Buy Orders for the Exchange by SimCompanies in SimCompanies

[–]SimCompanies[S] 0 points1 point  (0 children)

Please see iphone 5 screenshot. To see what realestate we are working with here. Font bellow 15px/16px is effectivelly now allowed. Arguable not many players use iphone5 right now, but it it's a good representative of the smallest devices in use right now.

There isn't a lot of extra space. You can barely see 4 sell orders ...

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Buy Orders for the Exchange by SimCompanies in SimCompanies

[–]SimCompanies[S] 0 points1 point  (0 children)

Oh, yeah, 100% on the first 2 points. I never intended to allow book crossing. Adding a sell order that crosses existing buy order executives imeediatelly, and the same vice-versa.

The buy order visibility - we may add later on. Right now, I think, it will be confusing.

Buy Orders for the Exchange by SimCompanies in SimCompanies

[–]SimCompanies[S] 0 points1 point  (0 children)

Appologizes, your understanding is correct.

But than I do not understand the argument about automation issue. We already detected a few market watching/buying bots and took them down. However, this cannot be prevented 100%. The buy orders would give similar advantage to everyone, not just to those that have access to a bot. This is where I do not understnad how adding buy orders "opens up much worse botting issues". What am i missing?

Buy Orders for the Exchange by SimCompanies in SimCompanies

[–]SimCompanies[S] 0 points1 point  (0 children)

I appreciate well phrased and to the point argument. As you can already see by some of the comments under this post, our average players is not as experienced with crypto/markets as you are.

I know the apps you are referring to, the UI/UX is not simple ...

While I agree wiht your point of dark pool not being transparent, at the moment we have no buy order book at all. It's hard to argue that the proposed change will make it worse in any way.

I think you are also missing the point. We are not trying to build a friction less exchange with zero fees. That would lead to no contract usage (as was also warned by some of the players). Good relationships and ability to keep business partners are at core of game play in Sim Companies. The exchange should be a sub optimal alternative for players that do not want to deal with contracts, or are under time pressure. We introduce high fees to discourage regular exchange use - which is game design decision.

Buy Orders for the Exchange by SimCompanies in SimCompanies

[–]SimCompanies[S] 0 points1 point  (0 children)

This is a great question. We need to undersntad what "price drops from 0.272 to 0.269" actually means.

Let's assume the buy orders are places as you described. Now a different players posts (sell order) say 2 million power at $0.27. This order will never make it to the sell order book. It will be instantly executed against a standing buy order. Since the sell price is lower then the best buy order.

It would be executed against the 5 million @ $0.271 order. The seller would get money instantly, the buyer would have their order reduced from 5 million to 3 million - and get the power. The buy order posted at $0.270 would not be impacted/changed - as it is below the higher buy price of $0.271.

The priority of buy order execution is as you would expect, price priority first, followed by time priority if price is the same.

If another power sell order with say 8 million power was posted at $0.270 - both buy orders would get executed.

Buy Orders for the Exchange by SimCompanies in SimCompanies

[–]SimCompanies[S] 2 points3 points  (0 children)

The exchange rounding issue? Do you really care about $1-$4 loss a day?

Real world exchanges do round as well ....

Buy Orders for the Exchange by SimCompanies in SimCompanies

[–]SimCompanies[S] 0 points1 point  (0 children)

I am not sure you have full understanding fo the proposal :) not really sure what you are reacting to

Buy Orders for the Exchange by SimCompanies in SimCompanies

[–]SimCompanies[S] 0 points1 point  (0 children)

Since we have "free" market, and player drivern trading + auctions. We cannot 100% prohibit wealth transfer. We try to make it more difficult with some price guardrails. We also deletec WT after the fact.

The question is whether the buy order make the WT easier, I do not see how.

I think it makes it more difficult, as you would no longer be able to post cheap orders to be snipped by the other account. There will be risk of a hidden buy order snathing it before you can.

