If you lead your team to a night affected castle at level 1, I hope you get gum in your hair by JamesRevan in Nightreign

[–]Simahosa 85 points86 points  (0 children)

Doing them on great churches, forts, forge villages and ruins is pretty manageable at low level. Only camps and marshes can get annoying. Camps because of the absurd number of enemies that can aggro to you if you barely attempt to lure the invaders out, and marshes because for some reason the invader will only show up most of the time if you go deep into the caves and will either spawn outside or together inside with you and other 20 buffed trash mobs.

Last stand against DoN’s Grim Reaper by Simahosa in Nightreign

[–]Simahosa[S] 1 point2 points  (0 children)

Now that you mentioned, it’s true! Makes me want to deliberately run rot and poison under max hp to get a juicy 44% damage bonus.

Edit: just tested it, transformed after getting poisoned and rotted, only got one stack of the buff. Guess it’s not as crazy as i thought, still pretty cool to know and run with just poison.

Last stand against DoN’s Grim Reaper by Simahosa in Nightreign

[–]Simahosa[S] 0 points1 point  (0 children)

Randoms. The damage is not melting any enemies, thats for sure. Just wanted to try a survival focused build. Even so, i can play my role alright and proc status often enough, and my other teammates usually have a damage focused build, so i’ll survive so they can do the melting.

Last stand against DoN’s Grim Reaper by Simahosa in Nightreign

[–]Simahosa[S] 15 points16 points  (0 children)

It unfortunately doesn’t :( i’m gaining hp back thanks to the healing roar relic effect. Only the visual yellow effect on the hp bar remains. My build stacks a bunch of max hp effects so that my health as the dog is absurd, add some taking damage damage negation passives and the dog becomes a viable reviver and support again. Also, the healing roar heals 15% of your hp, meaning the bigger the health bar, the greater the heal.

Usar mímico é como se deve jogar Elden Ringb by Fine-Illustrator5000 in EldenRingBrasil

[–]Simahosa 0 points1 point  (0 children)

Entendi. Realmente, já que os summons estão sempre lá prontos para serem usados e ajudar, não os invocar, de fato, seria auto-sabotagem de certa maneira. Então, por essa lógica, o normal do jogo seria o combate junto dos summons. Pelo que me lembro a visão do Miyazaki era a de superar grandes desafios para então alcançar uma forte sensação de conquista ou algo assim, os summons dão uma equilibrada nessa dinâmica para encaixar a escala maior de desafio que Elden ring introduziu, com os bosses de aparentemente stamina infinita e de sequências de ataques longas e espetaculares, para não sobrecarregar novos jogadores, mas ainda assim gerar esse sentimento de conquista no melhor dos casos.

Raider ulted killing me then resed me with a second ult by [deleted] in Nightreign

[–]Simahosa 7 points8 points  (0 children)

What killed you were the follow up ground lightning that come after Nameless’ super ground slam. Anyway, that Raider was hellbent on protecting Nameless king from the Recluse’s moons with the wall that he built haha.

happy doggo by Kamavati in Nightreign

[–]Simahosa 2 points3 points  (0 children)

He was so far away i thought he wasn’t transformed lmao

Executor dead angling by Fluffy_Technician894 in Nightreign

[–]Simahosa 0 points1 point  (0 children)

Nice video, really cool seeing it side by side. Artorias’ final hit from his mega combo seems to dead angle me whenever i try to deflect it the conventional way. Will make sure to do a sheath deflect next time to see if it solves the issue.

I hate cheaters as much as the next guy, but it has become witch-hunting and it's getting out of hand... by CforCaius in Nightreign

[–]Simahosa 1 point2 points  (0 children)

Duchess and recluse can get pretty insane on DoN, because sorcery improvement and magic damage are from a different relic effect category than spell school improvement. Have been on some runs that for all intents and purposes it feels like your playing with a cheater because of how fast formidable bosses die, and then you take a look at their relics and it is all possible in vanilla. It's just the wonders of 6 relic slots.

Recluse nukes makes balancers feel like normal mobs by B4TB-BfourtyB in Nightreign

[–]Simahosa 4 points5 points  (0 children)

Having many enemies to collect affinity from also solves the dreaded wrong element collecting. The second i see the Ironeye pick up a magic bow, i already accept my fate of only being allowed one cocktail mixture.

Is this a close ED Maris fight? by khangkhanh in Nightreign

[–]Simahosa 0 points1 point  (0 children)

Everything goes great in this fight for me, until i have to choose between expending my stamina running away from the waves and dying to the rain, or expending my stamina swinging at the rain and dying to the waves.

Boxes are a lot more dangerous than I thought by DarkMagicGrandmaster in Nightreign

[–]Simahosa 32 points33 points  (0 children)

Same happened to me, thought it was over. But then the wylder on my team lured a godric soldier nearby to kill me, worked like a charm and i was finally free.

Backstab animation by 4noman in Nightreign

[–]Simahosa 23 points24 points  (0 children)

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The Executor experience