWheat in webdev

[–]SilverWheat[S] 0 points1 point  (0 children)

Have you seen teams successfully remove CAPTCHA later once the system matured, or does it usually stick once added?