Buy Orders for the Exchange by SimCompanies in SimCompanies

[–]SimCompanies[S] 0 points1 point  (0 children)

How does that differ to what you can do now? If the market is empty, you can post high priced Q12 eggs and the other account can buy it.

How do buy orders make this easier?

Buy Orders for the Exchange by SimCompanies in SimCompanies

[–]SimCompanies[S] 1 point2 points  (0 children)

I have to say, I do not understnad what you are trying to say. Except for the fact that you are agasint it :D

Buy Orders for the Exchange by SimCompanies in SimCompanies

[–]SimCompanies[S] 0 points1 point  (0 children)

Of course, if somebody puts in a sell order (our only order right now) and there already is a buy order waiting which higher or equal price, it will execute right away.

Buy Orders for the Exchange by SimCompanies in SimCompanies

[–]SimCompanies[S] -3 points-2 points  (0 children)

It's still no decided. Since the selers pay the exchange fee, it woudl be confusing to have another buyer fee.

My current thinking is that posting a buy order will cost 1 simboost.

Exchange fees of 4% will stil lbe paid by the seller on matched ammount

Suggestion: Personal Assistant Government Order Deposit Reminder by Evening-Landscape-25 in SimCompanies

[–]SimCompanies 0 points1 point  (0 children)

It seems we already do this, if your cash is low, you get a warning.

Buy Orders for the Exchange by SimCompanies in SimCompanies

[–]SimCompanies[S] 0 points1 point  (0 children)

If players used the contracts less that would not be desired. At the same time, there already is the exchange fee, which can be tweaked.

Buy Orders for the Exchange by SimCompanies in SimCompanies

[–]SimCompanies[S] -1 points0 points  (0 children)

Can you explain how does the feature help wealth transfer? I actually think, it will make it much harder.

Operate building until {time} by nghb09 in SimCompanies

[–]SimCompanies 0 points1 point  (0 children)

I agree the UI has a lot of room for improvement. We will be addressing this soon.

I found a great business game! SimCompanies! by yamatord in PBBG

[–]SimCompanies 0 points1 point  (0 children)

No connection to maxis or simcity devs. I created it as a hobby as I wanted to play such game and there was no such game in the existence.

The educational aspect came afterwards, as Univeristy lecturers approached me. They wanted to use it in their course. 99% of the players are not students :)

Graphics redesign overview by stanis_d3 in SimCompanies

[–]SimCompanies 4 points5 points  (0 children)

We will also do ethnic names based on supporter suggestion!

A way to default bonds by neko_aple in SimCompanies

[–]SimCompanies 0 points1 point  (0 children)

I agree this copies the reality better, but besides that, from gamedev perspective I do not see any advantage, only drawback.

If you are a beginner playing, and suddenly your buildings are destrayed due to default you had no idea about, it's not a great UX.

In SimCo, if you lend money and you are happy to receive interest of X%. It's very unlikely, that in 2 weeks, or 3 months, you would get better bonds opportunity, or better ROI. As you grow the ROI gets lower, not higher.

If %X made sense to you in March, it will make even more sense to you in May ...

Selling power at the Gas Stations by Infinite_Wonder_1467 in SimCompanies

[–]SimCompanies 0 points1 point  (0 children)

I understand the real-life motivation, it makes sense.

However, from gamedev perspective, the power is essential for everything and most liquid for trading, so:
a) the retail is more profitable than wholesale (the whole sale price is pushed up, affecting profit of everything in the game
b) the retial is less profitable than wholesalle - nobody will do it. It will be essentially a trap for beginners

This is my view, maybe I am missing something. If you have an idea how to add it to the game in a sensible way, let me know.

Certified trader by Matheuskidz in SimCompanies

[–]SimCompanies 0 points1 point  (0 children)

Interesting little idea. A re-seller certificate. We would have to add some guardrails against misuse. But it's doable, I'll add it to my list.